GenCon 2009 Game Scheduling ForumGoing to GenCon? Here's the place to look for EN World pickup games, meet-ups, logistics, and the like. Please see the 'instructions' thread inside for how to format your game announcement.
** Cancelled ** Wreck of the Morro Castle (Dread) 4pm-8pm
*** Cancelled due to lack of players ***
The SS Morro Castle was a luxury ship, making the three-day run between Havana and New York. She left Havana on September the 5th, 1934. On September 7th, with increasing rain, rising winds and rough seas, Captain Robert Willmott begged off from the traditional dinner at the Captain's table and had a steward bring a meal to his cabin. Hours later, he was found dead.
Early in the morning of September the 8th, a fire broke out and quickly swept through the ship. One hundred and thirty-seven passengers and crew lost their lives before the burned out hulk beached itself near Asbury Park, New Jersey.
This is all true. To this day, no one is certain what happened during the last voyage of the Morro Castle.
Let's find out.
(To clarify, this the the 'Dread' game that uses the Jenga tower as the resolution mechanic).
Dramatis Personae
1. James Billings, a businessman whose import/export interests take him to Cuba on a regular basis.
2. Maria Flores, a worker aboard the ship, on her third cruise
3. Eduardo Martinez, a steward aboard the ship, responsible for the first-class passengers
4. Charles Darabont, former assistant to the American ambassador to Cuba
5. Stephan Lucas, an auditor for the Ward Line.
6. Sister Lisa, a Franciscan nun returning from missionary work in Cuba
7. Katherine McGee, a schoolteacher on vacation
8. Sir Geoffrey Harrison-Smythe, professor of history, returning from a field trip
I missed your Wednesday game last year because we got stuck waiting to check in, this year I don't believe that will be a problem so can you please save a slot for me... I'm in!
shucks, nevermind Lisa already has a game at that time and I'll be on Bella duty... another time perhaps.
Don't know the system and have to attend the Stink this year with my sweetie pea, but would love to learn the mechanic and otherwise hover. Will play if you need me, but will probably have to bail around 1900 (7pm).
"I may be unconscious, but at least I still look good!" - - Me (at the Halfling Musketeers game GenCon '06)
On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings
Don't know the system and have to attend the Stink this year with my sweetie pea, but would love to learn the mechanic and otherwise hover. Will play if you need me, but will probably have to bail around 1900 (7pm).
Would love to have you, but it would probably disrupt things if someone bailed early (unless, perchance, they *died* early). But you're certainly welcome to observe. And the system is about as easy as it gets.
*Which you'd know if you came to one of our gamedays*
<SNIP>
*Which you'd know if you came to one of our gamedays*
Which I would if I wouldn't get told like four days before - contrary to popular belief I do have a life and other plans.
Seriously though, I probably will stop by, as far as dying early, I have a habit of that in Con Games. You know, Extreme Bravery stupidity
"I may be unconscious, but at least I still look good!" - - Me (at the Halfling Musketeers game GenCon '06)
On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings
Location: any games within four hours of albany ny
Posts: 151
let you know... I have to do final revisions of my scheduling
__________________ people wonder why I do things I do in games... it's simple. most gm's, if you give them a sufficiently cool and cinematic action you want to do, will give you a chance... then, it's just up to the dice, and considering my dice when doing normal stuff, and how bad they are, the law of averages is in my favor.
"I may be unconscious, but at least I still look good!" - - Me (at the Halfling Musketeers game GenCon '06)
On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings
"I may be unconscious, but at least I still look good!" - - Me (at the Halfling Musketeers game GenCon '06)
On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings