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So far the only character that is stated to use this new feat is the Centered Breath Monk, so no joy for Swordmages or Warlocks who use longswords
The Centered Breath monk uses the feat because he has both Weapon and Implement powers. That doesn't mean some other class can't use the feat too - it has no pre-reqs at all so anyone can take it if they find it useful.
The Centered Breath monk uses the feat because he has both Weapon and Implement powers. That doesn't mean some other class can't use the feat too - it has no pre-reqs at all so anyone can take it if they find it useful.
That, or they just screwed up and left out the prereq line.
That, or they just screwed up and left out the prereq line.
Why would the default assumption be that a feat presented without any prereqs has prereqs that were simply not included?
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
The next character builder update will be on Tuesday June 2nd. It will have the Hybrid Characters in it and it is being discussed that it will have the Monk playtest as well.
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"Weakest NAD Expertise"
Benefit: Your character gets +1 to a third ability score on levels 4, 8, 14, 18, 24, and 28. This bonus can only be applied to an ability score if a different ability score that modifies the same non-AC defense has not been modified. For example, the PC could not add +1 to Wisdom with this feat if +1 was already added to Charisma. If you are level 4 or higher, gain an additional feat.
Actually, the monk has this (in a more elegant fashion -- as part of the class design). One wonders if later designs will follow this pattern (and if so, if they'll ever add them to previous ones). Specifically, the centered breath monk gets a +1 (on top of the class bonuses) to Fort, and it scales with tier.
It's -very- clear that Focused Expertise is intended as a general feat, btw -- the only connection to the Monk is that the Centered Breath monk -template- suggests that you get that feat. That's it.
I'm fine with it. It's simply another choice in building. Do I want more accuracy, defense, speed, HP, surges, initiaive modifiers, damage, superior weapons..........the choice is mine.
Do I want +1 to opportunity attacks from Combat Reflexes, or +1 to all weapon attacks rising to +2 and +3 later from Weapon Expertise? Or, on second thought, maybe +1 to all weapon and implement attacks rising to +2 and +3 later from Focused Expertise?
Do I want +1 to opportunity attacks from Combat Reflexes, or +1 to all weapon attacks rising to +2 and +3 later from Weapon Expertise? Or, on second thought, maybe +1 to all weapon and implement attacks rising to +2 and +3 later from Focused Expertise?
Delicious choices!
It depends as a fighter I would want weapon expertice and combat reflexes
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Quote:
Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
Quote:
Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
Do I want +1 to opportunity attacks from Combat Reflexes, or +1 to all weapon attacks rising to +2 and +3 later from Weapon Expertise? Or, on second thought, maybe +1 to all weapon and implement attacks rising to +2 and +3 later from Focused Expertise?
Delicious choices!
The choice between Combat Reflexes and Weapon Expertise is a no brainer. However, the choice between Weapon Expertise and Toughness is not (at low levels, at least).
I am still unconvinced that the math requires fixing and, until I am, all the expertise feats are currently banned from my game until my group plays an entire campaign from level 1 to level 30. This new feat is no exception.
Of course, if at some time in the future I become convinced that the math does need fixing, then I will grant the bonus to all characters...
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Do I want +1 to opportunity attacks from Combat Reflexes, or +1 to all weapon attacks rising to +2 and +3 later from Weapon Expertise? Or, on second thought, maybe +1 to all weapon and implement attacks rising to +2 and +3 later from Focused Expertise?
Well, my current experience is that heroic level characters don't need the feat.
This might change when my groups hit paragon or epic.
My group started noticing the hit-rate decay at high heroic and early paragon. That may be somewhat early since we're typically fighting against +level enemies (and have been since about level 2), but I'd expect it to be noticeable for most groups by mid paragon (assuming the DM doesn't start adjusting the encounters differently).
Well, my current experience is that heroic level characters don't need the feat.
This might change when my groups hit paragon or epic.
Yeah my guys at 8th seem to be hitting fine, although the martial guys had trouble against an ettin, the others didn't!
However I am allowing them to pick the feats anyway, I don't see the need for expertise feats yet, but I do see the want. But only 2 of the 4 PCs have chosen them so they are not a feat tax IMC.
I'm waiting for (riffing off of posters on the WotC boards):
"Everything Expertise"
Benefit: Your character gets +1 to hit with all attacks. At level 15, this increases to +2. At level 25, this increases to +3. This bonus doesn't stack with any other "Expertise" feats you have. If you are level 5 or higher, gain an additional feat.
"Defense Expertise"
Benefit: Your character gets +1 to Fortitude, Reflex, and Will. At level 15, this increases to +2. At level 25, this increases to +3. This bonus doesn't stack with the feats Robust Defenses, Epic Fortitude, Epic Reflexes, or Epic Will. If you are level 5 or higher, gain an additional feat.
Then you grant this feat as a bonus feat to everyone. Scaling problem solved!
__________________ Carl Cramér
Member of the Netbook of Feats review board.
I'm waiting for (riffing off of posters on the WotC boards):
"Everything Expertise"
Benefit: Your character gets +1 to hit with all attacks. At level 15, this increases to +2. At level 25, this increases to +3. This bonus doesn't stack with any other "Expertise" feats you have. If you are level 5 or higher, gain an additional feat.
"Defense Expertise"
Benefit: Your character gets +1 to Fortitude, Reflex, and Will. At level 15, this increases to +2. At level 25, this increases to +3. This bonus doesn't stack with the feats Robust Defenses, Epic Fortitude, Epic Reflexes, or Epic Will. If you are level 5 or higher, gain an additional feat.
QFT!
I really really want to hear WotCs explanation why this wasn't included in errata, instead of us to go out having to buy PHB14 to get these feats!!