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		<title><![CDATA[EN World: RPG News & Reviews - D&D and Pathfinder]]></title>
		<link>http://www.enworld.org/forum/</link>
		<description><![CDATA[Discuss all editions of D&D and the Pathfinder RPG in here, and
Old School Rennaissance (OSR) gaming.

  
    
      
      Pathfinder
RPG
      D&D
Next
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3E/3.5
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4th Edition
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      Old
School Revival (OSR)]]></description>
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		<lastBuildDate>Wed, 22 May 2013 12:33:40 GMT</lastBuildDate>
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			<title><![CDATA[EN World: RPG News & Reviews - D&D and Pathfinder]]></title>
			<link>http://www.enworld.org/forum/</link>
		</image>
		<item>
			<title>DNDNEXT Pregen chars starting hps, and rogues d6?</title>
			<link>http://www.enworld.org/forum/showthread.php?337054-Pregen-chars-starting-hps-and-rogues-d6&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 10:06:11 GMT</pubDate>
			<description>I took a look at the playtest and it says starting hp is max of 1 die roll plus con mod. 
All the pregens have +1 or 2 more than this suggests. 
 
Also is it me or did everyones die roll go up except rogues? 
From a 1st/2nd ed perspective.</description>
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<div>I took a look at the playtest and it says starting hp is max of 1 die roll plus con mod.<br />
All the pregens have +1 or 2 more than this suggests.<br />
<br />
Also is it me or did everyones die roll go up except rogues?<br />
From a 1st/2nd ed perspective.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>TheGlow</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337054-Pregen-chars-starting-hps-and-rogues-d6</guid>
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			<title>DND3E Monsters by Environment?</title>
			<link>http://www.enworld.org/forum/showthread.php?337052-Monsters-by-Environment&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 07:21:34 GMT</pubDate>
			<description>Greetings! 
 
(First post on these amazing forums! Have lurked a little too long!) 
 
Unfortunately, as usual it is to ask for help... 
 
I have recently bought all five of the 3.5ed Monster Manuals. 
I now have a desire to easily create custom...</description>
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<div>Greetings!<br />
<br />
(First post on these amazing forums! Have lurked a little too long!)<br />
<br />
Unfortunately, as usual it is to ask for help...<br />
<br />
I have recently bought all five of the 3.5ed Monster Manuals.<br />
I now have a desire to easily create custom encounter tables for any environment.<br />
<br />
In order to prevent me having to manually type in every single monster and it's environment, I was hoping someone somewhere would have already created some kind of index by environment. <br />
<br />
But I have not been able to find one anywhere! <br />
<br />
Does anyone know of one? Really it needs to be in a table format or something so I can move it around in a spreadsheet!</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>gobshyte</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337052-Monsters-by-Environment</guid>
		</item>
		<item>
			<title><![CDATA[DNDNEXT Dragon's-Eye View: Concepts in Art]]></title>
			<link>http://www.enworld.org/forum/showthread.php?337051-Dragon-s-Eye-View-Concepts-in-Art&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 05:15:32 GMT</pubDate>
			<description>What is the difference between concept art and illustration? Jon goes over that this week, plus introduces the interns to you. 
 
http://www.wizards.com/dnd/Article.aspx?x=dnd/4dreye/20130522...</description>
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<div><span style="font-family: Verdana">What is the difference between concept art and illustration? Jon goes over that this week, plus introduces the interns to you.</span><a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4dreye/20130522" target="_blank"><br />
<br />
http://www.wizards.com/dnd/Article.aspx?x=dnd/4dreye/20130522</a></div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Plaguescarred</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337051-Dragon-s-Eye-View-Concepts-in-Art</guid>
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			<title>DND3E A Strung Bow</title>
			<link>http://www.enworld.org/forum/showthread.php?337049-A-Strung-Bow&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 02:09:49 GMT</pubDate>
			<description>Question, in d20 3.5 terms, what would happen to a bow that has been strung for too long? 
 
Bows are usually kept unstrung, correct?  If you go hunting, or  you expect trouble, you get ready and string the thing.  Maybe knock an arrow without...</description>
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<div>Question, in d20 3.5 terms, what would happen to a bow that has been strung for too long?<br />
<br />
Bows are usually kept unstrung, correct?  If you go hunting, or  you expect trouble, you get ready and string the thing.  Maybe knock an arrow without making the pull yet.  This is like pulling your steel from the sheath.<br />
<br />
But, what would you do, as GM, if the bow were never unstrung?<br />
<br />
And, how long is too long for a bow to be strung?</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Water Bob</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337049-A-Strung-Bow</guid>
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			<title>DND3E Suggestions on reworking a Dragon encounter.</title>
			<link>http://www.enworld.org/forum/showthread.php?337045-Suggestions-on-reworking-a-Dragon-encounter&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 22:28:56 GMT</pubDate>
			<description><![CDATA[I'm converting a 2e module for my 3.5e game. I don't have a lot of experience with 2e monsters, but apparently there is a size difference between a 2e Very Young Bronze Dragon and a 3.5 Very Young Bronze Dragon. 
 
Normally, I wouldn't care and I...]]></description>
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<div>I'm converting a 2e module for my 3.5e game. I don't have a lot of experience with 2e monsters, but apparently there is a size difference between a 2e Very Young Bronze Dragon and a 3.5 Very Young Bronze Dragon.<br />
<br />
Normally, I wouldn't care and I would just use the 3.5 version. But in this scenario, the dragon's size is supposed to make a bit of an impression and cause the PCs to consider their next move based on this intimidating creature guarding a cavern.<br />
<br />
A <b>medium</b> sized dragon chained to the floor and forced to guard this cavern just isn't intimidating enough. But, the PCs will be roughly 6-7th level by then and a large bronze dragon may be too high of a CR for them. Especially because dragons play as a lot higher CR than they actually are.<br />
<br />
The color of the dragon isn't that important. I could settle on a large sized dragon, but I would prefer a huge.<br />
<br />
Is there a large or huge sized dragon that could be a fair encounter for a 6-7th level party? Or are there any tricks to handicap a higher CR monster so it plays legitimately as a lower level CR? It could have a birth defect or something and completely work with the original story behind its presence there.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Oryan77</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337045-Suggestions-on-reworking-a-Dragon-encounter</guid>
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			<title>PATHFINDER That Band</title>
			<link>http://www.enworld.org/forum/showthread.php?337044-That-Band&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 22:20:50 GMT</pubDate>
			<description><![CDATA[So, our Dm gave us a nice challenge and I've been studying some interesting options. I'd love to hear some opinions and suggestions from you "pros" and any newbie like me who wants to take part in the fun. 
 
 We're going through a normal 3.5...]]></description>
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<div>So, our Dm gave us a nice challenge and I've been studying some interesting options. I'd love to hear some opinions and suggestions from you &quot;pros&quot; and any newbie like me who wants to take part in the fun.<br />
<br />
 We're going through a normal 3.5 mini-campaign. Just something to warm two new players to the game, our next one will be run in Pathfinder and it will have a much less serious tone. It'll be laid-back and fun-oriented, as such, this is the plan:<br />
<br />
 The party will be made-up by only Bards, and she allowed us to pick pretty much any race. There are no home-brewed special abilities, something we often use to tweak our charas BUT, we were told to tweak and improve our instruments. As an example, on a previous campaign, our bard had his guitar reinforced w a metal plate which read &quot;PWNED&quot; so he could use it as a blunt weapon.<br />
<br />
 Now, I've been considering three classes, Aasimar, Dhampir and Goblin. I'm definitely leaning towards a mariachi-kind of bard, and I'll likely take the guitar as my main instrument. The aasimar and dhampir looked good, and seeing as how we know we'll have a npc w us, who is a Drow, I thought that a more human-like bard would be useful, however....the image of a goblin mariachi trying to flirt with barmaids while jumping on the table and putting up a show is...quite something.<br />
<br />
 The Aasimar is pretty straight forward, and seeing as how a few can go &quot;bad&quot;, it wouldn't be too troublesome to make it a cool chara. The Dhampir...while I'd love to play one, the whole negative energy affinity is troublesome, meaning I won't be able to heal in battle easily and won't beable to carry potions.<br />
<br />
 Any suggestions you guys have? We're to start around lvl 7, not sure about the starting gold and/or equip yet.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Player2</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337044-That-Band</guid>
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			<title>DND3E Module/AP suggestions?</title>
			<link>http://www.enworld.org/forum/showthread.php?337043-Module-AP-suggestions&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 21:50:24 GMT</pubDate>
			<description><![CDATA[I'm about to dip my toe into the DMing waters - 3rd time's the charm? 
 
I'm hoping to find an adventure module or AP (3.5 or Pathfinder) which can easily be refluffed (&amp; to some extent recrunched) to fit the details of the game world I have...]]></description>
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<div>I'm about to dip my toe into the DMing waters - 3rd time's the charm?<br />
<br />
I'm hoping to find an adventure module or AP (3.5 or Pathfinder) which can easily be refluffed (&amp; to some extent recrunched) to fit the details of the game world I have planned. The main essentials [w/ thoughts on desired characteristics in a module]:<br />
<br />
- 3.5 or Pathfinder<br />
<br />
- an Ice Age world. [Anything that doesn't depend on hot climates or jungles for story could probably be retooled for this, though.]<br />
<br />
- society fairly 'Dark Ages'. The great wonders of the past age are distant memories, &amp; finding relics from that culture is a path to fortune... or death. [Magepunk out. High fantasy magic out.]<br />
<br />
- low- to medium-magic: probably using some version of spell points/vitality coast, lots of banned types of magic (any sort of teleport, any sort of summoning, probably any sort of polymorph or at least very restricted). [See last point.]<br />
<br />
- melee classes have some degree of access to Tome of Battle maneuvers (w/ same restrictions as magic, i.e. no teleport, etc.). [Probably easy to add, just may need to bump encounters up a bit.]<br />
<br />
- no other planes exist (although it's at least possible that the races of the world may believe that they do). [Planar travel out. Fluff relating to other planes at least flexible enough to be retooled.]<br />
<br />
So far I've heard of the Slumbering Tsar Saga - the feel of the Desolation is spot on, but there would be a LOT of retooling needed to remove the extraplanar references (&amp; I've only reviews to go on, haven't seen the module itself to have any idea just how difficult that might be). Anyone have other suggestions?</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Snapdragyn</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337043-Module-AP-suggestions</guid>
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			<title>DND4E Hacking GUMSHOE for a skill challenge</title>
			<link>http://www.enworld.org/forum/showthread.php?337042-Hacking-GUMSHOE-for-a-skill-challenge&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 20:05:32 GMT</pubDate>
			<description><![CDATA[I am making an investigative skill challenge for my group's next adventure. The village Dunneebrook is reported to have been sacked by the Wild Hunt and the PCs can go there to search for clues. 
 
In Robin Laws' GUMSHOE system "core clues" are...]]></description>
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<div>I am making an investigative skill challenge for my group's next adventure. The village Dunneebrook is reported to have been sacked by the Wild Hunt and the PCs can go there to search for clues.<br />
<br />
In Robin Laws' GUMSHOE system &quot;core clues&quot; are automatically acquired so long as the PC uses an appropriate skill to discover them - no role is needed. There are also &quot;secondary clues&quot; which can provide extra information or benefit - these can be acquired by spending points from a point pool (which represent some kind of investigative resource). The GUMSHOE system was meant to address the problem of &quot;the clue that the players missed&quot; grinding gaming sessions to a halt.<br />
<br />
I like this approach and want to translate it to my skill challenge.<br />
<br />
My idea is to set up areas of investigation within the sacked village - using a skill in a plausible way automatically gets that area's &quot;core clue&quot;. Additional clues are possible in many areas but getting them involves some kind of risk (i.e. a skill check with consequences for failure). A failed check might mean a Red Herring, a hard to interpret clue which casts doubt on the &quot;core clue&quot;, a hazard in the area like a collapsing roof, a scavenger monster attacking, the PC falling and getting separated from the party, etc.<br />
<br />
Does this sound like a feasible adaptation of GUMSHOE for 4e? Does this model makes the overall victory / defeat in the skill challenge moot? Any bright ideas for how to make this skill challenge awesome?</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Quickleaf</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337042-Hacking-GUMSHOE-for-a-skill-challenge</guid>
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			<title>ADND1E Unearthed Arcana: TSR Policies</title>
			<link>http://www.enworld.org/forum/showthread.php?337040-Unearthed-Arcana-TSR-Policies&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 17:36:29 GMT</pubDate>
			<description><![CDATA[A blogger dug up and posted TSR's policies regarding publication. There's some fun stuff there, like a prohibition on describing satanic rituals in detail.  
 
http://jrients.blogspot.fi/2013/05/how-many-commandments-have-you-broken.html?m=1]]></description>
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<div>A blogger dug up and posted TSR's policies regarding publication. There's some fun stuff there, like a prohibition on describing satanic rituals in detail. <br />
<br />
<a href="http://jrients.blogspot.fi/2013/05/how-many-commandments-have-you-broken.html?m=1" target="_blank">http://jrients.blogspot.fi/2013/05/h...roken.html?m=1</a></div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Ferghis</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337040-Unearthed-Arcana-TSR-Policies</guid>
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			<title><![CDATA[DNDNEXT Wandering Monsters - I Don't Know What It Is, But I Like It!]]></title>
			<link>http://www.enworld.org/forum/showthread.php?337036-Wandering-Monsters-I-Don-t-Know-What-It-Is-But-I-Like-It!&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 14:05:08 GMT</pubDate>
			<description>New WM, focusing on a variety of good creatures: shedu, lammasu, hollyphant, moon dog, ki-rin, baku, couatl, opnicus and phoenix. 
 
http://www.wizards.com/DnD/Article.aspx?x=dnd/4wand/20130521</description>
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<div>New WM, focusing on a variety of good creatures: shedu, lammasu, hollyphant, moon dog, ki-rin, baku, couatl, opnicus and phoenix.<br />
<br />
<a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4wand/20130521" target="_blank">http://www.wizards.com/DnD/Article.a...4wand/20130521</a></div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Klaus</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337036-Wandering-Monsters-I-Don-t-Know-What-It-Is-But-I-Like-It!</guid>
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			<title>DND3E Masterwork Club 300 Gp?</title>
			<link>http://www.enworld.org/forum/showthread.php?337034-Masterwork-Club-300-Gp&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 13:45:24 GMT</pubDate>
			<description>I have never really looked at it, but a character has asked, does a Masterwork weapon (+300 Gp to the price) which costs 0Gp such as the Sling/Quarterstaff/Club cost just the 300Gp or can it not be made into a masterwork weapon</description>
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<div>I have never really looked at it, but a character has asked, does a Masterwork weapon (+300 Gp to the price) which costs 0Gp such as the Sling/Quarterstaff/Club cost just the 300Gp or can it not be made into a masterwork weapon</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Omegaxicor</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337034-Masterwork-Club-300-Gp</guid>
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			<title><![CDATA[PATHFINDER [Jon Brazer Enterprises] Face Undead Horrors with Words of Power]]></title>
			<link>http://www.enworld.org/forum/showthread.php?337032-Jon-Brazer-Enterprises-Face-Undead-Horrors-with-Words-of-Power&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 13:14:54 GMT</pubDate>
			<description>Vancian necromancers will eclipse your power no more! Give your wordcaster the means to destroy or ward off undying terrors — or create such horrors for his own ends. *Book of Magic: 10 Undead Spell Words...</description>
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<div>Vancian necromancers will eclipse your power no more! Give your wordcaster the means to destroy or ward off undying terrors — or create such horrors for his own ends. <b><a href="http://paizo.com/products/btpy8z3n?Book-of-Magic-10-Undead-Spell-Words" target="_blank">Book of Magic: 10 Undead Spell Words</a></b> give you new spell words that harm undead, protect against undead, and create powerful undead creatures. This short supplement is a must-have for any wordcaster who faces off against zombie hordes and powerful liches — or who seeks to make one to do his own bidding.<br />
<br />
<br />
This short supplement provides 10 new spell words for you to use with the Words of Power spellcasting system. Get this supplement today in either printer-friendly view or a laptop/tablet-friendly format. Download today from <b><a href="http://shop.d20pfsrd.com/collections/jon-brazer-enterprises/products/book-of-magic-10-undead-words-of-power" target="_blank">d20PFSRD</a></b>, <b><a href="http://rpg.drivethrustuff.com/product/114723/Book-of-Magic%3A-10-Undead-Spell-Words-%28Printer%29?affiliate_id=231528&amp;src=ENWorld.com" target="_blank">DriveThru</a></b>/<b><a href="http://www.rpgnow.com/product/114723/Book-of-Magic%3A-10-Undead-Spell-Words-%28Printer%29?affiliate_id=231528&amp;src=ENWorld.com" target="_blank">RPGNow</a></b> and <b><a href="http://paizo.com/products/btpy8z3n?Book-of-Magic-10-Undead-Spell-Words" target="_blank">Paizo</a></b>.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>dmccoy1693</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337032-Jon-Brazer-Enterprises-Face-Undead-Horrors-with-Words-of-Power</guid>
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			<title>PATHFINDER Behold! More Raging Swan Free Samples</title>
			<link>http://www.enworld.org/forum/showthread.php?337031-Behold!-More-Raging-Swan-Free-Samples&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 13:12:30 GMT</pubDate>
			<description><![CDATA[Behold! More free samples have emerged from the Swan's Lair. Just a quick note to let everyone know that as always with upcoming products Raging Swan Press has released several new free samples for Village Backdrop: Oakhurst...]]></description>
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<div>Behold! More free samples have emerged from the Swan's Lair. Just a quick note to let everyone know that as always with upcoming products Raging Swan Press has released several new free samples for <a href="http://www.ragingswan.com/oakhurst.html" target="_blank">Village Backdrop: Oakhurst</a> and <a href="http://www.ragingswan.com/ft1.html" target="_blank">Dungeon Dressing: Fiendish Traps</a>. <a href="http://www.ragingswan.com/oakhurst.html" target="_blank">Village Backdrop: Oakhurst</a> and <a href="http://www.ragingswan.com/ft1.html" target="_blank">Dungeon Dressing: Fiendish Traps</a> are both available for your gaming pleasure next week.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Creighton</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337031-Behold!-More-Raging-Swan-Free-Samples</guid>
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			<title>PATHFINDER Delayed Blast Fireball and death</title>
			<link>http://www.enworld.org/forum/showthread.php?337021-Delayed-Blast-Fireball-and-death&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 23:18:19 GMT</pubDate>
			<description>Quick question - what happens to the DBF bead if the caster dies between the casting time and the detonation time selected upon casting?</description>
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<div>Quick question - what happens to the DBF bead if the caster dies between the casting time and the detonation time selected upon casting?</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>koesherbacon</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337021-Delayed-Blast-Fireball-and-death</guid>
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			<title>DND3E Oozes that split... do they re-form?</title>
			<link>http://www.enworld.org/forum/showthread.php?337019-Oozes-that-split-do-they-re-form&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 22:43:06 GMT</pubDate>
			<description><![CDATA[So I had a situation in my game where an ooze (a black pudding) was split a few times, but has an opportunity to re-form back into one "piece". So my question to the hive mind is this: how would you rule an ooze becoming one again after being split...]]></description>
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<div>So I had a situation in my game where an ooze (a black pudding) was split a few times, but has an opportunity to re-form back into one &quot;piece&quot;. So my question to the hive mind is this: how would you rule an ooze becoming one again after being split up in combat? No wrong answers, but I've already decided that &quot;they don't&quot; is off the table in my game. But what's your opinion?</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>scott2978</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337019-Oozes-that-split-do-they-re-form</guid>
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