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Old 10th April 2005, 11:06 AM   #1 (permalink)
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LN vs. N: Lawful Neutral Victorious!

Round 1:

The rat charges forward 30 feet. The position is 60N90E.

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Old 11th April 2005, 09:39 PM   #2 (permalink)
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The mongrelman will enter at 40N0E with a 5-foot step. He will load his sling (if not loaded before entering the arena), and fire at the rat. If not allowed to enter the arena with a 5-foot step, the mongrelman will enter at 20N0E, with the same instructions as above. The sling has a range increment of 50 feet.
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Old 12th April 2005, 04:10 AM   #3 (permalink)
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The mongrelman can load and ready whichever weapon he has before entering the arena, and the 5 foot step is legal although not really necessary in this case.

He rolls a 14-2 (for long range) = 12. The sling bullet drops in front of the rat and the rat is now officially ticked off.

Round 2:

The rat charges SW 30 feet. Its position is now 40N70E.
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Old 12th April 2005, 04:33 PM   #4 (permalink)
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The mongrelman will load his sling, and ready an action to fire his sling as soon as the rat gets closer than 50 feet.
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Old 13th April 2005, 04:32 AM   #5 (permalink)
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Round 3:

The rat gets impatient and runs forward. The mongrelman fires at close range. Missed again! (Rolled a 9).

The rat finishes its move at 40N10E.

As a result of the readied action, the mongrelman acts before the rat in Round 4.
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Old 13th April 2005, 07:09 PM   #6 (permalink)
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The mongrelman will load his sling and fire.
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Old 13th April 2005, 10:48 PM   #7 (permalink)
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Missed again! (Rolled a 2).

The rat charges 10 feet into the mongrelman's square and tries to bite him.
The roll is a 19+2 for charging = 21. The rat hits and does 1 point of damage. The mongrelman has 5 hp left.

The rat enters the hall of fame!

The forces of Lawful Neutral boo the pathetic attempts of the pitiful mongrelman to use his sling!

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Old 14th April 2005, 12:12 AM   #8 (permalink)
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The mongrelman will take a 5-foot step to 45N5E, load his sling, and fire at the now easy to hit charging rat.
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Old 14th April 2005, 01:07 AM   #9 (permalink)
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The mongrelman slings away. The rat would have dodged the bullet again, but the momentum of the charge temporarily freezes it! The sling bullet hits! (Rolled a 13).

Two points of damage! The mongrelman enters the hall of fame!

The rat is dying at -1 hp and does not take an action! The rat is defeated!

The mongrelman breaks almost every record in the hall of fame! The LN crowd goes wild!

Round 6:

A tiny monstrous tarantula runs 115 feet into the mongrelman's square.
The position is 45N5E.

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Old 14th April 2005, 06:30 PM   #10 (permalink)
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The mongrelman takes a 5-foot step to 50N0E, loads his sling, and fires.
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Old 14th April 2005, 10:01 PM   #11 (permalink)
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Missed! (Rolled a 5)

Round 7:

The tarantula takes a 5 foot step into the mongrelman's square and attacks.

Hits! (Rolled a 14) The mongrelman takes a point of damage and has 4 hp left.

The mongrelman succumbs to the spider's poison! (Rolled a 1) He takes a point of damage to Strength and has 9 Str left. All future attacks are at -1 to hit and damage.

The crowd starts to boo again.
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Old 14th April 2005, 10:21 PM   #12 (permalink)
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The mongrelman will take a 5-foot step to 55N0E, drop his sling, pull out his club and bash the spider.
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Old 14th April 2005, 10:54 PM   #13 (permalink)
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Hits! (Rolled 17-1 for strength = 16). 3 points of damage! The spider is at -1 hp and is dying!

Round 8: The spider takes no action and is defeated!

A giant fire beetle runs 115 feet to 55N5E.
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Old 15th April 2005, 12:55 AM   #14 (permalink)
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I bash the giant fire beetle with my club. I make sounds like a beetle's mandibles clicking together
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Old 15th April 2005, 01:44 AM   #15 (permalink)
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Missed! (Rolled 11-1=10)

Round 9:

The beetle is impressed by the mongrelman's language ability, but decides to eat him anyway. It hits! (Rolled a 16). 4 points of damage. The mongrelman is at 0 hp and is disabled!
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Old 15th April 2005, 04:44 AM   #16 (permalink)
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I take one last swing at the beetle in my death throes. I regret that I have but one life to give for Lawful Neutral.
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Old 15th April 2005, 05:00 AM   #17 (permalink)
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Nice sentiments, but the mongrelman misses anyway (rolled 13-1=12). He is at -1 hp and is dying.

Round 10:

The giant fire beetle piles on with a coup de grace. 8 points of damage!

The giant fire beetle enters the hall of fame!

As for the mongrelman - he dies.

Next up for LN: a Junior Worker Myconid.
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Old 15th April 2005, 05:47 PM   #18 (permalink)
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Junior moves into the fire beetle's square (55N5E) and attempts to club it once, if Junior does not get bitten in half first. Does Junior's knowledge (nature) give it any information about the beetle?
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Old 15th April 2005, 09:12 PM   #19 (permalink)
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The myconid knows that the beetle is a vermin (the myconid is familiar with all of the traits associated with vermin). It also knows that it can cut out the beetle's glands and use them as a light source. If Junior can use that second piece of knowledge to its advantage in the battle, it will get special mention in the hall of fame - the McGyver award.

Meanwhile the beetle takes an AoO on Junior. Misses! (Rolled 11)

The myconid retaliates. Misses! (Rolled 14)

Round 11:

The beetle smells mushroom and wants a piece. It tries to bite but misses. (Rolled 10)
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Old 15th April 2005, 09:43 PM   #20 (permalink)
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Junior tries a 1-2 punch, hoping at least one will get through beetle carapace.
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