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Old 19th June 2009, 02:46 AM   #1 (permalink)
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Forked Thread: Multiclassing for at-wills

Forked from: Multiclassing for at-wills

Quote:
Originally Posted by Kordeth
The issue isn't that it's too powerful, IMO. It's that it only benefits a tiny handful of multiclass feats and leaves all those who grant limited class feature access out in the cold. If you're trying to design a feat to boost multiclassing effectiveness, you should try to come up with something that will help any multiclass character, not just the three or four that actually grant an at-will attack as an encounter power.
I actually did exactly that...it was decried as too powerful without suggestions for improving it...perhaps here we can discuss balancing it.

Of course, the core issue was that the OP wanted a way to get a multiclass at will as an at will w/o paragon mc. My feat solved that.

thoughts?

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Old 19th June 2009, 05:19 AM   #2 (permalink)
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Being the op of the original thread, I'd just like to say that some of the at-will powers for classes just seem too good to offer with a simple feat.

For instance, my original idea was to get this power somehow:

Righteous Brand Cleric Attack 1
At-Will ✦ Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and one ally within
5 squares of you gains a power bonus to melee attack rolls
against the target equal to your Strength modifier until the
end of your next turn.

Now just imagine a glaive build Warden, with sudden roots, agile opportunist and heavy blade opportunity, and blade opportunist

Every opportunity attack (and I get a lot) I have an extra +2 to hit, slow the enemy, and someone within 5 squares gets a +6 to their next attack. That seems slightly too powerful to me.
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Old 19th June 2009, 09:00 AM   #3 (permalink)
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Isn't this fixed by what Hybrid has to offer?
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Old 19th June 2009, 04:40 PM   #4 (permalink)
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Quote:
Originally Posted by Flipguarder View Post
Being the op of the original thread, I'd just like to say that some of the at-will powers for classes just seem too good to offer with a simple feat.

For instance, my original idea was to get this power somehow:

Righteous Brand Cleric Attack 1
At-Will ✦ Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and one ally within
5 squares of you gains a power bonus to melee attack rolls
against the target equal to your Strength modifier until the
end of your next turn.

Now just imagine a glaive build Warden, with sudden roots, agile opportunist and heavy blade opportunity, and blade opportunist

Every opportunity attack (and I get a lot) I have an extra +2 to hit, slow the enemy, and someone within 5 squares gets a +6 to their next attack. That seems slightly too powerful to me.
The multiclassing rules allow you to do this.

I am building a multiclass Fighter/Cleric, and will be getting that very at-will power with it. But the cost is, of course, a ton of feats along the way. I think it is worth it for the build and concept I have in mind.
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Old 19th June 2009, 04:47 PM   #5 (permalink)
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Imo the feats needed to make that build work are

multiclass
Multiclass encounter switch
Multiclass daily switch
Multiclass utility switch
Heavy blade opportunity

4 of which will probably have very little positive effect on the way your character works.

And you have to forgo a paragon path.

thats a WHOLE lot to sacrifice to get an atwill from another class to use with AoO's.
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Old 19th June 2009, 07:24 PM   #6 (permalink)
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Quote:
Originally Posted by Flipguarder View Post
Being the op of the original thread, I'd just like to say that some of the at-will powers for classes just seem too good to offer with a simple feat.

For instance, my original idea was to get this power somehow:

Righteous Brand Cleric Attack 1
At-Will ✦ Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and one ally within
5 squares of you gains a power bonus to melee attack rolls
against the target equal to your Strength modifier until the
end of your next turn.

Now just imagine a glaive build Warden, with sudden roots, agile opportunist and heavy blade opportunity, and blade opportunist

Every opportunity attack (and I get a lot) I have an extra +2 to hit, slow the enemy, and someone within 5 squares gets a +6 to their next attack. That seems slightly too powerful to me.
One of those feats must be one that allows you to use an at-will with an opportunity attack...you're talking 4 feats to gain (at paragon levels) a +6ish for one ally against one opponent if that opponent happens to invoke an opportunity attack. I guess I don't understand how this is an issue.

Nor do I understand how a Warden / Cleric paragon MC doesn't have this issue already.

DC
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