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I think your results agree with the DPR analysis more than those early posts indicate. DPR should give you the MEDIAN number of rounds, which is the point when you win 50% of the fights. For example, in your first graph, the one with DPR giving 4.6 rounds and the MC giving 5.5, 57% of the fights are over by round 5.
It makes sense that the mean is skewed high. Variation from the average can only shorten the fight so much - it is going to take at least 2 rounds to kill that soldier. But on the long end, the fight can go long as 13 rounds. The 13 is going to pull things high a lot more than the 2 pulls things low. This same effect is why home prices are usually listed as median home price. One millionaire throws the mean out of whack.
Interesting project!
PS
Right and if you look at his curves they are basically pretty much T distributions. Its exactly what you would expect and you could derive the numbers analytically vs using the MC method. It might be a bit faster, but OTOH I for one am both lazy and would have to brush up on some advanced statistics...
Thanks for soing these analyses. Using monte carlo method is a lot more interesting than comparing averages.
An interesting thing would be comparing a first level character who took expertise vs one that took weapon focus or an axe vs a great sword.
I would really like to see how important expertise is to shorten the cobat. I bet it is really low, eswpecially if you chose reaping strike as standard attack and a daily with miss half instead of reliable. (I believe, reliable only for 3dx damage isnīt worth it if you could get miss half and just a normal reaping strike with miss effect)
An interesting thing would be comparing a first level character who took expertise vs one that took weapon focus or an axe vs a great sword.
It really wouldn't be that interesting - that level of simplicity is already covered by DPR calculations and 1st level was never the interesting level for those feats and weapons really.
It will be neat if the program is fully featured enough to allow you to do things like flip a couple switches and compare to a Brash Striking and Crushing Surging Battlerager, Mordenkrads with Hammer Rhythm vs. Waraxe w/ Deadly Axe and shield, etc. But even for one character that will start to get very very complex.
The really interesting part will be what happens with a group.
It really wouldn't be that interesting - that level of simplicity is already covered by DPR calculations and 1st level was never the interesting level for those feats and weapons really.
Actually I don't agree with you here (I think it's about the first time I don't agree with you). I believe this analysis will show that there is less variation with +1 to hit than with +1 to damage, which again will show fewer deaths. Using Reaping Strike might not be the best power to showcase this since it damages on a miss.
For players it's important to have as little variation as possible and I think +1 to hit goes a long way to reduce variation.
Well, I don't know. For the Monte Carlo approach to show anything interesting (to me), you'd have to be able to simulate things that aren't easily calculated.
E.g. a party fighting tactically as a team vs. a party that doesn't. Or a party expending all of their resources vs. a party not expending any resources (and everything inbetween). Or the 'ideal party' vs. parties lacking a certain role.
One on one comparison are completely uninteresting and don't show anything useful, since it's not a situation that will happen in a normal game situation.
So, to the OP: I hope you'll be able to code the basics quickly so you can start looking at relevant scenarios
Actually I don't agree with you here (I think it's about the first time I don't agree with you). I believe this analysis will show that there is less variation with +1 to hit than with +1 to damage, which again will show fewer deaths. Using Reaping Strike might not be the best power to showcase this since it damages on a miss.
For players it's important to have as little variation as possible and I think +1 to hit goes a long way to reduce variation.
I think you can make the comparison between expertise and focus interesting, but not with a dwarf fighter using reaping strike
Make it a wizard and have a successful hit with an encounter power deny the enemy an attack that round (via daze or immobilize), then sure. Or with that -2 attack at-will. I'd actually like to see the differences between that and magic missile on general principle, even outside of expertise.
I guess it'd be interesting for a barbarian with howling strike too. I'd like to see the difference between a barbarian with avalanche strike and one with vault the fallen, for that matter. And, really, those are things I can get out of DPR, but at a certain point I get lazy
the question in other threads is: is expertise a feat tax, everyone has to get (at level 5 latest) or are there other feats (without taking bloodclaw things into considerations) which are wirth taking, even for damage output...
So why not begin with the reaping strike human? As you could see, the monte carlo method for the dwarf had nice spikes on certain hp ranges. Those are the spikes which could make 1 point of damage much more helpful than 1 point of attack bonus (at least that is what i believe)
the question in other threads is: is expertise a feat tax, everyone has to get (at level 5 latest) or are there other feats (without taking bloodclaw things into considerations) which are wirth taking, even for damage output...
I suspect you have misunderstood those other threads. A lot. But, if you'd find it interesting somehow, more power to you.
But i really think it would be interesting to see how the effect of a +1 to hit, +2 to hit and of +3 to hit vs +1/2/3 to damage is. And how big the effect of expertise vs equal level brutes and soldiers at level 1, 10 and 20 is.
(In a world, where leaders throw no bonuses and noone ganks a single opponent etc.)
But i really think it would be interesting to see how the effect of a +1 to hit, +2 to hit and of +3 to hit vs +1/2/3 to damage is.
Except, you never have to choose to have one or the other except at extremely low level, and the expertise feats aren't a big deal until 15th level when they become +2. Which is why 1st level with one or the other isn't a meaningful test.
Quote:
And how big the effect of expertise vs equal level brutes and soldiers at level 1, 10 and 20 is.
Probably better off at 5/15/25, but yep. It'll be tough until he models in actions lost and chains. Things like Storm of Blades and Anvil of Doom really care a lot more than things like Reaping Strike.
Best will be if there's enough ability to customize that everyone can put their own stuff in. So you can see, for example, how much it matters if you allow one feat or give out armbands of power, or bloodclaw, or reckless, what difference it makes.
Quote:
(In a world, where leaders throw no bonuses and noone ganks a single opponent etc.)
That'd be an odd world. To be honest, I found expertise _most_ critical for my leaders (warlord and artificer) of all my characters, since my bonuses for the rest of the group were contingent on me hitting.
Very interesting... I tried starting something like this a while ago, but eventually I gave up. Writing a simulation of even a single paragon-level character intelligently using their powers throughout a series of fights is extremely difficult. If programmers were good at this, video games would have much better AI
Just to point out a mistake from the first page: 29 hp / 5.75 dpr is 5.04 rounds, not 4.6. That's closer to the MC value of 5.5 rounds.
I'm on vacation this week, which is giving me extra time to work on this. (Like I said, I'm a programmer. This is my idea of a great way to spend a Friday evening.) I'm taking advantage of the time to clean up the code and put in automated tests. As you can see from some of the mistakes I made, it was getting unwieldy as the complexity of the simulation grew.
Now that you've had a chance to see how the Monte-Carlo simulation works and where we're going, I'd like to pull way back and focus on getting the basic combat simulation solid. I'm going to start running simulations of exactly one fight, with a complete combat log (who rolled what, with what bonuses, and so forth) and I'm hoping you'll help out with fact-checking to make sure there's no more bonehead mistakes like a soldier with a +3 to-hit.
We'll build that combat engine up from where it is now to a complete 5-on-5 simulation, with movement and conditions, then turn the Monte-Carlo analyses back on. The sim is so basic right now it's hard to draw meaningful conclusions from the Monte-Carlo results, and the aggregated results of the Monte-Carlo makes it hard to fact-check the sim. So focusing on just one fight at a time will allow us to make more progress.
I also plan on putting the source code up somewhere like github, but I don't have good Internet access right now. I won't be posting much for the same reason.
One thing that is going to be very, very hard to simulate is the dynamic nature of combat priorities and the fallability of humans.
For example, if the party's wizard starts getting attacked by a monster, even if the optimal choice might be to let the monster beat on the wizard for a while, I think that 90% of real groups would send a meatier character over to help out the wizard. (A defender would be ideal, to mark the monster so it can't attack the wizard with impunity.)
So now you've got to take into account movement -- the fighter has to go over to where the monster is attacking the wizard -- which could provoke OAs from other monsters. You've also got to decide what the wizard does: does he shift back and target the monster with a ranged attack? Or stay in melee to flank with the fighter? And if so, does the wizard actually attack the monster with a presumably feeble melee attack, or does he use Aid Another?
It would be very interesting to know what the optimal choice is in this sutation (monster breaks away to attack the wizard):
1. tell the wizard to tough it out himself
2. send the fighter to rescue the wizard, then
3a. wizard shifts back and used ranged attacks, or
3b. wizard stays in melee and uses melee attacks, or
3c. wizard stay in melee and uses Aid Another
Monte Carlo would be a good way to figure out which of the above is optimal (assuming we can agree how to measure "optimal"). But I fear the complexity will rapidly overwhelm things.
__________________ Still excited about 4th edition!
'If there steady paycheck in it, Krusk rage against anything you say.' - this post
Eh, there's a certain level of complexity that it can _never_ model to satisfaction. If it can do simple stuff, that's probably good enough for ballparking. You're still going to see massive swing factor due to build differences, loot differences, PC and DM tactical capabilities, etc.
Eh, there's a certain level of complexity that it can _never_ model to satisfaction. If it can do simple stuff, that's probably good enough for ballparking. You're still going to see massive swing factor due to build differences, loot differences, PC and DM tactical capabilities, etc.
Actually, I think fairly serious levels of complexity can be modeled and they can give people a real good idea of how the math really works.
The problem is coming up with the time to do that. It's a major effort to program things such as each PC's actions being a choice based on weighing factors. For example, choice on which foe(s) to target, choice on which power to use (with factors for not using Daily powers or Daily item powers unless the gain seems significant), choice on which square to move to, choice on which PC to heal, etc. All of these could be given weights and a system could be devised. It wouldn't be perfect, but it could be done.
People do this with things such as chess programs all of the time. But, they take a long time to develop.
With regard to different builds, a developer could create 3 different builds for each class (54 PCs? all the way to level 30), then create all of the possible combinations of (for example) two strikers, one defender, one leader, and one controller. But, this would multiply the number of runs by ~250,000 for any given scenario test, so it would take some serious computing power. The number climbs real quick, but a reasonable simulation could be done. It's just hard and time consuming to do.
No simulation will handle everything, but such a simulation at certain levels will indicate things such as how many rounds it took for the various "teams" to either succeed or die.
Tests could even be run with other factors. One random Daily power used and 20% healing surges gone for each PC, two random Daily powers used and 40% healing surges gone for each PC, etc.
__________________ The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.
I've made a good amount of progress on the retrofit of the simulation. It's taken a while because I've added a ton of tests and also reworked the basic infrastructure. Powers are now more-or-less 'pluggable', which will make adding new powers in the future a lot easier.
The sim has taken a step backwards at the moment--I've haven't put the encounter, daily, or heal powers back in yet. There are also some glitches in the initiative logic that have been there all along (for example, monsters will attack you after they've died). The good news is that the new reporting system makes those glitches very obvious, where before they were hidden.
Here's what a typical fight looks like:
Code:
Level 1 Dwarf Fighter vs. Level 1 Soldier
Round 1:
Level 1 Dwarf Fighter's turn:
Reaping Strike:
19 to hit Level 1 Soldier (1d20+7, rolled 12).
Hit Level 1 Soldier (19 vs. AC 17).
Reaping Strike does 14 damage (2d6+6 brutal 1)
Level 1 Soldier has 14 hp remaining (28 - 14 = 14).
Level 1 Soldier's turn:
Soldier Basic Attack:
17 to hit Level 1 Dwarf Fighter (1d20+7, rolled 10).
Hit Level 1 Dwarf Fighter (17 vs. AC 17).
Soldier Basic Attack does 7 damage (1d10+3)
Level 1 Dwarf Fighter has 20 hp remaining (27 - 7 = 20).
Round 2:
Level 1 Dwarf Fighter's turn:
Reaping Strike:
19 to hit Level 1 Soldier (1d20+7, rolled 12).
Hit Level 1 Soldier (19 vs. AC 17).
Reaping Strike does 12 damage (2d6+6 brutal 1)
Level 1 Soldier has 2 hp remaining (14 - 12 = 2).
Level 1 Soldier's turn:
Soldier Basic Attack:
12 to hit Level 1 Dwarf Fighter (1d20+7, rolled 5).
Missed Level 1 Dwarf Fighter (12 vs. AC 17).
Round 3:
Level 1 Dwarf Fighter's turn:
Reaping Strike:
19 to hit Level 1 Soldier (1d20+7, rolled 12).
Hit Level 1 Soldier (19 vs. AC 17).
Reaping Strike does 11 damage (2d6+6 brutal 1)
Level 1 Soldier has -9 hp remaining (2 - 11 = -9).
Level 1 Soldier has died!
Level 1 Soldier's turn:
Soldier Basic Attack:
24 to hit Level 1 Dwarf Fighter (1d20+7, rolled 17).
Hit Level 1 Dwarf Fighter (24 vs. AC 17).
Soldier Basic Attack does 5 damage (1d10+3)
Level 1 Dwarf Fighter has 15 hp remaining (20 - 5 = 15).
I've got the sim back up to where it was before, but with LOTS more reporting, including a cool feature where it shows you an example fight from each scenario. Hopefully the extra detail will let you catch any boneheaded mistakes in the sim. I've also built in 138 tests, which should reduce if not eliminate boneheadedness.
At Elric's suggestion, I've changed the sim to assume five encounters in a day rather than fighting to the death. That seems to match WoTC's assumptions a bit better. With that approach, we look at two variables: survival rate for the day and resource consumption.
I'm also ready to take requests: what power/feat/race match-ups would you like to see? I'm going to stick to one-vs-one fights for now, but other than that I'll try to accommodate requests.
Anyway, enough chatter. Here are the new results.
Dwarf Fighter vs. Soldier
Combatants
Code:
Dwarf Fighter:
Stats: HP 27; AC 17; Surges 10
Powers:
Brute Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit: 6d6[brutal 1]+6 damage
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 4d6[brutal 1]+6 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d6[brutal 1]+6 damage
Miss: 4 damage
Dwarven Resilience:
Encounter
Minor Action
Spend a healing surge and regain 6 hit points.
Soldier:
Stats: HP 29; AC 17; Surges 1
Powers:
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+8 vs. AC
Hit: 1d10+3 damage
FIGHT #1:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 10
Brute Strike (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+7; rolled 9).
Misses.
Brute Strike was not expended (Reliable).
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 22 vs. 17 AC (1d20+8; rolled 14).
Hits for 6 damage (1d10+3; rolled 3).
Dwarf Fighter has 21 hp remaining (27 hp - 6 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 21; AC 17; Surges 10
Brute Strike (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+7; rolled 6).
Misses.
Brute Strike was not expended (Reliable).
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (9 remaining).
Dwarf Fighter heals 6 hp (21 hp -> 27 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 19 vs. 17 AC (1d20+8; rolled 11).
Hits for 6 damage (1d10+3; rolled 3).
Dwarf Fighter has 21 hp remaining (27 hp - 6 damage).
Round 3:
Dwarf Fighter's turn:
Stats: HP 21; AC 17; Surges 9
Brute Strike (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+7; rolled 4).
Misses.
Brute Strike was not expended (Reliable).
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 13 vs. 17 AC (1d20+8; rolled 5).
Misses.
Round 4:
Dwarf Fighter's turn:
Stats: HP 21; AC 17; Surges 9
Brute Strike (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+7; rolled 9).
Misses.
Brute Strike was not expended (Reliable).
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 24 vs. 17 AC (1d20+8; rolled 16).
Hits for 13 damage (1d10+3; rolled 10).
Dwarf Fighter has 8 hp remaining (21 hp - 13 damage).
Round 5:
Dwarf Fighter's turn:
Stats: HP 8; AC 17; Surges 9
Brute Strike (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+7; rolled 1).
Misses.
Brute Strike was not expended (Reliable).
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 16 vs. 17 AC (1d20+8; rolled 8).
Misses.
Round 6:
Dwarf Fighter's turn:
Stats: HP 8; AC 17; Surges 9
Brute Strike (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+7; rolled 1).
Misses.
Brute Strike was not expended (Reliable).
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 25 vs. 17 AC (1d20+8; rolled 17).
Hits for 11 damage (1d10+3; rolled 8).
Dwarf Fighter has -3 hp remaining (8 hp - 11 damage).
Dwarf Fighter has died!
Villains win!
Example of 1 fight(s) survived:
Code:
FIGHT #1:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 10
Brute Strike (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+7; rolled 10).
Hits for 30 damage (6d6[brutal 1]+6; rolled 5, 1, 1, 5, 5, 3, 2, 4).
Soldier has -1 hp remaining (29 hp - 30 damage).
Brute Strike has been expended.
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
FIGHT #2:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 10
Steel Serpent Strike (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+7; rolled 1).
Misses.
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 27 vs. 17 AC (1d20+8; rolled 19).
Hits for 11 damage (1d10+3; rolled 8).
Dwarf Fighter has 16 hp remaining (27 hp - 11 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 16; AC 17; Surges 10
Reaping Strike (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+7; rolled 2).
Misses but does 4 damage (static).
Soldier has 25 hp remaining (29 hp - 4 damage).
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (9 remaining).
Dwarf Fighter heals 6 hp (16 hp -> 22 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier's turn:
Stats: HP 25; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 18 vs. 17 AC (1d20+8; rolled 10).
Hits for 13 damage (1d10+3; rolled 10).
Dwarf Fighter has 9 hp remaining (22 hp - 13 damage).
Round 3:
Dwarf Fighter's turn:
Stats: HP 9; AC 17; Surges 9
Reaping Strike (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+7; rolled 13).
Hits for 14 damage (2d6[brutal 1]+6; rolled 2, 6).
Soldier has 11 hp remaining (25 hp - 14 damage).
Soldier's turn:
Stats: HP 11; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 25 vs. 17 AC (1d20+8; rolled 17).
Hits for 12 damage (1d10+3; rolled 9).
Dwarf Fighter has -3 hp remaining (9 hp - 12 damage).
Dwarf Fighter has died!
Villains win!
Example of 2 fight(s) survived:
Code:
FIGHT #1:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 10
Brute Strike (standard action):
Attacks Soldier with 27 vs. 17 AC (1d20+7; rolled 20).
Crits for 42 damage (6d6[brutal 1]+6; maximized).
Soldier has -13 hp remaining (29 hp - 42 damage).
Brute Strike has been expended.
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
FIGHT #2:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 10
Steel Serpent Strike (standard action):
Attacks Soldier with 26 vs. 17 AC (1d20+7; rolled 19).
Hits for 15 damage (4d6[brutal 1]+6; rolled 2, 2, 2, 3).
Soldier has 14 hp remaining (29 hp - 15 damage).
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 14; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 19 vs. 17 AC (1d20+8; rolled 11).
Hits for 6 damage (1d10+3; rolled 3).
Dwarf Fighter has 21 hp remaining (27 hp - 6 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 21; AC 17; Surges 10
Reaping Strike (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+7; rolled 3).
Misses but does 4 damage (static).
Soldier has 10 hp remaining (14 hp - 4 damage).
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (9 remaining).
Dwarf Fighter heals 6 hp (21 hp -> 27 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier's turn:
Stats: HP 10; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 13 vs. 17 AC (1d20+8; rolled 5).
Misses.
Round 3:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 9
Reaping Strike (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+7; rolled 10).
Hits for 15 damage (2d6[brutal 1]+6; rolled 5, 1, 4).
Soldier has -5 hp remaining (10 hp - 15 damage).
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Steel Serpent Strike recharges.
Dwarven Resilience recharges.
FIGHT #3:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 9
Steel Serpent Strike (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+7; rolled 9).
Misses.
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 25 vs. 17 AC (1d20+8; rolled 17).
Hits for 13 damage (1d10+3; rolled 10).
Dwarf Fighter has 14 hp remaining (27 hp - 13 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 14; AC 17; Surges 9
Reaping Strike (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+7; rolled 5).
Misses but does 4 damage (static).
Soldier has 25 hp remaining (29 hp - 4 damage).
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (8 remaining).
Dwarf Fighter heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier's turn:
Stats: HP 25; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 28 vs. 17 AC (1d20+8; rolled 20).
Crits for 13 damage (1d10+3; maximized).
Dwarf Fighter has 7 hp remaining (20 hp - 13 damage).
Round 3:
Dwarf Fighter's turn:
Stats: HP 7; AC 17; Surges 8
Reaping Strike (standard action):
Attacks Soldier with 25 vs. 17 AC (1d20+7; rolled 18).
Hits for 16 damage (2d6[brutal 1]+6; rolled 1, 5, 5).
Soldier has 9 hp remaining (25 hp - 16 damage).
Soldier's turn:
Stats: HP 9; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 28 vs. 17 AC (1d20+8; rolled 20).
Crits for 13 damage (1d10+3; maximized).
Dwarf Fighter has -6 hp remaining (7 hp - 13 damage).
Dwarf Fighter has died!
Villains win!
Example of 3 fight(s) survived:
Code:
FIGHT #1:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 10
Brute Strike (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+7; rolled 5).
Misses.
Brute Strike was not expended (Reliable).
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 11 vs. 17 AC (1d20+8; rolled 3).
Misses.
Round 2:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 10
Brute Strike (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+7; rolled 4).
Misses.
Brute Strike was not expended (Reliable).
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 28 vs. 17 AC (1d20+8; rolled 20).
Crits for 13 damage (1d10+3; maximized).
Dwarf Fighter has 14 hp remaining (27 hp - 13 damage).
Round 3:
Dwarf Fighter's turn:
Stats: HP 14; AC 17; Surges 10
Brute Strike (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+7; rolled 13).
Hits for 31 damage (6d6[brutal 1]+6; rolled 3, 2, 1, 4, 1, 5, 1, 6, 5).
Soldier has -2 hp remaining (29 hp - 31 damage).
Brute Strike has been expended.
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (9 remaining).
Dwarf Fighter heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Dwarf Fighter spends a healing surge (8 remaining).
Dwarf Fighter heals 6 hp (20 hp -> 26 hp; 0 hp wasted).
Dwarven Resilience recharges.
FIGHT #2:
Round 1:
Dwarf Fighter's turn:
Stats: HP 26; AC 17; Surges 8
Steel Serpent Strike (standard action):
Attacks Soldier with 26 vs. 17 AC (1d20+7; rolled 19).
Hits for 19 damage (4d6[brutal 1]+6; rolled 2, 3, 5, 3).
Soldier has 10 hp remaining (29 hp - 19 damage).
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 10; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 27 vs. 17 AC (1d20+8; rolled 19).
Hits for 5 damage (1d10+3; rolled 2).
Dwarf Fighter has 21 hp remaining (26 hp - 5 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 21; AC 17; Surges 8
Reaping Strike (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+7; rolled 5).
Misses but does 4 damage (static).
Soldier has 6 hp remaining (10 hp - 4 damage).
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (7 remaining).
Dwarf Fighter heals 6 hp (21 hp -> 27 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier's turn:
Stats: HP 6; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 10 vs. 17 AC (1d20+8; rolled 2).
Misses.
Round 3:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 7
Reaping Strike (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+7; rolled 17).
Hits for 12 damage (2d6[brutal 1]+6; rolled 3, 3).
Soldier has -6 hp remaining (6 hp - 12 damage).
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Steel Serpent Strike recharges.
Dwarven Resilience recharges.
FIGHT #3:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 7
Steel Serpent Strike (standard action):
Attacks Soldier with 27 vs. 17 AC (1d20+7; rolled 20).
Crits for 30 damage (4d6[brutal 1]+6; maximized).
Soldier has -1 hp remaining (29 hp - 30 damage).
Steel Serpent Strike has been expended.
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Steel Serpent Strike recharges.
FIGHT #4:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 7
Steel Serpent Strike (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+7; rolled 6).
Misses.
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 17 vs. 17 AC (1d20+8; rolled 9).
Hits for 9 damage (1d10+3; rolled 6).
Dwarf Fighter has 18 hp remaining (27 hp - 9 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 18; AC 17; Surges 7
Reaping Strike (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+7; rolled 4).
Misses but does 4 damage (static).
Soldier has 25 hp remaining (29 hp - 4 damage).
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (6 remaining).
Dwarf Fighter heals 6 hp (18 hp -> 24 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier's turn:
Stats: HP 25; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 9 vs. 17 AC (1d20+8; rolled 1).
Misses.
Round 3:
Dwarf Fighter's turn:
Stats: HP 24; AC 17; Surges 6
Reaping Strike (standard action):
Attacks Soldier with 15 vs. 17 AC (1d20+7; rolled 8).
Misses but does 4 damage (static).
Soldier has 21 hp remaining (25 hp - 4 damage).
Soldier's turn:
Stats: HP 21; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 28 vs. 17 AC (1d20+8; rolled 20).
Crits for 13 damage (1d10+3; maximized).
Dwarf Fighter has 11 hp remaining (24 hp - 13 damage).
Round 4:
Dwarf Fighter's turn:
Stats: HP 11; AC 17; Surges 6
Reaping Strike (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+7; rolled 9).
Misses but does 4 damage (static).
Soldier has 17 hp remaining (21 hp - 4 damage).
Soldier's turn:
Stats: HP 17; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 18 vs. 17 AC (1d20+8; rolled 10).
Hits for 13 damage (1d10+3; rolled 10).
Dwarf Fighter has -2 hp remaining (11 hp - 13 damage).
Dwarf Fighter has died!
Villains win!
Example of 4 fight(s) survived:
Code:
FIGHT #1:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 10
Brute Strike (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+7; rolled 6).
Misses.
Brute Strike was not expended (Reliable).
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 18 vs. 17 AC (1d20+8; rolled 10).
Hits for 7 damage (1d10+3; rolled 4).
Dwarf Fighter has 20 hp remaining (27 hp - 7 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 20; AC 17; Surges 10
Brute Strike (standard action):
Attacks Soldier with 19 vs. 17 AC (1d20+7; rolled 12).
Hits for 38 damage (6d6[brutal 1]+6; rolled 4, 6, 1, 6, 6, 5, 5).
Soldier has -9 hp remaining (29 hp - 38 damage).
Brute Strike has been expended.
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (9 remaining).
Dwarf Fighter heals 6 hp (20 hp -> 26 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Dwarven Resilience recharges.
FIGHT #2:
Round 1:
Dwarf Fighter's turn:
Stats: HP 26; AC 17; Surges 9
Steel Serpent Strike (standard action):
Attacks Soldier with 26 vs. 17 AC (1d20+7; rolled 19).
Hits for 21 damage (4d6[brutal 1]+6; rolled 6, 4, 3, 1, 2).
Soldier has 8 hp remaining (29 hp - 21 damage).
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 8; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 15 vs. 17 AC (1d20+8; rolled 7).
Misses.
Round 2:
Dwarf Fighter's turn:
Stats: HP 26; AC 17; Surges 9
Reaping Strike (standard action):
Attacks Soldier with 25 vs. 17 AC (1d20+7; rolled 18).
Hits for 15 damage (2d6[brutal 1]+6; rolled 6, 3).
Soldier has -7 hp remaining (8 hp - 15 damage).
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Steel Serpent Strike recharges.
FIGHT #3:
Round 1:
Dwarf Fighter's turn:
Stats: HP 26; AC 17; Surges 9
Steel Serpent Strike (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+7; rolled 2).
Misses.
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 24 vs. 17 AC (1d20+8; rolled 16).
Hits for 9 damage (1d10+3; rolled 6).
Dwarf Fighter has 17 hp remaining (26 hp - 9 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 17; AC 17; Surges 9
Reaping Strike (standard action):
Attacks Soldier with 25 vs. 17 AC (1d20+7; rolled 18).
Hits for 14 damage (2d6[brutal 1]+6; rolled 3, 5).
Soldier has 15 hp remaining (29 hp - 14 damage).
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (8 remaining).
Dwarf Fighter heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier's turn:
Stats: HP 15; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 21 vs. 17 AC (1d20+8; rolled 13).
Hits for 9 damage (1d10+3; rolled 6).
Dwarf Fighter has 14 hp remaining (23 hp - 9 damage).
Round 3:
Dwarf Fighter's turn:
Stats: HP 14; AC 17; Surges 8
Reaping Strike (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+7; rolled 13).
Hits for 17 damage (2d6[brutal 1]+6; rolled 1, 5, 1, 6).
Soldier has -2 hp remaining (15 hp - 17 damage).
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Dwarf Fighter spends a healing surge (7 remaining).
Dwarf Fighter heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
Dwarf Fighter spends a healing surge (6 remaining).
Dwarf Fighter heals 6 hp (20 hp -> 26 hp; 0 hp wasted).
Steel Serpent Strike recharges.
Dwarven Resilience recharges.
FIGHT #4:
Round 1:
Dwarf Fighter's turn:
Stats: HP 26; AC 17; Surges 6
Steel Serpent Strike (standard action):
Attacks Soldier with 18 vs. 17 AC (1d20+7; rolled 11).
Hits for 18 damage (4d6[brutal 1]+6; rolled 2, 3, 3, 4).
Soldier has 11 hp remaining (29 hp - 18 damage).
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 11; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 26 vs. 17 AC (1d20+8; rolled 18).
Hits for 4 damage (1d10+3; rolled 1).
Dwarf Fighter has 22 hp remaining (26 hp - 4 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 22; AC 17; Surges 6
Reaping Strike (standard action):
Attacks Soldier with 25 vs. 17 AC (1d20+7; rolled 18).
Hits for 14 damage (2d6[brutal 1]+6; rolled 4, 1, 4).
Soldier has -3 hp remaining (11 hp - 14 damage).
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Dwarf Fighter spends a healing surge (5 remaining).
Dwarf Fighter heals 6 hp (22 hp -> 27 hp; 1 hp wasted).
Steel Serpent Strike recharges.
FIGHT #5:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 5
Steel Serpent Strike (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+7; rolled 2).
Misses.
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 25 vs. 17 AC (1d20+8; rolled 17).
Hits for 5 damage (1d10+3; rolled 2).
Dwarf Fighter has 22 hp remaining (27 hp - 5 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 22; AC 17; Surges 5
Reaping Strike (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+7; rolled 3).
Misses but does 4 damage (static).
Soldier has 25 hp remaining (29 hp - 4 damage).
Soldier's turn:
Stats: HP 25; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 27 vs. 17 AC (1d20+8; rolled 19).
Hits for 12 damage (1d10+3; rolled 9).
Dwarf Fighter has 10 hp remaining (22 hp - 12 damage).
Round 3:
Dwarf Fighter's turn:
Stats: HP 10; AC 17; Surges 5
Reaping Strike (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+7; rolled 9).
Misses but does 4 damage (static).
Soldier has 21 hp remaining (25 hp - 4 damage).
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (4 remaining).
Dwarf Fighter heals 6 hp (10 hp -> 16 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier's turn:
Stats: HP 21; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 24 vs. 17 AC (1d20+8; rolled 16).
Hits for 13 damage (1d10+3; rolled 10).
Dwarf Fighter has 3 hp remaining (16 hp - 13 damage).
Round 4:
Dwarf Fighter's turn:
Stats: HP 3; AC 17; Surges 4
Reaping Strike (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+7; rolled 3).
Misses but does 4 damage (static).
Soldier has 17 hp remaining (21 hp - 4 damage).
Soldier's turn:
Stats: HP 17; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 19 vs. 17 AC (1d20+8; rolled 11).
Hits for 10 damage (1d10+3; rolled 7).
Dwarf Fighter has -7 hp remaining (3 hp - 10 damage).
Dwarf Fighter has died!
Villains win!
Example of 5 fight(s) survived:
Code:
FIGHT #1:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 10
Brute Strike (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+7; rolled 13).
Hits for 26 damage (6d6[brutal 1]+6; rolled 2, 3, 4, 2, 4, 5).
Soldier has 3 hp remaining (29 hp - 26 damage).
Brute Strike has been expended.
Soldier's turn:
Stats: HP 3; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 26 vs. 17 AC (1d20+8; rolled 18).
Hits for 11 damage (1d10+3; rolled 8).
Dwarf Fighter has 16 hp remaining (27 hp - 11 damage).
Round 2:
Dwarf Fighter's turn:
Stats: HP 16; AC 17; Surges 10
Steel Serpent Strike (standard action):
Attacks Soldier with 23 vs. 17 AC (1d20+7; rolled 16).
Hits for 21 damage (4d6[brutal 1]+6; rolled 6, 4, 2, 3).
Soldier has -18 hp remaining (3 hp - 21 damage).
Steel Serpent Strike has been expended.
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (9 remaining).
Dwarf Fighter heals 6 hp (16 hp -> 22 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Dwarf Fighter spends a healing surge (8 remaining).
Dwarf Fighter heals 6 hp (22 hp -> 27 hp; 1 hp wasted).
Steel Serpent Strike recharges.
Dwarven Resilience recharges.
FIGHT #2:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 8
Steel Serpent Strike (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+7; rolled 10).
Hits for 24 damage (4d6[brutal 1]+6; rolled 6, 6, 1, 3, 3).
Soldier has 5 hp remaining (29 hp - 24 damage).
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 5; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 12 vs. 17 AC (1d20+8; rolled 4).
Misses.
Round 2:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 8
Reaping Strike (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+7; rolled 10).
Hits for 11 damage (2d6[brutal 1]+6; rolled 2, 3).
Soldier has -6 hp remaining (5 hp - 11 damage).
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Steel Serpent Strike recharges.
FIGHT #3:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 8
Steel Serpent Strike (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+7; rolled 10).
Hits for 23 damage (4d6[brutal 1]+6; rolled 3, 6, 1, 3, 1, 5).
Soldier has 6 hp remaining (29 hp - 23 damage).
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 6; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 14 vs. 17 AC (1d20+8; rolled 6).
Misses.
Round 2:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 8
Reaping Strike (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+7; rolled 2).
Misses but does 4 damage (static).
Soldier has 2 hp remaining (6 hp - 4 damage).
Soldier's turn:
Stats: HP 2; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 9 vs. 17 AC (1d20+8; rolled 1).
Misses.
Round 3:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 8
Reaping Strike (standard action):
Attacks Soldier with 22 vs. 17 AC (1d20+7; rolled 15).
Hits for 14 damage (2d6[brutal 1]+6; rolled 1, 2, 1, 1, 1, 6).
Soldier has -12 hp remaining (2 hp - 14 damage).
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Steel Serpent Strike recharges.
FIGHT #4:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 8
Steel Serpent Strike (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+7; rolled 6).
Misses.
Steel Serpent Strike has been expended.
Soldier's turn:
Stats: HP 29; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 10 vs. 17 AC (1d20+8; rolled 2).
Misses.
Round 2:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 8
Reaping Strike (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+7; rolled 1).
Misses but does 4 damage (static).
Soldier has 25 hp remaining (29 hp - 4 damage).
Soldier's turn:
Stats: HP 25; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 9 vs. 17 AC (1d20+8; rolled 1).
Misses.
Round 3:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 8
Reaping Strike (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+7; rolled 1).
Misses but does 4 damage (static).
Soldier has 21 hp remaining (25 hp - 4 damage).
Soldier's turn:
Stats: HP 21; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 27 vs. 17 AC (1d20+8; rolled 19).
Hits for 10 damage (1d10+3; rolled 7).
Dwarf Fighter has 17 hp remaining (27 hp - 10 damage).
Round 4:
Dwarf Fighter's turn:
Stats: HP 17; AC 17; Surges 8
Reaping Strike (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+7; rolled 17).
Hits for 18 damage (2d6[brutal 1]+6; rolled 1, 6, 6).
Soldier has 3 hp remaining (21 hp - 18 damage).
Dwarven Resilience (minor action):
Dwarf Fighter spends a healing surge (7 remaining).
Dwarf Fighter heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
Dwarven Resilience has been expended.
Soldier's turn:
Stats: HP 3; AC 17; Surges 1
Soldier Basic Attack (standard action):
Attacks Dwarf Fighter with 15 vs. 17 AC (1d20+8; rolled 7).
Misses.
Round 5:
Dwarf Fighter's turn:
Stats: HP 23; AC 17; Surges 7
Reaping Strike (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+7; rolled 6).
Misses but does 4 damage (static).
Soldier has -1 hp remaining (3 hp - 4 damage).
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Dwarf Fighter spends a healing surge (6 remaining).
Dwarf Fighter heals 6 hp (23 hp -> 27 hp; 2 hp wasted).
Steel Serpent Strike recharges.
Dwarven Resilience recharges.
FIGHT #5:
Round 1:
Dwarf Fighter's turn:
Stats: HP 27; AC 17; Surges 6
Steel Serpent Strike (standard action):
Attacks Soldier with 27 vs. 17 AC (1d20+7; rolled 20).
Crits for 30 damage (4d6[brutal 1]+6; maximized).
Soldier has -1 hp remaining (29 hp - 30 damage).
Steel Serpent Strike has been expended.
Soldier has died!
Heroes win!
Dwarf Fighter takes a short rest.
Steel Serpent Strike recharges.
Last edited by Truename; 14th November 2009 at 07:56 AM..
Reason: Added missing [code] block