Thanks for the great feedback Velenne
Acrobatics didn't REALLY feel right but I was thrown off by PrC in OA that get super tumbling bonus's to cope with the Extreme Tumbling checks presented in the book.
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1.) The Acrobatics doesn't seem to fit. (I've never really thought this ability was balanced anyway) The class already gives these as class skills, and prereqs, so it's just overkill.
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I have removed the acrobatics ability and replaced it with Kick of the mountain
Kick of the Mountain
Three times per day - in addition to their normal unarmed damage - a Lactarn is able to deliver a kick of such force that it catapults an attacker through the air and knocked to the ground. The distance the opponent is kicked through the air depends upon their size. Small 15ft, Medium 10ft and Large 5ft (this assumes the Lactarn is medium.
If the kicked attacker (opponent A) is knocked into another attacker (opponent B), then that attacker must make a reflex save at DC10 + ½ levels + Wis modifier or be knocked to the ground as well.
The DC reduces by 5 for every size category that opponent A is smaller than opponent B.
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2.) The Favored Enemy ability isn't defined (though I'm assuming it's the same as the ranger ability)
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thats right
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3.) Some of the names could be a little more original, or pertain more to the abilities they grant.
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Namings not my strong point
Be Like Water - Defence of the North Wind
Feel the void - Strike through Twighlight
It Hits All By Itself - Avalanche Attack
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4.) What kind of save does the caster make versus Pierce Spell? Fort? This is a dispelling check, I assume? Normally the Caster Level Check DC for a targeted dispel is 11 + spell's Caster Level.
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yes it is a dispelling check of 1d20 + combined monk levels against a DC of 11 + spell's Caster Level...
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5.) The Will save for Arcane Attack is going to be pretty easy for most spellcasters (who all recieve better will saves) to make
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I have increased the DC to 10 + 1/2 conbined levels + Wis modifier