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Originally Posted by Prestidigitalis KarinsDad: But couldn't you say the same thing for the weapon talents, relative to Weapon Expertise? |
Weapon Expertise is arguably a math bug fix that exists for to hits, but not for AC. Ditto for Reflex and Epic defense feats.
I seriously think that these feats would not exist if the math wasn't horked. I don't think one can seriously use these as a counter example.
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Originally Posted by Prestidigitalis What it comes down to, I guess, is whether anyone would like to see a Fighter feature that emphasizes defense instead of offense. |
We already have that. It's called Battlerage Vigor. General consensus is that it is a much stronger defensive Fighter than Weapon Talent is as an offensive Fighter.
The other point about offense is that pre-PHB II, offense was tough to get. It was difficult to find a constant +1 to hit anywhere.
Defense was slightly easier to find. A Fighter could bump up to Plate armor and/or he could specialize in either armor or shield and/or he could specialize in a Paragon Path like Pit Fighter.
So the real question comes down to, should there be yet another way to boost defense when multiple ways already exist? At what point do we add too many defenses and the monsters have too low a chance to hit?