D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
An amusing thought I had: You could make a party that consisted entirely of Warlords, each of which would get to do insane things whenever they spent an action point.
Combat Leader is a typed bonus, so that keeps the party's initiative in check, but the Presence bonuses are untyped...
party of 5 Tactical Presence warlords, 18 int, Improved Tactics, Tactical Assault = +12 to hit, +16 damage
party of 5 Bravura Presence warlords = 4 extra basic attacks on a hit
party of 5 Resourceful Presence warlords, 18 int, level 6, Improved Resources = +36 damage
party of 5 Inspiring Presence warlords, 18 cha, level 6, Improved Inspiration = heal 36 hp
I think you're better off with a mixed party: 1 TacLord, 1 BraveLord, 1 InspLord, and 1 RecLords, with the 5th depending on how you want to optimize the party. I favor either a second RecLord for more versatility in Paragon+, or a second BraveLord for better skill coverage.
Note especially the synergy between the TacLord's bonus to hit, the RecLord's bonus to damage, and the BraveLord's extra attacks on a hit.
Note especially the synergy between the TacLord's bonus to hit, the RecLord's bonus to damage, and the BraveLord's extra attacks on a hit.
now go the extra mile...make a bad ass striker as your 5th...when he spends an action point...the fight ends
__________________
Quote:
Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
Quote:
Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
I was thinking a pile of Tac- and RecLords and a Wizard with huge area effects myself. I mean, why not make as many attack rolls as you can while you have the bonus?
and think of the insipring word usage, it makes my head hurt!
but, yeah, you come up with all sorts of wierdness if you make an entire party of 5 exclusivly one class...
__________________ If you're bored and like to follow links provided by random strangers, check out my ENWorld Blog http://www.enworld.org/forum/blogs/fba827/
It will have campaign logs and random thoughts...
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Multiclassing, absolutely, but probably not into other Leader classes. The party can get most of the value of having a Striker or Controller using multiclassing to cherry-pick the best encounter and daily powers for use with their uber-powered action points.
Having tons of Inspiring Words in the party does one very nice thing: it lets everyone focus on non-healing utility and attack powers. Battles with this party would be odd, combo-riffic affairs, with buffs being thrown around and extra attacks flowing to whoever is currently buffed.
I don't know how long I could stand to be in the same room with a party full of motivational speakers or high school football coaches. Some things just aren't worth it.
I don't know how long I could stand to be in the same room with a party full of motivational speakers or high school football coaches. Some things just aren't worth it.
But there's no one else in the room. They're just motivating each other!
Someone should put together a cliched hack of plausible dialog...
PS
__________________ You can clean up vomit, but data is always messy. - Storm's Law
I don't care if you light his face on fire and put it out with an anvil... - A. Taylor
Multiclassing, absolutely, but probably not into other Leader classes. The party can get most of the value of having a Striker or Controller using multiclassing to cherry-pick the best encounter and daily powers for use with their uber-powered action points.
Having tons of Inspiring Words in the party does one very nice thing: it lets everyone focus on non-healing utility and attack powers. Battles with this party would be odd, combo-riffic affairs, with buffs being thrown around and extra attacks flowing to whoever is currently buffed.
t~
You are all Dex 15 Eladrin & MC into fighter to use Rain of Blows with your Bloodclaw Greatspears (or other not broken ones ). That's all the combo you really need but you do have more - like dailies & Warlord's Favour.
Most of you are Tactical with a smattering of Resourceful - once to hit bonus exceeds +10 it's probably enough. You use APs to kill a bunch of stuff then mop up. One or two of you may MC wizard to deal with large numbers - probably for Fire Shroud as it's easy to use & very good with +8 to hit +16 damage.
As to extra attacks when buffing someone - you can use Guileful Switch to make it even more grim for the bad guys. In one round 4 full turns & 3-4 Commander's Strikes are possible with 5 pcs.
Multiple Inspiring Warlords are likely to provide more healing then could be useful. Multiple Resourceful ones are good if you want to keep it somewhat dicey, Bravura too but many Tactical Warlords seem to stress the system. Beyond Heroic it is even worse.
This came up before but I cannot search for the link.
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Warlord 2) Walk it off, ya pansy. That's barely a nick. I've cut myself worse shaving in the morning.
Warlord 3) You're one to talk. Get your butt in there and do something, instead of just flapping your gums.
Warlord 4) Let me show you panty wastes how it's REALLY done.
Warlord 5) Teamwork! Teamwork! That's what counts!!
Warlord 6) WELL, LA-DEE-FRICKIN'-DA!
__________________ The Pbartender
"I don't believe it. There she goes again! She's tidied up, and I can't find anything! All my tubes and wires and careful notes and antiquated notions..." - Thomas Dolby
I think you're getting the way things would work wrong.
It would be something like:
Tactical warlord: Move up to enemy, warlord's favor benefiting the inspiring warlord. Guileful switch with inspiring warlord.
Inspiring warlord: Move to flank enemy: inspired belligerence, war of attrition. Action point (use bravura presence): hammer and anvil. 1W+mods+1/2 lvl+Resc lord Int+Taclord Int and taclord attacks at +Insp lord Cha to hit and +Insp lord Cha damage. Bravura presence bonus basic attack. 1W+mods.
Barbarian: Charge. Hit for normal damage +2x Cha. Action point (take advantage of bravura presence) Attack with howling strike. Hit for normal damage+2x insp lord cha +Taclord Int +1/2 lvl +resc lord int. Make a basic attack and hit for normal damage+2x insp lord cha. Drop enemy (I mean, come on, he's taken 10W+10x mods+2d6+8x Insp lord cha +2x taclord Int+2x resc lord int+ level damage; that's gonna leave a mark). Swift charge howling strike and hit for normal damage+ insp lord cha.
Resourceful warlord: Move. Commander's strike on barbarian (hits for damage+2x Insp lord cha +Resc lord Int). Action point (use bravura presence) Staggering spin. Hit multiple opponents and push one into the taclord and insp lord and another into the barbarian. All three make basic attacks and the taclord and barbarian add the insp lord Cha to attack and damage. Guileful switch with taclord.
Taclord. Move away from foe and commander's strike the barbarian who attacks at +Insp lord Cha for basic attack +Insp lord cha +taclord Int. Action point (use bravura presence) and attack with surprise attack. Hit for 1W+normal mods+1/2 lvl +resc lord Int). Give an attack with combat advantage and +Taclord Int to hit to the barbarian who hits on anything but a 1 for W+mods+Insp lord Cha. Take bravura presence attack for 1W+mods+Insp lord Cha. At this point, I'll assume we need to move on to another target. Guileful switch with barbarian.
Barbarian. Howling strike, charge someone else (maybe the guy the taclord peeled off from). Smack for howling strike+Insp lord cha mod.
Bravura warlord. Move up to foe who is now next to the Insp lord and barbarian. Action point hammer and anvil. Hit for 1W+1/2 lvl+taclord Int+Resc lord int, barbarian makes an attack for 1W+insp lord cha +bravura lord cha. Standard action: Provoke overextension. (On a hit, the enemy attacks him--barbarian uses Battle awareness to make an attack for 1W+insp lord cha. If the target misses, the barbarian makes another attack for 1W+Insp lord cha +bravura warlord cha). We're probably done with this third foe now. Guileful switch with barbarian.
Barbarian. Charge, howling strike something else for 1W+1d6+Insp lord Cha mod.
Resourceful warlord. Move to barbarian's position. Minor action: Adaptive stratagem. Commander's strike and barbarian attacks for 1W+Insp lord Cha +2x Resc lord int.
Inspiring warlord's turn. We've made it to the second round. If there's anything still alive on the other side, she might bust out warlord's strike to give her allies 1+her cha to damage until the end of her next turn. But that's a power bonus so she will probably move to the enemy, rousing assault, and guileful switch with the barbarian again to get him into position for everyone else to commander's strike him and take maximum advantage of that adaptive stratagem.
I was thinking a pile of Tac- and RecLords and a Wizard with huge area effects myself. I mean, why not make as many attack rolls as you can while you have the bonus?
My Genasi Taclord actually multi-classed into Wizard and doesn't really suffer when playing the role of a leader. Great synergy with the feat in Arcane Power that adds your Str modifier to damage with elemental spells.
__________________ A free online fantasy humor comic.