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Old 9th September 2008, 02:07 PM   #1 (permalink)
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Afternoon: Rocket Corps: Lost on Jupiter(Spirit of the Century)(FULL;ACCEPTING ALTS)

The heroic space-men and -women of the US Army Rocket Corps were warned that theirs was without doubt the most dangerous corps in the Army. But that did little to prepare them to deal with the strange event that would occur over the Great Red Storm and would hurtle half the crew of the Army's latest rocketship into the mysterious world beneath the clouds of the great planet. Only by cooperating with new found friends among the natives of the world could they hope to overcome the savage servants of the Iron Lords of Jupiter and return home.

Rocket Corps: Lost on Jupiter is an adventure set in the Iron Lords of Jupiter setting published in the polyhedron as part of Dungeon Magazine #101. Instead of using the D20 Modern system, I will be using an adaptation of the FATE system as presented in the Spirit of the Century RPG.

Spirit of the Century is a heroic pulp RPG; the system is designed for the wide eyed pulp heroics that are also staple of the sort of adventures that occur in the planetary romance and pulp SF tales that inspired the Iron Lords of Jupiter setting.

No previous experience with Spirit of the Century is required. Pre generated characters will be provided, and players will be given the opportunity to flesh out the pregens.

This is an update of an adventure I ran twice at GenCon. I expect this session to run short for its slot (unless I add some new twists).

HEROES
1) Xath
2) BrentNewhall
3) Zoatebix
4) Dungannon
5) QuinnHarlech
6) Mrs. QuinnHarlech

ALTERNATES:
1) OPEN
2) OPEN
3) OPEN
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Last edited by Psion; 20th September 2008 at 06:42 AM..
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Old 19th September 2008, 01:59 AM   #2 (permalink)
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I'm in.

Edited at 8 to show that I"m still in.
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Old 19th September 2008, 02:10 AM   #3 (permalink)
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I'd like to play in this game, as well! Sign me up.

Anything we'd need to do before the game? Anything to bring? I'm completely unfamiliar with that rule set.
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Old 19th September 2008, 07:37 PM   #4 (permalink)
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Quote:
Originally Posted by BrentNewhall View Post
Anything we'd need to do before the game? Anything to bring? I'm completely unfamiliar with that rule set.
If you're the superstitious-type, you could bring your own set of four Fudge dice (or make your own!). Barring that, I actually carry around a box of 20 fudge dice for occasions like this

Truthfully though, I think Psion will provide everything we need.

By the way- sign me up, please!

George

EDIT: I should also mention that the designers are kind enough to give their rules away for free. Should you wish to familiarize yourself with the rules, all it takes is a click and an investment of time.
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not quite quotable quote
Quote:
Originally Posted by diaglo
Quote:
Originally Posted by Erik Mona
The short version:

1. Gygax co-creates basic rules framework.
2. Arneson uses these in his game, adds crucial innovations.
3. Gygax expands these innovations and markets them as D&D.
4. Gygax subsequently expands the D&D rules by creating AD&D, which bears _much_ more similarity to the current version of D&D than the 1974 original boxed set, and certainly than Arneson's loose notes about how he ran his personal campaign.
5. diaglo runs around proclaiming: OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.
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Old 20th September 2008, 01:18 AM   #5 (permalink)
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Added, added, and added!

Quote:
Originally Posted by BrentNewhall View Post
I'd like to play in this game, as well! Sign me up.

Anything we'd need to do before the game? Anything to bring? I'm completely unfamiliar with that rule set.
A #2 pencil, and you.

Well, I'd said bring FUDGE dice and the rules if you have 'em. If not, don't worry. I'll have spares.
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Storyteller 92% | Tactician 83% | Butt-Kicker 67% | Power Gamer 67% | Specialist 67% | Method Actor 67% | Casual Gamer 17%

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Use the rules, but don't let the rules use you!
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Old 20th September 2008, 05:19 AM   #6 (permalink)
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I enjoyed the SotC game at the last gameday I attended, so sign me up for this one!
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Old 20th September 2008, 05:44 AM   #7 (permalink)
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Sign me up! Only played twice, but had fun both times, so I'm definitely in. Also, please sign up my wife, who has never bothered to sign up for ENWorld herself. She gets all her lurking done vicariously through me.
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Old 20th September 2008, 06:41 AM   #8 (permalink)
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Added, added, and added.

Wow, this signup is going much better than the one I did for the spring gameday.
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"This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.

Storyteller 92% | Tactician 83% | Butt-Kicker 67% | Power Gamer 67% | Specialist 67% | Method Actor 67% | Casual Gamer 17%

The rules should serve the game, not vice-versa.
Use the rules, but don't let the rules use you!
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Old 21st September 2008, 02:53 AM   #9 (permalink)
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Quote:
Originally Posted by Psion View Post
Added, added, and added.

Wow, this signup is going much better than the one I did for the spring gameday.
I was tempted by the siren song of a game I'd never played before Last Spring. Technically, though, I guess I've only ever GMed SotC...
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not quite quotable quote
Quote:
Originally Posted by diaglo
Quote:
Originally Posted by Erik Mona
The short version:

1. Gygax co-creates basic rules framework.
2. Arneson uses these in his game, adds crucial innovations.
3. Gygax expands these innovations and markets them as D&D.
4. Gygax subsequently expands the D&D rules by creating AD&D, which bears _much_ more similarity to the current version of D&D than the 1974 original boxed set, and certainly than Arneson's loose notes about how he ran his personal campaign.
5. diaglo runs around proclaiming: OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.

Last edited by Zoatebix; 19th October 2008 at 03:45 AM.. Reason: word order, missing clause
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Old 20th October 2008, 04:20 AM   #10 (permalink)
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Thanks for playing all. The scenario ending with a debate instead of a chase scene was a fresh take.
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"This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.

Storyteller 92% | Tactician 83% | Butt-Kicker 67% | Power Gamer 67% | Specialist 67% | Method Actor 67% | Casual Gamer 17%

The rules should serve the game, not vice-versa.
Use the rules, but don't let the rules use you!
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Old 22nd October 2008, 08:41 AM   #11 (permalink)
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I had such a good time. Thanks for putting together and running a great game! I wrote a little bit about it on my journal. Take care!
George
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not quite quotable quote
Quote:
Originally Posted by diaglo
Quote:
Originally Posted by Erik Mona
The short version:

1. Gygax co-creates basic rules framework.
2. Arneson uses these in his game, adds crucial innovations.
3. Gygax expands these innovations and markets them as D&D.
4. Gygax subsequently expands the D&D rules by creating AD&D, which bears _much_ more similarity to the current version of D&D than the 1974 original boxed set, and certainly than Arneson's loose notes about how he ran his personal campaign.
5. diaglo runs around proclaiming: OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.
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Old 24th October 2008, 03:14 AM   #12 (permalink)
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I enjoyed it immensely! I've added SotC to my Christmas Wish List.
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