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Old 10th February 2007, 01:06 AM   #21 (permalink)
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Quote:
Originally Posted by Cathix
The print version? In early 2007, yes. Before that, through our website.
Is this still on track?
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Last edited by Jdvn1; 15th March 2007 at 02:33 AM..
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Old 12th February 2007, 01:08 AM   #22 (permalink)
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Quote:
Originally Posted by Jdvn1
Is this still on track?
Yes, it should be available very soon.


[oh, and Jdvn1; sorry about the "last edited by Cathix" at the bottom of your post. I hit the edit button instead of the quote one. Keep forgetting I'm a gorram admin of my own little forum, here. ]
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Old 15th March 2007, 02:18 AM   #23 (permalink)
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Myobu NPC

Our campaign has moved from M20 to D&D 3.5, and thus I got to create a real myobu NPC. Umisachihiko is known as a protector of lone travelers in the eastern regions of Sairyuukoe province, where my party met it him locked in a struggle over a magic bow with his evil brother Yamasachihiko. I'm treating level 9 as "name level" in my campaign. And here are the stats.

Umisachihiko, kitsune myobu 9.
CG medium fey
Init 0; Senses low-light vision; Listen +15; Spot +15
Languages Common, Kitsu, Tengu, Kappa

AC 10, touch 10, flat-footed 10
hp 40 (9d8)
Fort +6, Ref +3, Will +9

Ranged daikyu +8/+3 (1d8+2/x3)
Melee bo +6/+1 (1d6/x2)
Base Atk +6/+1; Grp +6
Atk Options Point Blank Shot
Special Actions Turn Undead (Clr 9)
Spell-Like Abilities Fox Magic (10/day): Basic Illusion, Advanced Illusion, Ephemeral Illusion, Craft Shrine Realm, Ghost Body, Shrine Sanctuary, Basic Disguise, Art of Healing 3d8

Abilities: Str 10 Dex 10 Con 10 Int 16 Wis 16 Cha 20
Prestige 18
Tails 7
Feats Martial Weapon Proficiency (daikyu), Point Blank Shot, two extra Fox Magic feats
Skills Bluff +10, Diplomacy +16, Disguise +16, Gather Information +10, Heal +15, Knowledge (local) +15, Listen +15, Sense Motive +9, Spot +15, Survival +15
Possessions longbow +2
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Old 15th March 2007, 02:34 AM   #24 (permalink)
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Quote:
Originally Posted by Cathix
Yes, it should be available very soon.
I'll keep an eye out.
Quote:
Originally Posted by Cathix
[oh, and Jdvn1; sorry about the "last edited by Cathix" at the bottom of your post. I hit the edit button instead of the quote one. Keep forgetting I'm a gorram admin of my own little forum, here. ]
No problem. Fixed it.
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Quote:
Originally Posted by Kemrain
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- Kemrain the Sigged.
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Old 16th April 2007, 12:15 PM   #25 (permalink)
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Naginata - Reach / Double Weapon

Hey, I'm a player in Kensanata's campaign.

I'm playing a ranger who specialises in the Naginata. He has two-weapon fighting feat, which he combines with the Kitsunemori feat Weapon Technique (Naginata).
This means he can use the Nagainata as a reach weapon, AND as a double weapon.

My question: Does this mean he can make two attacks per round at reach, or only two attacks in an adjacent square? The weapon description (p66) isn't clear on this.

Regards,

-Marco
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Old 20th April 2007, 09:35 PM   #26 (permalink)
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The weapon technique allows you to use the naginata as a reach weapon, and the TWF Feat allows you to make an extra off-hand attack each round. The two are mutually compatible, however, as far as being a double weapon, only one end of the naginata is bladed. Therefore, the primary attack would logically utilize the bladed end while the extra off-hand attack would effectively be an attack comparative to a quarterstaff (1d6 + 1/2 Str), but both attacks could be with reach.
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Old 20th April 2007, 10:57 PM   #27 (permalink)
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Okay, cool. DM's given the thumbs up, so that's how we'll play it. Thanks for your help.

I got my can'o'whoopass ready for the opening - *just as long* as I can stay 10 ft away...
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Old 25th April 2007, 04:21 PM   #28 (permalink)
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Glad to hear it! Let us know how it works out practically in combat.
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Old 5th June 2007, 09:44 AM   #29 (permalink)
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Daisho

Is there a reason the Daisho katana & wakizashi get +1 to damage according to the tables on page 68? Ordinary masterwork weapons only get +1 to hit, not +1 to damage, I believe. Are these non-ordinary masterwork weapons and thus they get an extra line in the table?
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Old 28th June 2007, 03:54 PM   #30 (permalink)
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matthewajg Goblin Sharpshooter (Lvl 2)
That is a misprint. They are masterwork weapons, and only get a +1 to hit.
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Old 24th July 2007, 10:44 PM   #31 (permalink)
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Honorable Mention for KITSUNEMORI

For those of you who might not have heard; KITSUNEMORI was awarded an Honorable Mention for the Ennies in the Best Electronic Book category! Thanks to everyone out there playing the game, and I hope you continue to enjoy the Kitsunemori campaign setting.
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Old 19th August 2007, 05:20 PM   #32 (permalink)
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Samurai Armor

I'm not sure if I have understood the samurai armor concept.
Let's make an example: If a samurai wears a leather-do and metal-kote. What would his movement speed be?
(Those 2 pieces make the armor "medium". Is there *always* a movement reduction to 20 ft with medium armor, or only using a metal haidate)
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Old 22nd August 2007, 05:48 PM   #33 (permalink)
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matthewajg Goblin Sharpshooter (Lvl 2)
Movement speed is reduced accordingly as a samurai complies his armor, so if 2 pieces of armor comprise a total of *medium*, then a creature with a base speed of 30 would be reduced to 20.
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Old 23rd August 2007, 11:36 PM   #34 (permalink)
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Ok, thx for the info!
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Old 12th August 2008, 06:29 PM   #35 (permalink)
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So, who didn't pay the writers for their work... Dog Soul didn't! http://spiderforest.net/?p=40
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