In Miami during the summer of '83, pulling an unidentified corpse from a gator-infested lake near the airport isn't that unusual. But the rest of the crap dragged from the muck, well, that's something you weren't expecting. So what started off as a routine drug murder just got a whole lot more interesting, and between the psychopathic drug kingpins and the corrupt cops, 'interesting' is the last thing you need.
System: Dread
Characters:
Mike Connelly, FBI Special Agent (played by John Crichton)
Paul Douglas, FBI Special Agent (played by Funeris)
Javier Santos, Detective, Miami PD, liason to the FBI (played by Dorgin Malgard)
Esmerelda Vargas, US Customs (played bu Divine Obsession)
Steve Russo, Chief of Security, Miami International Airport
Holata Brown, Seminole, owner of Glades and Gators Tours
__________________ National Capital Area Gameday, 24-25 October 2009 www.dcgameday.com My Story Hour: A Kingdom of Ashes. Updated 07/01/05! Zombies! Pirates! Giant Lizards! Intrigue! The Universe commands you to check it out!
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"I may be unconscious, but at least I still look good!" - - Me (at the Halfling Musketeers game GenCon '06)
On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings
Are you sending out questionnaires for this run of Dread?
~Fune
At some point. I'm running this game at the NC Gameday this weekend, and after the first go through, I may want to make changes to the questions or even the character lineup.
Hopefully, if all goes well, I'll send them out early next week.
"I may be unconscious, but at least I still look good!" - - Me (at the Halfling Musketeers game GenCon '06)
On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings