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Old 4th December 2008, 10:12 PM   #301 (permalink)
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Shade Goblin Sharpshooter (Lvl 2)
Updated.

I swapped out Search for Knowledge (local [Moonshaes])

Natural armor bonus?

Damage reduction 15/epic?

Organization: Solitary or army (Kazgaroth plus 50-500 blood warriors, x lycanthropes of various types, and x firbolgs)?

Fill in the Xs...

Swallow Whole (Ex): Kazgaroth can try to swallow a grabbed opponent of up to Large size by making a successful grapple check. The swallowed creature takes x+x points of bludgeoning damage and x points of acid damage per round from Kazgaroth's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal x points of damage to the gizzard (AC x). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
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Old 5th December 2008, 07:44 PM   #302 (permalink)
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I'd say we need at least +20 natural, maybe more like +25.

DR looks good.

20-40 lycanthropes and 10-20 firbolgs?

3d10+6 bludgeoning and 2d6 acid? Gizzard AC = 10+natural/2. 25 hp damage to gizzard?
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Old 5th December 2008, 08:59 PM   #303 (permalink)
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Shade Goblin Sharpshooter (Lvl 2)
Updated.

We still need to address this...

Quote:
Kazgaroth is an integral component of the Moonshae Isles (see Ecology below) and if slain, returns in 3d6 years. Only the now-lost sword of Cymrych Hugh could permanently kill the Beast.
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Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 5th December 2008, 09:04 PM   #304 (permalink)
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Something like rejuvenation?
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Old 5th December 2008, 10:03 PM   #305 (permalink)
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Either that or something like this...

Regeneration (Ex): No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.

The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 868 hit points) and using a wish or miracle spell to keep it dead. If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.
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"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
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so it could live, I walked away now."

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Old 5th December 2008, 10:45 PM   #306 (permalink)
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Quote:
Originally Posted by demiurge1138 View Post
Something like rejuvenation?
That's what I think, too. Just plug into the ghost's text. Want to keep the specific sword or make it the DM's favorite McGuffin?
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Old 6th December 2008, 01:50 AM   #307 (permalink)
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Leave the sword, although mention that other methods are within the realm (no pun intended) of possibility.
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Old 8th December 2008, 04:48 PM   #308 (permalink)
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How's this?

Rejuvenation (Su): Although Kazgaroth can be slain in battle, he always returns in full health in 3d6 years. Even the most powerful spells are usually only temporary solutions. The only way to permanently destroy Kazgaroth is to land the killing blow with the sword of Cymrych Hugh. (DMs not playing in the Forgotten Realms should substitute other items or methods for Kazgaroth's final destruction.)
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 8th December 2008, 06:15 PM   #309 (permalink)
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That sounds pretty good!
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Old 8th December 2008, 06:47 PM   #310 (permalink)
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Shade Goblin Sharpshooter (Lvl 2)
Updated.

CR 25?

Treasure: Triple standard?

Kazgaroth is 30 feet long, stands 18 feet tall, and weighs 3 tons?

Kazgaroth speaks Abyssal, Common, Giant, and (whatever regional language is used in the Moonshaes)?

Another idea just ocurred to me. Since he spreads lycanthropy and works closely with them, give him something similar to this?

Lycanthropic Empathy (Ex): In any form, lycanthropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as "friend," "foe," "flee," and "attack."
__________________
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 8th December 2008, 09:20 PM   #311 (permalink)
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Wait, so would lycanthropic empathy work on all animals, or on lycanthropes? I don't think he should empathize with animals, although a bonus on all Bluff, Diplomacy and Intimidate checks made to influence lycanthropes I could get behind.

3 to 4 tons should be right.
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Villain- A Haiku by Demiurge
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Old 8th December 2008, 10:15 PM   #312 (permalink)
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Like so?

Lycanthropic Empathy (Ex): Kazgaroth can communicate and empathize with lycanthropes, much in the way lycanthropes communicate with animals of their type. This gives him a +4 racial bonus on all Bluff, Diplomacy and Intimidate checks made to influence lycanthropes.
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 9th December 2008, 12:26 AM   #313 (permalink)
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Looks good to me!
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Old 9th December 2008, 05:02 AM   #314 (permalink)
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That all looks good! Per the 3e FRCS, the language you want is Illuskan.
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Old 9th December 2008, 04:42 PM   #315 (permalink)
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Updated. All done?
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 9th December 2008, 08:19 PM   #316 (permalink)
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I'm happy with it if demiurge is.
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Old 9th December 2008, 09:17 PM   #317 (permalink)
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We should give it a "gallop" SQ, like gambols (MMII) and caterwauls (ToH) for the "on all fours" thing. Something like,

Gallop (Ex) Kazgaroth gains an extra 10 feet to his movement speed when travelling on all fours, but cannot make claw attacks in a round in which he does so.

Either that or forget that nonsense and increase his speed to 50 feet for good.
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Villain- A Haiku by Demiurge
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Old 9th December 2008, 09:43 PM   #318 (permalink)
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I'd be more than happy to forget the nonsense.

Updated.
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
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Old 9th December 2008, 10:10 PM   #319 (permalink)
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Now I think we're done.
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Villain- A Haiku by Demiurge
The heroes await.
They have come this far only
To die. Ha ha ha.

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Old 17th February 2009, 05:23 PM   #320 (permalink)
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THE FAERIE QUEEN
The Faerie Queen reigns over the Seelie Court. Known in various legends as Titania, Maeve, or Mab, she is a fey creature of unearthly beauty. Of lawful neutral alignment, she is devoted to her “children” but is fair to travelers she encounters—so long as they have not mistreated the faerie folk.

Faerie Queen: AC 2; MV 15, Fl 15 (B); HD 20; hp 162; THAC0 5; #AT 1; Dmg by spell; SA Seeming, spells; SD immune to illusions and charm spells, invisible at will, know alignment; SW iron, salt; MR 50%; SZ M (5' tall); ML 16 (champion); AL LN; XP 21,000.

Notes: The queen has a Seeming score of 100 and no need of a perception score—she can see through the Seeming at will. SW—Iron weapons inflict an additional 2 points of damage with each hit; salt thrown on the queen neutralizes her invisibility ability for 1 turn.

S 10, D 18, C 16, I 18, W 17, Ch 19.

Personality: Capricious, fair, devoted to and defensive of her subjects.

Spells under her command (6/6/6/6/6/5/4/4/3 per day): All illusion/phantasm and 1st- and 2nd-level enchantment/charm spells (priestly or wizardly), plus affect normal fires, color spray, create water, dancing lights, detect magic, entangle, faerie fire, feather fall, light, protection from evil, purify food and drink, shillelagh; barkskin, detect invisibility, goodberry, produce flame, speak witt animals, warp wood; blink, continual light, create food and water, gust of wind, hold person, protection from evil 10-foot radius, pyrotechnics, seelie spell of forgetting, suggestion, tree, water walk; confusion, reflecting pool, tongues; false vision, Leomund’s lamentable belaborment; enchant an item,true seeing.

The Faerie Queen is a creature of such ethereal beauty that any nonfaerie who beholds her must immediately succeed at a saving throw vs. spell or be charmed. In all the Shadow World, the Faerie Queen has the greatest power over the Seeming—after all, she was alive before it existed, and has had an eternity to hone her command of it. As the last surviving Sie (see “Ecology,” below), she also commands both wizardly and priestly magic.

The queen considers herself the ultimate protector of the faeries, and defends them from outsiders as a mother does her children. Should one of the faeries commit a misdeed, however, she also punishes it as a mother would her wayward child. Faeries encountered outside the Seelie Court are often the subjects of such discipline, enduring temporary or permanent banishment from the court as the penalty for some transgression. The fair folk love their queen so dearly that such exile is the strongest form of punishment imaginable to them. Just as the queen devotes herself to their protection, they in turn will defend her to the death.

Originally appeared in Blood Spawn (2002).
__________________
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
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