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Does anyone have either a table or a formula for finding the theoretical bonus a reroll d20 gives for various to-hits?
For example say I have to roll an 11 to hit, I would like to be able to figure out by either plugging in a formula or looking at a table, how much of a bonus to hit I would get for a reroll.
There is no such formula, because getting a re-roll is a non-linear bonus. It's frequently better than a linear bonus -- particularly in D&D, where no linear bonus would ever save you from a natural 1.
You can work out some interesting results for yourself, by making a 20-by-20 table and coloring in the squares that would be a "hit" under various conditions.
One simple result is: crits (on a natural 20) are almost twice as likely, rising from 5% of outcomes (1-in-20) to 9.75% of outcomes (39-in-400). To visualize this, consider your 20-by-20 grid, and color all cells in the '20' row, and all cells in the '20' column. You'll have one cell of overlap, for a total of (20 + 20 - 1) = 39 colored cells, out of 400 cells.
Cheers, -- N
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Brevity is the soul of wit, so trim your sig or look dumb.
I know theres going to be a BILLION exceptions to this rule so don't point them out to me. But it seems like getting to roll att rolls twice is much more statistically beneficial than getting to roll skill checks twice due to the idea that your skill bonuses are going to be the majority of the time higher than normal OR lower than normal, and your attack bonuses are usually going to require you roll a 8-13 or higher, making the middle ground more important. Am I using bad logic here?
and btw thanks chrono for the good ol fashioned number crunching!
as you can see with firelance's conversion to static bonus's it's true that at the high and low end a +2 or +3 can be better. I guess it would depend on how trained you are with the skill and how your DM sets skill DC's.
I set mine with a mindset that
easy = 6 or 7+1/2 level (someone untrained should be able to do it)
medium = 11 or 12 +1/2 level (someone trained or with a high stat and can do it)
hard = 17 or 18 +1/2 level +2 per tier (someone trained with a high stat can do it)
very hard = 23 to 25 + level -2 per tier (someone trained with a main stat, an item bonus, specialization, a racial and/or background bonus. Basically a near maxed out skill. This is for extra special results in challenges or to do really cool difficult things)
I know it's not by the book, but it gives each of these character types about a 2/3-1/2 chance of success at each level and scales way better than the given DC's
So say I need a 13 to hit. Having 2 d20 rolls on that specific attack will net me an overall bonus of 24% or about +5 to hit (24/10 X 2).
I think i got that right.
Last edited by Flipguarder; 5th July 2009 at 03:25 AM..