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Old 23rd May 2009, 11:20 PM   #1 (permalink)
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Optimize this 3-PC Party

So one of my players had to bail out, meaning the party has lost a two-weapon ranger. The players want to keep their PCs, but are okay with them being a little rearranged so they can be optimized. All were 3rd level, but I'm now bumping them to 4th to make up for a lost PC.

Here are the PCs:

- Bracknar Silverstorm, male dragonborn Bravura warlord (lightning breath)
- Aria Moonfire, female tiefling fey warlock
- Angelina No-Fancy-Surname, female human (sword-n-board) fighter

I tried my hand at some optimization, which saw the dragonborn trade axe + light shield for a halberd; the tiefling traded some PHB powers for Arcane Power ones and traded some feats for the tiefling warlock feats in AP; and the human would trade the single-handed mastery for Tempest Technique and dual-wield a spiked shield and a broadsword (which becomes off-hand with the Two-Blade Warrior feat). I'm not 100% sure of these changes, and I'm open to suggestions.
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Old 24th May 2009, 12:54 AM   #2 (permalink)
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Aria: needs a melee attack. I recommend she take Reaper's Touch (from Dragon 372). Its only effect relevant to her is to allow her to use Eldritch Blast as a melee basic attack (with range = melee touch). Now the Warlord gets two buddies to whom he can grant extra attacks, and the Warlock isn't utterly hosed if she's trapped in melee range.

Cheers, -- N
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Old 24th May 2009, 01:09 AM   #3 (permalink)
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Originally Posted by Nifft View Post
Aria: needs a melee attack. I recommend she take Reaper's Touch (from Dragon 372). Its only effect relevant to her is to allow her to use Eldritch Blast as a melee basic attack (with range = melee touch). Now the Warlord gets two buddies to whom he can grant extra attacks, and the Warlock isn't utterly hosed if she's trapped in melee range.

Cheers, -- N
I actually picked that up, plus that feat that lets a tiefling warlock curse an opponent that hits her as a free action.

Question: what is better - to have the warlord take Bravura Spirit, Restful Healing, etc, or take Sorcerer multiclass to add some close blasts to his arsenal (making him more striker-ish)?

Here are the summaries of how the PCs look so far:

Spoiler:

Aria Moonfire, level 4
Tiefling, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact

FINAL ABILITY SCORES
Str 10, Con 14, Dex 10, Int 16, Wis 10, Cha 20.

STARTING ABILITY SCORES
Str 10, Con 14, Dex 10, Int 13, Wis 10, Cha 17.


AC: 18 Fort: 14 Reflex: 16 Will: 18
HP: 41 Surges: 8 Surge Value: 10

TRAINED SKILLS
Intimidate +12, Thievery +7, Arcana +10, Insight +7

UNTRAINED SKILLS
Acrobatics +2, Bluff +9, Diplomacy +7, Dungeoneering +2, Endurance +4, Heal +2, History +5, Nature +2, Perception +2, Religion +5, Stealth +5, Streetwise +7, Athletics +3

FEATS
Level 1: Wrathful Magic
Level 2: Vengeful Curse
Level 4: Reaper's Touch

POWERS
Warlock encounter 1: Witchfire
Warlock daily 1: Crown of Stars
Warlock utility 2: Caiphon's Leap
Warlock encounter 3: Eldritch Rain

ITEMS
Pact Blade Dagger +1, Sylvan Leather Armor +1, Hedge Wizard's Gloves (heroic tier)



Angelina, level 4
Human, Fighter
Fighter Talents: Tempest Technique

FINAL ABILITY SCORES
Str 18, Con 15, Dex 13, Int 10, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 13, Int 10, Wis 13, Cha 10.


AC: 20 Fort: 19 Reflex: 15 Will: 15
HP: 48 Surges: 11 Surge Value: 12

TRAINED SKILLS
Intimidate +7, Endurance +8, Athletics +10, Heal +9, Perception +9

UNTRAINED SKILLS
Acrobatics +2, Arcana +2, Bluff +2, Diplomacy +4, Dungeoneering +4, History +2, Insight +4, Nature +4, Religion +2, Stealth +2, Streetwise +2, Thievery +2

FEATS
Human: Weapon Proficiency (Spiked shield)
Level 1: Two-Blade Warrior
Level 2: Two-Weapon Fighting
Level 4: Novice Power

POWERS
Fighter at-will 1: Dual Strike
Fighter at-will 1: Cleave
Human: Tide of Iron
Fighter encounter 1: Funneling Flurry (retrained to Dire Wolverine Strike at Novice Power)
Fighter daily 1: Lasting Threat
Fighter utility 2: Boundless Endurance
Fighter encounter 3: Sweeping Blow

ITEMS
Chainmail of Durability +1, Vengeful Broadsword +1, Opportunistic Spiked shield +1


Bracknar Silverstorm, level 4 (multiclass as sorcerer option)
Dragonborn, Warlord
Commanding Presence: Bravura Presence

FINAL ABILITY SCORES
Str 19, Con 16, Dex 8, Int 11, Wis 10, Cha 16.

STARTING ABILITY SCORES
Str 16, Con 15, Dex 8, Int 11, Wis 10, Cha 14.


AC: 19 Fort: 17 Reflex: 12 Will: 16
HP: 43 Surges: 10 Surge Value: 13

TRAINED SKILLS
Intimidate +12, History +9, Athletics +10, Endurance +9, Arcana +7

UNTRAINED SKILLS
Acrobatics, Bluff +5, Diplomacy +5, Dungeoneering +2, Heal +2, Insight +4, Nature +2, Perception +2, Religion +2, Stealth, Streetwise +5, Thievery

FEATS
Level 1: Hunting Wolf Style
Level 2: Arcane Prodigy
Level 4: Novice Power

POWERS
Warlord at-will 1: Wolf Pack Tactics
Warlord at-will 1: Viper's Strike
Warlord encounter 1: Nimble Footwork
Warlord daily 1: Lead the Attack
Warlord utility 2: Aid the Injured
Warlord encounter 3: Dicey Predicament (retrained to Thundering Roar at Novice Power)

ITEMS
Meliorating Chainmail +1, Lightning Halberd +1 (works as a sorcerer implement)

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Old 24th May 2009, 01:14 AM   #4 (permalink)
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Quote:
Originally Posted by Klaus View Post
the human would trade the single-handed mastery for Tempest Technique and dual-wield a spiked shield and a broadsword (which becomes off-hand with the Two-Blade Warrior feat). I'm not 100% sure of these changes, and I'm open to suggestions.
I don't have my books with me but I'm pretty sure the Two-Bladed Warrior feat lets you wield a one handed weapon in your off hand, not change one handed weapons into off hand weapons for him. So it wouldn't qualify for the tempests bonus damage. Your fighter may want to simply pick up a double weapon from AV. They really are the most optimized choice for tempests.

A more detailed look at their powers may help us figure out changes that would be helpful.
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Old 24th May 2009, 01:31 AM   #5 (permalink)
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I don't have my books with me but I'm pretty sure the Two-Bladed Warrior feat lets you wield a one handed weapon in your off hand, not change one handed weapons into off hand weapons for him. So it wouldn't qualify for the tempests bonus damage.
Agree. However, I disagree about the double weapon, because IMHO the Fighter should have a Heavy Thrown weapon as his main weapon, because everyone should be able to contribute at melee and range (even if they all specialize heavily in one or the other).

Also, having a shield allows a Fighter in specific to access Tide of Iron, which is probably my favorite Fighter power for defending squishy team mates.

Cheers, -- N
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Old 24th May 2009, 04:05 AM   #6 (permalink)
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Quote:
Originally Posted by FrozenChrono View Post
I don't have my books with me but I'm pretty sure the Two-Bladed Warrior feat lets you wield a one handed weapon in your off hand, not change one handed weapons into off hand weapons for him. So it wouldn't qualify for the tempests bonus damage. Your fighter may want to simply pick up a double weapon from AV. They really are the most optimized choice for tempests.

A more detailed look at their powers may help us figure out changes that would be helpful.
The Fighter will probably remain sword-n-board. The broadsword could be replaced with a scimitar or some other weapon, but the spiked shield really helps the AC, which is a necessity since she dropped from scale to chainmail (and the shield already dropped from heavy to light spiked).

Aside from these minor requirements (race/class), suggest away!
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Old 24th May 2009, 04:11 AM   #7 (permalink)
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Agree. However, I disagree about the double weapon, because IMHO the Fighter should have a Heavy Thrown weapon as his main weapon, because everyone should be able to contribute at melee and range (even if they all specialize heavily in one or the other).

Also, having a shield allows a Fighter in specific to access Tide of Iron, which is probably my favorite Fighter power for defending squishy team mates.

Cheers, -- N
Yeah, the Fighter's player really likes Tide of Iron. I'm trying to make the character different from the Paladin she's already playing in another game (hence broadsword instead of longsword).

By taking Sweeping Blow and Dire Wolverine Strike, the Fighter could conceivably move amidst enemies, lay down a close burst 1 and spend an action point to get another close burst 1 (and if she opts to use "Bravura!", she might even get yet another basic attack).

When suggesting powers for the PCs, I ended up making sure each had at least one area attack to make up for the lack of a controller. Between dragon breath, Sweeping Blow, Dire Wolverine Strike and Eldritch Rain, I think they can clear up a battlefield rather quickly, right?
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Old 24th May 2009, 03:22 PM   #8 (permalink)
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Footwork Lure is not a bad substitute for Tide of Iron, if need be... less pushing off walls and into pits, but still very cool.
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Old 24th May 2009, 04:44 PM   #9 (permalink)
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The purely Martial version of the dragonborn warlord replaces Arcane Prodigy + Novice Power with Improved Inspiring Word + Long Jumper (to mimic wing-aided leaps, which the character could do before... I toyed with taking Scale Armor, though). So feel free to comment on either.
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Old 24th May 2009, 05:38 PM   #10 (permalink)
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I actually liked Inspiring Warlord better than Bravura last I looked (Inspired Belligerence, Warlord Strike, etc)... also Lead the Attack with no Int isn't very impressive.
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Old 24th May 2009, 05:52 PM   #11 (permalink)
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I'm currently laying a character in a three PC party right now, so maybe I can help a bit. I'm not big into Character Optimization though.

You're missing a Controller, which luckily is the easiest one to be missing. I would look at each character and find powers that will allow them to target more than one enemy. Putting status effects on enemies is nice, but should be secondary; I think they'd be much better off focusing on doing straight damage. I'm not going to offer specific suggestions - honestly, I'm not as familiar with the classes as I would need to be to give advice. For Fighter I'd definitely recommend Rain of Blows, since you can target two different enemies with it.
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Old 24th May 2009, 07:00 PM   #12 (permalink)
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I'm currently laying a character in a three PC party right now
IYKWIM(AITYD).

Quote:
Originally Posted by LightPhoenix View Post
You're missing a Controller, which luckily is the easiest one to be missing. I would look at each character and find powers that will allow them to target more than one enemy. Putting status effects on enemies is nice, but should be secondary; I think they'd be much better off focusing on doing straight damage.
Disagree here. Effects like pushing, stunning, etc. can be real tide-turners.

I think you should focus on flexibility. Each PC should be able to:
- Handle melee or range
- Target multiple foes or focus fire on one big foe
- Take advantage of every boost his allies can grant


Quote:
Originally Posted by LightPhoenix View Post
For Fighter I'd definitely recommend Rain of Blows, since you can target two different enemies with it.
... or you can target the same enemy multiple times. It's a great Exploit: powerful yet flexible. Seconded.

Cheers, -- N
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Old 24th May 2009, 07:28 PM   #13 (permalink)
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IYKWIM(AITYD).
Bow chica wah wah....

For reference, my party is a Fighter, a Cleric, and a Wizard (me). So we're without a Striker, which is rough when we fight solos. We barely survived Irontooth, for example. While we certainly can dish out damage, we don't worry about it as much as keeping control of the battlefield - because that's what we excel at. It helps that the Fighter is a bit of a Striker, and I'm playing a wand Wizard which is also a bit of a Striker.

Quote:
Disagree here. Effects like pushing, stunning, etc. can be real tide-turners.

I think you should focus on flexibility. Each PC should be able to:
- Handle melee or range
- Target multiple foes or focus fire on one big foe
- Take advantage of every boost his allies can grant
I agree on the third point. I was originally going to suggest the Feylock not bother with a melee basic attack, but to fully utilize the Warlord's abilities you really need it. Synergy is important.

However, I think it's a mistake to focus too strongly on flexibility. In a three person party, every character needs to be good at what they do, since there's no backup. You're never going to be able to control as well as a Controller, so I think it's better not to try. That's not to say I disagree on, for example, the Fighter taking Tide of Iron - I'd certainly take it (and our Fighter loves it). However, I think Cleave is a much more useful ability in this situation, since it's basically a free minion kill.

I think most of the onus of being controller-like is on the Feylock. The Feylock's secondary role seems to be that of a Controller, so it makes sense to focus it there. The Fighter should focus on being a Defender, and the Warlord should focus on being a Leader.
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Old 24th May 2009, 09:57 PM   #14 (permalink)
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However, I think it's a mistake to focus too strongly on flexibility. In a three person party, every character needs to be good at what they do, since there's no backup. You're never going to be able to control as well as a Controller, so I think it's better not to try. That's not to say I disagree on, for example, the Fighter taking Tide of Iron - I'd certainly take it (and our Fighter loves it). However, I think Cleave is a much more useful ability in this situation, since it's basically a free minion kill.

I think most of the onus of being controller-like is on the Feylock. The Feylock's secondary role seems to be that of a Controller, so it makes sense to focus it there. The Fighter should focus on being a Defender, and the Warlord should focus on being a Leader.
Like I said upthread:

Quote:
When suggesting powers for the PCs, I ended up making sure each had at least one area attack to make up for the lack of a controller. Between dragon breath, Sweeping Blow, Dire Wolverine Strike and Eldritch Rain, I think they can clear up a battlefield rather quickly, right?
As for the Cleave vs. Tide of Iron: the Fighter has both. And I'll probably recommend she takes the fighting style feat that gives her a benefit when she uses Cleave with only one target.
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Old 24th May 2009, 09:59 PM   #15 (permalink)
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I actually liked Inspiring Warlord better than Bravura last I looked (Inspired Belligerence, Warlord Strike, etc)... also Lead the Attack with no Int isn't very impressive.
I'll have to look into Lead The Attack. But the dragonborn was a Inspiring one before switching to Bravura, which the entire group really likes. The gambling aspect of "Bravura!" added more excitement to the gameplay.
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Old 24th May 2009, 11:36 PM   #16 (permalink)
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Yeah, if you like the gambling feature then stick with it - I'm less enthused by the inspiring's AP bonus, but I just like a few of the other benefits (damage spikes, specifically) is all.
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Old 25th May 2009, 01:05 AM   #17 (permalink)
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I looked into Lead the Attack, and it seems Bastion of Defense gets the cake. Both are 3[W] powers, so it's just a matter of trading attack for defense.

Any item suggestions?
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Old 25th May 2009, 01:08 AM   #18 (permalink)
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For all the characters, think about dropping one stat to 8 and using those points elsewhere.

For the Warlord, you're going to get much more mileage out of something like Bastion of Defense.

As for the Fighter, I'd actually suggest toughening up rather than going for more damage. You want someone who not only attracts attacks but can also take them, if you want to keep the heat off the rest of the party.

Rather than Tempest, how about a Battlerager build like this:

Final ability scores:
Str 19, Con 14, Dex 15, Int10, Wis 13, Cha 8

Starting scores:
Str 16, Con 14, Dex 14, Int 10, Wise 13, Cha 8

Then take Battlerager, Three-Head Flail, Heavy Shield+Scale, and Shield Push.

This lets you have Rain of Blows, 2 temp hp on hits in combat, a high AC, and the ability to push opponents on combat challenge, often negating their attacks. The character is tough enough that it won't go down easily, but not so tough that the enemies are totally discouraged from attacking. Plus when they do turn elsewhere, Shield Push causes them trouble. It's a good halfway house between tough, sticky and strikerish.
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Old 25th May 2009, 01:28 AM   #19 (permalink)
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If we didn't have a Battlerager in another party we all play in, I'd have suggested that. But I want to avoid repetition, and the micromanaging of hp for the Battlerager is something the player will never be able to do (we're two couples, and between the four of us we have to look after 3 kids).
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Old 25th May 2009, 05:47 AM   #20 (permalink)
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In a small team, losing a party member's actions to daze, stun or whatever is very crippling.

Just make sure that everyone has potions of healing (preferrably more than one). I think the group seems fine otherwise, if a tad squishy.
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