Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

 
Share LinkBack Thread Tools Display Modes
Old 6th June 2009, 01:20 PM   #1 (permalink)
Registered User
 
Join Date: Jul 2008
Posts: 1,808
Runestar Hobgoblin Soldier (Lvl 3)
Do full attacks have no place in 4e?

I suppose this may seem a little hypocritical, given that in the 3e boards, I was just criticizing a weakness of melee classes being that they were too dependent on the full attack option for the majority of their damage output, and that moving compromised their damage too much. In the same vein, I was also praising how ToB made melee viable by allowing "fighters" to move up to their speed and still be able to attack for comparable (relative to a caster) damage as a standard action.

But assuming you were capable of finding a means of moving as a swift action (say belt of battle, quicksilver motion maneuver, pounce etc), the full attack was still unparalleled in terms of how much damage it allowed you to pump out (barring certain obscene damage-generating combos).

Meanwhile, in 4e, I understand that all attacks are made standard actions because the designers wanted to emphasize mobility and the tactical nature of the game, to differentiate it sufficiently from 3e, where the characters mostly just parked themselves in 1 square and flailed away until one side was no more.

However, there may be times when a character has no/little reason or incentive to move. Say a monster who has been marked by a fighter and decides to attack him instead of risking an AoO by attempting to move. In that case, his move action is effectively wasted. So I am wondering if, in the interest of allowing it to make more efficient use of the action economy, that he be allowed to combine his move and standard to perform the equivalent of some sort of full round action/attack. Maybe it could allow for more attacks or deal more damage? Or allow it to augment its existing attacks in some manner? Say if you took a full round to "line up" your shot, it received some form of attack bonus?

This too would apply to the PCs, if they too deigned to move for whatever reason remains their own. Or it could result in some interesting combos, like the fighter relying on the wizard to push him via thunderwave so that he doesn't have to spend his move action, because he wants to save it for some full-round action.

Also note that while I do not mind 3e scenarios being raised as evidence to why this would be a good/bad idea, I honestly do not wish this to degenerate into some sort of edition war. I merely wish to see the pros or cons (I suspect it has more to do with this) of it.

Wotc has been sticking to standard action powers fastidiously up to now, and I am wondering if it intends to stay the course, or will it buck the trend some time in the future? Or has it already done so and I overlooked something?

Discuss away.
Runestar is offline   Reply With Quote
Old 6th June 2009, 01:28 PM   #2 (permalink)
Considering Fantasy Craft
 
mach1.9pants's Avatar
 
Join Date: Sep 2007
Location: amongst the vines, NZ
Posts: 2,066
mach1.9pants Hobgoblin Soldier (Lvl 3)
The whole 'full attack' vs 'standard attack' in 3E is incredibly unbalanced (casters/bashers) and leads to dull, non-moving combats.

It has no place in 4E, or any E beyond thankfully
__________________
mach1.9pants is offline   Reply With Quote
Old 6th June 2009, 02:35 PM   #3 (permalink)
Registered User
 
Dice4Hire's Avatar
 
Join Date: Aug 2007
Location: Nagoya, Japan
Posts: 1,083
Dice4Hire Goblin Sharpshooter (Lvl 2)
I have to agree. I do not want to see full attacks come back. 4E can certianly become static, especially with a fighter in the midst of combat, but the options for movement and change are so so so much beter.
__________________
Have dice, will travel

Formerly known as Marshaldwm, Eyeonthemountain

954 posts in previous incarnations

A non-DDI 4E DM.
Dice4Hire is offline   Reply With Quote
Old 6th June 2009, 02:49 PM   #4 (permalink)
Registered User
 
Mircoles's Avatar
 
Join Date: Jun 2007
Location: New Jersey
Posts: 106
Mircoles Goblin Sharpshooter (Lvl 2)
The static nature of 3e combat was one of the things that I hated about it. It made me feel claustrophobic. I like to move in combat.
Mircoles is offline   Reply With Quote
Old 6th June 2009, 03:36 PM   #5 (permalink)
Registered User
 
Oompa's Avatar
 
Join Date: Jan 2008
Location: Schiedam, The Netherlands
Posts: 637
Oompa Goblin Sharpshooter (Lvl 2)
Send a message via MSN to Oompa
And don't forget that the move action can be used to shift.. and some attacks or things cost a minor action so you can drop the move to a minor and do two other actions..
__________________

Oompa is offline   Reply With Quote
Old 6th June 2009, 03:37 PM   #6 (permalink)
Puggalo
 
the Jester's Avatar
 
Join Date: Jan 2002
Location: Davis, CA
Posts: 14,455
the Jester Orc Berserker (Lvl 4)
No, I would not want to see the return of the full attack mechanism.
__________________
the Jester

The Monster Project

Now in The Fall of Civilzation- What knows the Rose? Updated on 11/17!
Now in Adventures in the Eastern Provinces- The adventure begins! First Post 11/14!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!
the Jester is offline   Reply With Quote
Old 6th June 2009, 04:13 PM   #7 (permalink)
Registered User
 
Join Date: Jul 2008
Posts: 1,808
Runestar Hobgoblin Soldier (Lvl 3)
Just curious, were there ever any times when you did not want/need to move in combat? Were there times when you moved just for the heck of it since you had a move action which you did not want to waste? Or did you all always manage to find some use for your move action, even if it meant converting into another swift action?
Runestar is offline   Reply With Quote
Old 6th June 2009, 04:26 PM   #8 (permalink)
Registered User
 
Join Date: May 2008
Posts: 142
babinro Goblin Sharpshooter (Lvl 2)
Only after playing 4E did I realize how bad Full Round attacks seem to hurt the flow of a game like this. While I only get to play 3.5 these days (my friends all hate 4E), I find the idea of playing melee characters pretty boring now that I know what they could be like.

Having said that, the whole idea of giving up almost all your turns options for more 'power' is a fine one and could easily find its place in 4E. Just don't make it as forced as it has been in prior editions else the game as a whole would suffer.
babinro is offline   Reply With Quote
Old 6th June 2009, 04:46 PM   #9 (permalink)
Registered User
 
Join Date: Jul 2008
Posts: 1,808
Runestar Hobgoblin Soldier (Lvl 3)
That was what got me thing - is it better that all attack powers remain standard actions so players will always have access to a move action, thus giving them more incentive to find some means of taking advantage of this mobility (since you have it, may as well try to make the best of it, rather than let it go wasted)?

The original idea was that the damage done by a full attack is only a little better than your standard action attack powers (how much or little more is to be decided later). The idea is less so to replace them and become a mainstay of combat (because the general consensus is that it makes combat too stale and static), but moreso of an attack of last resort for when you do not deem it necessary to move, or think you need that little extra boost to push the enemy over the edge (is that possible, given the sacks of hp monsters in 4e have?).

Or will this simply set a bad precedent that ends up doing more harm than good?
Runestar is offline   Reply With Quote
Old 6th June 2009, 05:02 PM   #10 (permalink)
with all due respect
 
Mort_Q's Avatar
 
Join Date: May 2004
Location: Edmonton, AB, Canada
Posts: 1,366
Mort_Q Goblin Sharpshooter (Lvl 2)
Many encounter and daily powers mimic some of the aspects of a full attacks, albeit in different ways. Secondary attacks on hits, and the like.

Depending on how the DM is playing the NPCs, and the other PCs in the party, shifting is often useful... to a party member.

I wouldn't mind there being more minor or move actions available though... though I can't say off the top of my head what.
Mort_Q is offline   Reply With Quote
Old 6th June 2009, 05:41 PM   #11 (permalink)
Registered User
 
Stalker0's Avatar
 
Join Date: Jul 2002
Location: Atlanta, GA
Posts: 6,634
Stalker0 HERO 8th Level - Shadar-kai WarriorStalker0 HERO 8th Level - Shadar-kai Warrior
There are some powers in 4e that utilize move actions. The one I can think of off the top of my head is quicksilver stance from martial power, a high level daily that gives fighter a basic attack as a move action.

I think with powers you can introduce move action based offensives, but I wouldn't do it on a blanket level. I'm much happier they are introducing more powers that work off of charges.
__________________
Do you want a skill challenge system that is less mechanical and encourages more roleplaying? Try my Obsidian Skill Challenge System NEW VERSION 1.2!

Like the core 4e system, but prefer a more balanced system with additional options? Try my Alternate Core Skill Challenge System
Stalker0 is offline   Reply With Quote
Old 6th June 2009, 06:45 PM   #12 (permalink)
Registered User
 
Flipguarder's Avatar
 
Join Date: Mar 2008
Posts: 873
Flipguarder Goblin Sharpshooter (Lvl 2)
Though I would like to see more encounter/daily powers that are more powerful at the cost of taking a full round to accomplish, full attacks were too powerful.

Overall I don't miss them a bit.
Flipguarder is offline   Reply With Quote
Old 6th June 2009, 06:51 PM   #13 (permalink)
Rules Monkey
 
Caliban's Avatar
 
Join Date: Jan 2002
Location: Scottsdale, Arizona
Posts: 4,504
Caliban Hobgoblin Soldier (Lvl 3)
Rogues have one or two attacks that are a minor action (low slash, and something else).

With powers like Rain of Blows, Sweeping Blow, Come and Get it, etc. fighters can already get multiple attacks with just a standard action.

(And Rain of Blows can easily do 100+ damage around lvl 8-10 with an optimized fighter. And it can be re-used 2-5 times with various combinations of items and powers.)
Caliban is offline   Reply With Quote
Old 6th June 2009, 06:54 PM   #14 (permalink)
Penguin Herder
 
Nifft's Avatar
 
Join Date: Aug 2002
Location: New York City
Posts: 16,556
Nifft Bugbear Strangler (Lvl 6)
Funny thing... my Wizard, by using two Daily powers, can get a "full attack" each round:
- Mord's Sword (sustain and attack Minor)
- Wizard's Fury (cast Magic Missile as a Minor action for the duration of the combat) - spend my Move action doing this
- Normal Standard action attack

Cheers, -- N
__________________
Brevity is the soul of wit, so trim your sig or look dumb.
Nifft is offline   Reply With Quote
Old 6th June 2009, 07:25 PM   #15 (permalink)
Registered User
 
Join Date: May 2008
Posts: 724
Regicide Goblin Sharpshooter (Lvl 2)
First off, a response to the OP, but a bit off topic, ToB was a complete and total disaster for 3E. Many MANY utterly broken and unbalanced things that they've never bothered to go back and address. Also there was no attempt to integrate it with the existing 3E mechanics so your Crusader can happily toss heal spells around every single round of combat... in the middle of an anti-magic field. UUUUUGH. And don't get me started on martial scrolls. I'd let players use Night Sticks first.

Second, people complaining about the full attack action in 3E either stopped playing early or really have no ground to stand on. There are MANY options, either magic items with teleport, or... feats... those things fighters get lots of, like Slashing Flurry to get 2 attacks off a standard action, Leap Attack to add huge amounts of damage on a charge, or Quick Draw to pull out a bow and get a full attack with it.

For 4E there are a lot of classes that don't have much they can do with their move action other than to move. I doubt we'll see full round action, but I wouldn't be surprised if we see feats before too long that give players something to do with their move action if they don't have a pet or a sustainable power.
Regicide is offline   Reply With Quote
Old 6th June 2009, 08:16 PM   #16 (permalink)
Registered User
 
Join Date: Feb 2002
Location: Sunnyvale
Posts: 4,167
Elder-Basilisk Goblin Sharpshooter (Lvl 2)
Full attacks were gone from D&D for all of about 3 months.

Then martial power came out.

Rangers got a boatload of minor actions attacks. Full attack: Minor: Ruffling sting, trade move for another minor: off-hand strike, standard: twin strike

Rogues got a few minor action attacks. (Low slash).

Fighters got quicksilver stance.

Warlords got a power that lets people make basic attacks as a minor action (and resourceful warlords give a massive attack and damage bonus with those attacks so everyone will: Minor: basic attack, trade move for a minor: basic attack; standard: basic attack).

When it's all said and done, 4th edition really is not much more mobile than 3rd edition combat was. In 3rd edition, characters would full attack and five foot step if there was any point to doing so. In 4th edition, characters locked in melee attack and shift if there is any point to doing so. In fact, the change that is most responsible for the increased mobility of 4e combats (such as it is) is the dramatic loosening of the charge rules. Move and then charge (not necessarily in a straight line) to the closest square (of which there are usually at least three in the non-euclidian 4e world) has essentially doubled the threat range of most melee characters. The ability to shift and then charge also allows melee characters to change opponents without provoking OAs.
Elder-Basilisk is offline   Reply With Quote
Old 6th June 2009, 08:25 PM   #17 (permalink)
Registered User
 
Flipguarder's Avatar
 
Join Date: Mar 2008
Posts: 873
Flipguarder Goblin Sharpshooter (Lvl 2)
its all about at-will minor actions
Flipguarder is offline   Reply With Quote
Old 6th June 2009, 09:10 PM   #18 (permalink)
Penguin Herder
 
Nifft's Avatar
 
Join Date: Aug 2002
Location: New York City
Posts: 16,556
Nifft Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Flipguarder View Post
its all about at-will minor actions
Now we just wait for the foolish, foolish supplement that contains an encounter-long effect which grants an extra minor action...

Mua-ha-ha, -- N
__________________
Brevity is the soul of wit, so trim your sig or look dumb.
Nifft is offline   Reply With Quote
Old 7th June 2009, 02:01 AM   #19 (permalink)
Registered User
 
Join Date: Jul 2008
Posts: 1,808
Runestar Hobgoblin Soldier (Lvl 3)
Quote:
First off, a response to the OP, but a bit off topic, ToB was a complete and total disaster for 3E. Many MANY utterly broken and unbalanced things that they've never bothered to go back and address.
I wasn't talking so much about the power level of ToB, but more of the features it introduced (namely the ability to simulate a full attack damagewise as a standard action, so you could effectively move and still "full-attack").

Plus, the ability to move and still full-attack remains fairly elusive, unless you dip 1 lv for barb (pounce variant), belt of battle (usable 3/day), quicksilver motion stance (available only to warblades and swordsages) etc. Yes, there were ways if you looked hard enough, but it wasn't a given.

So it seems that the posters here don't mind more swift action abilities. And I suppose they will have the initiative to build their characters to make efficient use of the action economy (ie: they should have some avenue to trade in their move action if it ever becomes unnecessary).

I guess the full attack should remain a relic of 3e.
Runestar is offline   Reply With Quote
Old 7th June 2009, 06:25 AM   #20 (permalink)
Registered User
 
Flipguarder's Avatar
 
Join Date: Mar 2008
Posts: 873
Flipguarder Goblin Sharpshooter (Lvl 2)
One of my issues about heroic level, is that sometimes you can't even find a use for your minor action.

That just seems wasteful.
Flipguarder is offline   Reply With Quote


Bookmarks

Tags
attacks, full, place

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 05:36 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.