Quote:
Originally Posted by illwizard Yeah right,
I was thinking of focusing more on the ranged powers as well. Have you found the powers have enough other effects to counter the low damage output of the druid? Is the mentioned player still contributing strongly in other words? |
As with any controller-effects, the effectiveness is HIGHLY subjective to the encounter setup.
There are some encounters where the controller effects are very helpful at keeping the enemies under control (no pun intended).
But there are other encounters where the scenario has things already in some control (i.e. doorway passages, etc) and so the controller effects are really not needed and don't add much.
Also, does your group have a good way to keep track of effects on the board (such as zones, or imposed conditions)? It can be a handful otherwise to keep trying to remember who is under what effects and could turn in to an annoyance to track rather than benefit to the encounter.
So it is situational (this is an effect from controllers in general, not from druids in particular).
Edit:
I guess a good way to put it is, the ranged/controller-type powers are great ways to start off a battle. But, after a round or two, they seem less effective and you may be better off switching up in to the thick of things and trying to do more damage output.
If you planned to stay with ranged powers the entire time, you'll notice that as encounters wear on, the other effects from the powers really don't matter as much. So have some powers handy to mix it up for when damage output is needed.