D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
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Ok, so where are the rules for replacing +1 items with a simple level bonus in the DMG?? I could have sworn I saw a method for getting rid of +1, +2 items and just giving a flat bonus to everyone when they reached a certain level. Now, I've looked over my book like 30 times and can't find any reference to it.
That's good info, but it'd be easier for me as a DM to just say, "hey all 5th level characters wield weapons with a +1 bonus" than for me to redo all the math of the monsters.
I know there was a table or some info somewhere on taking out magic item bonuses and instead giving a flat bonus based on level - just can't seem to find it.
So there is no table somewhere that details a good method of doing this? Must have been my imagination or maybe I'm confusing it with magic item thresholds... Weird.
Consider that a basic magic item -- a magic weapon, implement, armor or amulet -- that grants a flat bonus with no additional effects or powers increases its bonus like so:
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i too am running a low-magic 4e game. i've opted however to use the magic items as is--but as a matter of flavor, am describing them as being masterwork instead of magic. it's a fairly transparent matter and requires no adjustments (other than limiting treasure so that it feels consistent with such things).
d20 SW (pre-saga) offered masterwork items of +1 to +3 effectiveness, neatly providing the conceptual groundwork for this approach.
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Ok, so where are the rules for replacing +1 items with a simple level bonus in the DMG?? I could have sworn I saw a method for getting rid of +1, +2 items and just giving a flat bonus to everyone when they reached a certain level. Now, I've looked over my book like 30 times and can't find any reference to it.
Someone please help!
You may confuse this with the magic threshold for monsters/npcs. DMG2 has been announced to include what you're looking for.
In my game, to make magic still a little numerically important is:
Level 6 - +1 to all attack rolls, damage rolls, and defenses
Level 11 - +2
16 - +3
21 - +4
26 - +5
And a magic item, rare though they might be, grants +1 to the appropriate stat. So basically all magic armor is +1 armor, which stacks with the level-based bonus above.
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Consider that a basic magic item -- a magic weapon, implement, armor or amulet -- that grants a flat bonus with no additional effects or powers increases its bonus like so:
So, the easy thing to do is to give the characters bonuses based on that progession.
In other words, it's an additional +1 bonus roughly every five levels to attacks, damage and defenses.
I guess unless the DM allows non-magical masterwork armor (say, +0 Godpate Armor with total Armor bonus of +14), you should add that amount of bonus, too.
replace magic bonuses with quality bonuses. reskinning is your friend. alternatively, use different materials (+0 sword: bronze, +1 sword: iron, +2 sword: steel) etc.