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Old 17th May 2009, 12:19 PM   #1 (permalink)
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Granting a shift to a prone ally

I think that with a strict interpretation of the rules, if you grant a free shift to a prone ally it goes wasted, since prone characters can't actually shift.

However, since shifting is a limited form of movement that doesn't cause OA, do you think it would be reasonable to allow the prone ally to stand up?
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Old 17th May 2009, 12:38 PM   #2 (permalink)
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I think that with a strict interpretation of the rules, if you grant a free shift to a prone ally it goes wasted, since prone characters can't actually shift.

However, since shifting is a limited form of movement that doesn't cause OA, do you think it would be reasonable to allow the prone ally to stand up?
Isn't that a DM judgment call, depending on the situation and in what way the shift is granted?
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Old 17th May 2009, 03:41 PM   #3 (permalink)
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I think that the prone player should just be allowed a shift if someone else grants him one. He couldn't shift on his own, but an ally could help him. I would not allow him to just stand up.
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Old 17th May 2009, 04:31 PM   #4 (permalink)
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I don't think so.

When prone you need to use a move action to stand up. Shifting granted by a power is a free action not a move action. You can always house rule it, but I don't think so. Being knocked prone should be a noticeable threat to any PC, making any 'move like' action stand you up would nerf a lot of monsters. A kobold would love this ruling those shifty little munchkins.

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Old 17th May 2009, 05:29 PM   #5 (permalink)
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I agree that this would not be a reasonable house rule if you don't want to change the balance of the game. Prone is already one of the weaker conditions, no need to make it worse. And powers that let other people shift are not supposed to grant them other kinds of free move actions. The fact that prone people cannot shift is meant to be a tactical consideration for the characters to work around. If you want to let the prone guy shift, you can always hold your action until after he stands up.


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Old 17th May 2009, 05:35 PM   #6 (permalink)
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Old 17th May 2009, 11:19 PM   #7 (permalink)
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Thanks for the answers, you've convinced me.
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Old 17th May 2009, 11:57 PM   #8 (permalink)
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You can be forced to move but ypu cannot shift
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Originally Posted by Compendium
You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide.
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Old 18th May 2009, 12:33 AM   #9 (permalink)
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You can be forced to move but ypu cannot shift
I never doubted that the rules worked that way... I merely asked opinions about changing them and I was convinced not to.
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Old 18th May 2009, 12:56 AM   #10 (permalink)
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I never doubted that the rules worked that way... I merely asked opinions about changing them and I was convinced not to.
Aaaah sorry I misread your OP.
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Old 18th May 2009, 10:04 AM   #11 (permalink)
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Knockdown is pretty wimpy as-is in 4E. Letting people shift their friends into a standing position makes it even more so.

It is kind of funny with the bards many ally-shifting abilities - they work perfectly fine on a prone ally.
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Old 18th May 2009, 01:09 PM   #12 (permalink)
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It is kind of funny with the bards many ally-shifting abilities - they work perfectly fine on a prone ally.
How so? Since you can't shift while prone, I don't think that you can take a shift granted by an ally.
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Old 18th May 2009, 02:04 PM   #13 (permalink)
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How so? Since you can't shift while prone, I don't think that you can take a shift granted by an ally.
The bard power allows you to slide an ally so technically they have no input whatsoever into that movement unless they have a slide preventing ability
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Old 18th May 2009, 06:26 PM   #14 (permalink)
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Prone is already one of the weaker conditions, no need to make it worse.
Agreed.

I'd vote for "no house rule" here; no shifting when prone, even when granted by an ally's power.
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Old 18th May 2009, 06:49 PM   #15 (permalink)
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The bard power allows you to slide an ally so technically they have no input whatsoever into that movement unless they have a slide preventing ability
I don't think that's correct. If you're immobilized and an ally grants you a shift, you can't use it, because you can't move. Similarly, when prone you can't take advantage of a granted shift because of your condition.
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Old 18th May 2009, 07:14 PM   #16 (permalink)
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The bard power allows you to slide an ally so technically they have no input whatsoever into that movement unless they have a slide preventing ability
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Originally Posted by Nikosandros View Post
I don't think that's correct. If you're immobilized and an ally grants you a shift, you can't use it, because you can't move. Similarly, when prone you can't take advantage of a granted shift because of your condition.
When you are prone, you can be slid. (PH p. 277). Maybe Ginnel is talking about the Bard encounter power "Shout of Triumph", in which allies are slid.
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Old 18th May 2009, 08:06 PM   #17 (permalink)
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When you are prone, you can be slid. (PH p. 277). Maybe Ginnel is talking about the Bard encounter power "Shout of Triumph", in which allies are slid.
Ah, yes... I can't read.
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Old 19th May 2009, 10:05 AM   #18 (permalink)
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How so? Since you can't shift while prone, I don't think that you can take a shift granted by an ally.
Ops, my bad. Bards SLIDE allies, nothing else. I always get these terms confused, and in this case it was important to the argument.
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Old 19th May 2009, 12:08 PM   #19 (permalink)
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Heh I was actually talking about the bards virtue of cunning class feature, which allows you to slide an ally one square who is missed by an attack as long as they are within Int + something or other squares.

Slide = no choice from the target muwhahahahaha

but if you do bad things I doubt he'll be your ally for long *ponders how one stops becoming an ally and how long that takes and if you have stopped being an ally can it be reversed *
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Quote:
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Of course you may be talking about all of the above in character where all the characters in the party count every single coin and keep track of it individually and all know the exact price of items, all can divide big numbers in their heads and all carry around a handy set of dice with them for when the roll off occurs, then of course you are fine, else well done you've taken some of the r out or rpg.
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If you want to create something different do it.

All elves are fat and prone to flatulence and their nickname is Gary.

Bang I've just changed my world do the same with yours.


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Old 20th May 2009, 04:03 AM   #20 (permalink)
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Heh I was actually talking about the bards virtue of cunning class feature, which allows you to slide an ally one square who is missed by an attack as long as they are within Int + something or other squares.

Slide = no choice from the target muwhahahahaha

but if you do bad things I doubt he'll be your ally for long *ponders how one stops becoming an ally and how long that takes and if you have stopped being an ally can it be reversed *
The keyword "ally" assumes "willing". And at any point, your ally can cease to be willing as a free action, which would effectively interrupt whatever bad thing you were intending to do with a square of a slide.
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