Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > D&D 4th Edition Rules

D&D 4th Edition Rules Ask questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.

Gamers Online Now: 1,158
178 members and 980 guests
Most users ever online was 4,029, 8th April 2009 at 05:04 PM.
Twitter Updates
Follow Morrus on Twitter

Follow us on Twitter!
Please Visit Our Sponsors
Latest Reviews
The Plane Below: Secrets of the Elemtnal Chaos
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
101 Magical Weapon Properties
First I would like to say I got the PDF free for purposes of this review.

This product is 25 pages long. 1 page for cover, 1 for credits, 1 OGL at the end and 1 page of weapon table... [Read More]
In the Company of Gaints
First I would like to say a few things about this product. One I got the PDF free for purposes of this review. Second I will honestly say I had no intention of buying this product at first.
... [Read More]
The Slumbering Tsar
Ok this is my very first adventure review. To be totally honest I am a bit unsure how to review a adventure with out spoiling to much, while still giving you enough information to purchase it if you... [Read More]
Ordo Draconis Review
The fantasy role-playing game Dragon Warriors has a healthy following and the Lands of Legend have been around for many years; as such there are a lot of stories to tell from around this vast... [Read More]
Recent Blogs
The world's premier fan community for Dungeons & Dragons news and more!
Older News | Newsletter | Subscribers Content | Subscribe | War of the Burning Sky™ |  SPACE FIGHT!™ Send me a scoop!
Guidelines
 
Share LinkBack Thread Tools Display Modes
Old 22nd July 2009, 03:14 AM   #61 (permalink)
Registered User
 
Flipguarder's Avatar
 
Join Date: Mar 2008
Posts: 1,119
Flipguarder Goblin Sharpshooter (Lvl 2)
then why is enhancement bonus an issue?
Flipguarder is offline   Reply With Quote
Old 22nd July 2009, 03:15 AM   #62 (permalink)
Registered User
 
Join Date: May 2008
Posts: 216
babinro Goblin Sharpshooter (Lvl 2)
Disarm in my mind would only work if feats/bonuses applied to the hero and not their ability to fight with weapons. As such, the act of disarming would simply remove the magical weapon properties while not effecting Attack and Damage rolls.

To limit Disarm to classes is too silly to me. That would be like limiting bull rush or charge to classes. This is something that anyone in life can 'attempt'.

Therefore my take (using the above examples as a baseline)


Disarm
At-Will * Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength -4 vs. Fort OR Dexterity -4 vs. Reflex.
Hit: The target drops its weapon in its square. Any creature may pick up the weapon, but doing so provokes an opportunity attack. The disarmed creature may make unarmed melee attacks with the same attack and damage bonuses as they had with the weapon, but can no longer apply special weapon properties and powers that the weapon previously granted. These changes end immediately when drawing a new weapon or implement.
Special:
For each size category smaller,, you receive a cumulative +4 bonus to hit.
For each size category larger, you take a cumulative -4 bonus to hit.
babinro is online now   Reply With Quote
Old 22nd July 2009, 04:23 AM   #63 (permalink)
Registered User
 
Cwheeler's Avatar
 
Join Date: Jul 2008
Posts: 155
Cwheeler Goblin Sharpshooter (Lvl 2)
Quote:
then why is enhancement bonus an issue?
Fair call.

Quote:
Originally Posted by babinro View Post
Disarm
At-Will * Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength -4 vs. Fort OR Dexterity -4 vs. Reflex.
Hit: The target drops its weapon in its square. Any creature may pick up the weapon, but doing so provokes an opportunity attack. The disarmed creature may make unarmed melee attacks with the same attack and damage bonuses as they had with the weapon, but can no longer apply special weapon properties and powers that the weapon previously granted. These changes end immediately when drawing a new weapon or implement.
Special:
For each size category smaller,, you receive a cumulative +4 bonus to hit.
For each size category larger, you take a cumulative -4 bonus to hit.

Well, it's certainly balanced, and it provides a disincentive to pick up the weapon. This would be an interesting tactic when combined with pull/push/slide powers.

I may still be tempted to use 'weakened until re-armed' insted of unarmed strike though, as this:
a) effects the damage of powers
b) provides a greater incentive to re-arm
c) doesn't bring up problems with 'weapon-specific' powers, such as most rogue ones
&
d) characters wielding implements can be effected (which means you'd want a rule for improvised implements)

That said, I'd be combining it with these rules:
Reduced Reliance on Magic Items?

And providing lots of opportunities to use broken chair legs, metal bars, bottles, etc.
Cwheeler is offline   Reply With Quote
Old 22nd July 2009, 04:29 AM   #64 (permalink)
Registered User
 
Garthanos's Avatar
 
Join Date: Feb 2009
Location: Lincoln, Nebraska
Posts: 2,652
Garthanos Hobgoblin Soldier (Lvl 3)
Send a message via Skype™ to Garthanos
Quote:
Originally Posted by Cwheeler View Post
That's presuming you need exact simulation. I'm happy with just getting the 'cinematic feel' of disarmament.
The reducing dependence on toys rules I am considering include all heros are proficient unarmed (as a +2). And the toys only give +1 to +3 (1 per tier) for enhancement. (also Less frequent game compulsion to trade in for upgrade or find new runes to enhance however you describe it ;-). All attacks get a bonus it replaces the lost half enhancement bonus at 6+1, 16 +2 , 26 +3.
Not sure about expertise but reducing monster defenses by 1 per tier is attractive.
Expertise seems a bit of a boring no brainer... where as simple monster fixing keeps all attacks more competant.

Last edited by Garthanos; 22nd July 2009 at 04:35 AM..
Garthanos is offline   Reply With Quote
Old 22nd July 2009, 05:24 AM   #65 (permalink)
Registered User
 
Garthanos's Avatar
 
Join Date: Feb 2009
Location: Lincoln, Nebraska
Posts: 2,652
Garthanos Hobgoblin Soldier (Lvl 3)
Send a message via Skype™ to Garthanos
Quote:
Originally Posted by babinro View Post
Any creature may pick up the weapon, but doing so provokes an opportunity attack. .
I missed that element on first reading but I like it.

Another simmy rule... I would make the attack roll for both types (str and dex) inorder to disarm an opponent with a two handed grip. It is that hard.

I dont like the enhancement bonus thing too artificial (if its going to be that faux might as well go with a weakened condition mentioned elsewhere) but with my reducing dependence on toys rules in place.

By the way rationale wise... I could do a charge or bull rush as a twelve year old as can any kid with a temper probably... I don't think comparing that to either a twisting or slamming disarm move that I can occasional do now makes realistic sense. That said its cinematic and more D&D like if we do make disarming more common in some fashion which is my reason for thinking they went the wrong direction with disarm in 4e.

I think it should be class powers and they could be quite a few in number distinct and vivid.

For Martial Folk
Twisting, slamming (aka the numbed grip) and grabbing (requires you do a successful grab the round before), riposted disarms with triggers like enemy misses you with a melee attack and similar things. The stabbed hand/slashed variety disarm damage 1hp and lose the blade (damage would not affect a minion unless you have bloodiable minion rules ;-))

For Arcane folk
heating the cold steel, shocking discharge, slippery grip, acid burn, muscle spasms, wood animated against them and bigbies disarming hand .... could be interesting. Triggers for some of them could be the enemy hits you and you uses shocking discharge. Some of these might give a lose a few hit points or drop your weapon as a choice to the target others might act like the one martial variety and do 1 point of damage as well as disarm... if you take real hit point loss. (thp and damage resistance can prevent)

Like somebody else mentioned I think they would work much more appropriately as an encounter power ... ie in the martial case once somebody sees you try a particular disarm.... umm consider that a trick revealed.

Last edited by Garthanos; 22nd July 2009 at 05:28 AM..
Garthanos is offline   Reply With Quote
Old 22nd July 2009, 08:08 AM   #66 (permalink)
Registered User
 
Cwheeler's Avatar
 
Join Date: Jul 2008
Posts: 155
Cwheeler Goblin Sharpshooter (Lvl 2)
I'll be using the following modification of babinro's rules:

Disarming:
Disarm
At-Will * Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength -4 vs. Fort OR Dexterity -4 vs. Reflex.
Hit: The target drops its weapon in its square. Any creature may pick up the weapon, but doing so provokes an opportunity attack. The disarmed creature may make attacks as if they where wielding the weapon, but can no longer apply special weapon properties and powers that the weapon previously granted. The character is also weakened. These changes end immediately when the character arms themselves with a new weapon or implement.



I'll try this out in my game and see how it goes..

Last edited by Cwheeler; 22nd July 2009 at 08:14 AM..
Cwheeler is offline   Reply With Quote
Old 22nd July 2009, 08:39 AM   #67 (permalink)
Registered User
 
Flipguarder's Avatar
 
Join Date: Mar 2008
Posts: 1,119
Flipguarder Goblin Sharpshooter (Lvl 2)
I actually have very little problem with that power. Good work!
Flipguarder is offline   Reply With Quote
Old 22nd July 2009, 11:16 AM   #68 (permalink)
Registered User
 
Cwheeler's Avatar
 
Join Date: Jul 2008
Posts: 155
Cwheeler Goblin Sharpshooter (Lvl 2)
Most of the credit goes to Babinro, of course. I just modified it a little.

I'm still undecided on the 'size effecting disarming' issue. I'm not comfortable with the +/-4 idea, as it royally screws over small characters (and I have 4 playable small races in my campaign). Perhaps reducing this to +/-2, and/or making it only come into play when you're dealing with characters more that one size larger than you.

This may look something like this.
Special: When disarming opponents more than 1 size larger than you, you take a -2 penalty to the attack roll. This increases by -2 with each size category of difference beyond the second.

I could actually see this working both ways - A giant might find it difficult to disarm a halfling, and a human might find it difficult to disarm a pixie.

If you wanted to make it symmetrical, it would look like this:
Special: When disarming opponents more than 1 size larger or smaller than you, you take a -2 penalty to the attack roll. This increases by -2 with each size category of difference beyond the second.


Still not sure though.
Cwheeler is offline   Reply With Quote
Old 22nd July 2009, 12:42 PM   #69 (permalink)
Registered User
 
Join Date: May 2008
Posts: 216
babinro Goblin Sharpshooter (Lvl 2)
Tweaks such as the -2 for size categories beyond the 2nd could easy turn out far more balanced. It is a mechanic that requires testing, no question.

Adding the weakened condition is up to the DM, but I feel this is still too harsh for something anyone can potentially do. Weakened in my opinion is one of the more powerful conditions to place on someone, and shouldn't be given out as an at-will vs armed opponents.
babinro is online now   Reply With Quote
Old 22nd July 2009, 01:02 PM   #70 (permalink)
Registered User
 
Garthanos's Avatar
 
Join Date: Feb 2009
Location: Lincoln, Nebraska
Posts: 2,652
Garthanos Hobgoblin Soldier (Lvl 3)
Send a message via Skype™ to Garthanos
<strange sense of humor alert>
Quote:
Associated rules change... All encounter attack powers and combat bluffs may be freely reused.

Paying attention
"The fool is trying it again ... yawn"
At-Will Free Action Range 10
Trigger: Enemy reuses an encounter attack power or re-attempts a standard disarm or combat bluff against you this encounter. Paragon path abilities which grant reuse of powers do not trigger this power.
Effect: you gain combat advantage against triggering opponent till the end of your next turn. Your defenses and saving throws gain a cumulative +2 versus this attack. You gain an opportunity attack if they miss.
its probably broken (ie not powerful enough)

Last edited by Garthanos; 22nd July 2009 at 07:57 PM..
Garthanos is offline   Reply With Quote
Old 22nd July 2009, 01:53 PM   #71 (permalink)
Registered User
 
Cwheeler's Avatar
 
Join Date: Jul 2008
Posts: 155
Cwheeler Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by babinro View Post
Adding the weakened condition is up to the DM, but I feel this is still too harsh for something anyone can potentially do. Weakened in my opinion is one of the more powerful conditions to place on someone, and shouldn't be given out as an at-will vs armed opponents.

You could be right, but it's worth a shot. Playtest time! (I'll test both the weakened and the unarmed versions).
Cwheeler is offline   Reply With Quote
Old 22nd July 2009, 04:25 PM   #72 (permalink)
Registered User
 
tyrlaan's Avatar
 
Join Date: Jul 2004
Posts: 460
tyrlaan Goblin Sharpshooter (Lvl 2)
Send a message via AIM to tyrlaan
Quote:
Originally Posted by babinro View Post
Adding the weakened condition is up to the DM, but I feel this is still too harsh for something anyone can potentially do. Weakened in my opinion is one of the more powerful conditions to place on someone, and shouldn't be given out as an at-will vs armed opponents.
I would agree. Perhaps a disarm that imposes the weakened condition should be reserved for an encounter power? Alternatively, perhaps it would be balanced to have an at-will that weakens if the at-will provokes an OA?

BTW, add me to the ranks that thinks this is a pretty solid implementation.
__________________
"I mean, being a bard is pretty silly. You walk into dungeons and SING at people. Who could take that seriously."
- Elan, Order of the Stick
Tyrlaan
http://spiderpolice.wordpress.com
tyrlaan is offline   Reply With Quote
Old 22nd July 2009, 06:03 PM   #73 (permalink)
Registered User
 
Join Date: May 2008
Posts: 216
babinro Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by tyrlaan View Post
I would agree. Perhaps a disarm that imposes the weakened condition should be reserved for an encounter power? Alternatively, perhaps it would be balanced to have an at-will that weakens if the at-will provokes an OA?

BTW, add me to the ranks that thinks this is a pretty solid implementation.
It is always nice to know one of your ideas have some support.

I like your suggestion there.

A lower level encounter power could for example deal damage and disarm your opponent, throwing them off balance and causing them to fall prone.

A higher level encounter/daily could incorporate effects like weaken, dazed, or stun.

It would even have feat potential based on game testing.
Paragon Feat: Improved Disarm: Req 15 Dex OR 15 Str: Grants a +2 feat bonus to disarm attempts and allows you to shift the weapon 1 square from its initial landing spot.
babinro is online now   Reply With Quote
Old 22nd July 2009, 06:06 PM   #74 (permalink)
Registered User
 
Join Date: Apr 2008
Location: Valparaiso, IN
Posts: 219
CovertOps Goblin Sharpshooter (Lvl 2)
I seem to remember reading that one of the design goals was to make sure you did not have to make adjustments to your character sheet at the table. For this reason they got rid of all magic that changed your stats during play and probably a few other things as well. The most realistic version of disarm would require you to violate this rule so I think for this reason they just left it out. I offer this to the OP for his player as a defense about why it was left out. I'll also note that every suggestion thus far seems to stay clear of this. IMO this is one of the better benefits of 4e - not having to recalculate your character every round of combat.
CovertOps is offline   Reply With Quote
Old 22nd July 2009, 06:47 PM   #75 (permalink)
Registered User
 
Join Date: Apr 2008
Posts: 898
WalterKovacs Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Garthanos View Post
<strange sense of humor alert>
its probably broken (ie not powerful enough)
First of all, it should probably be either No Action, Free Action or an Immediate Interupt. Minor Actions don't traditionally have triggers, nor would that particular trigger occur during the monster's turn normally.
WalterKovacs is offline   Reply With Quote


Bookmarks

Tags
disarm

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Community Supporter Subscriptions

LATEST EXCLUSIVE CONTENT FOR SUBSCRIBERS



Visit Our Sponsors
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 10:44 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2010, Cracked Egg Studios.
diabetic desserts recipes recipes Diabetic Soups Holiday Pizza Recipes Popcorn Recipes Recipes For Microwave Pasta Recipes Casserole Recipes Chili Recipes Curry Recipes Crockpot Recipes Apples Recipes Bread Recipes Vegetarian Recipes Vegetable recipes Desserts Recipes Appetizers Ethnic Recipes Meat Dishes Barbecue Recipes Sauces Recipes Marinade Recipes Low Fat Recipes Frugal Gourmet Kitchen Classics Recipes On The Grill Cook Books Seafood Recipes Cajun Recipes Breads Low Fat Low Fat Breads Bread Machine Recipes Yeast Breads Quick Breads Fat Free Vegetarian Salad Recipes Eggplant Recipes Radish Recipes Tomato Recipes Jalapeno Recipes Potato Recipes Lettuce Recipes Cabbage Recipes Beans Ambrosia Recipes Biscotti Recipes Desserts Low Fat Cookie Recipes Cheesecake Recipes Cake Recipes Pie Recipes Muffin Recipes Custard Recipes Best Appetizers Appetizers Low Fat Salsa Recipes Dip Recipes International Recipes Afghan Recipes Alaska Recipes French Recipes German Recipes Greek Recipes Italian Recipes Spanish Recipes Thai Recipes Korean Recipes Chinese Recipes Mexican Recipes Indian Recipes Beef Recipes Pork Pork & Ham Pork Butts Pork Chop Recipes Pork Ribs Rulled Pork Poultry Recipes Stews Recipes Ground Beef Barbecue Grill Barbecue Smoker All Purpose Sauce BBQ Sauce Barbecue Sauce Carolina BBQ Sauce Pickle Recipes Marinades Smoking Low Fat Appetizers & Dips Low Fat Breakfast Low Fat Cakes Low Fat Cheesecakes Low Fat Cookies Low Fat Desserts Low Fat Fish & Seafood Low Fat Meats Low Fat Pasta Low Fat Pies Low Fat Salads Low Fat Sandwiches Low Fat Sauces & Condiments Low Fat Sides Low Fat Soups Low Fat Vegetarian Baker's Dozen Taste of Home Recipe Book Bon Appetit Cookbook Blacktie Cookbook Buster Cook Book Cookbook USA Cook Book Cook Book Sara's Cookbook Sara's Cookbook Appetizers and Dips Poultry recipes Diabetic recipes Holiday recipes Miscellaneous recipes 110 recipes 1986 Usenet cookbook 2900 recipes Cyberrealm recipes Great sysops of world Specialty recipes Ceideburg recipes Cheese recipes Chili recipes Fruits recipes Garlic recipes Great chefs of NY Londontowne recipes Raisins recipes Recipes for kids US Food Vegetarian recipes Bread recipes Drinks Meat Dishes Brisket recipes Caribou recipes Chicken recipes Filet mignons recipes Pork recipes Swordfish recipes Turkey recipes Pasta recipes Uncategorized recipes Ethnic recipes Canada recipes English recipes Ethiopia recipes Germany recipes Greece recipes Mexican recipes Philippines recipes Welsh recipes Microwave recipes Soups recipes Vegetable recipes Asparagus recipes Barley recipes Brown rice recipes Lentil recipes Mushrooms recipes Salads recipes Wild rice Desserts recipes Cakes recipes Chocolate recipes Cookies recipes Ice cream recipes