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Originally Posted by epochrpg Is a character allowed to hit themself? I ask because I see this armor "Solar Armor". At will- you can spend a healing surge whenever you take radiant damage. So if I punch myself with my at-will power that does radiant damage, I'd do 1d4+4 radiant. Then I'd heal 17 hit points. Sounds like a great combo. but seems really wonky. Is it legit? |
I think several posters have already mentioned the general principles, so I won't repeat them. In this specific case, you technically would not be able spend a healing surge after dealing radiant damage to yourself because using the armor in this way is an immediate reaction, and you can't take an immediate action on your own turn.
However, I would not have a problem with allowing you to spend a healing surge after an ally deals radiant damage to you, for the following reasons:
No Out-of-combat Utility: Outside of combat, you can usually just spend a healing surge anyway, without the need to deal radiant damage to yourself.
Action Economy: In order to attack you, the ally will normally need to spend a standard action, and he could achieve more or less the same effect by making a Heal check to allow you to use your second wind (and you don't even need to use an immediate action if he does so). Multi-target radiant attacks and minor action radiant attacks break this action economy, but the former are rare enough that the combination seems more like a clever tactic than an abusive exploit to me, and the latter will usually require the expenditure of another encounter or daily ability (since, as far as I know, there are no at-will minor action attacks) so there is a further opportunity cost to using the armor in this way.