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I am considering starting up a fantasy D20 game again (I don't have the money to buy 4e, so don't ask). Who would be interested? Also, which day/night would be best (Friday, Saturday, Sunday)?
I would be interested and Friday would not conflict with anything else I have going on, except the occasional late work and that usually isn't later than 6 p.m.
Can't do Friday's until softball is over sometime in August. Otherwise, I'm game. I work late too, late for me would be 6pm to 7pm. But that doesn't happen every week, nor very frequently on Fridays.
I am interested and when would be good for me is up in the air. Perhaps it is best to just say that right now I get home from work no later than 5 and eating with the family would be best but not required. Week-ends might be better overall just because Friday nights are so short, but I realize most people have activities over the week-ends.
I am getting the feeling that Saturday is the day, with the exception of Thormagni. Perhaps we could do Saturday as the primary and Friday night as the alternate. Saturdays are generally better anyway because we can get more gaming in. If we have to meet on Friday, we still should, just to keep the flow and rhythm of the game going, even though we might only play for three hours.
What do you guys think?
__________________ The natural unintended meaning of any abstract, symbolic language is rhubarb.
I'd probably like to do two days in a row but I don't know if that would go over well with the spouse. I should think that I could get one session every other week more easily than two, but if the second day is optional then I could always wing it...
Well, the second day is not so much optional as it is an alternate day in case no one can make it on the other day... Of course spouses are welcome. Maybe the girls can go and do there own thing or something, I don't know...
__________________ The natural unintended meaning of any abstract, symbolic language is rhubarb.
I'd like to suggest that we limit the game sessions to 4 to 6 hours. Another group I play with plays from 3pm to 7pmish (occasionally till 8pm) every two weeks and it works out really well. The reasoning? Because you can get something besides gaming accomplished before AND after the game without "losing" the whole day to gaming. It tends to leave appropriate time for family, work, etc.
I see no problem with this time frame, except that people need to show up on time. 4 hours is not a long time to game, and if people don't show up on time, due to chit chat and so on, a 4 hour session can quickly become a 2 hour session. If this happens much I will be just as disappointed as if no one showed up.
I usually host games at my house from noon until late. No one seems to have a problem with this. I wonder why we couldn't do the same for RPG.
__________________ The natural unintended meaning of any abstract, symbolic language is rhubarb.
When our group started our previous game, the Inzeladun game, there was some talk, and even some polling, about what type of game that the group wanted to play. I specifically withheld my opinion from that discussion because I knew then that I wouldn’t make every game. I said as much, and lo and behold, I did not attend every game. I was never told that this was unacceptable, and felt like I was a welcome part of the group.
As the game (and group) disintegrated, a lot of the blame was thrown at the players, and specifically the players that were not attending every session. I didn’t respond to any of that because I didn’t have anything constructive to say, and I like you guys. But those statements are still there, and they still upset me.
Quote:
Originally Posted by Grimhelm
Well, the point is, Chris, if you cared enough about the game, you would make extra time. I mean, one Saturday every two weeks isn't that much to ask. I can do it and I raise two kids, teach full time, and run my own life. Not to be mean, but I just can't accept that people's time can't be freed up a little.
Quote:
Originally Posted by InzeladunMaster
Every bit of it is deeply personal with me - and routine absences from the game are usually taken very personally by me. I feel as though I am sharing deep parts of me when I GM or play, and routine absences feels like a rejection of those things I am choosing to share.
Quote:
Originally Posted by InzeladunMaster
People who say, "Oh, I don't care; I just want to play" are missing a core ingredient. I need for the players to care. If they don't give a damn, then eventually neither will I.
Don’t get me wrong. Vince, you are completely welcome to that opinion. Running any game requires some serious time and effort, and you’re justifiably upset when the players don’t reciprocate that effort. And if I had known that, I would have saved you the frustration and declined to play because I knew then that I wouldn’t always come. But now I do know. I know that those are your feelings, and I know that I still won’t always attend. If anything, it will likely be worse. With a baby and a different job requiring more of my energy on top of the bees and friends and families and other chores, it’s tough. (The bees look good this year. Vince, you’re on the short list for honey.) Unless your views on the matter have changed, I think that the most prudent decision would be to leave myself out of the game.
And all of this is a shame. I like you guys a lot, and have really enjoyed the games. I like the camraderie and the friendships that I’ve made as a result. I think that Vince is a good storyteller, and has a fantastic mind for the concept of running a game. But in the end, I’ve been made to feel that I would detract from the game as opposed to add to it, and that’s not what I want to be at all.
I hope you do come. You always bring a welcome element to the game. I don't need a totality of players who come more often than not, just a majority who come more often than not.
However, I am planning this game on the above situation not happening - that most players will not be there most of the time - so the games are not going to be as intricate. I am putting it on myself to try and make the games so interesting that people want to be there, and if they can't, to want to find out what happened from those who were.
My ire was not meant to be directed at those who handled their absences responsibly (which you always did); in other words, you always told me when you could and could not make it. The ones I got upset at are those who said they would be there, then would call at the last minute and cancel - on a consistent basis - or would promise to be there, and just not show up. I plan the adventures based on those planning to be present, and constant last-minute cancellations by a few were irksome. You were not among those latter souls.
So please feel welcome, even if you can't make the majority of games. The way I have this planned out, both of us will be fine.
I am of this feeling as well. I think a certain cure for this will be a two fold gaming style wherein most games will be one shot adventures. I just can't stand being halfway through a game with certain players only to return in two weeks with missing players that we then have to catch up to speed after not seeing them for a month. Thus, one shot adventures are likely best. Perhaps even the "regulars" could begin to form their own longer plans on an alternate day from time to time. Who knows?
This is not meant to make anyone feel unwelcome. EVERYONE is welcome! I like everyone that has come. It is just frustrating from a creative stand point. No one should feel that they shouldn't come because of this. The fix is easy. Easily wrapped up adventures that don't require continuity of character participation. This does not mean that adventures can't connect to past and future adventures. It just means that we need to wrap them up sooner.
Please don't recall all of my last posts! Some of that stuff was me venting and I feel bad that I made people feel unwelcome. That was not my intention at all.
__________________ The natural unintended meaning of any abstract, symbolic language is rhubarb.
That's how we do it in that "other" gaming group I keep talking about. Every session is a "one shot" with a loose overarching storyline. That way, if someone is missing, they're just off doing something else and the DM throttles stuff as necessary, say if our cleric isn't with us, stuff like that.
Anywho, the date is perfect, it's actually on schedule with what we were doing if you can believe that.
Vince, you mentioned in the other post human only. I need more information to roll up a character. In no particular order:
What system?
How to generate abilities (depends on system a bit).
I'm assuming we're playing in Inzeladun. Would the realms listed on the website be pertinent for making a character? What other info do we need to get started?
What system? DnD 3.5
How to generate abilities (depends on system a bit). DnD 3.5
I'm assuming we're playing in Inzeladun. Don't assume.
Would the realms listed on the website be pertinent for making a character? No.