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		<title><![CDATA[EN World: RPG News & Reviews]]></title>
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		<description><![CDATA[PATHFINDER RPG, D&D, D&D NEXT, ROLE-PLAYING GAMES, 13th AGE, DRAGON AGE, DUNGEONS & DRAGONS, AD&D, SAVAGE WORLDS, GURPS, HACKMASTER, CTHULHU, TRAVELLER, MUTANTS & MASTERMINDS, WORLD OF DARKNESS, RIPATHFINDER RPG, D&D, ROLE-PLAYING GAMES, 13th AGE, DRAGON AGE, DUNGEONS & DRAGONS, AD&D, SAVAGE WORLDS, GURPS, HACKMASTER, CTHULHU, TRAVELLER, MUTANTS & MASTERMINDS, WORLD OF DARKNESS]]></description>
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			<title><![CDATA[EN World: RPG News & Reviews]]></title>
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			<title>DND3E My explanation of alignments to my players</title>
			<link>http://www.enworld.org/forum/showthread.php?337002-My-explanation-of-alignments-to-my-players&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 05:08:05 GMT</pubDate>
			<description><![CDATA[Originally these were meant to be a translation for the convenience of  my players, but I noticed that they became a bit more expansive than the  original SRD text. These are already accepted by my players so there's no turning back, but I just...]]></description>
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<div>Originally these were meant to be a translation for the convenience of  my players, but I noticed that they became a bit more expansive than the  original SRD text. These are already accepted by my players so there's no turning back, but I just wanted to share these with you. Comments are more than welcomed. Please notice that alignments are always a touchy subject so take a deep breath before posting :)<br />
<br />
LAWFULNESS<br />
<br />
Lawful characters are always serious when they undertake an endevour. Lawful characters set goals for themselves. Lawful characters do things systematically. Lawful characters may have personal goal which they follow.<br />
<br />
Lawful characters always defend rules that appeal to their sense of justice and fight against those that don't. Right people must create the right rules in the right way. Lawful characters have the tendency to change rules within the system and not outside.<br />
<br />
Things are black and white to lawful character. If you don't do something, you never do it. If you do something, you always do it - unless you have a real reason to stop.<br />
<br />
Lawful characters always see themselves as a part of a larger body of people, which is organised hierarchically. Everyone has their own duties within that system.<br />
<br />
Lawful types usually fall into two categories:<br />
Followers are loyal to some cause, code, organization, deity or a person. Their loyalty know no bounds.<br />
Supporters of order like generally all things that promote order, as long as it doesn't violate against their morality in good/evil axis.<br />
<br />
Additional note: Lawful characters are allowed to lie, but if they lie to someone, they will always lie. If they tell the truth to someone, they will always tell the truth to him or her. Everything is black and white and lawfuls persist to the end.<br />
<br />
CHAOS<br />
<br />
Chaotic characters do as they see best. Opinions of other do not concern chaotic characters. It's irrelevant to them if you agree them or not, they will do things in their own way.<br />
<br />
Commitments do not concern chaotic characters. They may do few or many commitments, but they hold little value. Other things such as love or friendship may hold value, but chaos does not directly deal with these things.<br />
<br />
However, chaotic characters do appreciate that things are done smartly. Thus, they work with others in order to accomplish important things like family unity and functioning society, but that's all. They do not carry responsibility, even though they may make decisions.<br />
<br />
Chaotic characters do not actively oppose rules, because they hold no value. If rules restrict (their) freedom, they may do something about.<br />
<br />
Chaotic character do not like routines, unless they bring obvious benefits. They promote change in order to achieve perfection. Perfection might suite a chaotic character, but it's still very uncertain.<br />
<br />
Additional note: Chaotic characters do not lie just for the sake of lying. They may lie occasionally if they feel like it and sometimes tell the truth. Everything depends on the situation. Chaotic characters have no particular inhibitions against lying, because they don't care what someone else thinks about it.<br />
<br />
NEUTRAL<br />
<br />
Neutral characters are just like normal people in regards of law and chaos. They are not particularly determined, systematic, committed, independent or unpredictable. They listen and obey others normally.<br />
 <br />
GOOD<br />
<br />
Good characters are willing to make sacrifices for others’ well-being. Good characters recognize that there are forces in the world that wish to harm the innocent. Good characters either want to destroy the evil or give a chance for redemption, if genuine remorse is shown. Good characters are allowed to be practical and sly, and they don’t need to take lots of risks and go through too much trouble in their mission against evil and for good.<br />
Good characters do not sacrifice their own lives, because their life is just as important as anyone else’s. In the same way, they do not sacrifice others, not even for good reason.<br />
 <br />
EVIL<br />
<br />
Evil characters do not possess normal and healthy inhibitions against harming others, no matter who are they dealing with. They may have some positive feelings towards some, such as their offspring, but in general evil is a terrible and destructive force. Evil characters usually enjoy harming others and inflicting pain.<br />
Evil characters see evil in others and they are suspicious. Servants of evil cannot genuinely trust each other, and normal cooperation is impossible without a clear common cause or threat.<br />
By default, the greatest enemy of evil is evil.<br />
Evil types usually fall into two categories:<br />
The remorseless inflict pain and suffering when given an opportunity.<br />
Those who are devoted to evil spread it for the sake of evil.<br />
 <br />
NEUTRAL<br />
<br />
Neutral characters are just like normal people in regards of good and evil. They are not willing to make any sacrifices for others and they don’t enjoy harming others. Neutral characters have inhibitions against killing, threatening or harming the innocent, just any mentally healthy person in our contemporary world.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Jon_Dahl</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337002-My-explanation-of-alignments-to-my-players</guid>
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			<title>ANYDND The 216 Club</title>
			<link>http://www.enworld.org/forum/showthread.php?337000-The-216-Club&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 04:31:41 GMT</pubDate>
			<description><![CDATA[I was just mulling over D&amp;D character stats, with one of my gripes being that I wished that the game expected that characters only had a 15 in their best ability score, and that anything higher was really, really rare (whereas, with the point buy...]]></description>
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<div>I was just mulling over D&amp;D character stats, with one of my gripes being that I wished that the game expected that characters only had a 15 in their best ability score, and that anything higher was really, really rare (whereas, with the point buy games I've seen since 3E, 18 seems to be the minimum).<br />
<br />
Well, if you do the math, having an 18 in any one of your scores (rolling 3d6 for each) means that in the average population, one person out of 216 will have an 18.  Going a little further, having an 18 in any one particular ability is a 1 in 1,296 chance.  (Can someone do the math for a 15?  I'd have to do it out longhand myself).<br />
<br />
To kind of put that in perspective, with an average school classroom of 30 kids (and one grade per class), that means you could expect one child in a given elementary school (K-6) to have an 18 (and it's only a 1 in 6 chance it would be intelligence).  In the latter case, you could have two classrooms of each grade Kindergarten to College's Masters (plus 6 months on-the-job) and should expect to only find one person with an 18 intelligence.  This would be someone in the top .007% of society (if I'm doing my math right).<br />
<br />
Sure, it's not too unfeasible that players are portraying crack heroes who fit this bill - but with the way D&amp;D plays, it's kind of hard to imagine that this dream team of Olympic level roustabouts gathers together at a bar (or worse, throw together by chance under dubious circumstances) and decides to go crack some heads in the local dungeon.<br />
<br />
What do you think of character's ability scores?  Where should they fall?  Are 18's in the prime ability dandy or do you think they should be much lower?</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>Stormonu</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?337000-The-216-Club</guid>
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			<title><![CDATA[DNDNEXT L&L: Exploration and Interaction]]></title>
			<link>http://www.enworld.org/forum/showthread.php?336999-L-amp-L-Exploration-and-Interaction&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 04:25:13 GMT</pubDate>
			<description>http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130520 
 
Interesting stuff. The exploration rules still sound way too complicated (what was wrong with the old-school exploration rules?), and the interaction rules sound way too complicated (why...</description>
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<div><a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130520" target="_blank">http://www.wizards.com/dnd/Article.a...d/4ll/20130520</a><br />
<br />
Interesting stuff. The exploration rules still sound way too complicated (what was wrong with the old-school exploration rules?), and the interaction rules sound way too complicated (why do we even need rules for that?), but I am totally on board with the big ideas behind all this.<br />
<br />
I like the idea of interlocking systems--this is an important thing that has been missing from D&amp;D for over a decade. But I'm worried about modularity: What if I don't like the specific exploration system they use, and want to make up my own? etc.<br />
<br />
I really want to see and use these systems. My inner old-school gamer is thinking &quot;finally, this is starting to look like Dungeons &amp; Dragons.&quot;</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?3-D-amp-D-and-Pathfinder"><![CDATA[D&D and Pathfinder]]></category>
			<dc:creator>GX.Sigma</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?336999-L-amp-L-Exploration-and-Interaction</guid>
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			<title>DND3E Rebalancing the Rogue</title>
			<link>http://www.enworld.org/forum/showthread.php?336997-Rebalancing-the-Rogue&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 03:31:56 GMT</pubDate>
			<description>I run an admittedly pretty high combat, mostly core, 3.5 game and am looking for ways to allow the rogue to keep pace.  Without being able to take advantage of their sneak attack ability, they are obviously a less than optimal class. 
 
The problem,...</description>
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<div>I run an admittedly pretty high combat, mostly core, 3.5 game and am looking for ways to allow the rogue to keep pace.  Without being able to take advantage of their sneak attack ability, they are obviously a less than optimal class.<br />
<br />
The problem, however, is that at higher levels, the group is  going to be facing more and more creatures that are immune to this attack.  Elementals, Constructs, Powerful Undead, even Huge plants (I use them all), and none of which would be phased by a typical rogue.  Many even have DR which would completely negate the rogue's attack.<br />
<br />
I remember hearing about either a feat or class variant (not sure the source material) that allows the rogue to still gain half sneak damage against things that are normally immune to criticals.  I was considering allowing this as a class option for my rogues for free.<br />
<br />
Would this seem overpowered?  Still underpowered?  Any tips or suggestions as to how you would handle this in your campaigns would be great.<br />
<br />
Thanks.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?7-House-Rules-Homebrews-amp-Conversion-Library"><![CDATA[House Rules, Homebrews, & Conversion Library]]></category>
			<dc:creator>Gomer212</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?336997-Rebalancing-the-Rogue</guid>
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			<title>RPG Review of Adventure MAXIMUS! The RPG for Kids 8+</title>
			<link>http://www.enworld.org/forum/showthread.php?336996-Review-of-Adventure-MAXIMUS!-The-RPG-for-Kids-8&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 02:16:51 GMT</pubDate>
			<description><![CDATA[Got a nice review of Adventure MAXIMUS! on Reviews from R'lyeh. 
 
Feel free to leave a comment if you have any questions.]]></description>
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<div><font color="#333333"><span style="font-family: lucida grande">Got a nice review of Adventure MAXIMUS! on Reviews from R'lyeh.</span></font><br />
<br />
<font color="#333333"><span style="font-family: lucida grande">Feel free to leave a comment if you have any questions. <br />
</span></font><font color="#333333"><span style="font-family: lucida grande"><br />
</span></font></div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?2-Tabletop-Gaming">Tabletop Gaming</category>
			<dc:creator>francisjameshogan</dc:creator>
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			<title><![CDATA[TV Game of Thrones 3.8 "Second Sons" (spoilers)]]></title>
			<link>http://www.enworld.org/forum/showthread.php?336995-Game-of-Thrones-3-8-quot-Second-Sons-quot-(spoilers)&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 02:04:15 GMT</pubDate>
			<description><![CDATA[Good episode tonight, featuring that sweetheart Mero, the Titan's Bastard, and the intro of Daario Naharis, as well as Sam becoming Sam the Slayer... though, no witnesses save Gilly on the show. 
 
Poor Sansa &amp; Tyrion. 
 
Two weeks till the next...]]></description>
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<div>Good episode tonight, featuring that sweetheart Mero, the Titan's Bastard, and the intro of Daario Naharis, as well as Sam becoming Sam the Slayer... though, no witnesses save Gilly on the show.<br />
<br />
Poor Sansa &amp; Tyrion.<br />
<br />
Two weeks till the next episode - Behind the Candelabra is on next Sunday night.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?56-Miscellaneous-Geek-Talk-amp-Media-Lounge"><![CDATA[Miscellaneous Geek Talk & Media Lounge]]></category>
			<dc:creator>NewJeffCT</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?336995-Game-of-Thrones-3-8-quot-Second-Sons-quot-(spoilers)</guid>
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			<title>2 players looking for remote group (roll20 or similar).</title>
			<link>http://www.enworld.org/forum/showthread.php?336994-2-players-looking-for-remote-group-(roll20-or-similar)&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 01:41:14 GMT</pubDate>
			<description><![CDATA[Greetings, 
 
My friend and I are looking for a group - preferably some flavor of D&amp;D or Pathfinder (edition isn't an issue). We would like something we could play weekly or bi-weekly over the internet, using something like Roll20 or a similar...]]></description>
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<div>Greetings,<br />
<br />
My friend and I are looking for a group - preferably some flavor of D&amp;D or Pathfinder (edition isn't an issue). We would like something we could play weekly or bi-weekly over the internet, using something like Roll20 or a similar setup.<br />
<br />
He is 18 and I am 26, both friendly and wanting to roll some dice.<br />
<br />
If anyone has any slots available, please let me know.<br />
<br />
Thank you for your consideration!</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?49-Gamers-Seeking-Gamers">Gamers Seeking Gamers</category>
			<dc:creator>redboxrazor</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?336994-2-players-looking-for-remote-group-(roll20-or-similar)</guid>
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			<title>Science Robot Designed to Power Itself By Eating Mice</title>
			<link>http://www.enworld.org/forum/showthread.php?336993-Robot-Designed-to-Power-Itself-By-Eating-Mice&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 01:24:35 GMT</pubDate>
			<description><![CDATA[There's not much more I can write here that isn't covered by the title of the article. 
 
http://www.wired.co.uk/news/archive/2010-01/27/robot-designed-to-power-itself-by-eating-mice 
 
 
I freaking love science.]]></description>
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<div>There's not much more I can write here that isn't covered by the title of the article.<br />
<br />
<a href="http://www.wired.co.uk/news/archive/2010-01/27/robot-designed-to-power-itself-by-eating-mice" target="_blank">http://www.wired.co.uk/news/archive/...by-eating-mice</a><br />
<br />
<br />
I freaking love science.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?56-Miscellaneous-Geek-Talk-amp-Media-Lounge"><![CDATA[Miscellaneous Geek Talk & Media Lounge]]></category>
			<dc:creator>Nytmare</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?336993-Robot-Designed-to-Power-Itself-By-Eating-Mice</guid>
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			<title>TV GAME OF THRONES #8:The Bear and the Maiden Fair ACT 37 Chapter 3-2013</title>
			<link>http://www.enworld.org/forum/showthread.php?336992-GAME-OF-THRONES-8-The-Bear-and-the-Maiden-Fair-ACT-37-Chapter-3-2013&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 01:20:28 GMT</pubDate>
			<description><![CDATA[*Second Sons* 
 
Dany meets the Titan's Bastard; Kings Landing hosts a royal wedding.]]></description>
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<div><font color="#FF0000"><font size="4"><span style="font-family: book antiqua"><b>Second Sons</b></span></font></font><br />
<br />
<div style="margin-left:40px">Dany meets the Titan's Bastard; Kings Landing hosts a royal wedding.</div></div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?56-Miscellaneous-Geek-Talk-amp-Media-Lounge"><![CDATA[Miscellaneous Geek Talk & Media Lounge]]></category>
			<dc:creator>Truth Seeker</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?336992-GAME-OF-THRONES-8-The-Bear-and-the-Maiden-Fair-ACT-37-Chapter-3-2013</guid>
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			<title>Convention Origins Game Fair</title>
			<link>http://www.enworld.org/forum/showthread.php?336991-Origins-Game-Fair&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 23:57:35 GMT</pubDate>
			<description><![CDATA[Anyone else coming to Origins this year?  I'm a local so I go every year as it is a short drive for me.  Anyone interested in doing some gaming?  If we can figure a time and enough people we can either do some one shot RPG or a board game.]]></description>
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<div>Anyone else coming to Origins this year?  I'm a local so I go every year as it is a short drive for me.  Anyone interested in doing some gaming?  If we can figure a time and enough people we can either do some one shot RPG or a board game.</div>


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			<category domain="http://www.enworld.org/forum/forumdisplay.php?2-Tabletop-Gaming">Tabletop Gaming</category>
			<dc:creator>Crothian</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/showthread.php?336991-Origins-Game-Fair</guid>
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			<title>DND3E Homemade Race Help</title>
			<link>http://www.enworld.org/forum/showthread.php?336990-Homemade-Race-Help&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 23:40:16 GMT</pubDate>
			<description>A year ago or so, I posted here with a homemade race, and asked for help with it. I took in the criticisms, and remade the race below. What I need from you guys is your thoughts about the race- such as stuff I should keep, stuff I should change, or...</description>
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<div>A year ago or so, I posted here with a homemade race, and asked for help with it. I took in the criticisms, and remade the race below. What I need from you guys is your thoughts about the race- such as stuff I should keep, stuff I should change, or perhaps stuff I should simply trash, or if you thought it perfect (it never is), then feel free to say something as well.<br />
<br />
Before I go into the fluff and statistics, I should mention that I made this race on the pretense of a few house rules, with the most important here being where I consider the Magical Sources to be coming from.<br />
<br />
I scale some of the values differently, such that instead of (1, 2, 4, 8, 12, 16, etc.) its (1, 2, 5, 10, 15, 20, etc.).<br />
<br />
Also, I don't use Skill Ranks when it comes to skill specialization. When you become &quot;trained&quot; in a skill, you gain a +5 bonus to the skill, and all skills you are trained in, and can be used untrained, increase by +1 every 2 levels. To get better at those skills, you need the Skill Focus feat, and other feats to improve your skills, or perhaps get gear that improves them or something like that.<br />
<br />
There is also Combat Maneuver Bonus/Defense, which is basically a reiteration of Opposed Strength checks when using moves like Sunder or Disarm.<br />
<br />
Some more on &quot;Magical&quot; Sources: In my games, I took most sources of &quot;magic&quot; from the D&amp;D 3.5 splatbooks, and came up with an origin for them. <br />
<br />
Arcane Magic comes from the world itself, be the world a planet, a plane, a universe, its laws and/or chaos, or even directly from other beings. <br />
<br />
Divine Magic comes from the essence of something, be it from a Deity, a source of power, a philosophy, a landscape, or even yourself (provided that worshiping yourself is even looked upon at all, but it doesn't stop some people from doing it). <br />
<br />
Ki is the power of the Body, that is, it comes from the body of something. It could be a living person, a dead person, or even a landmass or galaxy if you prefer, so long as if it has a body. Ki is used a lot by Monks, Ninjas, and Samurai.<br />
<br />
Psionics are the power of the Mind, that is, using one's mind to be directly tangible with the world around them. Anything can be psionic so long as it has a mind (or isn't cursed, but thats a whole other issue).<br />
<br />
Incarnum is the power of the Soul, that is, it comes from the soul, or perhaps uses other's souls to manifest themselves into shapes and forms at the hands of a meldshaper. Anything with a soul, or anything that had a soul can learn to use Incarnum.<br />
<br />
The last one is Transcendence. Transcendence is the power of overcoming all that is there to reality to do things that would otherwise not be physically impossible. Arcane Magic works with the world's power, while Transcendence bypasses the world's power to make your own power. Transcendence is used a lot by Swordsages, Warblades, and Crusaders (I'm not a fan of the term &quot;Blade Magic&quot;, but to each their own).<br />
<br />
...<br />
<br />
With the above said, I think its about time to introduce my homemade race:<br />
<br />
<b>The Uhlure:</b><br />
<br />
The Uhlure are a small sized race that are sensitive to all manner of extraphysical forces, be it Magic, Psionic, or even what is beyond those powers. Their communities are situated around fonts of such extraphysical power, such as for example, an ancient cathedral, or a tome enchanted with powerful magic, or even a significant amount of crystalized psionic power. The Uhlure gather around those sources like most living creatures gather around water sources.<br />
<br />
Around their extraphysical power source, the Uhlure often become especially adept with the kind of power they gathered around as a community, but they also know better than to neglect all the other powers that exist around them.<br />
<br />
As of such, no two Uhlure work with the exact same powers or the exact same sect of the same powers as their others.<br />
<br />
Most often, the Uhlure see themselves as the watchers of powers, and if necessary, their guardians too. As of such, the Uhlure don't often leave home, but the few that do often do so to learn more of those powers, or to learn how to become a better watcher or guardian.<br />
<br />
<b>The Statistics, and a Forward:</b> The primary reason I am bringing this race to you guys is because I'm making the racials in a way that I never have before. That is, picking your racial abilities from several lists of other powers. My main concern is in making sure that the racial system I'm making for it works.<br />
<br />
<br />
<ul><li style=""><font color="#000000"><span style="font-family: Arial">-2  Strength, +2 Intelligence. Uhlure are highly intelligent, but their  physical stature keeps them from being as physically strong as other  races.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Small Humanoid</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Speed: 20ft</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Low-Light Vision</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Strong  in a Power: The Uhlure can choose 1 power type that they are especially  strong with. This power type brings the Uhlure an additional bonus as  detailed below.</span></font><br />
<ul><li style=""><font color="#000000"><span style="font-family: Arial">Power  of the World (Arcane Magic): Once per day, you can add +1d6 to any d20  roll in addition to all of that roll’s normal modifiers. You can add  this bonus in addition to an Action Point if you use the Action Point  system.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Power  of Essence (Divine Magic): Once per Day, the Uhlure can, as a Standard  Action, heal all allies within a 20ft radius of themselves for an amount  of hitpoints equal to the Uhlure’s HD + Uhlure’s Constitution Modifier.  The Uhlure using this ability does not get healed by it.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Power  of the Body (Ki): Once per Day, the Uhlure can, as a Standard Action,  heal themselves for an amount of hitpoints equal to ((2 x Uhlure’s HD) +  Uhlure’s Constitution Modifier). </span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Power of the Mind (Psionics): Naturally Psionic: The Uhlure gains +2 Power Points, and can take up Psionic Feats.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Power of the Soul (Incarnum): The Uhlure gains +1 bonus Essentia.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Transcendence  of Power: Once per day, you can reroll a failed d20 roll. You must keep  the result of the reroll even if it is worse.</span></font> </li></ul><br /></li><li style="">Presence  of Power: The Uhlure can choose 2 additional power types that they did  not choose for their Strong in a Power racial ability. The Uhlure gains 3  Racial Abilities between their 3 Power Sources (That is, the 1 power source  chosen from Strong in Power, and the 2 additional power types that came  from Presence of Power), but can only choose 1 Racial Ability per Power  Source. The Uhlure can switch out their racial abilities, and  redistribute them after 8 hours of consecutive rest.<br />
<ul><li style=""><font color="#000000"><span style="font-family: Arial">Power of the World (Arcane Magic):</span></font><br />
<ul><li style=""><font color="#000000"><span style="font-family: Arial">Arcane  Infusion: All physical attacks the Uhlure makes are infused with  elemental power. The Uhlure can choose 1 Elemental Damage type: Fire,  Cold, Acid, Electricity, Sonic, and Force. The Uhlure deals +2  additional damage per attack of that damage type if the Uhlure chooses  Fire, Cold, Acid, or Electricity. But the Uhlure only deals +1  additional damage per attack if that damage type is Sonic or Force. The  Uhlure can change damage types after 8 hours of rest. This ability does  not function in an Anti-Magic field.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Arcane  Understanding: The Uhlure can reroll any Knowledge (Arcana) and  Spellcraft check they make, but the result of the reroll must be taken  even if it is worse.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Elemental  Resilience: The Uhlure takes 2 damage less from any source that causes  Fire, Cold, Electric, or Acid damage, but only 1 damage less from Sonic  and Force damage sources.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Learned:  The Uhlure gains a +2 Racial Bonus to all Knowledge checks. In  addition, the Uhlure is treated as if trained in all Knowledge skills.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Magical  Excess: The Uhlure is treated as if having +2 more Ability Score Points  in a single ability score for the purposes of gaining bonus Arcane  spells per day. This bonus does not apply to any other source of magic  other than Arcane magic.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Magic  Tricks: The Uhlure can use the following spells as Spell-Like Abilities  once per day: Mage Hand, Prestidigitation, and Ghost Sound at a caster  level equal to the Uhlure’s HD.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Temporal  Celerity: The Uhlure moves at a speed that is +10ft more than the  Uhlure’s speed. If the Uhlure were to carry a Medium or Heavy Load or  wear Medium or Heavy Armor, then the Uhlure only gains +5ft more speed.  This ability does not function in an Anti-Magic Field.</span></font> </li></ul><br /></li><li style=""><font color="#000000"><span style="font-family: Arial">Power of Essence (Divine Magic):</span></font><br />
<ul><li style=""><font color="#000000"><span style="font-family: Arial">Divine  Excess: The Uhlure is treated as if having +2 more Ability Score Points  in a single ability score for the purposes of gaining bonus Divine  spells per day. This bonus does not apply to any other source of magic  other than Divine magic.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Divine  Understanding: The Uhlure can reroll any Knowledge (Religion) and  Spellcraft check they make, but the result of the reroll must be taken  even if it is worse.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Force of Personality: Gain a +3 Bonus on Diplomacy and Intimidate Checks.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Instincts: The Uhlure gains a +3 bonus to all Perception and Survival checks.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Miracle  Worker: The Uhlure gains the following spell-like abilities that can be  used Once per Day: Cure Minor Wounds, Create Water, and Light. The  caster level is equal to the Uhlure’s HD.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Natural  Understanding: The Uhlure can reroll any Knowledge (Nature) and  Spellcraft check they make, but the result of the reroll must be taken  even if it is worse.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Sacred Aegis: The Uhlure reduces all physical damage they take by 2.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Spirited  Casting: Whenever the Uhlure successfully casts a spell or manifests a  power successfully, then the Uhlure becomes healed for a number of  hitpoints equal to the spell’s or power’s level (always at least 1).</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Spirited  Combat: Whenever the Uhlure hits with a physical attack, the Uhlure  becomes healed for 1 Hitpoint for every 5 above the target’s AC the  Uhlure’s attack roll exceeds, but always at least 1 Hitpoint. This  ability does not grant temporary hitpoints. This ability ceases to  function in an anti-magic field.</span></font> </li></ul><br /></li><li style=""><font color="#000000"><span style="font-family: Arial">Power of the Body (Ki): </span></font><br />
<ul><li style=""><font color="#000000"><span style="font-family: Arial">Agile: The Uhlure gains a +3 Bonus to Acrobatics, and Sleight of Hand checks.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Athletic: The Uhlure gains a +2 Bonus to Climb, Jump, and Swim checks. </span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Bolstering  Spells: Any friendly spell or power you cast on an ally also grants  them a +1 Bonus to their AC in addition to other effects. This effect  does not stack, and it goes away once the spell’s duration expires.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Nirvana:  The Uhlure is treated as if having +2 more Ability Score Points in a  single ability score for the purposes of gaining bonus Ki Points.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Piercing Attacks: Your physical attacks ignore up to a total of 2 DR of any kind on the target.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Stability:  The Uhlure’s size is treated as being 1 size category larger than  normal to resist Combat Maneuvers, such as Bull Rushing and Overrunning.  </span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Stone Muscles: The Uhlure gains a Natural Armor Bonus of +1.</span></font> </li></ul><br /></li><li style=""><font color="#000000"><span style="font-family: Arial">Power of the Mind (Psionics):</span></font><br />
<ul><li style=""><font color="#000000"><span style="font-family: Arial">Controlled: The Uhlure gain a +3 bonus on Concentration and Autohypnosis checks. </span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Influencing: Any ability the Uhlure uses that grants a Morale bonus to an ally is amplified by +1 more than normal.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Mental  Understanding: The Uhlure can reroll any Knowledge (Psionics) and  Psicraft check it makes, but it must take the result of the reroll even  if it is worse.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Mind Over Matter: The Uhlure’s spells ignore 2 SR on the enemy, and its powers ignore 2 PR on the enemy.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Psionic  Expansion: The Uhlure is treated as if having +2 more Ability Score  Points in a single ability score for the purposes of gaining bonus Power  Points.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Psychic:  The Uhlure gains a psi-like ability that can be used once per day:  Empathy. Empathy’s power is as a manifester level equal to the Uhlure’s  HD.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Wary: The Uhlure gains a +1 Racial Bonus to all of their Saving Throws.</span></font> </li></ul><br /></li><li style=""><font color="#000000"><span style="font-family: Arial">Power of the Soul (Incarnum):</span></font><br />
<ul><li style=""><font color="#000000"><span style="font-family: Arial">Aligned  Spells: Any spell the Uhlure casts, and any power it manifests against a  foe of an opposite alignment from theirs has its save DCs increased by  +1 against them. True Neutral Uhlure that choose this ability gains a DC  bonus against Lawful Good, Chaotic Good, Lawful Evil, and Chaotic Evil  foes.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Animal Empathy: Gain a +3 Bonus to Handle Animal and Ride checks.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Expressive: Gain a +2 Bonus to all types of Perform checks, and is considered Trained in all Perform skills.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Hardened Spirit: Gain +3 Hitpoints, +1 Hitpoint per HD of the Uhlure.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Improved Meldshaping: All soulmelds with Save DCs have their Save DCs increased by +1.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Overflowing  Spirit: If you are affected by a beneficial Morale effect. That  effect’s power is increased by +1 more than normal. Morale effects you  put on yourself are not affected by Overflowing Spirit.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Strength  of the Soul: The Uhlure can use their Constitution Modifier for their  Melee and Ranged attack bonuses instead of their Strength and Dexterity  Modifiers for them if they desire.</span></font> </li></ul><br /></li><li style=""><font color="#000000"><span style="font-family: Arial">Transcendence of Power:</span></font><br />
<ul><li style=""><font color="#000000"><span style="font-family: Arial">Ability  Substitution: When the Uhlure has to roll an Ability check, they can  substitute the ability being rolled with another ability of the Uhlure’s  choosing once per day. For example, an Uhlure needs to make a Strength  check to move a boulder, and this Uhlure has a poor strength score, but a  good intelligence score. So, the Uhlure uses Ability Substitution, and  turns the check from a Strength check to an Intelligence check to move  that boulder.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Buy Time: Once per Day, the Uhlure can take an additional Move Equivalent Action in a single round.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Eyes  and Ears: The Uhlure can reroll any Gather Information and Knowledge  (local) check, but they must accept the result of the reroll even if it  is worse.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Martial Defense: The Uhlure gains a +1 Racial Bonus to AC against all Martial Maneuvers.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Martial Offense: The Uhlure gains a +1 Racial Bonus to Attack Rolls for all Martial Maneuvers.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Save  Substitution: When the Uhlure has to roll a Saving Throw, the Uhlure  can choose to use a different Saving Throw bonus from the Saving Throw  they have to roll once per day. The different saving throw bonus is  treated as if it were the original saving throw being used for the  purposes for abilities.</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Skill   Substitution: When the Uhlure has to roll a Skill check, they can   substitute the skill being rolled with another skill they are trained in   of their choice once per day. If the Uhlure is making a Skill check   that requires trained use in the skill, and they go and substitute that   skill with another, then the Uhlure takes a -5 penalty on the Skill   check roll.</span></font> </li></ul><br />
       </li></ul><br />
       </li></ul><br />
<br />
<ul><li style=""><font color="#000000"><span style="font-family: Arial">Automatic Languages: Common, Uhlure</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">LA: +0</span></font></li><li style=""><font color="#000000"><span style="font-family: Arial">Favored Class: Any that employs extraordinary power.</span></font> </li></ul><br />
<font color="#000000"><span style="font-family: Arial"><br />
Let me know what you think. If something isn't clear, say something, and I'll see if I can't explain it.<br />
</span></font></div>


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			<dc:creator>Oversquid</dc:creator>
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			<title>DND3E What is the most damaging one shot spell?</title>
			<link>http://www.enworld.org/forum/showthread.php?336989-What-is-the-most-damaging-one-shot-spell&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 21:04:51 GMT</pubDate>
			<description><![CDATA[I am interested to know What everyone thinks is the most Damaging on shot spell of any level without metamagic, Such as kelgore's fire bolt or shocking grasp. 
Caster Level of the spell would be level 20 wizard. 
 
All published 3.0, 3.5 and...]]></description>
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<div>I am interested to know What everyone thinks is the most Damaging on shot spell of any level without metamagic, Such as kelgore's fire bolt or shocking grasp.<br />
Caster Level of the spell would be level 20 wizard.<br />
<br />
All published 3.0, 3.5 and Pathfinder materiel is acceptable reference.</div>


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			<dc:creator>Ghalleon</dc:creator>
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			<title>PATHFINDER multiple archetypes?</title>
			<link>http://www.enworld.org/forum/showthread.php?336988-multiple-archetypes&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 19:52:48 GMT</pubDate>
			<description><![CDATA[does anyone think its okay to take on multiple archetypes if they affect different class options and don't interfere with each other?]]></description>
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<div>does anyone think its okay to take on multiple archetypes if they affect different class options and don't interfere with each other?</div>


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			<dc:creator>rusty8684</dc:creator>
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			<title>RPG New Forum:: The Mutant Epoch Forum</title>
			<link>http://www.enworld.org/forum/showthread.php?336987-New-Forum-The-Mutant-Epoch-Forum&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 19:41:13 GMT</pubDate>
			<description><![CDATA[Image: http://i1311.photobucket.com/albums/s668/mutantlord/TME-forum-screen-shot_zpsebb3f537.jpg  (http://s1311.photobucket.com/user/mutantlord/media/TME-forum-screen-shot_zpsebb3f537.jpg.html) 
 
*Do you like post-Apocalyptic RPGs?*  
 
Well, we've...]]></description>
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<div><a href="http://s1311.photobucket.com/user/mutantlord/media/TME-forum-screen-shot_zpsebb3f537.jpg.html" target="_blank"><img src="http://i1311.photobucket.com/albums/s668/mutantlord/TME-forum-screen-shot_zpsebb3f537.jpg" border="0" alt="" /></a><br />
<br />
<b>Do you like post-Apocalyptic RPGs?</b> <br />
<br />
Well, we've made the leap into the public arena and moved our old private The Mutant Epoch RPG forum to a public venue. Anybody can join in the conversation, lurk or snag ideas for their own post-apocalyptic role playing game. <br />
<br />
Curious? Here's the link:<br />
<br />
<a href="http://mutantepochforum.boards.net/" target="_blank">http://mutantepochforum.boards.net/</a><br />
<br />
 Come on by and say hello!<br />
 WM</div>


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			<dc:creator>Mutant Lord</dc:creator>
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			<title>PATHFINDER Looking fora  Good Pathfinder Dungeon Crawl</title>
			<link>http://www.enworld.org/forum/showthread.php?336986-Looking-fora-Good-Pathfinder-Dungeon-Crawl&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 18:24:50 GMT</pubDate>
			<description><![CDATA[Hi guys!  I've been really wanting to run a good old-fashioned dungeon crawl in Pathfinder. 
 
I'm looking for a module or an AP that involves one or more good dungeons.  Preferably, I'm looking for an epic dungeon that the party will adventure...]]></description>
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<div>Hi guys!  I've been really wanting to run a good old-fashioned dungeon crawl in Pathfinder.<br />
<br />
I'm looking for a module or an AP that involves one or more good dungeons.  Preferably, I'm looking for an epic dungeon that the party will adventure through for some time.  I'm looking for a dungeon with a story to it, where things make sense (i.e. the dungeon is an ecosystem). The bigger and more involved the dungeon, the better.  I would like a dungeon that has interesting traps, and one with something like riddles that involve the players having to think to get past the trap would be awesome.<br />
<br />
Any recommendations you guys can give would be awesome, especially if you can tell me what you like about that particular dungeon.  I don't want to have to do conversions, so plesae limit it to Pathfinder material.<br />
<br />
Thanks!</div>


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			<dc:creator>LexStarwalker</dc:creator>
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