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Old 13th June 2009, 04:47 AM   #1 (permalink)
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Flipguarder Goblin Sharpshooter (Lvl 2)
Earthstrength Warden multiclass

I'm making a paragon level Earthstrength Warden for an upcoming campaign, and a rather uncommon problem has shown its face. I have too many feats. A portion of this "problem" is coming from the DM's houserule that everyone simply automatically gets paragon defense and weapon expertise for thier preferred weapon without spending the feats to acquire them.

For now Im assuming 14th level (although this may not in fact be the level we start at, it is somewhere in paragon.) He's warforged also btw.

The weapon choice has a lot of effect on this as well. I've gone back and forth between many options. But I definetly will use a heavy shield so its gotta be one handed.

These are the ones im definetly getting:

1. Durable
2. Sudden Roots (slows on a successful opportunity attack)
3. Shield Specialization
4. Fleetfooted
5. Toughness (maybe)
6. Weapon prof Superior_______ (depends on weapon)
7.
8.
9.

Past number 4 I really have very few clear must-have feats. SO!

I could use some advice about either a multiclass option or a weapon option that will take up a few feats. The current idea is to go with heavy blades and get Heavy Blade opportunity (at-will instead of melee basic for AoO) and heavy blade opportunist (+2 to AoO) but I would definetly be open to a beneficial multiclass option. But none seem to jump out at me.

any ideas?
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Old 13th June 2009, 05:11 AM   #2 (permalink)
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RickVigorous Goblin Sharpshooter (Lvl 2)
Well, the barbarian multiclass feat gives you an encounter-long damage boost and skill training off a decent list. Plus, if you're str/con, you can grab some of the excellent barbarian attacks (like storm/hurricane of blades). Multiclassing into fighter is also good. If you have the Wis for it, Battle Awareness lets you punish enemies even when you didn't mark them. Multiclassing into warlord isn't a bad idea either; no one ever turned down an inspiring word.

If you're warforged, you should definitely grab warforged tactics, and the racial feats that improve your warforged resolve aren't bad either. If you're being given paragon defense for free, you don't need shield specialization; armor specialization will do you just fine, and will work even if you want to drop the shield (say when you're trying to jump long distances). It also lets you cut back on Dex and reduces the armor check penalty even when you've got the shield.

I'd recommend axes if you're going Str/Con, in which case Deadly Axe and Weapon Proficiency (waraxe) are both good. If your Dex is up for it, bastard swords and HBO are good, but I'd probably skip blade opportunist.

Finally, you've got the good-for-anyone feats: weapon focus, improved initiative, and durable.
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Old 13th June 2009, 05:24 AM   #3 (permalink)
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Quote:
Originally Posted by RickVigorous View Post
Well, the barbarian multiclass feat gives you an encounter-long damage boost and skill training off a decent list. Plus, if you're str/con, you can grab some of the excellent barbarian attacks (like storm/hurricane of blades). Multiclassing into fighter is also good. If you have the Wis for it, Battle Awareness lets you punish enemies even when you didn't mark them. Multiclassing into warlord isn't a bad idea either; no one ever turned down an inspiring word.

If you're warforged, you should definitely grab warforged tactics, and the racial feats that improve your warforged resolve aren't bad either. If you're being given paragon defense for free, you don't need shield specialization; armor specialization will do you just fine, and will work even if you want to drop the shield (say when you're trying to jump long distances). It also lets you cut back on Dex and reduces the armor check penalty even when you've got the shield.

I'd recommend axes if you're going Str/Con, in which case Deadly Axe and Weapon Proficiency (waraxe) are both good. If your Dex is up for it, bastard swords and HBO are good, but I'd probably skip blade opportunist.

Finally, you've got the good-for-anyone feats: weapon focus, improved initiative, and durable.
OOOH! What book are the warforged feats in? I think ill need to look at those.

The idea behind swords was to get tons and tons of opportunity attacks and use my at wills to pretty much constantly have 5 temporary hp from one of my at-wills. But I could see the bonus damage from axes being helpful (especially from the low weapon damage I do overall).
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Old 13th June 2009, 05:54 AM   #4 (permalink)
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Mistwell Hobgoblin Soldier (Lvl 3)
Sudden roots is our most important feat.

You do not need durable or toughness. You have those covered.

Warden's do reach weapons very well. I'd focus on that, which opens up a whole host of feats, and which also means a multiclass to fighter is likely in order.

I'd go the whole polearm momentum, heavy blade opportunity, polearm gamble, and glaive combo, or something similar.

See, for example, this thread.
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Last edited by Mistwell; 13th June 2009 at 06:05 AM..
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Old 13th June 2009, 06:11 AM   #5 (permalink)
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Flipguarder Goblin Sharpshooter (Lvl 2)
are there any one handed reach weapons?

i definitely want a heavy shield so unless there is one reach weapons are out.

The build you linked is definetly for a wildblood warden. Which is a completely different direction than I am going.

But thanks for the input.
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Old 13th June 2009, 06:39 AM   #6 (permalink)
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Mistwell Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Flipguarder View Post
are there any one handed reach weapons?

i definitely want a heavy shield so unless there is one reach weapons are out.

The build you linked is definetly for a wildblood warden. Which is a completely different direction than I am going.

But thanks for the input.
The polearm build is not in any way incompaible with an earthstrength warden.

See, for example, this thread.

I'm telling yah, wardens do very well with reach. Take some time to really consider it. Your heavy shield will not be as important as your overall build and tactics.
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Old 13th June 2009, 06:49 AM   #7 (permalink)
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Flipguarder Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Mistwell View Post
The polearm build is not in any way incompaible with an earthstrength warden.

See, for example, this thread.

I'm telling yah, wardens do very well with reach. Take some time to really consider it. Your heavy shield will not be as important as your overall build and tactics.
I'm sorry to disappoint you, but I've already decided to make an earthstrength warden.

I understand the benefits of reach weapons to wildblood wardens, but I'm just not interested.

Thanks for the input.
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Old 13th June 2009, 07:35 AM   #8 (permalink)
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Mistwell Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Flipguarder View Post
I'm sorry to disappoint you, but I've already decided to make an earthstrength warden.
Yes, I know. That's why I pointed you to an earthstrength warden build in that second link, said it was an earthstrength warden build, and the title of the thread in question was "Goliath Earthstrength Warden?"

Quote:
I understand the benefits of reach weapons to wildblood wardens, but I'm just not interested.

Thanks for the input.
Hey, if you don't want to actually click on the stuff people suggest, or read what they wrote, I am not sure your going to get the kind of input you want. I'm trying to help you out. You don't have to like the suggestion, but at least look at it before concluding that.
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Last edited by Mistwell; 13th June 2009 at 07:41 AM..
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Old 13th June 2009, 07:39 AM   #9 (permalink)
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Flipguarder Goblin Sharpshooter (Lvl 2)
I 100% apologize. I read incompatible as compatible...

It's weird how 2 letters can completely ruin my ability to understand you.

I was looking for my Warden to use a shield for flavor reasons. But I'll take a good look at this build thanks.
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Old 13th June 2009, 08:05 AM   #10 (permalink)
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Would you give us the ability scores of the character?

Feat slection depends on one's stats.
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Old 13th June 2009, 08:12 AM   #11 (permalink)
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Flipguarder Goblin Sharpshooter (Lvl 2)
no prob boss
At lvl 14

Str 22
Con 21
Dex 15
int 11
Wis 14
Cha 9

I believe that's what I settled on.

Thinking about switching putting a point in wisdom instead of dex, due to my most likely using a shield. (still thinking bout it mistwell)

EDIT: Gosh darn Im an idiot when it comes to point buy systems. I believe its right now (str couldn't be at 23.)

Last edited by Flipguarder; 13th June 2009 at 07:04 PM..
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Old 13th June 2009, 08:19 AM   #12 (permalink)
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Flipguarder Goblin Sharpshooter (Lvl 2)
Mistwell its an idea (to use a reach weapon.)

It definitely has a lot of synergy with a warden's powers and feat excess. But the reach will turn me into definitely more of a controller than defender. Specifically the build you linked me to has fairly low defenses and very low mobility due to his focus on opportunity attacks and weapon feats. I'll have to look at the feats he selected more (I dont have the books they are contained in on me). But I will definetly look more into it.
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Old 13th June 2009, 07:58 PM   #13 (permalink)
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Flipguarder Goblin Sharpshooter (Lvl 2)
Bump, Im still trying to find out where the warforged racial feats are if anyone knows.
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Old 13th June 2009, 08:09 PM   #14 (permalink)
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keterys Orc Berserker (Lvl 4)
There was a Dragon article on Warforged. I'm almost positive it was during the free time, even, so you should be able to get it.
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Old 13th June 2009, 09:15 PM   #15 (permalink)
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CubeKnight Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Flipguarder View Post
are there any one handed reach weapons?

i definitely want a heavy shield so unless there is one reach weapons are out.

The build you linked is definetly for a wildblood warden. Which is a completely different direction than I am going.

But thanks for the input.
Whip = 1-handed Reach Weapon. Currently using one for my Warden, actually. His damage sucks, but enemies totally hate him.
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Old 13th June 2009, 09:26 PM   #16 (permalink)
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Flipguarder Goblin Sharpshooter (Lvl 2)
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Originally Posted by CubeKnight View Post
Whip = 1-handed Reach Weapon. Currently using one for my Warden, actually. His damage sucks, but enemies totally hate him.
Man I could see that being fun. As I see it, a Warden's job isnt damage anyway.

Another great idea for this character. I think anyway I go Im gonna have a lot of fun.
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Old 15th June 2009, 05:49 AM   #17 (permalink)
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Larrin Goblin Sharpshooter (Lvl 2)
My earth strength warden that uses a shield and sword has mulitclassing to Avenger...basically for two rounds my oath of enmity means my attacks hit, so that when i pile on some of the good single target defensive attacks. As earth strength the daily and encounter multiclassing are pretty much not worth it, but the utility can give you some usefull stuff (i don't really like any of the warden 2 utilities). Mostly the Avenger is flavor since the character was a paladin but once PHB2 came out we converted a couple of our characters over, but i still wanted some religion in his style. Find a flavor you like.

For the most part you can take little feats, because you don't need big ones to do your job. (unless you go for a really specific build like 'pole-arm').
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Old 17th June 2009, 03:27 AM   #18 (permalink)
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Flipguarder Goblin Sharpshooter (Lvl 2)
Finished my character if anybody is interested
Three, level 14
Warforged, Warden
Earthstrength


FINAL ABILITY SCORES
Str 22, Con 20, Dex 15, Int 11, Wis 14, Cha 9.

STARTING ABILITY SCORES
Str 16, Con 15, Dex 13, Int 10, Wis 13, Cha 9.


AC: 31 Fort: 28 Reflex: 27 Will: 26
HP: 135 Surges: 16 Surge Value: 33

Move: 8

TRAINED SKILLS
Athletics +15, Endurance +19, Intimidate (barbarian MC) +20, Nature +14, Perception +14

UNTRAINED SKILLS
Acrobatics +6, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +9, Heal +9, History +7, Insight +9, Religion +7, Stealth +6, Streetwise +6, Thievery +9

FEATS
Level 1: Sudden Roots
Level 2: Durable
Level 4: Toughness
Level 6: Barbarian Multiclass, intimidate trained
Level 8: Barbarian MC utility power trade. Combat Sprint
Level 10: Blade Opportunist
Level 11: Shield Expertise (heavy)
Level 12: Agile Opportunist
Level 14: Fleetfooted


POWERS
Racial power: Warforged Resolve
Warden at-will 1: Thorn Strike
Warden at-will 1: Strength of Stone
Warden daily 1: Form of Willow Sentinel
Warden daily 5: Thunder Step
Wardem Daily 9: Form of Stone Sentinel
Warden encounter 3: Burst of Earth's Fury
Warden encounter 7: Mountain Hammer
Paragon encounter 11: Thunder Smash
Warden encounter 13: Ponderous Strike
Barbarian utility 2: Combat Sprint
Warden utility 6: Bear's Endurance
Warden utility 10: Returning Strength
Paragon utility 11: Storm Step

Other party members
Bard
Invoker
Monk (yeah probably ends up being a rogue unless more info comes out soon)

Relevant items

Weapon- Khopesh
Cinture of the dragon spirit: Belt that allows str to replace cha for intimidate checks
Boots of striding: +1 speed while in light armor

Note: my dm gives Paragon defenses for free to all characters at lvl 11.


The Idea is at the start of every encounter I use combat sprint to bump my speed for that movement up to 12 and put myself adjacent to as many enemies as possible and use Burst of Earth's fury and mark them. This stops them from shifting and any enemies that leave the square adjacent to me get slowed by my opportunity attack. Then let the invoker and bard attack from a distance while I spend the next move action getting in between monk(rogue) and any enemies he's attracted.

A flimsy plan, but Im sure it will work out once in a while.
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Old 17th June 2009, 03:49 AM   #19 (permalink)
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DragonTurtle Goblin Sharpshooter (Lvl 2)
I am not trying to play an optimal build, but I am currently playing a Warforged Warden.

I wanted to do extra damage, so I took the Barbarian MC, and took the Barbarian encounter power Avalanche strike.

I also went with FullBlade, WF, and Power Attack. I have the best to hit in the group so I can suffer a penalty to hit and do a little extra damage.

He is a lot of fun, his name is Planter since he has plants growing out of parts of his body. Currently I am only level 8 though.
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Old 17th June 2009, 10:10 AM   #20 (permalink)
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JoeNotCharles Goblin Sharpshooter (Lvl 2)
Bit late, since you've already posted a build, but if you've got extra feat slots, don't overlook non-combat feats like Skill Focus and Jack of All Trades. Also I notice you haven't taken any of the Warforged feats: they're in Dragon 364, which also increases a few basic class features (you get +2 Intimidate, for one, but I can't remember the other differences).
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