Ok as a little project to get everyone's creative juices flowing I figured I would implement a new excercise here. The premise is that I will post a picture of an item and that each person will then create the item description. With no two descriptions being the same. for example if I post a picture of a Copper Bowl, one person might that it is actually a portal to the plane of shadows and is activated by sprinkling charcoal ash into the bowl, so no one else could use the bowl as a portal to the plane of shadows. Make Sense? Good. So here's the first image. Good luck and happy creating.
This one shot blowgun has its single large projectile fitted to the end of it. To use the weapon a character must spend one minute breathing in deeply the exhale into the pipe. Using this weapon requires the character to make a DC:10 Fort save or become dazed for 30 seconds.
Exotic
Damge: 3d6 Small: 2d6
Weight: 6lb
Cost: 8 gp
__________________ Well, that was fun
"Things arn't as pretty on the inside..."
Spoiler:
"Xen is basically the GMF's goodwill ambassador to the Far Realm" HightCloak
Location: In the very bowels of Hell (A.K.A. Chicago)
Posts: 536
Quote:
Originally Posted by Xen155
This is clearly a:
Deep Breath Blowgun
This one shot blowgun has its single large projectile fitted to the end of it. To use the weapon a character must spend one minute breathing in deeply the exhale into the pipe. Using this weapon requires the character to make a DC:10 Fort save or become dazed for 30 seconds.
Exotic
Damge: 3d6 Small: 2d6
Weight: 6lb
Cost: 8 gp
Welcome back Xen!
By the way, I have a pretty sweet idea for the mace I'll post in just a little while.
According to this test, I am a Lawful Good Gnome Paladin with the following ability scores:
Str. 10
Dex. 15
Con. 16
Int. 15
Wis. 10
Cha. 12
The test said it, not me. :\
A leather rod with a metal head on one end, that shoots out and spreads open revealing a grappling hook as the rod becomes a length of rope for climbing.
Length = 100 feet
Break DC = 20
Adds +2 circumstance bonus to Climb Skill
Weight = 5 pounds
This latent magic staff is highly unique. It's power is completely latent, but immensesly great. Detect Magic, Identify, and other such spells do not detect any sort of magic/attributes to this staff. In fact only a DC 30 Knowledge(Arcana) check will tell you the attributes of this staff.
The staff is not functional as a weapon.
If the crystal on the top is shattered, the staff's power will unleash itself, exploding in a furious wave of magical energy. All players within a 50 foot radius of the staff will suffer from the following (somewhat complicated) effects:
Random Effect:
Roll a 1d6+2 for the level of the spell.
The roll a 1d8:
1 - Abjuration
2 - Conjuration
3 - Divination
4 - Enchantment
5 - Evocation
6 - Illusion
7 - Necromancy
8 - Transmutation
Then randomly pick a spell to afflict that character with from the arcane spells of that level and school (At Caster level 15). Any character who survives this outlash will notice that the crystal reforms itself. This effect can be repeated, but the main function of the staff is as follows:
Any player who survives 2 outlashes of this staff will be worthy of weilding the staff, and are grated access to it's powers. The wielder of this staff can use all spells and spell-like abilities in anti-magic, dead-magic, and wild-magic zones with no failure chance or random effects.
When placed in a certine hole in a certine buried room, and when light hits it in a certine way this staff will reveal the position of some artifact by placing a beam of light on a 3D map of a city. The chance of this item working increases signifigantly if you are an adventurer/archeoligist/scholar/proffeser, wear an awsome hat, and have a chronic fear of snakes. Weilding a whip helps too.
__________________ Well, that was fun
"Things arn't as pretty on the inside..."
Spoiler:
"Xen is basically the GMF's goodwill ambassador to the Far Realm" HightCloak
This Unassuming Staff is quite the little fortress. To activate the Magic within the holder simple drives the end of the staff into the ground with the crystal pointing upwards and they speak the activation word, "Sha' Ka Rom" and the staff transforms into a stone tower 200 feet tall and 20 feet around at its base, within are multiple rooms on multiple levels. Anything left in tower when it is transformed back into the staff is stuck inside untill the staff is once again turned into tower.
Break DC 15
Knowledge (Arcane) DC 20 to know the Activation word
Shuriken of Dullness
This weapon was created by a mageslayer who prefferred to disable spellcasters before revealing himself. When the Shuriken is thrown from at an unaware target it gains a +4 to hit and if the creature hit by the shuriken is a spellcaster then their primary spellcasting stat is drained by 2d8 points. Also the afflicted creature must make a dc15 fortitude save or lose 3d4 spell levels starting from level 1. This item can be used more then once, but only if the attack misses. Once it successfully drains a spellcaster it fades away into nothingness. If a spellcaster has this item he gains 1 negative level until he gets rid of it.
This Platinum coin will return to the mystical purse which it belongs with 2d4 hours after it is pulled out. It returns everytime no matter if the purse is even in the same plane of existence. The coin simply materializes in the purse after the appropriate amount of time. Destruction of the purse destroys the coin also even if it is not inside at the time.
Its Monday and you know what that means. Its time for yoru next challenge in the Create this thread. So here you go. And lets see what your imaginations can devise this time.
A simple ring of silver created by a powerful necromancer centuries ago and filled with his dark energy. The ring has the power to drain a target's HPs (1d6) and transfer it to the wearer. The catch is that it slowly drives the user mad with the imprints of their victims souls being transferred with the HPs. The more HPs drained from a person the greater the imprint on the wearer.