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Originally Posted by Imret Starting with the Generic Classes variant from Unearthed Arcana, I'd expand on the list of bonus feats and possibly give them more often (I like heroes that can really shine in their element, because I don't play nice  ). Within this expanding would be feats to replicate and introduce the major class features of the 'iconic' core classes (barbarians, monks, etc) while not button-holing characters. |
Neat idea for the addition or Barb and Monk-ish elements - prolly the easiest thing to do would be mnaking Rage based on a fort Requirtement, adn Fast Movement based off of Ref Save - and don't let the increases keep going and going. Go with 4 Steps in the Rage line (per the PHB barb), adn 4 in the Fast Movement (adding 10, 20, 30 and then 40 to base speed [these would overlap one-another, not stack]. You could do this with a few other things . . . . but not too many.
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Originally Posted by Imret For the spellcasters, I'd reduce the 'generic' class spell list by at -least- half and introduce Paths; a small class feature, a list of bonus spells known (1 per spell level, mostly those not on the core class spell list), and a drawback. Possibly major and minor paths; a major path defines -how- the character casts spells and is selected at 1st level only, whereas minor paths appear in the bonus feats list and subtly alter the character's spellcasting. |
Interestingh idea, just make sure it's balanced.
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Originally Posted by Imret Combined with the Styles rules from Oriental Adventures and PrC's, there's a phenomenal amount of specificity and variety available, while making the core classes truly core. |
Not too familiar with Style rules, but yeah, PrC's
can make all the difference. My suggestion here is to make sure you have a lot of pidgeion-holed PrC's that have stuff that the base classes could
not get anywhere else. The generic classes open up a variety of doors - but they can only do so much. I don't and wouldn't use generic classes, personally (i think that's
too much pidegeon-holing) but hey, you definitively have some well-thought out ideas and such here
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Originally Posted by Imret So...what do other GM's think? Too much of a change? Too complex? Do PrC's and multiclassing make some of my ideas redundant? Is it what you've always wanted?  |
Well, make suer that for spellcasters, the PrC's continue you new Paths idea and as for multiclassing - don't be worried about it. Some might take expert for skills, and then go with Warrior for fighting skills. It wouldn't be any more abused than what happens now - same stuff, different way.
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Originally Posted by Imret All advice and criticism will be gratefully received, all flames will be negligently extinguished, and all trolls will be ignominously starved. Thanks for your opinions. |
and as for ^that^ comment, it's getting added to my quoteable quotes section of my Tasty Bits Thread. Thanks for that
Hope that helps you out a bit - I'd love to see more of what you ahve layed out for use to critque, BTW.