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		<title><![CDATA[EN World: RPG News & Reviews - EN Publishing]]></title>
		<link>http://www.enworld.org/forum/</link>
		<description><![CDATA[Discuss EN Publishing's adventure paths ZEITGEIST, War of the Burning Sky and the upcoming MYTHS OF THE FAR FUTURE.]]></description>
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			<title><![CDATA[EN World: RPG News & Reviews - EN Publishing]]></title>
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			<title>ZEITGEIST: The Gears of Revolution A new Zeitgeist Begins...</title>
			<link>http://www.enworld.org/forum/showthread.php?337026-A-new-Zeitgeist-Begins&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 04:34:07 GMT</pubDate>
			<description>We started a 4e game of Zeitgeist on Sunday. Three of the players had played in a Zeitgeist game I ran online up until about a year ago, which cut off in the middle of The Dying Skyseer. I enjoy reading the logs of others, so I thought it would be...</description>
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<div>We started a 4e game of Zeitgeist on Sunday. Three of the players had played in a Zeitgeist game I ran online up until about a year ago, which cut off in the middle of The Dying Skyseer. I enjoy reading the logs of others, so I thought it would be fun to share back.<br />
 <br />
Our Heroes So Far:<br />
 <br />
<b>Cazara del Anthra</b> (Razorclaw Shifter Vekeshi Mystic Monk)<br />
A former member of the Executores de la Liberta, Cazara returned to her homeland of Risur in search of her Eladrin girlfriend, who went missing over three years ago. She joined the RHC around three years ago and was partnered with IronPeak. Delft jokingly refers to the two monstrous investigators as his “Brute Squad.”<br />
 <br />
<b>Hugh Pearsall</b> (Human Spirit Medium Wizard|Shaman Hybrid)<br />
Hugh is in his mid fifties. He has been contacting spirits of the dead for most of his adult life. He works as a professional magician, hyponitist, spirit medium, and has been “RHC Special Consultant to the Dead” for many years.<br />
 <br />
<b>James M. Chinast</b> (Human Technologist Artificer)<br />
James has lived in Flint all his life. He worked his way up through the factories of Guy Goodson, who found that James had a sharp mind for designing technology. James also designs pyrotechnics for Hugh’s magic shows, and today was his first day on the job at the RHC.<br />
 <br />
<b>Malkie Vienne</b> (Halfling Docker Vampire)<br />
Malkie is the oldest member of the group, at about 120, but she looks the youngest. She hails from a little-known villa in the Malice Lands, where she died and was reborn. For over a hundred years, she’s been working the underbelly of society, dealing drugs, counterfeiting, and selling out people she knows to the cops. After a long professional relationship as an informant, she finally accepted a full-time position with the RHC.<br />
 <br />
<b>Monsieur Mort Stark </b>(Tiefling Eschatologist Assassin)<br />
Mort is a special consultant to the RHC from Danor. Stark is a relative of House Soliogn, and is here as their representative in the search for Gale. Stark has a business importing Drakran technology into Flint. This business often takes him through the hazardous Malice Lands, which is where he learned to defend himself so capably with the pistol-sword and pistol-dagger.<br />
 <br />
<b>Stoatra IronPeak Kalagnas </b>(Goliath Martial Scientist Warden)<br />
IronPeak is a native of Ber, and was a member of a Beran attachment to the Risuri military in the Fourth Yerasol War. She performed well and earned a scholarship to the Battalion after the war ended. Fresh out of the academy three years ago, she joined the RHC around the same time as Cazara. The two were immediately made partners.<br />
The group gathered in Delft’s office on the morning of the christening of the RNS Coaltongue. Delft was nowhere to be seen, but some personnel paperwork has been left on his desk with their names already filled in. (<i>I made up some HR paperwork to get background info on everyone, including at least two relationships with other PCs, and two contacts around Flint, prepping for adventure two.)</i></div>


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			<dc:creator>roadtoad</dc:creator>
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			<title>To Slay A Dragon TO SLAY A DRAGON Official Website</title>
			<link>http://www.enworld.org/forum/showthread.php?336953-TO-SLAY-A-DRAGON-Official-Website&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 00:10:15 GMT</pubDate>
			<description>An adventure arc for Pathfinder characters of levels 1-6.</description>
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<div>An adventure arc for Pathfinder characters of levels 1-6.</div>


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			<dc:creator>Morrus</dc:creator>
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			<title>War of the Burning Sky WotBS: RELOADED Trailer</title>
			<link>http://www.enworld.org/forum/showthread.php?336951-WotBS-RELOADED-Trailer&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 16:48:09 GMT</pubDate>
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			<dc:creator>Morrus</dc:creator>
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			<title>War of the Burning Sky Unable to download resources</title>
			<link>http://www.enworld.org/forum/showthread.php?336920-Unable-to-download-resources&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 08:15:41 GMT</pubDate>
			<description><![CDATA[Hi everyone; 
 
we have recently gone from E2 to E3 of the 4E WOTBS campaign. I have been trying to fing the good battlemaps for this episode (the JPG ones that include all the tactical encounters and don't have the monster starts on them). All...]]></description>
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<div>Hi everyone;<br />
<br />
we have recently gone from E2 to E3 of the 4E WOTBS campaign. I have been trying to fing the good battlemaps for this episode (the JPG ones that include all the tactical encounters and don't have the monster starts on them). All links I have found direct me back to the ENworld site, which then gives a 
<h2 class="vw-head" id="vw-head-1"><span class="top_link"><!-- vault[floaty] --></span><a name="This+webpage+has+a+redirect+loop"></a>This webpage has a redirect loop</h2>
<div id="collapseobj_6132674_1">  error. Is this a general problem or just me (I have tried multiple browsers, and it used to work fine until recently)? The issue seems to apply to any listed resources by the way, not just the battlemaps I am trying to download<br />
Thanks,<br />
<br />
Mark. </div></div>


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			<dc:creator>Cheeslord</dc:creator>
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			<title>SANTIAGO/Myths of the Far Future Official SANTIAGO Adventure Path Website</title>
			<link>http://www.enworld.org/forum/showthread.php?336911-Official-SANTIAGO-Adventure-Path-Website&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 01:34:10 GMT</pubDate>
			<description><![CDATA[A myth of the far future for Pathfinder and D&amp;D 4E.]]></description>
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<div>A myth of the far future for Pathfinder and D&amp;D 4E.</div>


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			<dc:creator>Morrus</dc:creator>
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			<title>War of the Burning Sky Want lots of pretty art?</title>
			<link>http://www.enworld.org/forum/showthread.php?336893-Want-lots-of-pretty-art&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 13:32:19 GMT</pubDate>
			<description><![CDATA[One thing I included in the contract for the WotBS video game which seemed to vanish off the radar (I haven't heard from them in a couple of years now, so I'm assumig it's vapourware) is that I get to use any art they produce. 
 
And since they...]]></description>
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<div>One thing I included in the contract for the WotBS video game which seemed to vanish off the radar (I haven't heard from them in a couple of years now, so I'm assumig it's vapourware) is that I get to use any art they produce.<br />
<br />
And since they produced a bunch of art, and since WotBS RELOADED is underway, I'm going to use it.<br />
<br />
Here's the art they produced.  There are a few other generic fantasy pieces, but these are the WotBS specific ones.  Except for one gorgeous image of Gate Pass which I can't find anywhere but I remember them showing me.<br />
<br />
<a href="http://wotbsadventurepath.com/resources/art/" target="_blank">http://wotbsadventurepath.com/resources/art/</a></div>


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			<dc:creator>Morrus</dc:creator>
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			<title>ZEITGEIST: The Gears of Revolution Official ZEITGEIST: The Gears of Revolution website</title>
			<link>http://www.enworld.org/forum/showthread.php?336889-Official-ZEITGEIST-The-Gears-of-Revolution-website&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 10:34:33 GMT</pubDate>
			<description><![CDATA[An adventure path for Pathfinder RPG and D&amp;D 4th Edition.]]></description>
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<div>An adventure path for Pathfinder RPG and D&amp;D 4th Edition.</div>


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			<dc:creator>Morrus</dc:creator>
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			<title>War of the Burning Sky Official War of the Burning Sky website</title>
			<link>http://www.enworld.org/forum/showthread.php?336888-Official-War-of-the-Burning-Sky-website&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 10:33:08 GMT</pubDate>
			<description>Witness the mighty and terrible face of war in a world of magic!</description>
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<div>Witness the mighty and terrible face of war in a world of magic!</div>


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			<dc:creator>Morrus</dc:creator>
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			<title>EN Publishing New official websites for WotBS and ZEITGEIST</title>
			<link>http://www.enworld.org/forum/showthread.php?336862-New-official-websites-for-WotBS-and-ZEITGEIST&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 11:03:32 GMT</pubDate>
			<description>www.zeitgeistadventurepath.com 
 
www.wotbsadventurepath.com</description>
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<div><a href="http://www.zeitgeistadventurepath.com" target="_blank">www.zeitgeistadventurepath.com</a><br />
<br />
<a href="http://www.wotbsadventurepath.com" target="_blank">www.wotbsadventurepath.com</a></div>


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			<dc:creator>Morrus</dc:creator>
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			<title>ZEITGEIST: The Gears of Revolution Skyseers: How do you deal with them?</title>
			<link>http://www.enworld.org/forum/showthread.php?336834-Skyseers-How-do-you-deal-with-them&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 14:04:57 GMT</pubDate>
			<description><![CDATA[My group had a player join who is running a shifter ranger skyseer.  Since I run my game online using Fantasy Grounds, I have a chance to really write  some descriptive dreams.  I'm curious how other DMs deal with Skyseer questions though.  Do you...]]></description>
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<div>My group had a player join who is running a shifter ranger skyseer.  Since I run my game online using Fantasy Grounds, I have a chance to really write  some descriptive dreams.  I'm curious how other DMs deal with Skyseer questions though.  Do you have any special requirements for the questions?  Are you douchebaggy when the player asks obscure or broad questions (I have a few times)?  Do your dreams tend to by abstract or reality based? <br />
<br />
<b>I'd love to see some other DM's Examples of dreams.</b><br />
Here are a few examples from my most recent session which takes place deep in the Temple from Digging for Lies.<br />
<br />
<br />
First, a series of visions relating to various PCs' back-stories.  I thought it would interesting to give a glimpse into their various histories and fill in some gaps.  The first one is about the party's human wizard.  The story is that she was originally a hamadryad and was subjected to experimentation.<br />
<br />
<i>You see a large glass tube standing against a poorly lit wall. The tube is filled with water and has a vaguely humanoid shape within. Upon closer inspection, the shape seems to have leaves in its hair. As you wipe away a tin layer of fog from the glass surface, you realize you are staring into the face of an ageless Neth. Her eyes spring open, staring back at you in fear shortly before the scene fades to black.</i><br />
<br />
This second vison is about the party's leader, a changeling rogue, who was made an RHC agent at Delft's behest. (For this campaign, I made Delft his grandpa.<br />
<i>You reach out and grasp a set of iron bars with both hands. You are being held captive in some cage or cell. You hear others calling out, signaling that you are not alone. You see a man with a cane and a bad limp working his way down the aisle between cells only to have him stop and stare at you. You glare back at the man, defiantly and realize only too late that this is a slightly younger version of Delft. You glance away to a nearby buck of filth to catch a glance at your reflection only to see that your face is Liam's. You turn back to Delft and he points his cane at you and says, &quot;You will do, boy&quot;</i><br />
<br />
This next vision is of the team's dwarf paladin yerasol vet.<br />
<i>You blink a few times, your vision blurred for a moment. As it clears, you realize you are in the middle of a smoke covered battlefield. You feel as though there should be sound where there is only silence. As you glance around, you see dwarves grabbing weapons from the ground and attempting to slay Tiefling attackers. You look down to see you still have your hammer and shield but your beard has been singed almost back to your chin! You try to stand but have difficulty. Once upright, you pull an arrow from your shield-arm shoulder. You catch a brief glimps of your reflection in the shield of a fallen comrade. Mael's face stares back at you momentarily before you wade back into the fray,</i><br />
<br />
Lastly, I gave the skyseer a very raw look at his own painful past.  He had been a slave at one time.<br />
<i>You open your eyes to see a familiar scene. You feel the cold sting of iron manacles and the weeping blood of whip scars across your back. You realize you have been captured and are being flogged by a masked humanoid. With every breath you take, the sharp pains of broken ribs stab at your side and your mouth trickles blood as you struggle for each additional gasp of air. You pray for the vision to end and are eventually blessed with your request. You lose conciousness just as the hooded figure raises his whip to beat you once more...<br />
</i><br />
<br />
<br />
<br />
Here is an example of the skyseer's questions being answered.  For reference, they took an extended rest inside the temple on the back side of room 7.<br />
<i>Vikhim: 1: What is in the room below us, besides lasers? 2: Where will the teleportation behind the seal take us? 3: Who's behind the conspiracy?<br />
<br />
 As you fall asleep for the night, you concentrate on three questions. Many visions swirl through your head until finally three repeat with regularity. The first vision is that of the room beyond the force walls. You see bridges of light flashing on and off as thoughtform creatures trigger various colored stones on the platforms.<br />
<br />
The second vision fades into being. You find yourself staring through a tunnel in a wall of the temple. Amidst the tunnel, you see a corpse float by, weightless. On the opposite end of the tunnel, you see what you can only think is the plane of Apet. As you start to enter the tunnel, a pair of double doors close, sealing Apet from your graps but the portal on your side remains open.<br />
<br />
The third vision begins to form. You see a number of signet rings laying on a desk. Each ring has a different name but your recognize the first and last names on each ring start with the letters O &amp; B respectively. You see a number of hands, obscured by shadow reach out to retrieve the rings one by one. Finally, the last hand reaches for the final ring. Although you feel this ring is not the most important, it is the only one your truly recognize. It belongs to Lady Saxby herself.</i></div>


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			<dc:creator>Bruize</dc:creator>
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			<title><![CDATA[ZEITGEIST: The Gears of Revolution "Aasimar" in Pathfinder version]]></title>
			<link>http://www.enworld.org/forum/showthread.php?336750-quot-Aasimar-quot-in-Pathfinder-version&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 10:41:05 GMT</pubDate>
			<description><![CDATA[These are Deva in the 4E original, right? 
 
It seems like it would make infinitely more sense in Pathfinder if every instance of the word "aasimar" were replaced by "samsaran," because that's the race with all the reincarnation flavor. 
 
(And...]]></description>
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<div>These are Deva in the 4E original, right?<br />
<br />
It seems like it would make infinitely more sense in Pathfinder if every instance of the word &quot;aasimar&quot; were replaced by &quot;samsaran,&quot; because that's the race with all the reincarnation flavor.<br />
<br />
(And hello all, I'm extremely positive about Zeitgeist in general, sorry my first post on the forum is... this.)</div>


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			<dc:creator>Evil Midnight Lurker</dc:creator>
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			<title>War of the Burning Sky PFRPG Conversion Test Group and Methods</title>
			<link>http://www.enworld.org/forum/showthread.php?336661-PFRPG-Conversion-Test-Group-and-Methods&amp;goto=newpost</link>
			<pubDate>Sun, 05 May 2013 18:12:34 GMT</pubDate>
			<description>*THIS THREAD WILL CONTAIN RIDICULOUS AMOUNTS OF SPOILERS.* 
 
 
As part of the process of converting WOTBS to Pathfinder I needed a test group to run through sections of the modules. Not the whole adventure, portions that need playtesting such as...</description>
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<div><b><font size="5">THIS THREAD WILL CONTAIN RIDICULOUS AMOUNTS OF SPOILERS.</font></b><br />
<br />
<br />
As part of the process of converting WOTBS to Pathfinder I needed a test group to run through sections of the modules. Not the whole adventure, portions that need playtesting such as :traps, combat, some RP encounters. <br />
<br />
<br />
My gaming group which I have been a player and a DM for the last 20 years has agreed to assist me in this . They are by and large a good blend of MinMax Power Gamers and Roleplayers.  Plot is important but so is power and conquest.<br />
<br />
<br />
In order to balance the conversion I have to accept a few Known Unknowns about gaming groups in general:<br />
<ol class="decimal"><li style=""> Not every group is going to have access to the internet and every Paizo book.</li><li style=""> Not every group is going to have MinMax types</li><li style=""> This may be their first module they have ever played in.</li><li style="">  Not every group is comprised of Good aligned PCs</li></ol><br />
<br />
As such I have established rules for the Playtest as follows:<br />
<br />
<ol class="decimal"><li style="">Rulebooks allowed: APG and PF Core</li><li style="">Point Buy System: 25 (epic/high fantasy)</li><li style="">Alignment: Must be Good Aligned</li><li style="">Races: No Half-Orcs</li><li style="">Level: 2 1st level characters each</li></ol><br />
<br />
By limiting the gaming books allowed to Core Rulebook and APG for PC creation this simplifies the amount of crazy material I have to prepare for. <br />
<br />
Point buy skews attributes into the PCs favor giving them an easier time at first few levels and providing a more heroic playthrough. WOTBS is not easy by any stretch of the means so let the Players be Hero's. <br />
<br />
Alignement focuses the group on &quot;Doing the Right thing&quot; which is what this module is about. I originally thought I could do this as an evil campaign but my players would immediately kill everyone and keep the torch for themselves and more than likely unite with Leska at the end. <br />
<br />
Race limitation is to prevent conflicts with other groups that they will end up meeting. The fact that I make each of my players play 2 characters gives me enough wiggle room to have them swap PC's in and out as the need arises and if one of their PC's dies (which happens quite a bit) they have no downtime. This does limit treasure distribution a bit, but that is outside the scope of this test.<br />
<br />
3/6 PC's created:<br />
<br />
Half-Elf Invulernable Rager Barbarian<br />
Human Paladain Warrior of the Holy Light<br />
Human Arcane Duelist</div>


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			<dc:creator>Leopold</dc:creator>
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			<title>ZEITGEIST: The Gears of Revolution Maps for Always on Time?</title>
			<link>http://www.enworld.org/forum/showthread.php?336645-Maps-for-Always-on-Time&amp;goto=newpost</link>
			<pubDate>Sun, 05 May 2013 03:53:26 GMT</pubDate>
			<description><![CDATA[For most of the other adventures, there were preview threads done, with images and maps. I don't think Always on Time ever got one, did it? Is there somewhere I could grab actual images of the maps for online gaming? Or to extract the images from...]]></description>
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<div>For most of the other adventures, there were preview threads done, with images and maps. I don't think Always on Time ever got one, did it? Is there somewhere I could grab actual images of the maps for online gaming? Or to extract the images from the pdf?<br />
<br />
My second option is to screenshot the images out of the pdf. That works, but is less than ideal.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?12-EN-Publishing">EN Publishing</category>
			<dc:creator>ve4grm</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?336645-Maps-for-Always-on-Time</guid>
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			<title>War of the Burning Sky WOTBS for fantasy grounds II</title>
			<link>http://www.enworld.org/forum/showthread.php?336583-WOTBS-for-fantasy-grounds-II&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 20:11:30 GMT</pubDate>
			<description><![CDATA[I've looked and looked but cannot find the FGII modules for WOTBS.  I found adv 1 and 2 available for download but not the FGII modules... where are they?  thanks.]]></description>
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<div>I've looked and looked but cannot find the FGII modules for WOTBS.  I found adv 1 and 2 available for download but not the FGII modules... where are they?  thanks.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?12-EN-Publishing">EN Publishing</category>
			<dc:creator>vballrican</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?336583-WOTBS-for-fantasy-grounds-II</guid>
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			<title>ZEITGEIST: The Gears of Revolution Terminus East questions - Always on Time</title>
			<link>http://www.enworld.org/forum/showthread.php?336549-Terminus-East-questions-Always-on-Time&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 11:09:44 GMT</pubDate>
			<description><![CDATA[RangerWickett 
 
I think I've got my head around the effects of the lamp, but let me just ask: 
 
If a PC enters or peers into the depot building, the only person they will see is Lya Jierre? 
 
Or is she in the Bleak Gate until she steps out? 
 
In...]]></description>
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@<i><b><u><a href="http://www.enworld.org/forum/member.php?u=63" target="_blank">RangerWickett</a></u></b></i>
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<br />
I think I've got my head around the effects of the lamp, but let me just ask:<br />
<br />
If a PC enters or peers into the depot building, the only person they will see is Lya Jierre?<br />
<br />
Or is she in the Bleak Gate until she steps out?<br />
<br />
In the former case, what's to stop the PCs rushing the depot and taking out Lya before the lantern is even lit?<br />
<br />
In the latter - what's to stop them entering the depot (which to all intents and purposes will appear empty) and being revealed only by the lantern?</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?12-EN-Publishing">EN Publishing</category>
			<dc:creator>gideonpepys</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?336549-Terminus-East-questions-Always-on-Time</guid>
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