I would say that such a factor would bump that particular instance of [slay] to a category A effect.
Although I believe that such factors would need to be re-examined in light of this discussion. If people knew that opposed
death wards would take such a heavy penalty, they might not bother with paying for the extra power; most of the time it would be redundant. Or they might pay a few points to get a bonus to OCLCs. To actually overwhelm opposed epic
death wards might require a substantial premium.
There would thus be three typical cases: one where the epic benefit was traded in for other factors -
death ward automatically prevails; the standard case -
death ward makes an OCLC at -12; the absolute case -
death ward automatically fails.
Category A - A for "absolute"? Category B - B for "baseline"? No handy mnemonic occurs to me for case C, the one where
death ward prevails. "Cheap"?
What seed would govern [death ward] effects, anyway? [Augment]?
Quote:
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Should [compel] be allowed an OCLC against mind blank?
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An Absolute [compel] wouldn't allow an OCLC. A Cheap [compel] would be blocked automatically. There would be an OCLC for a Baseline [compel], since
mind blank is phrased as providing absolute protection. A B-[compel] would get +4 on its OCLC.