This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
Heh. Critical mass. That's a term I often use, and yes, 3 is usually my magic number.
I'll jot you down, Goken100.
Three PCs and a GM is my favorite group size, for everything except Amber. I'm pretty happy with two-pc groups too, but can handle four okay for things like superhero games.
However, folks, at this point I forsee the need to actually do chargen on site. I only got 3 done. If anyone has a book, please bring it. Or, if you already have a character idea brewing. Or, drop by the RPGnet 28 character thread and nab an idea...
1. Gygax co-creates basic rules framework.
2. Arneson uses these in his game, adds crucial innovations.
3. Gygax expands these innovations and markets them as D&D.
4. Gygax subsequently expands the D&D rules by creating AD&D, which bears _much_ more similarity to the current version of D&D than the 1974 original boxed set, and certainly than Arneson's loose notes about how he ran his personal campaign.
5. diaglo runs around proclaiming: OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.
The game happened! I had a blast. I hadn't realized our GM was an RPG.Net legend until afterward, which makes it even cooler, but it was fun regardless. Thank you GM and fellow players!
The game happened! I had a blast. I hadn't realized our GM was an RPG.Net legend until afterward, which makes it even cooler, but it was fun regardless. Thank you GM and fellow players!
I'm an RPGnet legend? I'd be curious to know how that observation came out. Did someone there say it?
Anyways thanks for playing, and I'm glad fun was had. Though the character situation didn't quite go the way I wanted, I think I learned something from it and am sort of entertaining the thought of more "skeletal" characters and letting the players mainly fill in aspects. There's no way I could come up with some of those aspects if I was making all the characters. Filling in skills and stunts, I can do.
__________________ The Secret Volcano Base - My gaming blog, currently featuring Freeport & Fantasy Craft
I just put a mind-numbingly detailed account on my LJ where I declared the condition of the pregens just about ideal. Seriously, filling in the Skills and Stunts but leaving almost half the Aspects open was inspired. And of course you were cool about modifying the skill pyramids too, which was great. It made it easy for me to get a character into playable shape pretty quickly.