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Always good to have new people. Personally I think if you were to start work on a few of the principalities it would be cool. You pretty much have free reign, just try and hold true to the geograpic position of the place (the principalities map might help), and don't make too many compleately off the wall, a few like the Hobgoblin principality and other oddities are cool but we don't want every principality to be really strange.
Originally posted by Lichtenhart I've lurked around a bit and I would gladly lend a hand if I could (english isn't my first language). What do you think you need?
best bet would be to download the .pdf and look over the areas that are already done on the main page. Then start asking questions about what you would like to do. Currently we are working on completeing the lands and prinicpalities and then we can flesh out more of the area. With the realms done we will have a full setting for anyone to pop in.
If you wish to work on the fiendlords lands feel free.
Originally posted by Lichtenhart Do you mind if I ask you a few questions to catch up a bit?
1.Which is the principalities map?
2. The first one on the map page?
3. Do you have a list of the principalities?
4. How many of the 21 are left?
I found infos about everything on the map except the city of Rusen and the great forest of ravens (but I could be blind, please give me a hint )
5. Are there any themes you want to develop in the principalities?
6. Which template should I follow?
I numbered your questions to give me some order to it.
1. The first map on the map page
2. Yes
3. Check the map
4. I would say over 75%
5. Nope not really pick a land and let your imagination run wild. To get a feel for this area your best bet would be to read the .pdf and see what DF is all about. Once you understand the struggle that is going on between the fiends and the patrons you will understand.
6. Either Egra or Templemount are great examples. The typical rundown of ruler, government, important info, land size, pop size, economic stability, etc. is what we like to see. Just take the template for egran or templemount and customize it with your data.
Originally posted by Leopold
5. Nope not really pick a land and let your imagination run wild. To get a feel for this area your best bet would be to read the .pdf and see what DF is all about. Once you understand the struggle that is going on between the fiends and the patrons you will understand.
I've read the .pdf and I know the feeling of the setting, I just wanted to know if there is a project like, say, a city by the lake or something. Maybe someone had an idea while working on something else. I'd just like to know if there was some idea floating around that I can follow, otherwise I'll think of something and seek your advice.
I love the work you've done so far, and I don't want to do something odd.
Welcome to the fold, Lichtenhart!
I say just pick a spot and run with it, just check in with the braintrust (bwahahahahhaa) once in while to make sure its not far off. Also, keep in contact with people who are developing any areas in close proximity to your spot, because you can probably help each other out build a continuity! Later.
__________________ Wisdom cannot be bought.....only faked.
I've read the .pdf and I know the feeling of the setting, I just wanted to know if there is a project like, say, a city by the lake or something. Maybe someone had an idea while working on something else. I'd just like to know if there was some idea floating around that I can follow, otherwise I'll think of something and seek your advice.
I love the work you've done so far, and I don't want to do something odd.
Take a look at the map and correspond it with the main page on the areas that are complete. Let your imagination run wild and be as crazy, wild, inventive as you want. We would feel insulted if you didn't do someting odd .
As of now only the main strongholds and a few of the cities have been done. If you like the evil side go pick a city in the field lords lands and build a city there. If you like the 'good' side pick a city that is on the map and give it a whirl. All ideas are welcome.
Once upon a time there were two brothers and a beautiful princess. They lived in a magnificent town of marble and silver, that generations of artists had made splendid. The two brothers fell in love with the princess, so they tried to show her their prowess in order to gain her love. The elder became a brave warrior, the younger a skilful mage. Both declared their love, but the princess chose the elder. When the mage saw the happiness of the lovers, he swore to protect them and their love.
Then the fiends came and claimed the land. The brothers fought to defend the city, while the princess led her people to safety. But in the middle of the battle, the warrior was poisoned, and the mage could nothing to help him. He swore to his dying brother to take care of the princess and her people. The army led by the mage managed to retreat, but the town of marble and silver was destroyed by the fiends. When the princess knew about the warrior's death, she decided to be strong, hoping to see him again after her own death, so she led her people in the lands of the East, where they could live in peace. But when the fiends sealed the gates of heaven, and her hope vanished, the pain was too much to bear, and she sought shelter into madness. The mage tried everything he could to make her smile again, he even turned their new city into a reflex of their former town, but he could nothing to rescue her from her grief.
So he cast a charm upon her, to make her sleep, quietly, till the doors of heaven will open again. He built a Chamber for her, a palace of marble and silver and swore to watch upon her, even after his death.
So the city remained, home to all the people who lost too much, and wanted to live in a dream, pretending the fiends never came, pretending to be happy again.
I thought that could exist a city like this, founded by the early refugees to Kessel, maybe deep in the forests, maybe by the Morrusshine lake, otherwise in a isle... What do you think about it?
not bad. So you have a crazed woman and a man who has tried to make a city like the one that they once had in the land of the fiends? Is the whole place an illusion? Are there people? Is it real?
At the beginning it was an illusion, then he and his people worked to make it real. I think he died long time ago, and now there is a sealed chamber in the middle of the town that is supposed to contain the sleeping princess. The city slowly became the shelter for the most desperate people. Something in the air (an effect of ancient magic? faith?) makes you think you could get back what you lost.
I've thought of making the town somehow hidden, difficult to find.
There could be an artifact (a magic mirror?) that makes you see again something you miss. Ummm, I'm not sure on this one.
Last edited by Lichtenhart; 1st April 2002 at 02:04 AM..
now where would you put it? I would venture to say that this is either near the fiend lands or on the border of the kessel area. Perhaps on the sourther edege of the kessel touching the endless ocean. You would have to esatblish if they had contact if any with the other areas. Correct me if I am wrong but I don't think that there are allot of settlements on the other side of the mist.
Or then again we could be creating them as we speak . Ahh the beauty of a new realm.
Originally posted by GreyOne I like the idea. As for location, perhaps in a hidden valley in the mountains? Or even on one of the islands?
i would venture for the mountains as in his tale they are cut off from the rest of the world so i would say that would be a good place to start from it. The islands are many and remote so that would be another land to explore. It really is a place where you can let your imagination run wild..
Where do you think I can find a coast with high rocky cliffs? (Maybe in the south of the Kessel?)
I thought the city could be founded on a rocky basement that was once part of a cliff, that falls perpendicularly to the sea. The city may be made of very high towers, the highest being the Lighthouse. The only way back to the land could be a long draw-bridge, and there could be a small harbour at the base of the rock, with a narrow stairway carved in the rock. Heavy loads should be lifted with mighty pulleys and winches.
There could be an order of illusionists, and when the city faces danger they take place on the walls towers and make the city invisible.
I'd like to work on such a thing. Do you like it?
Last edited by Lichtenhart; 1st April 2002 at 02:51 PM..
Gulf of Hador (HAY-door): A rough, treacherous, reef-filled and storm-tossed reach of the Endless Ocean, separating the eternal peaks of the Mur Bruach and the Peninsula of Sourell. The Gulf of Hador holds little of value. It does however provide a treacherous barrier against fiendish naval incursions. Kesselan and Shattered Isles vessels patrol its eastern reaches (which are calmer) but only fools travel the sandbar- and reef-infested waters closer to the coast. It also said that leviathans and terrible beasts from the deeps infest the Gulf of Hador.
That could work.
Something could be added about a legendary and secluded city.