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Old 10th June 2009, 02:48 AM   #1 (permalink)
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A party of Warlords

An amusing thought I had: You could make a party that consisted entirely of Warlords, each of which would get to do insane things whenever they spent an action point.
Combat Leader is a typed bonus, so that keeps the party's initiative in check, but the Presence bonuses are untyped...

party of 5 Tactical Presence warlords, 18 int, Improved Tactics, Tactical Assault = +12 to hit, +16 damage

party of 5 Bravura Presence warlords = 4 extra basic attacks on a hit

party of 5 Resourceful Presence warlords, 18 int, level 6, Improved Resources = +36 damage

party of 5 Inspiring Presence warlords, 18 cha, level 6, Improved Inspiration = heal 36 hp
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Old 10th June 2009, 03:27 AM   #2 (permalink)
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I think you're better off with a mixed party: 1 TacLord, 1 BraveLord, 1 InspLord, and 1 RecLords, with the 5th depending on how you want to optimize the party. I favor either a second RecLord for more versatility in Paragon+, or a second BraveLord for better skill coverage.

Note especially the synergy between the TacLord's bonus to hit, the RecLord's bonus to damage, and the BraveLord's extra attacks on a hit.

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Old 10th June 2009, 08:09 AM   #3 (permalink)
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Note especially the synergy between the TacLord's bonus to hit, the RecLord's bonus to damage, and the BraveLord's extra attacks on a hit.
now go the extra mile...make a bad ass striker as your 5th...when he spends an action point...the fight ends
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Old 10th June 2009, 09:33 AM   #4 (permalink)
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I was thinking a pile of Tac- and RecLords and a Wizard with huge area effects myself. I mean, why not make as many attack rolls as you can while you have the bonus?
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Old 10th June 2009, 10:56 AM   #5 (permalink)
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fba827 Orc Berserker (Lvl 4)
and think of the insipring word usage, it makes my head hurt!

but, yeah, you come up with all sorts of wierdness if you make an entire party of 5 exclusivly one class...
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Old 10th June 2009, 11:01 AM   #6 (permalink)
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and think of the insipring word usage, it makes my head hurt!

but, yeah, you come up with all sorts of wierdness if you make an entire party of 5 exclusivly one class...
Of course, everyone has to multiclass into either Cleric, Bard or Shaman, just in case their is not enough healing.
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Old 10th June 2009, 11:29 AM   #7 (permalink)
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Multiclassing, absolutely, but probably not into other Leader classes. The party can get most of the value of having a Striker or Controller using multiclassing to cherry-pick the best encounter and daily powers for use with their uber-powered action points.

Having tons of Inspiring Words in the party does one very nice thing: it lets everyone focus on non-healing utility and attack powers. Battles with this party would be odd, combo-riffic affairs, with buffs being thrown around and extra attacks flowing to whoever is currently buffed.

t~
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Old 10th June 2009, 12:51 PM   #8 (permalink)
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I don't know how long I could stand to be in the same room with a party full of motivational speakers or high school football coaches. Some things just aren't worth it.
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Old 10th June 2009, 02:29 PM   #9 (permalink)
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I don't know how long I could stand to be in the same room with a party full of motivational speakers or high school football coaches. Some things just aren't worth it.
But there's no one else in the room. They're just motivating each other!

Someone should put together a cliched hack of plausible dialog...

PS
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Old 10th June 2009, 03:00 PM   #10 (permalink)
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Originally Posted by tiornys View Post
Multiclassing, absolutely, but probably not into other Leader classes. The party can get most of the value of having a Striker or Controller using multiclassing to cherry-pick the best encounter and daily powers for use with their uber-powered action points.

Having tons of Inspiring Words in the party does one very nice thing: it lets everyone focus on non-healing utility and attack powers. Battles with this party would be odd, combo-riffic affairs, with buffs being thrown around and extra attacks flowing to whoever is currently buffed.
t~
You are all Dex 15 Eladrin & MC into fighter to use Rain of Blows with your Bloodclaw Greatspears (or other not broken ones ). That's all the combo you really need but you do have more - like dailies & Warlord's Favour.
Most of you are Tactical with a smattering of Resourceful - once to hit bonus exceeds +10 it's probably enough. You use APs to kill a bunch of stuff then mop up. One or two of you may MC wizard to deal with large numbers - probably for Fire Shroud as it's easy to use & very good with +8 to hit +16 damage.

As to extra attacks when buffing someone - you can use Guileful Switch to make it even more grim for the bad guys. In one round 4 full turns & 3-4 Commander's Strikes are possible with 5 pcs.

Multiple Inspiring Warlords are likely to provide more healing then could be useful. Multiple Resourceful ones are good if you want to keep it somewhat dicey, Bravura too but many Tactical Warlords seem to stress the system. Beyond Heroic it is even worse.

This came up before but I cannot search for the link.
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Old 10th June 2009, 03:33 PM   #11 (permalink)
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But there's no one else in the room. They're just motivating each other!

Someone should put together a cliched hack of plausible dialog...

PS
You mean like:

Warlord 1) Dammit, that hurt! Take THIS!!

Warlord 2) Walk it off, ya pansy. That's barely a nick. I've cut myself worse shaving in the morning.

Warlord 3) You're one to talk. Get your butt in there and do something, instead of just flapping your gums.

Warlord 4) Let me show you panty wastes how it's REALLY done.

Warlord 5) Teamwork! Teamwork! That's what counts!!

That would be if Warlord #5 had pom-poms. If it was a dagger, then substitute, "That's not a knife. THIS is a knife."
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Old 10th June 2009, 03:52 PM   #12 (permalink)
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Everyone would constantly use "Commanders Strike" when it comes to basic attacks.

"Ah, this one is for you."
"Ah, but now it is your turn!"
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Old 10th June 2009, 04:11 PM   #13 (permalink)
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Originally Posted by Ryujin View Post
You mean like:

Warlord 1) Dammit, that hurt! Take THIS!!

Warlord 2) Walk it off, ya pansy. That's barely a nick. I've cut myself worse shaving in the morning.

Warlord 3) You're one to talk. Get your butt in there and do something, instead of just flapping your gums.

Warlord 4) Let me show you panty wastes how it's REALLY done.

Warlord 5) Teamwork! Teamwork! That's what counts!!
Warlord 6) WELL, LA-DEE-FRICKIN'-DA!

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Old 10th June 2009, 09:52 PM   #14 (permalink)
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Everyone would constantly use "Commanders Strike" when it comes to basic attacks.

"Ah, this one is for you."
"Ah, but now it is your turn!"
Then of course there's always the fun to be had with Commander's Strike and Heavy Blade Opportunity.
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Old 11th June 2009, 07:31 AM   #15 (permalink)
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I think you're getting the way things would work wrong.

It would be something like:

Tactical warlord: Move up to enemy, warlord's favor benefiting the inspiring warlord. Guileful switch with inspiring warlord.

Inspiring warlord: Move to flank enemy: inspired belligerence, war of attrition. Action point (use bravura presence): hammer and anvil. 1W+mods+1/2 lvl+Resc lord Int+Taclord Int and taclord attacks at +Insp lord Cha to hit and +Insp lord Cha damage. Bravura presence bonus basic attack. 1W+mods.

Barbarian: Charge. Hit for normal damage +2x Cha. Action point (take advantage of bravura presence) Attack with howling strike. Hit for normal damage+2x insp lord cha +Taclord Int +1/2 lvl +resc lord int. Make a basic attack and hit for normal damage+2x insp lord cha. Drop enemy (I mean, come on, he's taken 10W+10x mods+2d6+8x Insp lord cha +2x taclord Int+2x resc lord int+ level damage; that's gonna leave a mark). Swift charge howling strike and hit for normal damage+ insp lord cha.

Resourceful warlord: Move. Commander's strike on barbarian (hits for damage+2x Insp lord cha +Resc lord Int). Action point (use bravura presence) Staggering spin. Hit multiple opponents and push one into the taclord and insp lord and another into the barbarian. All three make basic attacks and the taclord and barbarian add the insp lord Cha to attack and damage. Guileful switch with taclord.

Taclord. Move away from foe and commander's strike the barbarian who attacks at +Insp lord Cha for basic attack +Insp lord cha +taclord Int. Action point (use bravura presence) and attack with surprise attack. Hit for 1W+normal mods+1/2 lvl +resc lord Int). Give an attack with combat advantage and +Taclord Int to hit to the barbarian who hits on anything but a 1 for W+mods+Insp lord Cha. Take bravura presence attack for 1W+mods+Insp lord Cha. At this point, I'll assume we need to move on to another target. Guileful switch with barbarian.

Barbarian. Howling strike, charge someone else (maybe the guy the taclord peeled off from). Smack for howling strike+Insp lord cha mod.

Bravura warlord. Move up to foe who is now next to the Insp lord and barbarian. Action point hammer and anvil. Hit for 1W+1/2 lvl+taclord Int+Resc lord int, barbarian makes an attack for 1W+insp lord cha +bravura lord cha. Standard action: Provoke overextension. (On a hit, the enemy attacks him--barbarian uses Battle awareness to make an attack for 1W+insp lord cha. If the target misses, the barbarian makes another attack for 1W+Insp lord cha +bravura warlord cha). We're probably done with this third foe now. Guileful switch with barbarian.

Barbarian. Charge, howling strike something else for 1W+1d6+Insp lord Cha mod.

Resourceful warlord. Move to barbarian's position. Minor action: Adaptive stratagem. Commander's strike and barbarian attacks for 1W+Insp lord Cha +2x Resc lord int.

Inspiring warlord's turn. We've made it to the second round. If there's anything still alive on the other side, she might bust out warlord's strike to give her allies 1+her cha to damage until the end of her next turn. But that's a power bonus so she will probably move to the enemy, rousing assault, and guileful switch with the barbarian again to get him into position for everyone else to commander's strike him and take maximum advantage of that adaptive stratagem.
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Old 11th June 2009, 07:38 AM   #16 (permalink)
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I was thinking a pile of Tac- and RecLords and a Wizard with huge area effects myself. I mean, why not make as many attack rolls as you can while you have the bonus?
My Genasi Taclord actually multi-classed into Wizard and doesn't really suffer when playing the role of a leader. Great synergy with the feat in Arcane Power that adds your Str modifier to damage with elemental spells.
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