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Old 15th January 2009, 04:56 PM   #181 (permalink)
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The weight ranges sound good.

For the eggs, what duration for the bonus/penalty? Original text implies a week, but is that too potent?
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Old 15th January 2009, 05:48 PM   #182 (permalink)
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How about an hour?
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Old 16th January 2009, 12:08 AM   #183 (permalink)
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An hour works for me. Are we going with a penalty or bonus?
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Old 16th January 2009, 04:05 PM   #184 (permalink)
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I have no preference. Anyone else?
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Inside my hands these petals browned;
dried up falling to the ground,
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Old 16th January 2009, 06:15 PM   #185 (permalink)
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Well, I think I prefer that these give a -2 penalty on saves vs psionic (or maybe any compulsion) effects for an hour. We could treat sha'az eggs as a poison kind of, so ingestion or sufficient injury triggers the penalty.
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Old 16th January 2009, 06:51 PM   #186 (permalink)
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Look who just agreed to write it up!
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"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
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Old 16th January 2009, 08:45 PM   #187 (permalink)
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I second the motion!
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Old 16th January 2009, 10:46 PM   #188 (permalink)
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Ok, ok. I'm not sure if the poison mechanic is too clunky, but here's a first pass at a sidebar.

Sha'az Eggs: Sha'az eggs are a potent means of lowering a creature's resistance to compulsion effects. This is typically administered by feeding a sha'az egg to the victim or else injecting the egg's liquid interior. It is possible to refine the sha'az egg into an injury poison. If a full egg's contents are injected into the creature, the victim does not receive a save to avoid the effects of the poison. Haun are natural enemies of the sha'az because they often inject sha'az eggs into their haundar mounts to keep them malleable.

Sha'az egg poison: Ingested or injury; Fort DC 15?; primary damage -2 penalty to saves vs compulsion effects for 1 hour, no secondary damage.
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Old 20th January 2009, 04:26 PM   #189 (permalink)
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Nice work!

I'd extend compulsion effects to "telepathy [mind-affecting] powers and abilities" just to cover everything the haun do with them, but otherwise it looks great.
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"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
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so it could live, I walked away now."

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Old 20th January 2009, 09:00 PM   #190 (permalink)
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Works for me!

On to the knights?
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Old 20th January 2009, 09:34 PM   #191 (permalink)
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Updated.

Sure, time for the knight.

Quote:
For each ten sha’az warriors, one has a limited empathic ability which allows it to communicate with his queen, when it is away from the hive. It is a knight with maximum hit points. The ability can be used at will within 900 feet. Within a mile, the knight has a 10% chance of failure per round of usage, which increases another 1% for each extra mile of distance between the knight and his queen. The maximum chance of failure is limited to 90%, regardless of the distance. When failing an empathic roll, the knight loses its empathic ability for the remainder of the day.
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 20th January 2009, 09:39 PM   #192 (permalink)
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Knights are 4th level fighters? Or do we want to do something more exciting and make them psionic warriors?
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Old 21st January 2009, 05:34 AM   #193 (permalink)
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Nice idea! 4th level psychic warriors with this extra telepathic link? Some additional stat bonus or the elite array? Another option is extra racial HD, too.
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Old 21st January 2009, 12:27 PM   #194 (permalink)
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I like using the elite array.
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Old 21st January 2009, 07:44 PM   #195 (permalink)
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Ok, then. Let's maybe make the favored class for regular sha'az psychic warrior, too, in this case, which might mean we want to shuffle stats a little in the nonelite array. (Or maybe not, I guess the racial bonus is about all that matters.)

So, knights are 4th level psychic warriors with the elite array. How about Str 15, Dex 13+4, Con 12, Int 10, Wis 14+2, Cha 8-2?
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Old 21st January 2009, 08:26 PM   #196 (permalink)
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Those stats look good. I don't think we should change the non-elite array around, but I agree that psychic warrior makes for a pretty good favored class.
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Old 22nd January 2009, 03:18 AM   #197 (permalink)
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So let's leave the basic sha'az stats but just change the favored class.

Assuming we're making a knight statblock, it gets 4 feats, 2 of which must be fighter or psionic. How about Psionic Weapon and/or Psionic Fist, Weapon Finesse, Speed of Thought, Psionic Charge? I'm open to suggestions, though.
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Old 22nd January 2009, 07:02 AM   #198 (permalink)
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Let's go with Psionic Meditation rather than Psionic Charge, and I'm good with that.
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Old 22nd January 2009, 08:14 PM   #199 (permalink)
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Psionic Weapon or Psionic Fist in that case? I guess it depends if they want to use their bite much. Probably Psionic Weapon makes more sense.
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Old 22nd January 2009, 08:32 PM   #200 (permalink)
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Agreed to Psionic Weapon.
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