Go Back   EN World D&D / RPG News > Hosted Sites > Creature Catalog Forums > General Monster Talk

General Monster Talk Discuss the monsters of D&D, conversions, or the Creature Catalog website. This is also the place to request conversions.

Share LinkBack Thread Tools Display Modes
Old 14th July 2008, 05:37 PM   #141 (permalink)
Monster Junkie
 
Shade's Avatar
 
Join Date: Jan 2002
Location: The Great Wheel
Posts: 18,258
Shade Goblin Sharpshooter (Lvl 2)
Alternate forms of dwarf and toad?
__________________
- Shade

Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
Shade is offline   Reply With Quote
Old 14th July 2008, 06:42 PM   #142 (permalink)
Registered User
 
freyar's Avatar
 
Join Date: May 2006
Location: Montreal, QC
Posts: 9,285
freyar Orc Berserker (Lvl 4)
Sounds reasonable. Maybe also vulnerability to sonic (or sonic deals normal damage) since they don't like noise?
__________________
My D&D Links and Creations
freyar is offline   Reply With Quote
Old 14th July 2008, 09:52 PM   #143 (permalink)
Monster Junkie
 
Shade's Avatar
 
Join Date: Jan 2002
Location: The Great Wheel
Posts: 18,258
Shade Goblin Sharpshooter (Lvl 2)
I like the idea of sonic dealing normal damage. Maybe in place of acid, since acid is often associated with earth, and they are "earthy" trolls?
__________________
- Shade

Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
Shade is offline   Reply With Quote
Old 14th July 2008, 10:31 PM   #144 (permalink)
Inventor of Super-Toast
 
demiurge1138's Avatar
 
Join Date: Sep 2002
Location: California
Posts: 7,921
demiurge1138 Goblin Sharpshooter (Lvl 2)
Agreed to alternate form and to the sonic weakness.
__________________
Villain- A Haiku by Demiurge
The heroes await.
They have come this far only
To die. Ha ha ha.

Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project
demiurge1138 is offline   Reply With Quote
Old 14th July 2008, 11:20 PM   #145 (permalink)
Monster Junkie
 
Shade's Avatar
 
Join Date: Jan 2002
Location: The Great Wheel
Posts: 18,258
Shade Goblin Sharpshooter (Lvl 2)
Added to Homebrews.

They are rumored to be extremely rich, so double standard treasure?

Bjerg-troldes speak Common, Dwarven, and Giant?

Do we want to change any of the standard troll stats? Higher Cha maybe? Drop rend?
__________________
- Shade

Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
Shade is offline   Reply With Quote
Old 14th July 2008, 11:31 PM   #146 (permalink)
Inventor of Super-Toast
 
demiurge1138's Avatar
 
Join Date: Sep 2002
Location: California
Posts: 7,921
demiurge1138 Goblin Sharpshooter (Lvl 2)
Agreed to the high Charisma and treasure. Not sure if we should drop rend. We could change claws to slams and go for pummel?
__________________
Villain- A Haiku by Demiurge
The heroes await.
They have come this far only
To die. Ha ha ha.

Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project
demiurge1138 is offline   Reply With Quote
Old 15th July 2008, 03:16 AM   #147 (permalink)
Registered User
 
Join Date: Apr 2005
Posts: 1,014
GrayLinnorm Goblin Sharpshooter (Lvl 2)
Since they like to play tricks, maybe we can boost their Intelligence?
GrayLinnorm is offline   Reply With Quote
Old 15th July 2008, 03:48 AM   #148 (permalink)
Inventor of Super-Toast
 
demiurge1138's Avatar
 
Join Date: Sep 2002
Location: California
Posts: 7,921
demiurge1138 Goblin Sharpshooter (Lvl 2)
Yeah, boosting their mental abilities seems wise.
__________________
Villain- A Haiku by Demiurge
The heroes await.
They have come this far only
To die. Ha ha ha.

Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project
demiurge1138 is offline   Reply With Quote
Old 15th July 2008, 05:23 AM   #149 (permalink)
Registered User
 
freyar's Avatar
 
Join Date: May 2006
Location: Montreal, QC
Posts: 9,285
freyar Orc Berserker (Lvl 4)
Definitely keep rend or else pummel.

Int 10, Wis 13, Cha 10?
__________________
My D&D Links and Creations
freyar is offline   Reply With Quote
Old 15th July 2008, 04:59 PM   #150 (permalink)
Monster Junkie
 
Shade's Avatar
 
Join Date: Jan 2002
Location: The Great Wheel
Posts: 18,258
Shade Goblin Sharpshooter (Lvl 2)
Updated with the improved mental scores.

Let's keep claws/rend, unless there's a strong desire for slam/pummel.

Skills: 18
A high Bluff seems like a good idea. Maybe Sleight of Hand? Disguise?

Feats: Swap Alertness for Skill Focus (Bluff)? Replace Track with something else tricksy?
__________________
- Shade

Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
Shade is offline   Reply With Quote
Old 15th July 2008, 05:32 PM   #151 (permalink)
Inventor of Super-Toast
 
demiurge1138's Avatar
 
Join Date: Sep 2002
Location: California
Posts: 7,921
demiurge1138 Goblin Sharpshooter (Lvl 2)
Alertness for Persuasive. Track, I think, should stay.
__________________
Villain- A Haiku by Demiurge
The heroes await.
They have come this far only
To die. Ha ha ha.

Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project
demiurge1138 is offline   Reply With Quote
Old 15th July 2008, 06:30 PM   #152 (permalink)
Registered User
 
freyar's Avatar
 
Join Date: May 2006
Location: Montreal, QC
Posts: 9,285
freyar Orc Berserker (Lvl 4)
I like Persuasive & Track. For skills, I like Bluff and Disguise at 9 each, though I could see adding Sleight of Hand and going 6 ranks each.
__________________
My D&D Links and Creations
freyar is offline   Reply With Quote
Old 15th July 2008, 06:49 PM   #153 (permalink)
Monster Junkie
 
Shade's Avatar
 
Join Date: Jan 2002
Location: The Great Wheel
Posts: 18,258
Shade Goblin Sharpshooter (Lvl 2)
Updated.

Anything else?
__________________
- Shade

Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
Shade is offline   Reply With Quote
Old 15th July 2008, 08:12 PM   #154 (permalink)
Registered User
 
freyar's Avatar
 
Join Date: May 2006
Location: Montreal, QC
Posts: 9,285
freyar Orc Berserker (Lvl 4)
Another one done!
__________________
My D&D Links and Creations
freyar is offline   Reply With Quote
Old 16th July 2008, 02:17 AM   #155 (permalink)
Inventor of Super-Toast
 
demiurge1138's Avatar
 
Join Date: Sep 2002
Location: California
Posts: 7,921
demiurge1138 Goblin Sharpshooter (Lvl 2)
Agreed. It's done!
__________________
Villain- A Haiku by Demiurge
The heroes await.
They have come this far only
To die. Ha ha ha.

Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project
demiurge1138 is offline   Reply With Quote
Old 16th July 2008, 05:03 PM   #156 (permalink)
Monster Junkie
 
Shade's Avatar
 
Join Date: Jan 2002
Location: The Great Wheel
Posts: 18,258
Shade Goblin Sharpshooter (Lvl 2)
I believe that finishes off the trolls.

Giant, Bosk

CLIMATE/TERRAIN: Bogs, marshes
FREQUENCY: Rare
ORGANIZATION: Tribal
ACTIVITY CYCLE: Any
DIET: Plants
INTELLIGENCE: Low (5-7)
TREASURE: M, Qx 10
ALIGNMENT: Neutral (evil)
NO. APPEARING: 1-3
ARMOR CLASS: 4
MOVEMENT: 18
HIT DICE: 14+3
THACO: 7
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d8+8 or by weapon 1d12+8
SPECIAL ATTACKS: Spit
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Nil
SIZE: H (19' tall)
MORALE: Elite (13-14)
XP VALUE:
Infant: -4 HD 2,000
Juvenile: -2 HD 3,000
Adult: 5,000

Bosk giants are selfish, greedy, and territorial. They are quick to attack any creature that encroaches upon what they consider their land-even if those creatures appear more powerful and deadly.

Bosk giants make decisions quickly, never dwelling upon problems or situations. Considered stupid by their relatives the swamp giants, bosk giants have never been known to analyze a predicament or spend any amount of time thinking about anything.

Despite that, the giants seem to possess a natural cunning that is terrible and ruthless.

Bosk giants are the tallest giants on Chislev. Their features are handsome, almost as if they were sculpted by a fine craftsman, and their skin is thick, giving them a natural armor class of 4. They are muscular and have amazingly broad shoulders, and their long athletic legs carry them quickly over the terrain. The most striking features of bosk giants are their skin and hair. Their skin is green, ranging in color from a pale olive to almost black, and their green hair grows in clumps like grass. They wear little clothing, usually animal hides sewn together. Their coloration makes it easy for them to blend in with their surroundings. They gain a bonus of +3 to surprise, and in return they have a -3 to be surprised.

Combat: Unlike other giants, bosks do not hurl weapons. They simply charge into melee, swinging.either their great fists or large clubs fashioned from tree limbs. The more intelligent of the giants shave the limbs so they have sharp points and deliver an additional 2 points of damage. They have no combat strategy.

The giants have a special attack. Bosks can swallow great amounts of swamp water, which they can spit at their targets in a stream 12' long by 6" wide. The fetid water is combined with the gastric juices of the giant, causing Id8 points of damage. Further, all those struck by bosk spit must save vs. paralyzation or be dazed for 1 d6 rounds. Bosk giants who have swallowed swamp water can spit twice before needing to fill up again.

Habitat/Society: Bosks live in simple villages of crudely constructed huts made of rotted trees. Most of the villages are located in a bog-with standing water everywhere. Each village has a loose form of government. The strongest giant is the leader and his orders, which tend to be few, are followed without question.

When encountered in their lair, there are 4d4+10 giants, and half of these are adults. The remainder are infants and juveniles. An infant has 10 HD and has only a +4 damage bonus. A juvenile at 12 HD has a +6 damage bonus. If a village is threatened, infants and juveniles fight side by side with their parents.

Ecology: Bosk giants live where there is heat, vegetation, and lots of water. They prefer fetid water, as they enjoy its taste and smell, but they settle for pure water if nothing else is available.

Bosk giants eat only plants, preferring sodden roots and overripe fruits. Nuts are a delicacy and a potential bribe. The giants have been known to raid nearby human tribes for fun, to acquire human servants, and to keep other human tribes in fear of them.

Originally appeared in SJR7 - Krynnspace (1993).
__________________
- Shade

Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
Shade is offline   Reply With Quote
Old 16th July 2008, 06:33 PM   #157 (permalink)
Registered User
 
freyar's Avatar
 
Join Date: May 2006
Location: Montreal, QC
Posts: 9,285
freyar Orc Berserker (Lvl 4)
I guess these would still be Huge. Going just by the numbers in the original, we probably have Str 26-27, reasonable Dex/init, decent Con. For mental stats, I'd go with Int 5, Wis 14ish, Cha 8-9 due to the "natural cunning."
__________________
My D&D Links and Creations
freyar is offline   Reply With Quote
Old 17th July 2008, 01:54 AM   #158 (permalink)
Registered User
 
Big Mac's Avatar
 
Join Date: Mar 2008
Location: London, UK
Posts: 310
Big Mac Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Shade View Post
I believe that finishes off the trolls.
Newsflash: ENWorld moderator finishes off trolls.

Quote:
Originally Posted by Shade View Post
Giant, Bosk
Yay!

Are we doing different stats for the Infant Bosk Giant, Juvenile Bosk Giant and Adult Bosk Giant? They do have these differences: "An infant has 10 HD and has only a +4 damage bonus. A juvenile at 12 HD has a +6 damage bonus."

I think these guys need a sidebar. Chislev is a Dragonlance god of nature (and druids). I think Bosk Giants would worship Zeboim (the evil DL nature god).

These giants are not "spacefarers", so don't actually need any of the special stuff from Beyond the Moons.

Quote:
Originally Posted by Shade View Post
DAMAGE/ATTACK: 1d8+8 or by weapon 1d12+8
...and...

Quote:
Originally Posted by Shade View Post
The more intelligent of the giants shave the limbs so they have sharp points and deliver an additional 2 points of damage.
That "Shaved Club" seems to be treated as a +2 masterworked weapon. Or do we call it a "spiked club"?

Quote:
Originally Posted by Shade View Post
SPECIAL ATTACKS: Spit
...and...

Quote:
Originally Posted by Shade View Post
Bosks can swallow great amounts of swamp water, which they can spit at their targets in a stream 12' long by 6" wide. The fetid water is combined with the gastric juices of the giant, causing Id8 points of damage. Further, all those struck by bosk spit must save vs. paralyzation or be dazed for 1 d6 rounds. Bosk giants who have swallowed swamp water can spit twice before needing to fill up again.
BTW: "Id8 points of damage" should be "1d8".

This Spit Attack (Ex) ability is the core element of this creature. This is the one thing we need to make sure we have right.

I'd say the gastric juices cause 1d8 points of acid damage.

Should the "dazed" thing only apply to opponants with eyes?

Drinking swamp water during a combat would entail bending over and would create an attack of opportunity. Should it be a full round action? (Or should we just say a Bosk Giant can use his Spit Attack twice per combat and assume that drinking takes time?)

Should we give them Point Blank Shot (Spit) and/or some other similar feats to back up this ability?

I think that a Bosk Giant who leaves his swamp should loose his Spit Attack.

Quote:
Originally Posted by Shade View Post
SPECIAL DEFENSES: See below
These defenses are not actually so special.

Quote:
Originally Posted by Shade View Post
Their features are handsome, almost as if they were sculpted by a fine craftsman, and their skin is thick, giving them a natural armor class of 4.
Do they get a Charisma bonus from the handsome features?

Looks like they are getting something like a +6 from natural armor.

Quote:
Originally Posted by Shade View Post
They are muscular and have amazingly broad shoulders, and their long athletic legs carry them quickly over the terrain.
Is this just flavor text? Should the muscules provide a Strength bonus? Do they have longer than normal legs that give them a bonus to movement rate?

Quote:
Originally Posted by Shade View Post
The most striking features of bosk giants are their skin and hair. Their skin is green, ranging in color from a pale olive to almost black, and their green hair grows in clumps like grass. They wear little clothing, usually animal hides sewn together. Their coloration makes it easy for them to blend in with their surroundings. They gain a bonus of +3 to surprise, and in return they have a -3 to be surprised.
Should we switch this for a hide bonus (or even Hide in Plain Sight) that only works in bogs, marshes, grassland and similar environments.

Quote:
Originally Posted by Shade View Post
Bosk giants are the tallest giants on Chislev.
Hmm. This is where I'm tempted to ask Echohawk for a list of all giants less that 19 foot tall (for my Krynnspace Project).

Quote:
Originally Posted by Shade View Post
Combat: Unlike other giants, bosks do not hurl weapons.
No rock throwing - no rock catching. (Just spitting - expert spitting, I'd say.)

Quote:
Originally Posted by Shade View Post
Habitat/Society: Bosks live in simple villages of crudely constructed huts made of rotted trees. Most of the villages are located in a bog-with standing water everywhere. Each village has a loose form of government. The strongest giant is the leader and his orders, which tend to be few, are followed without question.
This is mostly fluff, but do we need to mention the maxed out Strength of a Villiage Leader?

Quote:
Originally Posted by Shade View Post
When encountered in their lair, there are 4d4+10 giants, and half of these are adults. The remainder are infants and juveniles. <snip> If a village is threatened, infants and juveniles fight side by side with their parents.
This can go into the Organisation bit. Maybe something like:
Solitary, Raiding party 2-3 or Village 2d4+5 Adults, 1d4+3 Juveniles and 1d4+2 Infants.

Quote:
Originally Posted by Shade View Post
Ecology: Bosk giants live where there is heat, vegetation, and lots of water. They prefer fetid water, as they enjoy its taste and smell, but they settle for pure water if nothing else is available.
More fluff.

Quote:
Originally Posted by Shade View Post
Bosk giants eat only plants, preferring sodden roots and overripe fruits. Nuts are a delicacy and a potential bribe.
More fluff.

Quote:
Originally Posted by Shade View Post
The giants have been known to raid nearby human tribes for fun, to acquire human servants, and to keep other human tribes in fear of them.
Should there be X humans in a Bosk Giant village?

Should Bosk Giants target humans in a mixed race group (i.e. leave the elf, but kidnap the human)?
__________________
David "Big Mac" Shepheard
Moderator - The Spelljammer Image Group
Moderator - The Piazza (Spelljammer forum)
Administrator - Spelljammer Wiki
Visit my Yahoo links for d20 System/D&D, Birthright, Dark Sun, Dragonlance, Forgotten Realms, Greyhawk, Mystara, Planescape, Ravenloft and Spelljammer


SPELLJAMMER for D&D 3e: The official conversions of Spelljammer from AD&D 2e to D&D 3e rules.
Spelljammer 3E Conversion Project: An unofficial project to assist the official conversion and do more.
Big Mac is offline   Reply With Quote
Old 17th July 2008, 03:20 AM   #159 (permalink)
Inventor of Super-Toast
 
demiurge1138's Avatar
 
Join Date: Sep 2002
Location: California
Posts: 7,921
demiurge1138 Goblin Sharpshooter (Lvl 2)
No 3.X giants have stats for their juveniles, despite this being a very common thing to do in previous edition. So that's a vote for no.

If we really want to give them an extra bonus for using clubs, we can give them Weapon Spec as a bonus feat. But I don't want to--I think this comes to difference between editions. We neither need nor should want to literally convert every mechanic on display here. Ditto for the huge muscles and long legs--giants are already strong and are faster than people.

The swamp water spittle does seem like a ranged touch attack, and I like the idea that they need a full round to gulp up new water. We might want to increase the acid damage, due to their CR. Also, I think changing dazing to blinding (in the eyes!) or stunning (due to the force of the blow).

A +6 natural armor bonus works, especially if we assume they're also wearing some form of armor. I like the Hide bonus.

I don't think bosk giants should have a Charisma bonus. They may be handsome, but they're also coarse, rude slavers. Speaking of, I agree that they should have humanoids included in their organization as slaves, but having them choose humans exclusively seems far too literalist for my taste.
__________________
Villain- A Haiku by Demiurge
The heroes await.
They have come this far only
To die. Ha ha ha.

Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project
demiurge1138 is offline   Reply With Quote
Old 17th July 2008, 05:26 AM   #160 (permalink)
Registered User
 
freyar's Avatar
 
Join Date: May 2006
Location: Montreal, QC
Posts: 9,285
freyar Orc Berserker (Lvl 4)
I'm with demiurge here and like those suggestions. For the "dazing" from the spit, I'd go with stunning from the force of the water.
__________________
My D&D Links and Creations
freyar is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 10:58 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.