Spycraft? SotC? Traveller? Etc.? What to run - opine here!
EDIT: Poll is closed, but I am still getting batted around with new options of Traveller (or other Space Opera) or Spirit of the century. Please post to let me know your thoughts.
Alright folks, though I did toy with running Spirit of the Century, the game I had in mind is going to take some tweaking that is not done yet. So unless I absolutely fall in love with the soon-to-be published Thousand Suns, looks like I'm running Spycraft.
I see two options here (with various sub-options); if any of these interest you, let me know.
First, I could run the Island of Dr. Shang scenario again, or (if you played last time) run a sequel. The Island of Dr. Shang features characters and action based on a few of my favorite martial arts flicks, especially the classic Enter the Dragon and Mortal Kombat.
Last game was sort of a "rough draft", and I will definitely have improvements in both the character write-ups and scenario.
Second, I could use my already perfectly fleshed out classic espionage character set and run a classic action/espionage/technothriller style game, possibly featuring the newly released World on Fire setting.
So what of this--if any--interests prospective players out there? Please check any or all that interest you.
__________________ "This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.
As always, got to ask, 2.0 or old school? It really doesn't matter a whole lot to me, but it's good to know.
2.0.
All gear up for characters will be done (players can feel free to change the gear picks, but my experience is that it takes too long with new players.)
__________________ "This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.
All gear up for characters will be done (players can feel free to change the gear picks, but my experience is that it takes too long with new players.)
__________________ "This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.
Okay, pretty tepid response thus far. I could persist under the "if you run it, they will come" philosophy.
But I'm also given to wonder if Spirit of the Century would go over better, and Liz brings up the possibility of Traveller (or maybe thousand suns). I may launch a new poll tonight.
Seonaid, 2 questions:
1) Does it have to be Trav, or will any space opera game do?
2) Does you enjoyment hinge around the presence of an Aslan in the group (I have Traveller pregens and could run it in short order, but my pregens don't currently include an aslan.)
__________________ "This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.
My preference will still be SC 2.0. If you do SotC, you'd probably have a better chance of getting things done if you do the chargen ahead of time and then get right into the game on the 15. I just remember how in Tom's game last time, I had a blast with the chargen, but it did eat up an awful lot of time.
Traveler has my interest too, again, if you don't mind a player who doesn't know the rules, I'd be in. I loves me some space opera.
My preference will still be SC 2.0. If you do SotC, you'd probably have a better chance of getting things done if you do the chargen ahead of time and then get right into the game on the 15. I just remember how in Tom's game last time, I had a blast with the chargen, but it did eat up an awful lot of time.
Yep. That was a learning experience for me, too. If I run SotC, I'll give participants the chance to make characters online ahead of time, otherwise I'll handle the characters.
Quote:
Traveler has my interest too, again, if you don't mind a player who doesn't know the rules, I'd be in. I loves me some space opera.
Cool.
__________________ "This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.
Yep. That was a learning experience for me, too. If I run SotC, I'll give participants the chance to make characters online ahead of time, otherwise I'll handle the characters.
Cool.
I'd be down with SotC.
No interest in Traveller, for what it's worth. I, too, loves me some space opera, but not a huge fan of Traveller.
Okay, you two (three)?, how does Thousand Suns sound to you. It's inspired in great part by Traveller, but more the traveller of the LBBs (no setting, generic "Imperial SF"), but is a new game released like days ago.
I actually have to still read my copy to determine if it is something I want to run.
For Seonaid's benefit, it even has alien construction rules; I could add an Aslan.
As a back up, I have something for SotC that might have some pulp SF overtones I was working on for GenCon that I might could pull off the back burner.
__________________ "This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.
Okay, you two (three)?, how does Thousand Suns sound to you. It's inspired in great part by Traveller, but more the traveller of the LBBs (no setting, generic "Imperial SF"), but is a new game released like days ago.
I actually have to still read my copy to determine if it is something I want to run.
For Seonaid's benefit, it even has alien construction rules; I could add an Aslan.
As a back up, I have something for SotC that might have some pulp SF overtones I was working on for GenCon that I might could pull off the back burner.
Eh, I'd be willing to give it a whirl if it's really something you'd like to try, but I'd still much prefer SotC.
Of course, this might be moot for me depending on what slot you're planning on running -- we need more games slated, which might push me to run one, and then there's Crichton's M&M game that I *absolutely* must play.
Eh, I'd be willing to give it a whirl if it's really something you'd like to try, but I'd still much prefer SotC.
After reading a few pages since last post, I may be leaning that way.
Quote:
Of course, this might be moot for me depending on what slot you're planning on running -- we need more games slated, which might push me to run one, and then there's Crichton's M&M game that I *absolutely* must play.
Is that a vote for the morning slot then?
__________________ "This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.
Absolutely. I mean, I'm torn... I always want to run something, but I don't think I get to play enough. So... yeah.
I'm having the same issue. I know that I'm running at night and want to play in the morning session but I have another idea brewing that I may want to try.
__________________
Dr. Chuck Jones wrote the book on these situations.
- John Crichton, Farscape
Last edited by John Crichton; 14th February 2008 at 04:48 AM..
I'm having the same issue. I know that I'm running at night and want to play in the morning session but I have another idea brewing that I may want to try.
Wait, there's a night game? Or do you mean afternoon?
I don't need to play Aslan, I just generally like them. I don't need to play Traveller, I just generally like it. I like it more for the flavor, though, so I don't care what system/setting it is. I guess I like space opera generally, but I've never played anything other than Traveller in that genre, so I don't know for sure.
Basically: if you run space opera, I'll play. If you run space opera with nothing resembling the Aslan, I'll play. If you run in the same slot as Crichton's M&M game, I might not play.