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Old 16th June 2007, 07:26 AM   #1 (permalink)
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Karma Guard Goblin Sharpshooter (Lvl 2)
Revised Monk clarification

I really like the Revised classes so far (Especially the 'all the way to level 40' approach, even if I'll probably never go past 20), but the Revised Monk needs some clarification.

Fast Movement: The text of Fast Movement says 'This benefit only applies when he is wearing no armor, light armor or medium armor and not carrying a heavy load.', while the text in his proficiencies says 'When wearing armor, carrying a shield or carrying a medium or heavy load the monk loses his Fast Movement'. Which one is right?

Ki Defense & Strike: How often can you change the duplication of the armor/shield/weapon Special Abilities, and how much does it cost, if at all?

Still Mind & Purity of Body: Do these require the monk to use Meditation(as in, the ability) to work? (I assume yes?)

Empty Soul: Does this blow the Monk's usages of Still Mind & Purity of Body? I assume yes.

Master of Spring: Its text is exactly the same as Master of Flowers. (At 36th/20th-level, the monk is effectively immortal in that they no longer age, and will not die from old age.)

Thanks :3

Edit: Derp. I should include a link to the article-thingy. :B Article

Last edited by Karma Guard; 16th June 2007 at 07:30 AM..
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Old 16th June 2007, 02:35 PM   #2 (permalink)
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Upper_Krust Goblin Sharpshooter (Lvl 2)
Hello there Karma Guard!

Quote:
Originally Posted by Karma Guard
I really like the Revised classes so far (Especially the 'all the way to level 40' approach, even if I'll probably never go past 20),
Glad you like them!

Quote:
Originally Posted by Karma Guard
but the Revised Monk needs some clarification.
Yes, I spotted a few mistakes myself, I just haven't corrected them, but I will in a moment.

Quote:
Originally Posted by Karma Guard
Fast Movement: The text of Fast Movement says 'This benefit only applies when he is wearing no armor, light armor or medium armor and not carrying a heavy load.', while the text in his proficiencies says 'When wearing armor, carrying a shield or carrying a medium or heavy load the monk loses his Fast Movement'. Which one is right?
The one from the players handbook.

Quote:
Originally Posted by Karma Guard
Ki Defense & Strike: How often can you change the duplication of the armor/shield/weapon Special Abilities, and how much does it cost, if at all?
You learn one new technique everytime you gain a new point of Ki Strike or Ki Defense.

Quote:
Originally Posted by Karma Guard
Still Mind & Purity of Body: Do these require the monk to use Meditation (as in, the ability) to work? (I assume yes?)
Yes, they are full round actions.

One of the reasons for these is trying to eliminate absolutes/immunities. The other is that I felt it worked better that the monk had to concentrate to expel poison (or whatever ailment) from their mind/body. I have seen a lot of hong kong martial arts movies and anime, and I think this is closer to duplicating those types of movies.

Quote:
Originally Posted by Karma Guard
Empty Soul: Does this blow the Monk's usages of Still Mind & Purity of Body? I assume yes.
No.

These powers are not a matter of usages, they are a matter of targeting specific ailments.

So if you get poisoned you can try the purity of body once per day. But if you get infected by a disease the same day you can try once to purify yourself of that disease. So you can use it multiple times but it has to be with a different ailment or effect each time.

Quote:
Originally Posted by Karma Guard
Master of Spring: Its text is exactly the same as Master of Flowers. (At 36th/20th-level, the monk is effectively immortal in that they no longer age, and will not die from old age.)
Yes my mistake, someone already emailed me on this (thanks to you both for bringing this to my attention).

Quote:
Originally Posted by Karma Guard
Thanks :3
My pleasure.

Quote:
Originally Posted by Karma Guard
Edit: Derp. I should include a link to the article-thingy. :B Article
If you have any more questions feel free to ask.
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Old 17th June 2007, 05:36 AM   #3 (permalink)
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Karma Guard Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Upper_Krust
Hello there Karma Guard!
The one from the players handbook.
Gotcha



Quote:
Originally Posted by Upper_Krust
You learn one new technique everytime you gain a new point of Ki Strike or Ki Defense.
And, say, could you 'trade' them out, so you could go from Flaming (+1) to Flaming Burst (+2) when you pick up the +2 Ki Strike? (I'd rule sure, but hey :V)

Comedy option: Dancing fists.


Quote:
Originally Posted by Upper_Krust
Yes, they are full round actions.

No.

These powers are not a matter of usages, they are a matter of targeting specific ailments.
Derp! Turns out I misread it. :B


I think that's it I'll definitely look forward to talking my DM into using these. X3
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Old 19th June 2007, 01:19 AM   #4 (permalink)
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Upper_Krust Goblin Sharpshooter (Lvl 2)
Hey Karma Guard!

Quote:
Originally Posted by Karma Guard
And, say, could you 'trade' them out, so you could go from Flaming (+1) to Flaming Burst (+2) when you pick up the +2 Ki Strike? (I'd rule sure, but hey :V)
+1: Pick any +1 Market Mod special.
+2: Pick another special of +1 to +2.
+3: Pick another special of +1 to +3.
+4: Pick another special of +1 to +4.
+5: Pick another special of +1 to +5.
etc.

At any given time you can only use powers totalling up to your bonus.

Quote:
Originally Posted by Karma Guard
Comedy option: Dancing fists.
There is a power in Ascension that lets you seperate body parts so you could actually have dancing fists!

Quote:
Originally Posted by Karma Guard
Derp! Turns out I misread it. :B
Its a complicated explanation, I should really rewrite it and try and simplify it.

Quote:
Originally Posted by Karma Guard
I think that's it I'll definitely look forward to talking my DM into using these. X3
Okay.
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Old 17th July 2007, 05:14 PM   #5 (permalink)
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lade Goblin Sharpshooter (Lvl 2)
what does diamond soul offer, I would give it spell resistance but diamond mind has already occupied that position?
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Old 17th July 2007, 11:49 PM   #6 (permalink)
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Upper_Krust Goblin Sharpshooter (Lvl 2)
Hello there lade!

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what does diamond soul offer, I would give it spell resistance but diamond mind has already occupied that position?
I'm not totally sure yet.

Mind is some sort of mental defence, body is some sort of physical defence, while soul is something that can project onto others (such as the ability to transfer energy to them).

Perhaps Diamond Soul could be the ability to transfer ability scores or levels to others...just brainstorming out loud though. If I wasn't so stumped I'd have it determmined by now, but I am sure I will think of something eventally.
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Old 18th July 2007, 03:33 AM   #7 (permalink)
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dante58701 Goblin Sharpshooter (Lvl 2)
What's ur take on Gestalt classes. How would they be doable from a realistic standpoint.

For example...I have a Gestalt (Monk/Erudite). What kind of level adjustment would that be???

Or...would you just make the player pay double experience. The price one could feasibly pay for having such a class.
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Old 18th July 2007, 05:23 AM   #8 (permalink)
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Fieari Goblin Sharpshooter (Lvl 2)
People usually say gestalt is worth LA+2 or so, but I have no idea if that holds up into epic levels, and it only works as long as the two sides COMPLIMENT each other, as opposed to augment. That is to say, War Hulk and Barbarian couldn't be stuck together, because the strength bonus AUGMENTS the Barbarian's shtick of hitting things hard. I don't know what Erudite is, but if it makes the Monk -better- at what it does, than +2 LA doesn't work. If it gives the Monk MORE and DIFFERENT abilities, it's probably (emphasis on probably) fine.

Do -not- halve XP. The 3.x XP system doesn't work at all like the 2e XP system. In the 2e system, halving XP is actually equivalent to a fixed LA in 3e (albeit slightly irregularly), but in 3.x, halving XP would send you PLUMMETING behind.
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Old 18th July 2007, 07:32 AM   #9 (permalink)
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paradox42 Goblin Sharpshooter (Lvl 2)
Erudite is essentially the psionic version of a Wizard. It can learn any number of powers, but has to choose a subset of the total to "make ready" each day. So when it actually spends power points, it can only manifest powers that are "ready." I haven't seen much commentary on how the class balances with other psionic classes (or even non-psionic ones); it was originally a class introduced in Dragon as a follow-up to the 3.0 Psionics Handbook but didn't get an update to 3.5 until the recent Complete Psionic (where it's in an appendix).
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Old 18th July 2007, 03:10 PM   #10 (permalink)
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dante58701 Goblin Sharpshooter (Lvl 2)
What about 3 way gestalting. In our campaigns we allow 2 or 3 way gestalting. Primarily because it mimics the only multiclass rules of 2nd Edition, preventing characters from reach extraordinary levels, while still allowing them to be a fighter/wizard/rogue, or other such fun.
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Old 18th July 2007, 09:19 PM   #11 (permalink)
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Fieari Goblin Sharpshooter (Lvl 2)
No idea about 3-way. I'd guess LA+3 (not LA 4, because the overlapping should get significant), but by the time you're gestalting 3-way, I think things start getting homogeneous... as in, all the characters are basically the same. Everyone will have at least a d10 HD, everyone will have all good saves, everyone will have full BAB, everyone will be a spellcaster, etc. Doesn't sound interesting to me.

Note that PrCs can only be used as ONE portion of a gestalt, and the rest must be base classes. Racial HD takes up all parts of the gestalt (due to the augment clause).
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Old 21st July 2007, 03:04 AM   #12 (permalink)
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Xzoltar Goblin Sharpshooter (Lvl 2)
As we are discussing Monk, I wonder If my monk is of bigger size than Large what would it be is damage at level 20 ? I come to these result im I right ?

So a Monk of Large Size with 7 Virtual Rank (from Strength) will be considered Micro-tiny (48d8 per Attack ?) Sound like quite a lot comparing to weapon.

Code:
Medium			2d10
Large			4d8
Huge			6d8
Gargantuan		8d8
Colossal		12d8
Titanic			16d8
Macro-Fine		24d8
Macro-Diminutive	32d8
Macro-Tiny		48d8
Macro-Small		64d8
Macro-Medium		96d8
Macro-Large		128d8
Macro-Huge		192d8
Macro-Gargantuan	256d8
Macro-Colossal		384d8
Macro-Titanic		512d8
Mega-Fine		768d8
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Old 22nd July 2007, 08:22 PM   #13 (permalink)
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dante58701 Goblin Sharpshooter (Lvl 2)
Not when you consider that a monks unarmed damage is supposed to be vastly superior to a weapon.
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Old 22nd July 2007, 10:02 PM   #14 (permalink)
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WarDragon Goblin Sharpshooter (Lvl 2)
Every size category above Large adds 50% of a Large monk's base damage.
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Old 23rd July 2007, 03:21 AM   #15 (permalink)
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Xzoltar Goblin Sharpshooter (Lvl 2)
That's a big difference 34d8 instead of 768d8 for Mega-Fine. Are you sure about those maths ?
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Old 23rd July 2007, 06:20 AM   #16 (permalink)
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WarDragon Goblin Sharpshooter (Lvl 2)
Yes. The damage progression, like everything else except weight and carrying capacity, is a linear progression, not exponential like your table. You're wrong.
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Old 23rd July 2007, 11:41 AM   #17 (permalink)
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Phantom Llama Goblin Sharpshooter (Lvl 2)
Where are you getting that from WD? Base damage has always been exponential with size in the IH. It's why VSCs are so broken.
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Old 23rd July 2007, 03:46 PM   #18 (permalink)
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Pssthpok Goblin Sharpshooter (Lvl 2)
Yeah, WD. Read the Bestiary. Damage is exponential. You're wrong.
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Old 24th July 2007, 02:53 AM   #19 (permalink)
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WarDragon Goblin Sharpshooter (Lvl 2)
My mistake. I'd been using a less insane way of calculating it on my characters.
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Old 24th July 2007, 03:11 AM   #20 (permalink)
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Pssthpok Goblin Sharpshooter (Lvl 2)
/me shudders at your amazing wit.

Japes aside, if you're discussing things in this forum, it would be prudent to adhere to the rules of the system this forum is discussing.
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