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Old 20th October 2006, 01:16 AM   #1 (permalink)
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You guys can help me here

I am starting up a new pnp group, and was gonna create a nice basic story arc involving standard dnd cliches and such. I basically want to include combat as the very first thing and some kind of basic dungeon with some sort of theme. I want the dungeon to seem alive to contrast with what the players usually see in games like WoW. Anyway post any ideals for rooms and plots for the quest.
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Old 24th October 2006, 05:55 PM   #2 (permalink)
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Always nice to have a cliche villan which the players can never quite kill for good.
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Sheesh! That story makes me want to drive across the state and give those players an adventure to really b**** about.

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Old 25th October 2006, 04:18 AM   #3 (permalink)
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well. In terms of traps, you should have at least a dart trap, and maybe a boulder trap, depends on how innovative the players are. You should include some sort of a maze room, thats always fun.
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Old 26th October 2006, 06:51 AM   #4 (permalink)
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Are you making this campaign from scratch, or are you using a published CS as a back drop?

What levels are the players, and how experienced are they?

Anyhting you want to see done in this dungeon delve? Any plot hooks to further adventures you want in it?

I like info before answering

cheers,
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Old 29th October 2006, 02:47 AM   #5 (permalink)
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The players are totally new to dnd. I plan to make this a kind of introduction to see if they like dungeons and dragons. I want some stuff to keep it different then computer rpgs.
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Old 29th October 2006, 03:02 AM   #6 (permalink)
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Descriptions, descriptions, descriptions...really make the dungeon seem real, describe the musty stale air that is so thick it hangs like a heavy coat on the PCs bodies...the walls of granite are cool and rough to the touch belying their glossy finish...the cobwebs choke the old door which has rusted shut many years ago...

Give them ambiance, but being careful not to over do it....setting atmosphere for first time players can be tricky, you want to impress them without sending them into overload and scarying them away from the game....I know not exactly the answer to the question but its just something I like to keep in mind in all my games.
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