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Old 6th May 2008, 03:11 AM   #1 (permalink)
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** Cancelled ** Wreck of the Morro Castle (Dread) 4pm-8pm

*** Cancelled due to lack of players ***

The SS Morro Castle was a luxury ship, making the three-day run between Havana and New York. She left Havana on September the 5th, 1934. On September 7th, with increasing rain, rising winds and rough seas, Captain Robert Willmott begged off from the traditional dinner at the Captain's table and had a steward bring a meal to his cabin. Hours later, he was found dead.

Early in the morning of September the 8th, a fire broke out and quickly swept through the ship. One hundred and thirty-seven passengers and crew lost their lives before the burned out hulk beached itself near Asbury Park, New Jersey.

This is all true. To this day, no one is certain what happened during the last voyage of the Morro Castle.

Let's find out.

(To clarify, this the the 'Dread' game that uses the Jenga tower as the resolution mechanic).

Dramatis Personae

1. James Billings, a businessman whose import/export interests take him to Cuba on a regular basis.
2. Maria Flores, a worker aboard the ship, on her third cruise
3. Eduardo Martinez, a steward aboard the ship, responsible for the first-class passengers
4. Charles Darabont, former assistant to the American ambassador to Cuba
5. Stephan Lucas, an auditor for the Ward Line.
6. Sister Lisa, a Franciscan nun returning from missionary work in Cuba
7. Katherine McGee, a schoolteacher on vacation
8. Sir Geoffrey Harrison-Smythe, professor of history, returning from a field trip

Up to six players:

1. Nerfwright
2.
3.
4.
5.
6.

Last edited by Rodrigo Istalindir; 28th July 2008 at 05:46 PM..
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Old 6th May 2008, 03:41 AM   #2 (permalink)
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Sounds really good, but I'm not sure when I'm arriving Wednesday
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Old 6th May 2008, 03:45 AM   #3 (permalink)
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I'm a little flexible on the time. It's all plus or minus depending on when people get into town. I've got nothing afterwards except socializing.
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Old 6th May 2008, 02:41 PM   #4 (permalink)
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I'll be there - please slot me in!

Thanks, RI!
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Old 6th May 2008, 05:27 PM   #5 (permalink)
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I'll be there - please slot me in!

Thanks, RI!
Excellent!
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Old 6th May 2008, 06:50 PM   #6 (permalink)
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I missed your Wednesday game last year because we got stuck waiting to check in, this year I don't believe that will be a problem so can you please save a slot for me... I'm in!

shucks, nevermind Lisa already has a game at that time and I'll be on Bella duty... another time perhaps.
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Old 7th May 2008, 03:26 AM   #7 (permalink)
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Don't know the system and have to attend the Stink this year with my sweetie pea, but would love to learn the mechanic and otherwise hover. Will play if you need me, but will probably have to bail around 1900 (7pm).
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On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings
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Old 7th May 2008, 05:21 AM   #8 (permalink)
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Originally Posted by Thunderfoot
Don't know the system and have to attend the Stink this year with my sweetie pea, but would love to learn the mechanic and otherwise hover. Will play if you need me, but will probably have to bail around 1900 (7pm).
Would love to have you, but it would probably disrupt things if someone bailed early (unless, perchance, they *died* early). But you're certainly welcome to observe. And the system is about as easy as it gets.

*Which you'd know if you came to one of our gamedays*
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Old 8th May 2008, 02:47 AM   #9 (permalink)
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<SNIP>
*Which you'd know if you came to one of our gamedays*
Which I would if I wouldn't get told like four days before - contrary to popular belief I do have a life and other plans.
Seriously though, I probably will stop by, as far as dying early, I have a habit of that in Con Games. You know, Extreme Bravery stupidity
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Headmaster of Metal School

"I may be unconscious, but at least I still look good!" - - Me (at the Halfling Musketeers game GenCon '06)

On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings
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Old 21st May 2008, 03:55 AM   #10 (permalink)
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I can heartily recommend this game... it's a blast!
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Old 21st May 2008, 01:49 PM   #11 (permalink)
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I can heartily recommend this game... it's a blast!
Me too!
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Old 23rd May 2008, 09:16 PM   #12 (permalink)
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Count me in!

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Old 24th May 2008, 06:07 PM   #13 (permalink)
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Count me in!

Nareau
H'ray! It will be good to game with you again.


(edited due to rampant illegibility)
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Last edited by Nerfwright; 24th May 2008 at 06:12 PM..
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Old 21st July 2008, 06:08 PM   #14 (permalink)
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Bumpage. Could use a couple more players for this.
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Old 28th July 2008, 05:18 PM   #15 (permalink)
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Seeing as how we've only got a couple of players, I think I'm gonna have to drop out of this game. Sorry!

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Old 28th July 2008, 05:44 PM   #16 (permalink)
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let you know... I have to do final revisions of my scheduling
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people wonder why I do things I do in games... it's simple. most gm's, if you give them a sufficiently cool and cinematic action you want to do, will give you a chance... then, it's just up to the dice, and considering my dice when doing normal stuff, and how bad they are, the law of averages is in my favor.

BOOM!
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Old 29th July 2008, 04:35 AM   #17 (permalink)
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Darn, I was hoping to scope this out, now I'm completely bored on Thursday afternoon....
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Headmaster of Metal School

"I may be unconscious, but at least I still look good!" - - Me (at the Halfling Musketeers game GenCon '06)

On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings
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Old 29th July 2008, 04:39 AM   #18 (permalink)
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Darn, I was hoping to scope this out, now I'm completely bored on Thursday afternoon....
You would have been anyway....this was Wednesday night
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Old 30th July 2008, 01:13 AM   #19 (permalink)
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You would have been anyway....this was Wednesday night
YEAH! that's what I meant (sorry, getting my down times confused...)
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Headmaster of Metal School

"I may be unconscious, but at least I still look good!" - - Me (at the Halfling Musketeers game GenCon '06)

On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings
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