Hello forum! Well well, it's been a while. I wanted to ask this of you, specifically what you thought of the relative advantages / tradeoffs of switching/retraining/rerolling my character to a Hybrid Paladin/melee TWF Ranger from a Str Paladin, now that Divine Power is out.
Specifically, does it make sense to share 1/2 the powers from Ranger and 1/2 from Str-aladin? Is it really that sub-optimal to hybrid, or are there some definite advantages/combos that are worthwhile for a 4-5 person party to have additional striker-like features over an Ardent Paladin.
Assumptions :
1) Str-based paladin build considering re-training into a Pally - Ranger hybrid, whether it's worth it
2) Using only Paladin - Ranger friendly races, such as Longtooth Shifter or Dragonborn (my current race)
3) Having Twin Strike is a "must-have" at lvl 1 for a melee striker, but is not worth PMC-ing for, given the tradeoff of prestige classes. Correct?
4) Want to be both good at durability (i.e. AC) + marking to fill the defender role, and good a killing stuff reliably (which Paladins aren't, really). The new level 1 4W + Str Paladin powers from DP look good, until you compare them with Ranger 2x (2W + Str) double attack encounters. Picking and choosing between them...are you much, much more likely to pick a ranger power than a paladin one, at all levels and even for Utility powers? I'm not so sure any more...some of the new DP powers seem quite good. But nothing like Rrot so far. (
AFAIK)
5) You are in a striker-heavy party already, with no other defenders. (e.g. in my case, 2 rogues, 1 warlock, a warlord currently on vacation, and myself, a str-aladin that hasn't yet picked anything from DP)
There are some specific questions I have for this forum, if you would indulge me (or by all means, pose your own):
1) Does anyone but me like the flavour of Paladin + Ranger? But worry it's not worth the effort to build a hybrid striker-defender or will it make the party worse off than straight paladin+defender? What was your final tally?
2) Does anyone else think that the DP feats are cool yet still wouldn't take them over staples such as Armor proficiencies or Weapon Focus/Expertise/whatever core feats already exist? So far, for me there are only 1 or 2 serious considerations, but nothing really jumps out at me as being really juicy and a must-have from DP
3) Now to the crux of it : How much less DPR for an optimized Ardent Paladin vs an optimized Twin-striking melee Ranger vs a hybrid? Is a hybrid close to 1/2 way between striker and defender, or is "the whole less than the sum of it's parts" so to speak?
4) Is Lay on Hands, even for a Str-aladin, less useful than Ardent Vow? I have a hard time believing it. Having extra emergency healing saved our butts big time, several times recently. Finishing the enemies off 1-2 rounds quicker wouldn't always have helped, whereas that extra surge here and there really kept it from going very, very badly for us all.
5) The ultimate trade-off going hybrid : Losing LoH to gain Twin-Strike via Hybrid Talent. Assuming I will be getting scale or plate eventually thru normal feats
I really like both classes now, but I worry that my party wouldn't agree. Given the "defender" would now as a hybrid defender-striker have to juggle both responsibilities. Extra marking is no longer an issue, with Divine Censure. In the end, the group as a whole is what does damage, and I worry about less survivability by being a hybrid and losing on class features such as LoH. NB : I would be retraining shortly, but want to be absolutely sure I am making a sound decision.
Any thoughts?