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22nd July 2003, 12:04 PM
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#1 (permalink)
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| Mercurial Greatsword Ok, this is a rant. I am here to bitch about one of the cheesiest weapons ever developed for D&D. First off, I'd like to know where the idea for this weapon even spawned. Can anyone tell me? I've read my fair share of fantasy novels, and I do not recall a particular hero or villain using a mercurial weapon.
Secondly, what were the developers THINKING when they made this weapon? It is easily one of the biggest if not THE biggest min/max weapons in the game. Did they think players would NOT abuse it?
I need some feedback here. Exactly how popular is this weapon amongst other players? I am curious. I only play with a couple of different groups and only one particular person from the groups I play with uses one, but just that is enough to drive me nuts, especially as a DM. |
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22nd July 2003, 12:06 PM
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#2 (permalink)
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| Re: Mercurial Greatsword Quote: Originally posted by Carceri I need some feedback here. Exactly how popular is this weapon amongst other players? | More importantly, how popular is it with DMs...?
Last edited by Mark; 22nd July 2003 at 12:07 PM..
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22nd July 2003, 12:17 PM
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#3 (permalink)
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| Quote: |
More importantly, how popular is it with DMs...?
| That's a good question. In this particular campaign, I did not start off as the DM, somebody else did. Had I began the campaign as the main DM, I think I would have discouraged the player from using such a weapon, but then again, maybe not. Some min/maxers just need to have their way and will not be happy unless they get it.
I'll tell you this much, I will have no qualms of handing the campaign back over to original DM when the time comes. A min/maxed Weapon Master with a Merc Greatsword is just a nightmare. Every encounter that I create has to take into account that stupid weapon and what happens when he lands a crit with his 23 STR, specialization, and oh, for some insane reason the DM before me decided that the thing needed to be a Mercurial Greatsword of the Planes; and the adventure I just happen to be running deals mainly with fiends as the major adversaries. Sweet, hunh?
I'm all for the players getting their glory and such, but when lack of challenges become redundant, something is wrong. Seems the only way I can effectively challenge the group is to pit them against opponents who's CR's are 4, sometimes 5 more than their levels.
Please, if there's any other DM's out there, share your horror stories with me. Please tell me I am not alone. |
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22nd July 2003, 12:21 PM
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#4 (permalink)
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| I disallowed it from the get-go.
I disallowed most everything from Sword and Fist. It was WotC's first kick at the "power-up splatbook" can and I didn't care for, well, any of it really.
When asked in an organized chat about the obvious "Power Creep" in the supplement, the Author gave a quip about 'Well, something has to be the most powerful weapon...this is it". After months of the 3E Author's claims that "Game Balance" was their holy grail during development. Baffling.
He also claimed to have intentionally left out the BAB for the Halfling Outrider (it was fixed--meaning added-- in the errata).
The guy was just full of     pretty much from the get-go in that chat; both in the "not telling the truth" version of the phrase and in the "Was an Idiot" version.
Anyway, Mercurial Greatsword: it is unbalanced.
None of my players ever asked for it though (Bless them).
__________________
" ...show me a game where the roleplaying involves deep emotional experiences and making tough decisions in-character and experiencing vicarious unpleasantness and, generally, all the stuff that people like Ron Edwards insist is the very heart of roleplaying without which the activity has no meaning and is so much wasted time, and I'll show you me leaving the room..." ---Stephenls; RPG.net Moderator---
Last edited by Teflon Billy; 22nd July 2003 at 12:23 PM..
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22nd July 2003, 12:28 PM
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#5 (permalink)
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Sleepy
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| First, welcome to the forums Carceri!
While I agree that a weapon filled with an apparently inexauhstable supply of mercury is a silly idea, I don't think the weapon is crazy unbalanced. It requries a seperate feat to learn how to use and the damage 2d6/x4 isn't much better than a scythe 2d4/x4. Basically, you're paying an extra 582gp and a feat for an average of 1hp/attack. Weapon Specialization will give you a flat +2hp/attack and scythes are a lot more common than weapons with mystery goo inside.
If it's unbalancing your game, tell your players that they can not have an infinite ammount of mercury stored inside their weapon. Exotic weapons are unusual, not trans-dimensional. I'd suggest 50 "charges" (a silly ammount, but they did pay a feat for the thing) before they have to "re-load" it with 500gp of mercury. Using that much mercury should be treated as poison use and must be done by a specialist (10gp) or some one who simply knows how to use poison.
Just my two cents. Quote: |
More importantly, how popular is it with DMs...? | OHHHH! A Zen riddle! I shall meditate on this. 
__________________ "I asked Dave to please send me his rules additions, for I thought a whole new system should be developed. A few weeks after his visit I received 18 or so handwritten pages of rules and notes pertaining to his campaign, and I immediately began work on a brand new manuscript. "Greyhawk" campaign started —the first D&D campaign! About three weeks later, I had some 100 typewritten pages, and we began serious play-testing in Lake Geneva, while copies were sent to the Twin Cities and to several other groups for comment. DUNGEONS & DRAGONS had been born."
— EGG, Dragon #7
Last edited by BiggusGeekus; 22nd July 2003 at 12:30 PM..
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22nd July 2003, 12:33 PM
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#6 (permalink)
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| BG where do you think the Mercury is going? It's not fuel man, (as I understand it) it's movable weight.
Think of the Mercurial Greatsword as having a hollow tube running the length of the blade filled halfway with mercury (bloody dense liquid).
Now when you swing the sword, the mercury slides to the end of the sword, adding more weight at the tip and increaseing the weight of the hit.
I have no idea if the physics on this are correct (or need to be), but I think that's how the description in S&F goes.
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" ...show me a game where the roleplaying involves deep emotional experiences and making tough decisions in-character and experiencing vicarious unpleasantness and, generally, all the stuff that people like Ron Edwards insist is the very heart of roleplaying without which the activity has no meaning and is so much wasted time, and I'll show you me leaving the room..." ---Stephenls; RPG.net Moderator--- |
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22nd July 2003, 12:38 PM
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#7 (permalink)
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Sleepy
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| Quote: Originally posted by Teflon Billy BG where do you think the Mercury is going? It's not fuel man, (as I understand it) it's movable weight. | Ah.
My bad. I thought it was some kind of inject-o-matic dealie-wacker. I didn't read S&F very carefully. I got up to the part where the weapon had mercury inside and my brain's circut breakers fired off.
Anyway, I'll stand by my assessment: silly but not any more broken than a scythe.
__________________ "I asked Dave to please send me his rules additions, for I thought a whole new system should be developed. A few weeks after his visit I received 18 or so handwritten pages of rules and notes pertaining to his campaign, and I immediately began work on a brand new manuscript. "Greyhawk" campaign started —the first D&D campaign! About three weeks later, I had some 100 typewritten pages, and we began serious play-testing in Lake Geneva, while copies were sent to the Twin Cities and to several other groups for comment. DUNGEONS & DRAGONS had been born."
— EGG, Dragon #7 |
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22nd July 2003, 12:43 PM
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#8 (permalink)
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CreativeMountainGames.com
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| Quote: Originally posted by Teflon Billy ...(as I understand it) it's movable weight. | That's my understanding, as well. There are a number of sports games that have tried to incorporate the use of mercury in their "tools" as a way to increase power. Everything from softball bats to golf clubs. I think that might be where the idea may have been spawned, but don't quote me on that.
As to "what to do", has anyone ever tried to fix a thermometer? Unwise considering the dangers of mercury. I'd sunder the damned thing and make a replacement as scarce as fits the campaign...possibly impossible. If he goes looking for another and describes it to people, allow for the chance to pick up a regular magic sword of the planes for cheap, as a way of mollifying the player, but only if you think it is fair.
Anyhoo, forget to welcome you to the boards. Have fun and good luck!  |
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22nd July 2003, 12:43 PM
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#9 (permalink)
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| Re: Mercurial Greatsword Quote: Originally posted by Carceri First off, I'd like to know where the idea for this weapon even spawned. Can anyone tell me? I've read my fair share of fantasy novels, and I do not recall a particular hero or villain using a mercurial weapon. | The Mecurial Greatsword comes from Gene Wolfe's Book of the New Sun. It was an executioners sword in the book and doesn't see much, if any, action outside of chopping off the heads of felons. In fact in the story I think it's mentioned that it would be too unwieldy to use in a fight. Of course this is D&D, if someone likes it they'll find a way to work it in and explain it. If they don't like it they won't use it.
__________________ "Everyone's always in favour of saving Hitler's brain. But when you put it in the body of a great white shark, ooohh! Suddenly you've gone too far!" - Futurama |
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22nd July 2003, 12:43 PM
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#10 (permalink)
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| The idea, I believe, comes from Gene Wolfe's "Shadow of the Torturer" and the rest of that series. It's been a long time since I read it but I think the weapon was designed as a headsman's tool? |
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22nd July 2003, 12:45 PM
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#11 (permalink)
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| Quote: |
First off, I'd like to know where the idea for this weapon even spawned. Can anyone tell me? I've read my fair share of fantasy novels, and I do not recall a particular hero or villain using a mercurial weapon.
| I believe the mercurial greatsword is the D&D equivalent of Terminus Est ("This is the line of division") , the sword used by Severian in Gene Wolfe's "Torturer" series (let me see if I can remember them all... Shadow of the Torturer, Claw of the Conciliator, Sword of the Lictor, Citidel of the Autarch, Urth of the New Sun - I think that's right). It's a fantastic series (in every sense of the word), taking place on an Earth some million years in the future, when civilization has fallen and risen several times over again. Severian is an apprentice torturer in the Guild of the Seekers for Truth and Penitence, ends up getting himself in trouble by feeling compassion for one of his "clients" (torture victims), and ends up becoming a journeyman, traveling the world. Highly recommended.
Johnathan |
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22nd July 2003, 12:47 PM
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#12 (permalink)
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| Gah! Beaten to the punch by Eric Noah himself!
Johnathan |
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22nd July 2003, 12:54 PM
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#13 (permalink)
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| Quote: Originally posted by Richards Gah! Beaten to the punch by Eric Noah himself!
Johnathan | Hey! 
__________________ "Everyone's always in favour of saving Hitler's brain. But when you put it in the body of a great white shark, ooohh! Suddenly you've gone too far!" - Futurama |
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22nd July 2003, 12:57 PM
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#14 (permalink)
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| Not sure when Wolfe wrote his books, but this has been a sports-tech trick for quite some time...  |
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22nd July 2003, 01:35 PM
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#15 (permalink)
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| I've seen it in use a few times, as someone else mentioned it's not a great deal better than the scythe. Never seemed out of line for an exotic weapon to my group. |
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