Class features don't normally continue to scale if you multiclass. So you might want to add, say, a cosmic ability (I figure that might be about right) to allow it (for one class feature). HOWEVER. - Not all class features are created equal, and this may cause the rules to spontaneously explode:
Scaling powers are good because, as long as whatever you compare them to scales at the same rate, they will always do the same thing. But, in allowing 2 abilities that normally should not scale together to do so, you may create a situation where both of those abilities, in tandem, work together to cause
Bad Things to happen.
Example: Both Sneak Attack and Smite Evil add damage to an attack and scale ~ Linearly. Meaning they mean about the same thing at level 2 as they do 20. Adding them together, however, you may find that +1d6+2 damage / two levels is a ridiculous sum of damage ON TOP OF normal damage. Or Monk/Swashbuckler AC bonuses. Or pretty much everything that could potentially be used WITH another class feature potentially useful at the same time.
I would recommend, if you wish to offer this to players (or balance monsters with it), that you price such a capability as Cosmic, and require the person taking the power to Specify a specific class feature. I think anything lower than a cosmic ability would be too cheap a cost to a character and would lead to a 'pile-it-on' scenario. Also it might become too common and dilute class worth. "You are a Cleric? Well Bob over here is a Fighter with all of a Cleric's powers. He's like you, except much better."
Plus, in several
WotC supplements for 3.5 (PHB 2?), they present feats for doing just this but with specific and (hopefully) carefully chosen class features.