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Old 9th August 2008, 10:15 PM   #1 (permalink)
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Belzamus Goblin Sharpshooter (Lvl 2)
The Gods of Bal-Sagoth

Bal-Sagoth is a Symphonic Black Metal band from great Brittain, and they're lyrics are pretty much the reason I bought the Immortals Handbook. They literally sing about battles between entities that normal DnD cannot even begin to justify with stats.

This is a project I've wanted to get started for a long time and I've finally gotten the spare time to jumpstart it. I'm going to attempt to stat up some of the more notorious personalities of the Bal-Sagoh mythos.

FOr those of you who've never heard of them (which is probably all of you) their setting is an amalgamation of Howard, Lovecraft, Tolkien, Moorcock, etc with original introductions, spanning an enitre life-age of the universe in its bredth. Literally, there's sci-fi, sword and sorcery, Elder Gods, Galactic Empires, Psionic Warlords, and everything in between, Just pure Epic.

I'll be summarizing the flavor for each entity so you can get a general idea of their backstory. This will be me paraphrasing the numerous songs in which they appear and adding my own interpretations of the stories.

I'll also add links to the lyrics for the songs in which they appear; keep in mind, some of these read more like 10-page short stories than any lyrics you've ever read.
__________________
I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!
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Old 9th August 2008, 10:35 PM   #2 (permalink)
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Belzamus Goblin Sharpshooter (Lvl 2)
Angsaar, the Dark Liege of Chaos, was a the result of hideously-failed genetic experimentation by the First Ones, the Mera, in attempt to replicate the genetic template of the cosmic deity Zuranthus. From this abomination was spawned the sidereal pariah, Zurra, an insane and raving demigod perilously obsessed with sublime diabolism. In his maniacal cavorting, Zurra waged stellar war with not only his brothers, Zuranthus and Klatyrmadon, but also the Order of Klaa, also known as the Traveling Ones, in pursuit of the Empyreal Lexicon. The malign deity of chaos took as his apprentice the hellspawned sorcerer Angsaar, whose malign ambitions in pursuit of immortality had led him to apotheosize Zurra as the perfect embodiment of Chaos.

Opening himself unto the Z’Xulth, the nebulous dimension of entropy known as the Outer Darkness, Angsaar achieved an unholy font of power sufficient to rival even Zurra in capacity for cataclysm. He turned his attentions to the marbled realm of Lemuria, kin-city-state of Atlantis, where he discovered a fragment of the Empyreal Lexicon, the Ninth Crystal of Mera and utilized its extra-spatial powers to open a direct portal to the Outer Darkness, invoking the Fell Worm of the Black Galaxy and condemning Lemuria, like its sister, Atlantis, to the embrace of the abyssal sea.

However, in the throes of his eldritch spell-weaving, Angsaar had been contested by the apocryphal Shadow-King, a brooding liege of tenebrous majesty, the last of the Immortals of Ultima Thule, who reigned over Lemuria from the legendary Sapphirean Throne.

In the course of their battle, the Shadow-King sacrificed his very existence to divest Angsaar from the Z’Xulth and seal his tarnished spirit beneath the cryptic, labyrinthine confines of the Ensorcelled Shrine of Azura’Kai, far to the north. Foreseeing in that final instant that his assistance would one day be needed again to confront the Chaos-Liege in the event of his inevitable release, the Shadow-King imprisoned his consciousness within his ebon sword, awaiting the day when he would once more battle Angsaar.

Millennia later, the King of Hyperborea (a windswept, boreal realm of glistening grandeur and stoic warrior-sovereigns) was shown a mysterious augury, that his retainers and servants had fallen victim to a malign curse and were plotting to assassinate him. Consulting his sorcerer, he discovered that an ancient evil had arisen to threaten Hyperborea. Using the theurgic power of the Crystal of Mera, the sorcerer divined the source of this ill, pin-pointing its location to the Ensorcelled Shrine of Azura’Kai, an abandoned and ruined temple once housing an advanced genetic laboratory of the Mera.

Rallying the Royal Legions of Hyperborea and the Seventh Fen-Lander Army, the King set out to meet this doom, passing through the ominous Mountains of the Dead. Passing through those foreboding peaks, he was called to the resting place of the infamous Shadow-Sword, the ancient bane of Angsaar.

Taking up both the Shadow-Sword and the Crystal of Mera, the King rode with all haste to the Shrine, where his army met with the roiling, cacophonous Wraith-horde of Angsaar, their squameous pseudo-flesh flickering eerily between dimensions.

As the battle begun, the King ordered his warriors to form into the renowned Omega Phalanx, from which they dispensed pattern-welded death unto their nighted adversaries.


Using both the powers of the sword and the Crystal, he called upon a furious storm of destruction to annihilate the debased legions of Chaos. However, it was then that Angsaar’s lieutenant, the hideous Arch-Wraith, swooped down in keening rage upon the Royal Scion and wrested the Ninth Crystal from his possession.

Carrying the mystic jewel back to the shrine, the Arch-Wraith enacted a ritual of unbinding, which, empowered both by the tremendous psionic power of the Crystal and the native spellcraft-enhancing dweomers of the Shrine, was sufficient to free the Dark Liege of Chaos from his prison of millennia.


Taking the field, Angsaar soon began to eradicate the warriors of Hyperborea. Slain Wraiths rose once more in ravening ire to feast upon human flesh, and ten thousand men died before the sun rose once more.


Exhausted and bloodied, the King and his few surviving elite guards, prepared for their last stand. But it was then that the true potency of the Shadow-Sword reawakened. The Immortal’s consciousness melded with the King’s own, and in an act of messianic sacrifice, the Royal Scion of Hyperborea gave up his own future in order to ensure the defeat of Angsaar.


Looking upon his nemesis of old, Angsaar trembled with millennial resentment, He conjured forth legions of darkling, winged fiends and all manner of abominations to confront his antithesis.


They closed upon each other, both in the height of their power, prepared at last to end their ancient feud.


The results of that battle are shrouded in eternal mystery. It is not known if either prevailed, or if they destroyed one another in their confrontation, for even to the most clairsentient seers, the Vista of Eternity remains darkened in the hours surrounding that titanic struggle.

Lord Angsaar



The Dark Liege of Chaos, The Bane of the Atlantean Kings, the Scourge of Lemuria, Arch-Foe of the Immortals of Ultima Thule



Half-Fiend Human Sorcerer 64
Medium Outsider, Intermediate Deity
HD: 60d20 +1,140 (2,340 HP) (4,680 HP in Azura’kai)
Initiative: +32 (+20 Dexterity +12 Divine)
Speed: 90 ft.
Armor Class: 101 (+32 Deflection +20 Dexterity +12 Divine +15 Natural +12 Profane)
Flat-Footed: 81 Touch: 87
Base Attack/Grapple: +32/+42
Space/Reach: 5 ft./5 ft.
Attack:
Unarmed Strike +74/+67 1d4+10+ 32d8 Chaotic Damage
Melee Touch +74 192d8 Chaotic Damage or (Damage as spell)
Or Ranged Touch +82 (Damage as spell)
And Gaze 64d8 Chaotic Damage, Will DC 76 negates


Special Abilities: Divine Abilities, Divine Aura (740 ft.), Smite Good, Spell-Like Abilities


Special Qualities: DR 30/Epic, Divine Bonus (+12), Divine Senses (10x), Double Chaos Portfolio, Godly Realm, Grant Spells, Immortality, Immunity to Natural Effects, SR 86, Resistance 10 to Acid, Cold, Electricity, and Fire


Saves: Fort +77 Ref +78 Will +82
Abilities: Str 31 Dex 51 Con 49 Int 53 Wis 47 Cha 75


Skills: Bluff +111, Concentration +98, Craft +100, Knowledge Arcana +100, Profession (Archivist) +100, Spellcraft +170


Feats: Automatic Metamagic Capacity (24), Combat Casting, Combat Reflexes, Corrupt Spell, Empower Spell, Epic Skill Focus (Spellcraft), Epic Spell Penetration, Epic Spellcasting, Eschew Materials, Extend Spell, Greater Spell Penetration, Heighten Spell, Ignore Material Components, Maximize Spell, Metamagic Freedom, Permanent Emanation (Antimagic Field), Persistent Spell, Quicken Spell, Rapid Metamagic, Sixth Sense, Skill Focus (Spellcraft), Spell Opportunity, Spell Penetration, Spell Stowaway (Time Stop), Violate Spell, Widen Spell


Alignment: Chaotic Evil
ECL: 128
CR: 85
Possessions: The Ninth Crystal of Mera


The Ninth Crystal of Mera

This mystic icosahedron is a remnant of the Mera, the ancient pan-galactic confederation of psionic overlords who reigned over the earth in the age predating the First Great Cataclysm. It was long used by the Atlantean Magi until it fell into the nefarious hands of Angsaar, the maleficent Dark Liege of Chaos, resulting the conjuring of the Great Galactic Worm and the destruction of that fabled realm. Afterwards, Angsaar lost possession of the Crystal in heated battle with the Shadow-King of Ultima Thule in an epic battle over the fate of the island of Lemuria. It was later taken up by the Royal Scion of Hyperborea as he led his valorous forces against the encroaching animus of the Dark Liege of Chaos at the ancient Mera ruin, the Ensorcelled Shrine of Azura’kai. In the midst of the battle, Angsaar’s Arch-Wraith descended upon the king and tore the crystal from his grasp, delivering it once more to Angsaar, who utilized its sidereal power to break free of the dimensional shackles which bound him to the planar prison beneath the Shrine, freeing himself at last from the bondage laid upon him by the Shadow-King.

The Crystal is, in reality, both a key and a libram, a fragment of the legendary Empyreal Lexicon, the culmination of all the Mera’s lore. It provides nearly unequalled access to the Psionic Epsilon Matrix, the cosmic energy source laid down by the Mera in every corner of the universe from which they drew their astral power. In the hands of a skilled sorcerer, it magnifies the potency of their theurgies monstrously, empowering one such as Angsaar to a god-like level of arcane mastery.

The Crystal of Mera affords the wielder the following benefits:


  • Twelve (12) instances of Automatic Metamagic Capacity as Bonus Feats
  • A +60 Bonus to Spellcraft
  • A +16 Bonus to Caster Level
  • It doubles the number of Epic Spells normally available to the wielder each day

Double Chaos Portfolio


Spell-like Abilities: Angsaar may use any Chaos Domain Spell as a Swift Action and adds all Chaos Domain spells to his list of Spell-like Abilities


Hostile Environment: Angsaar suffers a -24 Divine Penalty to Attacks, Armor Class, and Damage in any Lawful-aligned locale


Axiomatic Vulnerability: Angsaar suffers 100% extra damage from any Lawful-aligned effect


Transmutation Immunity: Angsaar is unaffected by Transmutation effects


Transmutation Reflection: Angsaar automatically reflects any Transmutation effect upon its user whenever he is in his Divine Realm

Scion of Chaos: Angsaar receives a +24 Divine Bonus to Attacks, Armor Class, and Damage in any Chaotic-aligned locale


Perfect Summoning (Chaotic): Any Chaotic creature summoned by Angsaar has 200% more HD than normal


Greater Taint of Chaos: Healing effects are only 25% effective against any damage inflicted by Angsaar unless the healing is performed in a Lawful-aligned locale

Superior Anarchic Effect:

Beam: 128d8 Chaotic Damage, 2,960 ft. Ranged Touch


Blast: 64d8 Chaotic Damage, 2,960 ft. Range, 160 ft. Radius, Reflex DC 76 for 1/2


Blood: 32d8 Chaotic Damage on being struck, Ref DC 63 negates


Breath: 128d8 Chaotic Damage, 160 ft. Cone or 740 ft. Line, Ref DC 51 for ½


Hand: 192d8 Chaotic Damage, Melee Touch


Immolation: 192d8 Chaotic Damage on death, 740 ft. Radius centered on Angsaar, Ref DC 63 for ½


Storm: 32d8 Chaotic Damage/Round, 740 ft. Radius centered on Angsaar, Ref DC 76 for ½ (Must attempt to exit)


Strike: 32d8 on hit


Wrath: 64d8 Chaotic Damage, 160 ft. Range, Will DC 76 negates


Uncanny Anarchic Mastery: Angsaar may shape his Anarchic Effect to target only his enemies


Godly Realm

Angsaar, having been imprisoned for aeons beneath the Ensorcelled Shrine of Azura’kai, has corrupted the once-wondrous locale into a shifting, miasmic hell of unbridled chaos. All of the land surrounding the Shrine for 700 miles is considered to be part of his Godly Realm. Angsaar may impose a -12 Divine Penalty to all enemies within his realm.


Divine Abilities


Greater Aura: The power of Angsaar’s Divine Aura is magnified. His aura receives the following additional effects:


Sleep: Those within Angsaar’s Divine Aura (700 ft.) must make a Will Save (DC 76) or be unable to act for 1d4 rounds.


Pain: Those within Angsaar’s Divine Aura (700 ft.) must make a Fortitude Save (DC 76) or suffer a -4 penalty on all rolls for 1 hour or until they exit the aura.


Greater Heroism: All allies within Angsaar’s Divine Aura receive a +4 bonus on Attack Rolls, Saves, and Skill Checks, are immune to fear and receive 20 temporary hit points.


House of Death: Petitioners to Angsaar’s Divine Realm automatically become Undead


Perfect Aura: The power of Angsaar’s Divine Aura is tremendous. His aura receives the following additional effects:


Insanity: Those within Angsaar’s Divine Aura (700 ft.) must make a Will Save (DC 76) or go permanently insane.


Death: Those in Angsaar’s Divine Aura (700 ft.) must make a Fortitude Save (Dc 76) or die. Angsaar can only kill up to 640 HP of creatures per round in this fashion.


Perfect Heroism: Allies within Angsaar’s Divine Aura receive a +8 bonus on Attack Rolls, Saves, and Skill Checks, are immune to fear, and receive 60 temporary hit points.


Profane Body: Angsaar receives a +12 Profane Bonus to his Armor Class


Profane Mind: Angsaar receives a +18 Profane Bonus to his Attack Rolls


Profane Soul: Angsaar receives a +18 Profane Bonus to his Saving Throws


Profane Spirit: Angsaar receives a +12 Bonus to the DCs of all his special abilities


Seventh Sense: Angsaar’s perceptions extend 1 round into the future. He may replay 12 rounds of combat per day


Spell abatement: Angsaar ignores the effects of the first spell cast at him each round


Spell Absorption: As a Free Action, Angsaar may absorb a spell which targets him. He may then utilize it himself afterwards. He may store up to 64 such spells at any given time.


Spell Block: Angsaar is immune to the effects of Mage’s Disjunction


Spell Reflection: Spells which fail to penetrate Angsaar’s Spell Resistance are automatically reflected upon the caster


Superior Combat Casting: Angsaar’s concentration cannot be broken when casting a spell


Third Eye: Angsaar may make a Gaze Attack as a Free Action every round


Vengeful Effect: Angsaar may double the power of any effect, however, he takes half of the effect’s damage in return.


Cosmic Abilities


Alter Reality: Angsaar may duplicate the effects of any spell with an effective level of 33 or less as a standard action


Cursed Soul: Opponents within Angsaar’s Divine Aura receive a -32 Luck Penalty to their Saving Throws


Doombringer: Angsaar may make a single Melee Touch attack to deal 50% of the target’s Maximum HP. He may only affect the same opponent with this ability once per day


Slipstream: Angsaar exists outside of the time stream, cannot be undermined by time travel, and is immune to all temporal effects


Spell-Like Abilities: CL 76 DC 76 + Spell Level

At Will- Animate Objects, Blasphemy, Chaos Hammer, Cloak of Chaos, Commune, Contagion, Darkness, Desecrate, Destruction, Dispel Law, Dream, Geas/Quest, Greater Dispel Magic, Etherealness, Horrid Wilting, Magic Circle Against Law, Magic Jar, Poison, Protection from Law, Sending, Shatter, Summon Monster IX (Chaotic or Evil), Tongues, Unholy Blight, Unholy Aura, Unhallow, Word of Chaos
12/day-Wish >>



Spells: Angsaar uses Alter Reality to duplicate the effects of any spell. DC is 76 +Spell Level, CL is 76 (82 to overcome SR)


Epic Spells: Angsaar holds knowledge of the following Epic Spells. He may cast 6 Epic Spells per day.


Epic Mage Armor (+80 Armor Bonus), Memento Mori ( DC 114), Time Duplicate, Superb Dispelling (Swift-Action Casting Time, +130 Max CL Check), Peripety (Reflect 40 attacks)

Angsaar appears in the following stories:



The Splendour of the Thousand Swords Gleaming Beneath the Blazon of the Hyperborean Empire


The Dark Liege of Chaos is Unleashed at the Ensorcelled Shrine of Azura'Kai
Cry Havoc for Glory and the Annihilation of the Titans of Chaos

The Sixth Adulation of His Chthonic Majesty

__________________
I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!

Last edited by Belzamus; 9th August 2008 at 10:44 PM..
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Old 10th August 2008, 06:38 PM   #3 (permalink)
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Upper_Krust Goblin Sharpshooter (Lvl 2)
Howdy Belzamus mate!

I wonder if I emailed Bal-Sagoth would they allow me to do a pdf/book featuring their gods?
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Old 10th August 2008, 09:27 PM   #4 (permalink)
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Belzamus Goblin Sharpshooter (Lvl 2)
Who knows? That would be so awesome though. I'm not sure how you'd get their email address. It could be on their site and I know they have a mypsace, so maybe there.

I would imagine that Byron (the mastermind behind the stories) is a DnD fan based on his other hobbies and interests, so maybe.
__________________
I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!
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Old 11th August 2008, 06:41 PM   #5 (permalink)
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mercucio Goblin Sharpshooter (Lvl 2)
Now this is freakin' *cool*!
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Old 11th August 2008, 07:03 PM   #6 (permalink)
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Upper_Krust Goblin Sharpshooter (Lvl 2)
Howdy Belzamus mate!

Quote:
Originally Posted by Belzamus
Who knows? That would be so awesome though. I'm not sure how you'd get their email address. It could be on their site and I know they have a mypsace, so maybe there.

I would imagine that Byron (the mastermind behind the stories) is a DnD fan based on his other hobbies and interests, so maybe.
Its definately something I'll look into, although preferably I'd like to have at least one volume of the Immortals Index released before I approach them - to give them an idea of what I mean.
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Old 11th August 2008, 10:28 PM   #7 (permalink)
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Belzamus Goblin Sharpshooter (Lvl 2)
Hey U_K,

Yeah, that's probably a good idea.

Also, I have to apologize for how obnoxious those first stats are; this new EnWorld coding is pretty much beyond me. It ran some odd javascript that interacted with MSWord when I uploaded it and messed it awfully. Hopefully I can figure out what I'm doing eventually.
__________________
I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!
Belzamus is offline   Reply With Quote
Old 12th August 2008, 02:12 AM   #8 (permalink)
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Belzamus Goblin Sharpshooter (Lvl 2)
The Shadow-King, the brooding and enigmatic ruler of ancient Lemuria, last of the Immortals of Ultima Thule. Little is known about the long years of his reign over that aeon-veiled realm of shadowed grandeur.

During the marble island’s last days, the Shadow-King stove against the diseased machinations of the pseudo-human sorcerer, Angsaar, as the Dark Liege of Chaos endeavored to conjure the Fell Worm of the Black Galaxy upon the hallowed land.

Taking up his mythic arms, the Shadow-Sword, the Ebon Scepter, and the Obsidian Crown, he made battle against the Scourge of Lemuria in a confrontation immortalized in legendry for its tenacity.

Nearly equally matched in arcane prowess, the two god-like figures fought a nigh-endless feud until they had both reached the uttermost limit of their strength. It seemed as if they would destroy each other in the last as they rained ruin and death upon the cyclopean temples of Lemuria.

However, through treacherous deception, Angsaar had completed the final incantations of the ritual to release the Worm. As the Vortex (which had heralded before the annihilation of the crystalline realms of both Atlantis and Kor-Avul-Thaa) swirled malignly in the starless skies and the moon burned dourly black, the Shadow-King watched in revulsion as the unadulterated malevolence of the Z’Xulth was released upon the Tellurian Sphere.

Cackling in glee, Angsaar, empowered by a heretofore unprecedented oneness with the Outer Darkness, unleashed the last vestige of his power in effort to destroy the cosmic spirit of the Shadow-King.

A tumult of abysmal power poured over the ancient liege, humbling him in defeat. The Shadow-King, realizing the imminence of his own eradication, prepared a final effort to destroy Angsaar at the cost of his own fleeting life-force.

Damning himself to a bleak eternity of torture within the abyssal dimension contained within the Shadow-Sword, the Shadow-King expended the last of his power to fetter Angsaar beneath the labyrinthine vaults of Azura’kai, separating the Dark Liege of Chaos from his dire conduit with the Z’Xulth.

Millennia later, cataclysmic ages after the sinking of Lemuria, the Shadow-King was released from his tormented abidance within the Shadow-Sword by the Royal Scion of Hyperborea, who, by entering an irreversible union with the Shadow-King, at long last defeated Angsaar and put an end to the Dark Liege of Chaos’s malign influence over the Telluric Nexus.



The Shadow-King


Last of the Immortals of Ultima Thule, Scourge of Angsaar, Wielder of the Black Sword, Immortal Lord of Darkmere


Large Outsider (Lawful)
Lesser Deity
HD: 80d20 +2000 (3,600 HP) (7,200 HP within the Valley of Silent Paths)
Initiative: +41 (+25 Dexterity +8 Divine +8 Superior Initiative)
Speed: 90 ft.
Armor Class: 98 (+26 Deflection +25 Dexterity +8 Divine +20 Natural -1 Size)
Touch: 78 Flat-Footed: 73
Space/Reach: 5 ft./10 ft.(20 ft. with the Shadow-Sword)
Base Attack/Grapple: +80/+120


Attack: The Shadow-Sword +183/+183/+183/+183/+183 152 damage 13-20/x5 (x10 on 20)


Special Abilities: Divine Abilities, Divine Aura (900 ft.), Spell-like Abilities

Special Qualities: DR 20/Epic, Divine Bonus (+8), Divine Senses (x10), Godly Realm (340 Miles), Grant Spells, Immortality, Immunity to Natural Effects, Immunity to Negative Energy, Integrated Class Features (Fighter), Positive Energy Vulnerability, Resist Cold 80, SR 98


Saves: Fort +75 Ref +75 Will +75
Abilities: Str 100 Dex 60 Con 61 Int 46 Wis 60 Cha 62


Skills: Climb +136, Craft +109, Handle Animal +118, Intimidate +118, Jump +136, Ride +116, Swim +136


Feats: Alertness, Cleave, Combat Mastery, Dire Charge, Dodge, Double Standards, Epic Weapon Focus (Longsword), Epic Weapon Specialization (Longsword), Expert Strike, Fire Baptism, Great Cleave, Greater Critical (Longsword), Greater Critical Multiplier (Longsword), Greater Power Attack, Greater Sunder, Greater Weapon Focus (Longsword), Greater Weapon Specialization (Longsword), Improved Combat Expertise, Improved Critical (Longsword), Improved Critical Multiplier (Longsword), Improved Dodge, Improved Feint, Improved Initiative, Improved Sunder, Improved Trip, Improved Whirlwind Attack, Light Eradication, Combat Expertise, Perfect Cleave, Mobility, Power Attack, Power Attack Mastery, Spring Attack, Sixth Sense, Superior Cleave, Superior Initiative, Superior Sunder, Superior Whirlwind Attack, Supreme Dodge, Timely Dodge, Uncanny Power Attack, Weapon Abatement, Weapon Focus (Longsword), Weapon Specialization (Longsword), Whirlwind Attack

Alignment: Lawful Neutral
ECL: 120
CR: 80
Possessions: The Shadow-Sword, The Obsidian Crown, The Ebon Scepter, The Sapphirean Throne


The Shadow-Sword


This coruscating brand of night-black ebon war-steel is the signature weapon of the Shadow-King. It is perpetually wreathed in a cackling corona of emerald lighting and shrieks madly whenever it is swung in combat. When wielded, it cuts a swathe of devastation across the battlefield, felling five-score left and right with each swing.


The Shadow-Sword is a Large +25 Echoing, Speed, Vorpal Longsword. It is wrought of adamantine and infused with 12.5% Orichalcum, increasing its base damage eightfold.

It increases the wielder’s reach by 10 ft., weaving between the bounds of space-time to deal vicious death to all adversaries. Once per day, the wielder may cast, as a standard action in which he brandishes the sword wildly over his head, a 4xEmpowered, 4xWidened, Maximized Storm of Vengeance, proclaiming, “By the darkling power of the Shadow-Sword, I call forth the fury of the storm of eradicate my enemies!”


The Obsidian Crown


This baleful diadem is forged of some unidentifiable astral metal which glimmers in translucent blackness and drinks in light. It is an artifact of incredible potency, perhaps the culmination of all the Shadow-King’s terrible lore. It radiates a constant Utterdark effect in a 4,000 ft radius around the caster. The spell is considered heightened to 30th level and, if dispelled, springs back into being 1d4 rounds later.


The Crown grants the wearer the ability to evoke a Cosmic Blast once per round as a standard action, doing 40d20 Divine Damage in a 3,600 ft. cone.>>


The Ebon Scepter


This darkly-bejeweled rod of sovereignty is carved from the black wood of Darkenhold Forest and has been passed down as an heirloom of the kings of the North for millennia. It is a symbol of regency and supremacy and affords its wielder tremendous regal might.


The bearer of the Ebon Scepter receives a +20 Divine Bonus to all ability scores and is rendered immune to Critical Hits and Death Effects. It cannot be disarmed and, if sundered, will reassemble itself in 1d4 rounds. The bearer need not hold the rod to gain its benefit and retains its blessing even if divested of its possession. No one else may enjoy the Scepter’s royal aegis without either killing the former wielder or gaining his endowment.


The Sapphirean Throne


This bedazzling seat of cerulean majesty is the heart of the Shadow-King’s tenebrous dominion. It looks to be a magnificent throne cut of exquisite sapphire, the lustrous gems aglow with some inner somberness which casts a baleful ambiance about the royal chambers of the Shadow-King.

When within the domain of the Sapphirean Throne (340 mile expanse extending from the Tower of the Black Serpent and covering the Valley of Silent Paths), the Shadow-King’s Divine Bonus is doubled to +16. In addition, any foe within the Throne’s dominion finds his most powerful ability nullified as though by the Abrogate Cosmic Ability.

Double Darkness Portfolio


Spell-like Abilities: The Shadow-King may use any Darkness domain spell as a Swift Action at will and adds all Darkness domain spells to his list of Spell-like Abilities


Darkest Vision: The Shadow-King can see perfectly through any kind of darkness


Hostile Environment (Sunlight): The Shadow-King receives a -16 Competence penalty on all die rolls when within a sunlit environment>>


Cold Resistance: The Shadow-King possesses Resistance to Cold 80

Positive Energy Vulnerability: The Shadow-King takes 100% more damage from Positive Energy based attacks and spells


Negative Energy Immunity: The Shadow-King is immune to Negative Energy spells and effects


Greater Scion of Darkness: The Shadow-King receives a +16 Competence Bonus to Attack Rolls, Damage Rolls, and Saving Throw when shrouded in darkness


Perfect Summoning (Shadow): Shadow creatures summoned by the Shadow-King have 200% more HD than normal


Perfect Embodiment of Darkness: Negative Energy Immunity is ineffective against the Shadow-King’s spells and attacks

Superior Negative Energy Effect:

Beam: 13 Negative Levels, 3,600 ft. Ray, +113 Ranged Touch

Blast: 6 Negative Levels, 225 ft. Radius Blast, 3,600 ft. range, Reflex DC 52 for 1/2

Blood: 3 Negative Levels when struck, Reflex DC 51 negates

Breath: 13 Negative Levels, 225 ft. Cone or 900 ft. Line, Reflex DC 51 for ½


Hand: 19 Negative Levels, +133 Melee Touch,


Immolation: 19 Negative Levels on death, 900 ft. Radius centered on the Shadow-King, Reflex DC 51 for ½


Storm: 3 Negative Levels/Round, 900 ft. Radius centered on the Shadow-King, Reflex DC 52 for 1.2 (Must attempt to exit)


Strike: +3 Negative Levels on hit


Wrath: 6 Negative Levels, 225 ft. range, Will DC 52 negates

Divine Abilities


Perfect Weapon Focus (Longsword): The Shadow-King’s Base Attack Bonus ignores Epic Progression


Perfect Weapon Specialization (Longsword): The Shadow-King maximizes all damage dealt by his chosen weapon


Superior Critical (Longsword): The Shadow-King’s Critical Threat Range is quadrupled


Superior Critical Multiplier (Longsword): The Shadow-King’s Critical Multiplier is quadrupled


Superior Power Attack: The Shadow-King may trade Attack Bonus for Damage at a 1:2 ratio


True Strike: The Shadow-King receives a +20 bonus on all attack rolls


Uncanny Cleave: The Shadow-King may move his entire speed between Cleave attacks


Uncanny Weapon Focus (Longsword): The Shadow-King uses his highest Attack Bonus for all iterative attacks


Spell-Like Abilities: CL 88, DC 52 +Relevant Ability Modifier

At Will- Blindness/Deafness, Black Tentacles, Commune, Create Greater Undead, Deeper Darkness, Dream, Etherealness, Geas/Quest, Greater Dispel Magic, Greater Teleport, Nightmare, Obscuring Mist, Power Word Blind, Power Word Kill, Magic Jar, Sending, Shadow Walk, Tongues
6/day: Wish

The Shadow-King appears in the following Bal-Sagoth Publications:

Spellcraft and Moonfire Beyond the Citadel of Forsts

As a Black Moon Broods Over Lemuria

Enthroned in the Temple of the Serpent Kings

And Lo, When the Imperium Marches Against Gul-Kothoth, then Dark Sorceries Shall Enshroud the Citadel of the Obsidian Crown

Cry Havoc for Glory and the Annihilation of the Titans of Chaos

The Obsidian Crown Unbound

Witch-Storm

Into the Silent Chambers of the Sapphirean Throne
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I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!
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Old 12th August 2008, 03:12 AM   #9 (permalink)
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Belzamus Goblin Sharpshooter (Lvl 2)
Oh, and another thing, U_K, that might throw a monkey wrench in the plans.

Byron's stories are nowhere near finished. He has 6 albums full of sagas published, but he's quoted saying that he has matieral prepared for at least another 6 more plus a slew of graphic novels and short story anthologies.

I've pretty much scoured every single one of his stories to glean enough info to form a coherent backstory for these characters, and even then, I've had to extrapolate some it on my own, associating certain entities and events that are only arguably related.

Even if you went with no flavor, relying on the existing canon, it also presents a problem in statting them up, in the instance of finding them thematically-appropriate abilities and classes. Plus, after the Shadow-King, no one has anywhere near the ideal amount of iconic artifacts, or really any at all. I'm sure it can be done, it just requires some creative input from the designer.

Of course, with all the awesomeness you have locked away in your head, maybe you have more than the ability to do them justice.

For instance, I'm having a hard time thinking of how to stat the "Unspeakable They-Who-Lurk-And-Breed-In-Limbo" and the "Dread Dwellers in Eternal Shadow" without having seen your Umbrals to use at least for bague comparison. (I can't be the only one who sees an affinity between Byron's Z'Xulth, the Outer Darkness, and the Black Galaxy and your own 0th Dimension of Entropy.)

Just throwing that out there. Right now, I'm having a ball statting up my favorite iconics from the sagas, even if it takes some interpretation on my part. I just hope I'm doing somewhat right by Byron's vision.
__________________
I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!
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Old 12th August 2008, 07:59 PM   #10 (permalink)
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Hi Belzamus mate!

Quote:
Originally Posted by Belzamus
Oh, and another thing, U_K, that might throw a monkey wrench in the plans.

Byron's stories are nowhere near finished. He has 6 albums full of sagas published, but he's quoted saying that he has matieral prepared for at least another 6 more plus a slew of graphic novels and short story anthologies.
Thats what second volumes are for.

Quote:
I've pretty much scoured every single one of his stories to glean enough info to form a coherent backstory for these characters, and even then, I've had to extrapolate some it on my own, associating certain entities and events that are only arguably related.
Well lets just say you'll have to be my liason in all this.

Quote:
Even if you went with no flavor, relying on the existing canon, it also presents a problem in statting them up, in the instance of finding them thematically-appropriate abilities and classes. Plus, after the Shadow-King, no one has anywhere near the ideal amount of iconic artifacts, or really any at all. I'm sure it can be done, it just requires some creative input from the designer.
A pre-set amount of artifacts is not required...also I am thinking this may be for 4th Edition anyway.

Quote:
Of course, with all the awesomeness you have locked away in your head, maybe you have more than the ability to do them justice.
I like a challenge.

Quote:
For instance, I'm having a hard time thinking of how to stat the "Unspeakable They-Who-Lurk-And-Breed-In-Limbo" and the "Dread Dwellers in Eternal Shadow" without having seen your Umbrals to use at least for bague comparison. (I can't be the only one who sees an affinity between Byron's Z'Xulth, the Outer Darkness, and the Black Galaxy and your own 0th Dimension of Entropy.)
Certainly the latter may share some ground with the Umbrals, but there are half-umbrals and beings like that so they could well be unique anyway.

Quote:
Just throwing that out there. Right now, I'm having a ball statting up my favorite iconics from the sagas, even if it takes some interpretation on my part. I just hope I'm doing somewhat right by Byron's vision.
At the moment I am sorting out a Finnish mythology listing, just to see what it would look like.
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Old 12th August 2008, 10:13 PM   #11 (permalink)
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Hey again, U_K.

Oh yeah, I forgot you're switching to 4e. I won't be able to help with mechanics very much but, sure, I'd be glad to help with flavor.

Oh, and about Umbrals, I meant, I would prefer to use them as a reference for the kinds of abilities non-beings should have. I'm thinking things like Abrogate, Annihilating Effect, Nullification, Omega Effect (Only for the really powerful ones), etc.

Oh, and I might need your help on hammering out an Epic Spell since I'm quite inept at desgined those. I have to brainstorm some more for it first though and read through the flavor again.
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I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!
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Old 13th August 2008, 12:23 AM   #12 (permalink)
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Quote:
Originally Posted by Belzamus
Hey again, U_K.
Hiya mate!

Quote:
Oh yeah, I forgot you're switching to 4e. I won't be able to help with mechanics very much but, sure, I'd be glad to help with flavor.
Well, depending on how the revised GSL turns out we may still be able to do both 3.5E and 4E versions of all future books. Speculative I know, but I guess we will see in a few weeks time.

Quote:
Oh, and about Umbrals, I meant, I would prefer to use them as a reference for the kinds of abilities non-beings should have. I'm thinking things like Abrogate, Annihilating Effect, Nullification, Omega Effect (Only for the really powerful ones), etc.
Yes, although I had created a number of new powers for Umbrals as well as incorporating those old 'favourites'.

Quote:
Oh, and I might need your help on hammering out an Epic Spell since I'm quite inept at desgined those. I have to brainstorm some more for it first though and read through the flavor again.
Always happy to help.
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Old 13th August 2008, 03:16 AM   #13 (permalink)
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Hello again, U_K,


Alright, about this spell I need help with. It occurs in As The Vortex Illumines The Crystalline Walls Of Kor-Avul-Thaa and I'm tentatively calling it "The Gate to the Black Galaxy", although I suppose "The Vortex" might be appropos as well.


Here's the deal. A group of nefarious magi stumble upon a forbidden tome that happens to be both inestimably ancient and inestimably evil. Within this unholy scripture is contained the knowledge to establish an abominable planar link between the Telluric Nexus (the Prime Material) and the Z'Xulth (The Black Galaxy, a region of perverted null-space-time that is the breeding ground for hideously-malevolent beings of chaos and entropy)


The Black Galaxy naturally phases into contact with reality only once eveyr several millennia, resulting in cataclysmic chaos as the Dwellers in Eternal Shadow ravage the civilizations of mankind.


So, obviously, to accomplish such a feat as accelerating this process to a specific point in time (namely the casting of the spell) it would take a magus of unimaginable power to accomplish. Probably resulting in a Spellcraft check in the thousands.


Here are the mitigating factors:

To cast the spell, the Xytaxahedron, the Shadow Crystal, an ancient and nebulous artifact connected in some way to the Outer Darkness, must be used as a focus.


Secondly, the spell is cast as a massive ritual in the song by a cabal of evil archmagi (The Brotherhood of Dark Elucidation), each of them no doubt contributing high-level spell slots to the ritual. How many, though, I couldn’t possibly say, but I can’t see it being more than a hundred.

Thirdly, the spell is inscribed upon the antiquated pages of the Black Bible of Kor-Avul-Thaa, a timelost chthonic grimoire obviously belonging to an entity far more powerful than the Brotherhood’s sorcerers. (If I had to guess, I’d wager that Zuranthus, the chief deity of the Z’Xulth, or his brother, Klatyrmadon, (both of whom are revered by the Brotherhood) were behind its writing, but that would be pure speculation on my part. I’d peg Klatyrmadon as a Greater Deity and Zuranthus as an Old One (Elder One? I always which is Divine Rank 24), I think.)

What the spell does is not only establish a dimensional link (for a significant period of time I might add, a day at least, if not a week or longer) but it also puts out some kind of beacon to these entities, calling them forth in droves, riding upon their ebon chariots or in black-winged legions to rain ruin upon the earth. (I’d say these creatures are around CR 40 or so, maybe, Hero or Demi deity level powers, obviously there are stronger ones, however)

So, what do you think? Can it be done in such a way that the Brotherhood, (whom I would imagine has no spellcaster higher than 30th level (if even that) among their ranks) could actually pull this off? I’m assuming it’ll require special circumstances.

I just figured I’d get your input, since epic spells really aren’t my forte. I appreciate any help, and obviously I’m willing to do the brunt of the work once I get some solid ideas on how to pull this off.

Thanks a ton
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I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!
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Old 14th August 2008, 12:10 AM   #14 (permalink)
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Hey Belzamus mate!

I think as regards dimensional magic you have a maximum potential of casting a spell twice the level (assuming you meet the costs).

So those 30th-level Casters could theoretically cast something akin to a 60th-level spellcaster. Or a Level 30 spell (by my rules) or an epic spell of about Spellcraft DC 230 ish.
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Old 14th August 2008, 07:15 PM   #15 (permalink)
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Well, since I haven't seen your rules for Dimensional Magic, I'm not really completely sure what you mean. You're saying that 1 30th level caster, with DM, could evoke an effect similar to a spellcaster by a 60th level caster? Or a whole hroup of them?

Either way, I'm think more of just making the spell without the rules and then throwing a "this is the equivelant of an Xth level spell" at the end of it. Seems a lot simpler, since I'm almost positve the epic spellcasting rules can't give me what I'm looking for.
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I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!
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Old 18th August 2008, 07:13 PM   #16 (permalink)
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Hey Belzamus mate - Krust here!

Quote:
Originally Posted by Belzamus
Well, since I haven't seen your rules for Dimensional Magic, I'm not really completely sure what you mean. You're saying that 1 30th level caster, with DM, could evoke an effect similar to a spellcaster by a 60th level caster? Or a whole hroup of them?
Either. Depending upon which dimension your drawing upon.

Quote:
Either way, I'm think more of just making the spell without the rules and then throwing a "this is the equivelant of an Xth level spell" at the end of it. Seems a lot simpler, since I'm almost positve the epic spellcasting rules can't give me what I'm looking for.
Well technically its just a gate + summoning type effect you are after is it not? I am sure the epic spell rules could manage it.
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Old 19th August 2008, 09:20 PM   #17 (permalink)
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Originally Posted by S'mon View Post
Well technically its just a gate + summoning type effect you are after is it not? I am sure the epic spell rules could manage it.
It seems like it should be, but (without looking it up right now) something tells me that summoning a horde of CR 20+ monsters for a day or more is a little out of the league of said cult, even with the mitigating factors of an artifact focus and large-scale sacrifice spells and backlash damage.

Maybe not though, I haven't looked at the Epic Spell rules in a while. First, I need to actually stat up the things I'm trying to summon.
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I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!
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Old 20th August 2008, 12:52 PM   #18 (permalink)
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Howdy Belzamus matey!

Quote:
Originally Posted by Belzamus
It seems like it should be, but (without looking it up right now) something tells me that summoning a horde of CR 20+ monsters for a day or more is a little out of the league of said cult, even with the mitigating factors of an artifact focus and large-scale sacrifice spells and backlash damage.
Well,maybe even a gate spell is what you are looking for. Are the cultists in control of these monsters? Summoning something without the power to control it I imagine you could summon something notably more powerful.

For instance I remember that Fraz-Urb'luu used to summon other Demon Princes and then disappear, leaving the opponents to face the wrath of this summoned Demon Prince.

Quote:
Originally Posted by Belzamus
Maybe not though, I haven't looked at the Epic Spell rules in a while. First, I need to actually stat up the things I'm trying to summon.
That could help.
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There are 2 major problems with your idea:
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2: see 1
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Old 20th August 2008, 02:55 PM   #19 (permalink)
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Hey there, proxy-U_K!

You know, I think you're right! The whole point is that they're NOT in control. I might not even need the summoning seed then, if they just come pouring out of the gate in legions without even being called.

Thanks for the help. I shoould be able to work it out now.
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I have given proud Atlantis to the sea,
shattered ancient Lemuria beneath my fist,
and razed the arrogant spires of Ys to gleaming rubble...
This is the end of your world!
I shall remake all creation in my image!
I am the Omega.
And as all life was created from Chaos...
so shall it be DESTROYED!!!
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Old 23rd August 2008, 10:12 PM   #20 (permalink)
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In terms of balancing with existing effects, having the beings NOT be under control actually makes it more difficult to figure out, since no existing effect has the entities called/brought forth by the effect not be under the caster's control. But it does obviously fit this particular thing, and clearly it would represent a shift downward on the level scale. So, I'd suggest, stat the critters that will be called forth, then figure out what an effect to summon one would look like, and then let this new one summon a whole army of them that's just not controlled at all.
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