How do you guys feel about using Action Points and the Vitality/Wound system outlined in Unearthed Arcana in D&D? I realize the systems were made for d20modern and Star Wars (respectivly), and I was wondering if they are too unbalancing.
Remember that Non-heros do not get VP, so they get mowed down really easily. Also criticals become much more dangerous. Without changing anything else, would it be too unbalancing to add to a D&D game?
__________________ Currently Reading: Starship Troopers RPG Currently Running:The Long Sleep | OOC | Mission Roster Currently Playing: d20 Future/Modern, Risus, Wushu
Action points are work very well. I'd watch the "burn to gain any feat option" however. I've seen some spell casters go to town on metamagic feats.
Spoiler:
All right! I admit it. The spell caster was me.
I played a one shot last year and my 11th level wizard mowed down a Bebelith by himself. He burned an action point every round on empowering a cone of cold.
After a year in Eberron, the action point system is fantastic. The first time the dwarven monk jumped of the cliff in Xen'drik to save his gnome companion from the claws of a "glidewing" and made it only by the difference the action point made, we were convinced! And because of the "burn an AP to stabilize" rule, we haven't had one TPK in this campaign. :\ Uh, wait, is that a good thing?
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Mission continues.
__________________ derbacher
The old bald sage of the north. Just because you're paranoid doesn't mean they're not out to get you.
After a year in Eberron, the action point system is fantastic. The first time the dwarven monk jumped of the cliff in Xen'drik to save his gnome companion from the claws of a "glidewing" and made it only by the difference the action point made, we were convinced! And because of the "burn an AP to stabilize" rule, we haven't had one TPK in this campaign. :\ Uh, wait, is that a good thing?
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lol.
Well, the "Action point to stabilize" rule seems a bit easy to me. Takes some of the fun out of almost dying, and then at -9 having the dmpc coming over and casting cure light wounds.
I used Action Points in my deceased campaign, but instead gave 5 points per level-up (instead of 5+half character level). I did so because in a friend's mid-level d20 Modern campaign, action points never seemed to be in risk of ending. I spent many of them per session, and never got below 10.
I used Action Points in my deceased campaign, but instead gave 5 points per level-up (instead of 5+half character level). I did so because in a friend's mid-level d20 Modern campaign, action points never seemed to be in risk of ending. I spent many of them per session, and never got below 10.
That's an interesting idea. Kind of like how the Book of Roguish Luck gives Luck Points every level when you get to roll hit points.
I've been trying to get my players to use their action points for a while now. It seems they just keep forgeting to use them. I certainly think they are a cool option, but I might be a minority in my group :\