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Old 22nd June 2009, 06:42 PM   #21 (permalink)
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He means that if you have a staff of ruin and the appropriate feats, then you gain 3 times the enhancement bonus to damage with your attacks. This is fun because you're adding a ridiculous amount of damage from your item.
This.

It's 2 handed bloodclaw without the damage back at you. Just costs 2 (or 3) more feats. It has the nice +1 ac to go with it as well.
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Old 23rd June 2009, 05:27 PM   #22 (permalink)
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I'd allow it just on the basis that otherwise a staff wizard is at a disadvantage to non-staff dual implement wielders, since a staff is a two-handed implement, according to the new Eberron Player's Guide (which I brought up in another thread).
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Old 24th June 2009, 04:28 AM   #23 (permalink)
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I'd allow it just on the basis that otherwise a staff wizard is at a disadvantage to non-staff dual implement wielders, since a staff is a two-handed implement, according to the new Eberron Player's Guide (which I brought up in another thread).
I think that is only in regards to using it as an attached component on a warforged, not for anything else.

Especially since I carried on a multiple e-mail exchange with Cust Serv on staffs as implements, weapons, the staff fighting feat, and TWF feats, which resulted in a change to the FAQ. At the moment, I'm pretty confident that a staff is a one-handed implement and a two-handed weapon. (Which isn't to say that the designers won't change their mind at some time in the future and issue new "clarifications". They did it once already with staff as implement/weapon and appear to be doing it again with the move into/enter a square distinction I've seen reported by some people.)

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Old 24th June 2009, 03:10 PM   #24 (permalink)
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At the moment, I'm pretty confident that a staff is a one-handed implement and a two-handed weapon.
I saw it exactly as you do, but after the Eberron Player's Guide I'm not so sure.

Quote:
Originally Posted by Eberron's Player's Guide p. 113
Two-Handed Implements, such as staffs, cannot be attached or embedded.
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Old 24th June 2009, 04:24 PM   #25 (permalink)
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I saw it exactly as you do, but after the Eberron Player's Guide I'm not so sure.
Yes, I read that the first time you posted it.

and in the post you replied to, I said

Quote:
I think that is only in regards to using it as an attached component on a warforged, not for anything else.
Given the other errors in the warforged section (is it a minor action or 5 minutes to attach/remove a component?), I certainly don't consider the Eberron Player's guide a source of errata for the core rulebooks.
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Old 27th June 2009, 08:22 PM   #26 (permalink)
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IMHO staff is one of the best examples of a weapon that demands to be a special effect (rather than a rigidly defined element in a simulation). They are so iconic, and their (iconic) uses so different, it's going to be really hard to fit them all in a single balanced weapon.

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