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Old 1st January 2007, 05:17 PM   #1 (permalink)
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January 20th?

I was thinking of starting the new game up on January 20th. How does that sound?
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Old 1st January 2007, 07:21 PM   #2 (permalink)
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Sounds good to me.

What rules do I need to procure?
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Old 1st January 2007, 07:54 PM   #3 (permalink)
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Sounds good. You know what time yet? Also, what is the kid situation as far as anyone watching them or any other kids in the house to play with? I can leave mine at my parents for a while...
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Old 2nd January 2007, 01:57 AM   #4 (permalink)
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Time is usually 2 pm until 8 or 9. Amanda provides dinner most of the time. My kids won't be here, but that doesn't preclude yours from coming or from anyone else bringing theirs. Maybe Jason can bring his little girl or something.

Time is negotiable, so we can start earlier/later and end earlier (I would rather not end later).
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Old 2nd January 2007, 01:15 PM   #5 (permalink)
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Those times are just about perfect if I wish to leave the kids with mom and dad. Maybe we could go from 1 until 7?
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Old 2nd January 2007, 07:06 PM   #6 (permalink)
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That works for me. Any other thoughts on the matter by the others?
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Old 2nd January 2007, 10:49 PM   #7 (permalink)
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Quote:
Originally Posted by InzeladunMaster
That works for me. Any other thoughts on the matter by the others?
Well, I am up for playing whatever. I would prefer to play something that wouldn't require me to buy any new rules. I'm a little concerned about the low-magic fantasy ideas we have tossed around before. I'm really not that enthused about a fantasy world with virtually no mages, priests or magic. After playing on New Year's Day, I think a game that was pretty close to old-school D&D, with wild adventure and crazy stuff happening, would be pretty enjoyable.
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Old 3rd January 2007, 12:51 AM   #8 (permalink)
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I, too, want there to be a motivation beyond money and leveling up. I like magic. I just don't think it needs to be over-done to be interesting.
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Old 3rd January 2007, 12:57 PM   #9 (permalink)
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My issue with magic only happens when spells and items completely remove the need for characters to actually have skills. There are plenty of magic systems out there that are useable and do not destroy the need to have, say, the Heal skill, or the Jump skill. I also don't want the game to have a video-game feeling.

I like magic too. I just don't want the characters defined by their stuff. They should be defined by who they are and by their skills. I also am very tired of levels. I also prefer magic be impressive, not mundane.

Inzeladun will have magic.
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Old 3rd January 2007, 01:26 PM   #10 (permalink)
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I think my character Zepe is a good example of magic working, but being overdone. He had a clear persona and he was very fun to play as a golem master, but he just had too much stuff! I didn't complain about it because it was fun to have that much stuff, but it just wasn't necessary. I could have had fun with a fourth of the gear, and ultimately I probably would have been more creative in my problem solving if I had had less gear.
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Old 3rd January 2007, 03:53 PM   #11 (permalink)
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Quote:
Originally Posted by InzeladunMaster
They should be defined by who they are and by their skills. I also am very tired of levels.
Welcome to the dark side!
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Old 3rd January 2007, 06:11 PM   #12 (permalink)
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So, what rules system are we going to use? I know there are plenty of systems that are classless and are freely available and some are not so free, but a member of the group will usually have numerous copies.

I don't mind buying a new rule book if it's cheap. Like $10. =)
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Old 3rd January 2007, 06:30 PM   #13 (permalink)
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Quote:
Originally Posted by Fyrestryke
So, what rules system are we going to use? I know there are plenty of systems that are classless and are freely available and some are not so free, but a member of the group will usually have numerous copies.

I don't mind buying a new rule book if it's cheap. Like $10. =)
I am sorely tempted to try Savage Worlds based on reviews, but until I actually get a copy, we will probably use RuneQuest.

As GM, I need to run something I am familiar with, and I am just not that familiar with Tri-Stat or other classless systems.
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Old 3rd January 2007, 07:30 PM   #14 (permalink)
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Quote:
Originally Posted by Fyrestryke
...some are not so free, but a member of the group will usually have numerous copies.
I don't know WHO you mean.
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Old 4th January 2007, 12:59 AM   #15 (permalink)
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Here is my spin on magic. I had Gaspar for a long time and never really used any magic stuff. He used his base spells given by his cleric ability. So what system are we playing and what books can we use. I love magic...such as clerics but feel we get too much magic items from the DM. I think if we use just our spells and have the Dm take the spells he does not want in Inzeladun out and limit what he gives us we would have a great game. The leveling up question is a simple one for me. We just don't have to fight 30th level creatures just because we can.. Some times we might fight 3 third level creatures and whip its but. Then the last item is the DM should not be scared to kill off people. Part of the fun art of the game is knowing you might die. There should not be any resurect spells or devination spells..sorry mark lol. Like I said Dm should put out a list for magic users to be able to use along with feats. then we can use all our old books but things must be approved by Dm. Like swords of death Chris lol. I will pay reguardless but would like to keep the old system with Dm control versus changing everything for Dm control he already has.
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