All the foggy clouds were wiped out in the cataclysm.
Seriously, though, there are seven clouds, all with a 20-foot radius and 20 feet high. The three that the cloud giant did not cast are at 60N65E, 100N20E, and 20N20E. The four that the cloud giant cast are at 100N65E, 20N60E, 80N95E, and 30N95E.
There is a blade barrier stretching across the eastern (Neutral Evil) entrance.
Michaela (located near 50N80E110Z) has 35 HP (give or take 1) remaining. Sour Noir has about 125 HP remaining.
It is Michaela's turn in round 116, then Sour Noir leads off round 117.
Sour Noir's skills
Spoiler:
Escape Artist, Intimidate, Knowledge (architecture, local, nobility, religion), Listen, Search, Spellcraft, Spot. I did not write down his feats.
NE agrees to the wiping out of the clouds if the blade barrier is also wiped out.
I think it's okay to point out the exact nature of the clouds. The first four mentioned are actually fog clouds while the last three are obscuring mists. There is one other feature of which I don't think Greybar is aware:
Spoiler:
A hole in the stone floor at 60n60e.
Sour Noir's feats:
Spoiler:
It has the feats Blind-Fight, Flyby Attack, Improved Initiative, Improved Natural Armor, Improved Sunder, and Power Attack.
Michaela has holy aura activated. I don't recall the positions or the last actions. Is Michaela still invisible? I think Sour Noir last fly up to Michaela and bit her. Michaela failed on a plane shift and then Sour Noir breathed and flew away, provoking an AoO.
1. Can you guess Sour Noir's position? He move to the north side I think, trying to get Michaela to move and attack...ah, then Michaela went invisible and Sour Noir was a long, spiraling-down search.
2. When can Sour Noir breath again? I think it's: round 118.
Obscuring mist and fog cloud have the same game effect (other than range, which does not matter anymore), so I saw no reason to point out the difference.
You are correct about the feature, and Greybar is not aware of it.
Michaela turned visible when she touched Sour Noir. I do not know what her actions on Saturday were after Sour Noir breathed on her and flew away (Gansk?). You are correct about when Sour Noir can breathe.
We will say that Sour Noir has 125 HP, and Michaela has 35 HP. I am almost certain about Michaela's HP, and fairly certain that I am within 3 of Sour Noir's HP.
They are almost identical. The obscuring mists can be burned away. The SL probably won't matter (spellcraft DC). The CL might, and I don't remember who created the previous fog clouds.
I recall the actions after the plane shift to be Sour Noir searching for Michaela. Greybar can try to confirm this if he remembers.
Yep, the AoO had Michaela land a mace blow and then Michaela tried the invisible thing and moved to take cover and figure out what to do next.
Spoiler:
The basic idea being to go from being near-ceiling to the floor and quickly get inside of a cloud while also invisible and probably wait it out from there being really quiet and thinking small thoughts with aura down and run the CLWs until they're gone. If the dragon finds her, use the plane shift trick and hope it works. So a possible reset would be to assume her dodge-o-rama works and we move on to the next opponents, but I'm sure that I2K would rather try to hunt her down.
Soir Noir will spiral downwards, staying about 30-45ft away from the edge of the arena. He will continue spiraling until he finds Michaela, not going below the 40z mission-specified hard deck. If Soir Noir finds Michaela within a single move action, he will breathe at Michaela (if breath weapon recharged), or close to attack range if possible (within 15ft, not 10ft).
Sour Noir detects something in a cloud at 40N80E, flies down to 40N85E15Z, and misses with his attack (natural 1).
Michaela appears out of the fog below Sour Noir at 40N80E10Z and touches Sour Noir (30 touch; 53%). Sour Noir disappears (25 CL check; 18 Will save). Michaela has 35 HP.
First in round 118 for Neutral Evil is a shadowcloak elder (I do not know the book). The shadowcloak elder does not see Michaela through the fog unless it has senses I am not aware of, which is quite possible because I know nothing about it.
Last edited by Gansk; 15th June 2006 at 07:47 AM..
Something may or may not enter the arena, as far as Michaela is concerned.
Stats, for the mods and NE only:
Spoiler:
Advanced 7th-level Shadow Cloaker Sorcere
huge aberration (extraplanar)
HD 10d8+70 plus 7d4+49 (181 hp), Init +7, Spd 15, fly 60 (average)
AC 26 (-2 size, +3 dex, +11 nat, +4 mage armor)
BAB +10, Grap +26
Full atk: Tail slap +16 melee (2d6+8) and bite +11 melee (2d6+4)
Space 15/Reach 10
SA Engulf, moan, spells
SQ DR 5/magic, darkvision 60ft, low-light vision, plane shift, resistance to cold 15, save bonus, shadow blend, shadow shift, SR 22
Fort +14 Ref +10 Will +16
Str 26 Dex 17 Con 24 Int 16 Wis 14 Cha 22
Combat Reflexes, Flyby Atk, Improved initiative, Improved Natural Attack (tail), Improved Natural Armor, Spell Focus (illusion)
Engulf (Ex) like normal cloaker pretty much, except Large or smaller
Moan (Ex) like normal cloaker pretty much, except DC 21
Spells Known (per day 6/8/8/5, CL 7, DC 16+SL, DC 17+SL for illusion*)
0 - daze, det. magic, ghost sound*, mage hand, ray of frost, read magic, touch of fatigue
1 - color spray*, mage armor, magic missile, prot good, ray of enfeeblement
2 - minor image*, see invisibility, web
3 - haste, lightning bolt
(The stat block says that mage armor is already cast and it was included as per the book.)
plane shift (Sp) 1/day to the Shadow plane, wheeee
save bonus (su) +2 luck, factored in
shadow blend (Su) - in any conditions other than full daylight a shadowcloak elder can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will
Shadow shift (Su) - as a normal cloaker pretty much, but DC 17 and CL 10
Action(s):
Spoiler:
Venckman enters the arena to the north at 105n flying silently (at -5), away from the fog. Once he's fully within the arena at 105e and activates shadow blend and keeps flying, ending at 105n90e10z heading west (less than 60ft movement, but more than half).
Decription, for later viewing by Greybar when the mod tells you to:
Spoiler:
You see a huge, flying manta ray with hateful red eyes and a crooked maw full of needlesharp fangs. Its body ripples in shades of black, gray, and pallid white, and it has a long, lashing whip of a tail. Its wingspan is about 12ft and it appears to weigh on the order of 400 pounds.
Righto. I'll wait for a go-ahead on Michaela's move then, in case the action affects me.
Also, note to self/all - the instant email notification doesn't care about sblocks... so you can use it to find out when action has happened, but don't look! Eek!
The precedent has already been set that spells are not already cast (githzerai), even if in the stat block. You take no damage from the force blades. Now I have to find the cloaker. Does the shadowblend ability give any hint of its existence? Are there shadows dancing around it that one can see, or is it virtual invisibility?
Greybar
Spoiler:
Michaela hears something enter the arena, but cannot determine where from. She did not hear blades rip into anything. She acts now in round 118.
I provided the entire description on the shadow blend, but it says that the elder shadowcloak has the Shadow template. If you know where that is, you should be to get more information. Or not. I'm guessing it's identical to the shadow mastiff, which seems provide even less info. This ability was brought up in the Rules forum and the consensus was that it was equivalent to invisibility. The only debate about it at all was whether an attack negates the shadow blend. It doesn't say so, however, like it does with invisibility, so I think the rules are that it doesn't. In that respect, it's kind of like greater invisibility but it can be negated by daylight. If you decide to rule differently, let me know as I think the creature would know and therefore I can take actions appropriately.
I have always ruled that it was not like invisibility with regard to the shadow mastiff (yes, I have had at least one shadow mastiff in my campaign), but now I am fairly certain that it is like improved invisibility. Gansk, what do you think?
I always ruled that the shadow mastiff (at least in non-darkness conditions) could be seen, but always has a 50% miss chance, like permanent displacement but from another source. I know I played at least one other shadow creature this way. I would think that the shadow mastiff is truly invisible (as in greater) only in darkness conditions.
Michaela sees a huge shadowy form at 105N90E10Z. She cannot see exactly what the form looks like.
Venckman
Spoiler:
You do not hear or see anything. You lead off round 119. I am going with Gansk's interpretation because there has been a precedent set and I do not feel strongly enough to change it. Gansk's interpretation seems to imply that shadowblend is always on, so you could have used a spell or spell-like ability when you entered the arena.