Just as Nik has started a thread concerning his plans for the future and also for non-core requests, I thought I'd do one for myself. It's probably a good idea to have one for each of us.
Russ just say yay or nay, or put a bribe amount after each request.
__________________ "There's a fine line between fishing and standing on the edge of the shore looking like an idiot" - Steve Wright
Benefit: Any necromancy spell you cast can be cast instead as a Moilian spell, dealing an extra 1d6 points of negative energy damage +1d6 per two spell levels, (+1d6 for 1st level spells, +2d6 for 2nd or 3rd level spells, and so on).
If the spell normally allows a saving throw, the target takes half the negative energy damage on a successful save, regardless of the outcome of the save on the spell's normal effect.
In addition to its spells normal components, a Moilian spell requires the creation and expenditure of a Moilian rune-bone, a small human bone, scribed with carefully prepared arcane markings.
Only a character trained in the Black Lore of Moil knows the secrets of creating a runebone, which takes 1 hour to craft and requires special inks and powders costing 25gp per die of negative energy damage to be generated,
While the maximum negative energy damage dealt by a Moilian spell is based on the spell's level, the actual damage is limited by the runebone. For example, if a sorcerer casts Finger of Death, (a 7th level spell, so normally +4d6), with a 75gp, (3d6), rune-bone, the spell deals only 3d6 points of additional negative energy damage.
A Moilian spell uses a spell slot of the spell's normal level.
__________________ "There's a fine line between fishing and standing on the edge of the shore looking like an idiot" - Steve Wright
It's not that bad man. It takes gold and a whole hour to create just one rune-bone dude. There had better be some decent spells in that book you've got for me, grrrrr!
__________________ "There's a fine line between fishing and standing on the edge of the shore looking like an idiot" - Steve Wright
It's not that bad man. It takes gold and a whole hour to create just one rune-bone dude. There had better be some decent spells in that book you've got for me, grrrrr!
Saw a couple of nice things mentioned on the boards; must get this book.
There was one feat I liked the idea of which made you even more specialised as a mage. I think you had to give up another school of magic and one slot/spell level however gained 2 slots/spell level of your chosen school.
They also did the PrC's based on specialist mages which looked really interesting.
Must get this book.....
__________________ "There's a fine line between fishing and standing on the edge of the shore looking like an idiot" - Steve Wright