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Old 17th July 2009, 11:17 PM   #1 (permalink)
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My newly paragon wizard is eyeing an interesting combo

Thunderwave is one of his favourite spells.

He already has "Echoes of Thunder" (when you hit with a thunder power, you get +1/2/3 bonus to damage until the end of your next turn)

I'm thinking of getting hold of "Oncoming Storm" (when you hit with a lightning power you get +1 hit with thunder powers until the end of your next turn)

and then pick up "Arcane Admixture" so that I can add the lightning keyword to thunderwave...

Thus I've got at-will thunderwave which does thunder and lightning damage, and once I've hit with it I keep on getting a bonus to hit and damage with it for as long as I keep on using it

(it seems to me that Arcane Admixture opens up a lot of interesting possibilities when adding a keyword that a feat is attached to, to a different power. Another interesting possibility (especially in an undead-heavy campaign) might be to arcane-admixture 'Force' to something like thunderwave when you've already got irresistable force, or arcane-admixture 'fire' to magic missile when you've got 'irresistable flame')

What good combinations can you think of?
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Old 17th July 2009, 11:36 PM   #2 (permalink)
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Nice.

Except you can't use Arcane Admixture to add the [Force] descriptor to a power, it's not on the list. But adding other elements to Magic Missile works.
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Old 17th July 2009, 11:53 PM   #3 (permalink)
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Adding fire to Magic Missile is almost pointless, since almost nothing resists force damage... and if you're up against a Godwrought Colossus, you should just use your other at-will.

The "usual suspects" for Arcane Admixture are:
- Cold on all your at-wills + Wintertouched + Lasting Frost = cheese
- Thunder on Scorching Burst + Resounding Thunder = at-will burst 2, plus Enlarge Spell for at-will burst 3
- Thunder on Chilling Cloud + Resounding Thunder = at-will burst 2 with smart targeting (but without the possibility of Enlarge Spell)

Arcane Admixture is probably best used by Sorcerers with fixed energy affinity, though, because they benefit greatly from keyword specialization.

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Old 18th July 2009, 12:32 AM   #4 (permalink)
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Quote:
Originally Posted by Plane Sailing View Post
(it seems to me that Arcane Admixture opens up a lot of interesting possibilities when adding a keyword that a feat is attached to, to a different power. Another interesting possibility (especially in an undead-heavy campaign) might be to arcane-admixture 'Force' to something like thunderwave when you've already got irresistable force, or arcane-admixture 'fire' to magic missile when you've got 'irresistable flame')

What good combinations can you think of?
Well, the best use of Arcane admixture is allowing resounding thunder to increase the size of blasts/bursts etc of powers that really should not be

My old Swordmage had his sword burst (added thunder) and resounding thunder and enlarge spell to do a burst 3 that targets enemies only, and did 1d6-2+ a bunch of damage. It was really devastating. TO be really rude Multi the wizard and take a fighter hybrid so you can mark all those enemies also.
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Old 18th July 2009, 12:59 AM   #5 (permalink)
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fighter hybrid so you can mark all those enemies
Fighter Hybrids only mark with Fighter powers.

Cheers, -- N
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Old 18th July 2009, 10:29 PM   #6 (permalink)
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I'm rather fond of adding Thunder to my Stormcerer's Blazing Starfall and, with my Resounding Thunder feat, getting a Burst 2 Radiant Thunder at-will.

I mean, really, who's going to have Resist Thunder *and* Resist Radiant?

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Old 18th July 2009, 11:16 PM   #7 (permalink)
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You all have opened my eyes on this one... I had no idea the energy admixture feat was so cool
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Old 19th July 2009, 01:06 AM   #8 (permalink)
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I agree it is fantastic - I'd only just got to the level where I was looking at these things, and I didn't remember seeing anything about it.

It doesn't seem overpowered at the moment, but certainly opens up interesting combos.

Cheers
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Old 19th July 2009, 01:52 AM   #9 (permalink)
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You all have opened my eyes on this one... I had no idea the energy admixture feat was so cool
Aside from at-will powers, take a look at Daily powers which hang around for the duration of the encounter.

Something I'm considering is Thunder damage on Fire Shroud. Not only would it overcome a resistance that's common by Paragon, but it would become a Burst 5 (via Resounding Thunder + Enlarge Spell) with "smart targeting". That's the scale of benefit you need to see before blowing a feat on a mere Encounter power, IMHO.

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Old 20th July 2009, 07:50 PM   #10 (permalink)
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Another combination I was thinking about (which uses a couple of magic items effectively) would be:

Thunderlance + resounding thunder for close blast 6

Then add gauntlets of the ram (add 1 to push distance, takes it up to 5)

Then use Thunderwave Staff daily power to add +5d6/+5d8/+5d10 thunder damage to all the targets.

That could be a lot of damage to a lot of targets for a wizard.
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Old 20th July 2009, 07:59 PM   #11 (permalink)
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Aside from at-will powers, take a look at Daily powers which hang around for the duration of the encounter.
It would be great for things like Stinking Cloud - resounding thunder to increase the radius, Enlarge Spell because the -2 damage per die isn't so big an effect when you just have 1d10, and it gets around the poison resistance which undead and constructs have.

In fact I think almost all my paragon feats might go on energy admixtures!

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Old 20th July 2009, 08:32 PM   #12 (permalink)
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I have an LFR Warlock who is eagerly waiting to hit Paragon, at which point this combo will come into play:

Hellish Rebuke + Energy Admixture (Cold) + White Lotus Riposte + White Lotus Master Riposte + Lasting Frost.

The result plays out like this:

I hit an enemy with Hellish Rebuke, doing cold/fire damage and making them vulnerable to cold. If they attack me, they both take more cold/fire damage (which they are vulnerable to) and I get to attack them again (doing cold/fire damage they are vulnerable to), and if their attack actually damages me, they take even more cold/fire damage (which they are vulnerable to.)

As a Warforged Warlock with a high Con, it is a war of attrition I'm pretty confident I can win.
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Old 21st July 2009, 04:57 AM   #13 (permalink)
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Fighter Hybrids only mark with Fighter powers.

Cheers, -- N
You have to start out as a Fighter so you can start with Combat Challenge. Then, if you multiclass, you can do multi-marking using any power you have.
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Old 21st July 2009, 05:04 PM   #14 (permalink)
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You have to start out as a Fighter so you can start with Combat Challenge. Then, if you multiclass, you can do multi-marking using any power you have.
Multiclass != Hybrid.

You need to get to paragon level (and paragon multiclassing) to get area at-wills you can mark with. I think it might in fact be worth it. I have played a Fighter/Wizard like that in a one shot. That worked pretty nice.
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Old 23rd July 2009, 05:58 PM   #15 (permalink)
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This thread is a wonderful eye-opener!

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