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Old 29th March 2008, 03:06 PM   #61 (permalink)
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I've revised all the "Unconverted Creature" lists to remove the creatures that have already been finished and are in the queue to be uploaded to the CC (as per this thread). This reduces the remaining total to 1282.
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Old 29th March 2008, 03:31 PM   #62 (permalink)
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Making progress!
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Old 29th March 2008, 03:32 PM   #63 (permalink)
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And the remaining creatures by type look like this:

Oozes: 15
Giants: 21
Elementals: 29
Fey: 31
Dragons: 34
Monstrous Humanoids: 53
Plants: 56
Constructs: 77
Humanoids: 77
Aberrations: 88
Vermin: 97
Outsiders: 101
Undead: 154
Magical Beasts: 177
Animals: 240
Other: 32 (Deathless, Hazards, Mixture, Templates, Unknown)

Oozes for the win!
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Old 30th March 2008, 03:12 AM   #64 (permalink)
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plugging right along - glad to see it.
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Old 31st March 2008, 09:14 PM   #65 (permalink)
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We've got a bunch of animals, magical beasts, and undead in play to hopefully even the score a bit.
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Inside my hands these petals browned;
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Old 2nd April 2008, 08:19 PM   #66 (permalink)
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Could we created a subitem for ooze and just knock it out completely? Love to see that checkmark next to "ALL DONE!"
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Old 2nd April 2008, 08:55 PM   #67 (permalink)
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Quote:
Originally Posted by Leopold
Could we created a subitem for ooze and just knock it out completely? Love to see that checkmark next to "ALL DONE!"
That might be fun!
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Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 12th April 2008, 04:30 PM   #68 (permalink)
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Well, here are the remaining creatures that seem ooze-like. (They might not all turn out to be oozes on closer inspection!)
  • Aruchai; Dragon #47
  • Black Slime; Dragon #250
  • Carnivorous Wall; Crypt of Lyzandred the Mad
  • Goop Ghoul; Dragon #198
  • Imorph; Fiend Folio (1st Edition)
  • Living Muck; Eye of the Beholder III: Assault on Myth Drannor PC game rule book
  • Living Pool; Adventure Pack I (I13)
  • Marble Pudding; Dragon #251
  • Necromantic Sludge; Dragon #238
  • Pudding, Deadly; Dungeons and Dragons Adventure Game (1999)
  • Pudding, Subterranean, Dense Pudding; Monstrous Compendium Annual Volume Two
  • Silatic, Gold; Monstrous Compendium Spelljammer Appendix II
  • Silatic, Iron; Monstrous Compendium Spelljammer Appendix II
  • Silatic, Platinum; Monstrous Compendium Spelljammer Appendix II
  • Wrigglies; Imagine #15
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Old 12th April 2008, 06:43 PM   #69 (permalink)
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Ok, we might just have to convert a monster called "wrigglies" next!
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Old 12th April 2008, 07:49 PM   #70 (permalink)
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Note: In the adventure from which the wrigglies come, the characters have been reduced to one 36th of their usual size, and the creature's stats are relative to these miniature PCs. If used for normal sized characters, these would be the stats for a giant wriggly.

---
Many magical substances have slowly been deposited in this section of pipe over the years. These substances have given birth to the wrigglies, a peculiar and ever-hungry life form.

Bright orange light illuminates the pipe ahead and a sweet sickly smell hangs heavy in the air. Ahead at the top of a slope many strange and brightly coloured blobs wriggle in unison, becoming more agitated as they slowly advance towards you.

Upon sensing the party's presence the wrigglies will lose their blob-like shape and become elongated. They will writhe about, waving their bodies as they move towards the party. Wrigglies attack by hitting characters with their elongated heads. When a wriggly kills a victim it will envelope it and slowly digest it. If a wriggly is killed it will spray out a sweet and sticky sap over anyone within 5 feet. The sap has a pungent odour and is difficult to remove; even alcohol will not shift it. Its only significant effect in this adventure is to attract the bluebottles at encounter 11.

10 wrigglies: AC 8; MV 1"; HD 1; hp 5 each; #AT 1; D 2-5; SA Nil; MR Std; Int: Non; AL N; Size: M; xp 15 each; Special monster

The orange light comes directly from the wrigglies. It will become dimmer and dimmer as more of the wrigglies are killed, disappearing when they are all dead.
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Old 12th April 2008, 09:19 PM   #71 (permalink)
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Interesting. I'll leave my comments till Shade copies these to a conversion thread, though...
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Old 25th April 2008, 10:59 AM   #72 (permalink)
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Updated to remove all the latest conversions. For the first time, we have a setting (Dark Sun) drop to less than 10 unconverted creatures! (And I'm not sure three of those will even need converting, since they are variations on existing creatures.)
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Old 25th April 2008, 03:23 PM   #73 (permalink)
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Fun! And although you don't have Maztica and Horde listed separately from the rest of FR, I believe we are working on the last unconverted creature from those two mini-settings.
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"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 26th April 2008, 02:39 AM   #74 (permalink)
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I almost hate to ask.

Is this project going to die when 4e is released?
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Old 26th April 2008, 05:13 AM   #75 (permalink)
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Quote:
Originally Posted by GeoFFields
I almost hate to ask.

Is this project going to die when 4e is released?
Not if I have anything to say about it. I have 0% intention of switching to 4e at this point. I do anticipate doing some sort of conversions for the Pathfinder RPG, though.
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
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Old 27th April 2008, 02:39 AM   #76 (permalink)
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Quote:
Originally Posted by Shade
Not if I have anything to say about it. I have 0% intention of switching to 4e at this point. I do anticipate doing some sort of conversions for the Pathfinder RPG, though.
ROCK!

I try not post about it due to the love/hate edition wars, but I'm pretty much anti-4e. Let those that love it play it, but leave me out of it.

I'm quite glad. If it gets to a point that you need help, let me know. I'll tackle a few of them myself.
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Old 27th April 2008, 03:12 AM   #77 (permalink)
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Has Pathfinder RPG posted changes to monsters from 3/3.5?
When you do Pathfinder RPG conversions will they be done in this forum?

I read the conversion forums very day.

Thanks for all the work.
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Old 27th April 2008, 05:06 PM   #78 (permalink)
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Quote:
Originally Posted by Echohawk
Which reminds me to ask something: I don't know much about the early history of the Creature Catalog site, but how does the agreement to use WotC IP work? Would that agreement extend to publishing 4E conversions too, assuming that they are published under a future 4E OGL?
I don't think anyone answered this properly.

WotC provide a licence called the ESD Conversion Agreement to allow people to do conversions to 3rd edition. This licence allows you to use their IP, but requires you to add a notice that they own the IP. The text of the licence (that is supposed to be added to any conversions) declares any names as Product Identity, but also gives you permission to use that PI in non-profit ways.

The Classics Downloads FAQ has a couple of questions about the use of conversions. It basically says that if you pay to download a PDF, you can only publish the conversions themselves. But if you download a free PDF from the ones on the Previous Edition Downloads page, you can merge the conversion into the original text and create a fully converted 3rd edition version of the product!

With the additional rules in the Classics Downloads FAQ being very well hiden, I've only seen a couple of people put up fully complete conversions. Maybe when you guys have got all the monsters done it will be easier for people to do a full set of integrated PDFs for everything on the Previous Editions Downloads page.

EDIT: I've just re-read the ESD Conversion agreement and it seems to require the use of both the OGL and the d20STL. The d20STL is being discontinued soon, so I'm not sure what that implies for the ESD Conversion Agreement.
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Old 28th April 2008, 02:52 AM   #79 (permalink)
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Sorry for the post necromancy, but this needs to be answered:

Quote:
Originally Posted by Shade
And this just goes to support my long-held belief that there are far too many humanoids! Where would nearly 300 different races live?
I'd say they would live on the many different planets of the Spelljammer multiverse.

All humour aside, SJ suffers from the "everywhere has people like us" problem. But with 300 different types of humanoids, you could create a random table and roll 30 different random humanoid races to live in any given crystal sphere.

I'd like to know how many of these humanoids have a "...As Characters" section that allows them to be used as a PC race.
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Old 28th April 2008, 07:42 AM   #80 (permalink)
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Well, a quick count indicates 404 playable D&D humanoid races in my index. That is actually even more than the number statted up as creatures, thanks to the seemingly endless number of dwarven, elven, gnomish, etc. subraces that have appeared throughout D&D history.

And then there are a whole bunch more non-Humanoid creatures playable as characters (17 Aberrations, 4 Constructs, 16 Dragons, 6 Elementals, 21 Fey, 27 Giants, 8 Magical Beasts, 118 Monstrous Humanoids, 64 Outsiders, 5 Plants and 3 Undead).

So I estimate that there are just short of 700 creatures that are (theoretically at least) playable as characters.
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