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Old 19th February 2009, 11:00 PM   #281 (permalink)
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All of that sounds good.
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Old 20th February 2009, 04:35 PM   #282 (permalink)
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Updated.

Environment: Any arid land?

Challenge Rating: 3?

Advancement: 6-10 HD (Small); 11-15 HD (Medium)?

Level Adjustment: +3?

A plainsjan stands 3 feet tall and weighs x pounds.

Plainsjan speak Sylvan?
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Inside my hands these petals browned;
dried up falling to the ground,
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Old 20th February 2009, 07:47 PM   #283 (permalink)
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That all sounds good. I'd say probably sylvan or maybe if there's a language listed for Anadian in that SJ reference. 30-40 lb?
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Old 20th February 2009, 09:40 PM   #284 (permalink)
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Originally Posted by freyar View Post
That all sounds good. I'd say probably sylvan or maybe if there's a language listed for Anadian in that SJ reference. 30-40 lb?
There isn't a specific language associated with Anadia, but most of the population is halfling. However, since the plainsjan hunt and eat their halfling co-habitants, I think sylvan is probably more appropriate than halfling.
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Old 20th February 2009, 10:06 PM   #285 (permalink)
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Yeah, it's best not to talk with one's food.

Updated.

Finished?
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"Hairy balls of the Gods!" - Korgoth of Barbaria

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"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
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so it could live, I walked away now."

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Old 21st February 2009, 12:06 AM   #286 (permalink)
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Looks good!
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Old 21st February 2009, 02:47 AM   #287 (permalink)
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I think we're done here.
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Old 23rd February 2009, 05:23 PM   #288 (permalink)
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Echohawk has this next one earmarked as fey, but it may be more appropriate as an outsider. Regardless, it's up for conversion.

Mara (“Great Walker”)
CLIMATE/TERRAIN: Variable
FREQUENCY: Rare
ORGANIZATION: Group
ACTIVITY CYCLE: Nocturnal
DIET: Special
INTELLIGENCE: Semi (2-4)
TREASURE: Nil
ALIGNMENT: Chaotic evil
NO. APPEARING: 1-3
ARMOR CLASS: 5
MOVEMENT: 6
HIT DICE: 10
THAC0: 11
NO. OF ATTACKS: 3
DAMAGE/ATTACKS: 3-12/3-12/1-6
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 25%
SIZE: L (20. tall)
MORALE: Elite (13-14)
XP VALUE: 5,000

Mara are chaotic evil spirits that inhabit great bodies of stone. In this form they walk the cold regions at night, slaying all who cross their path. At dawn they are gone, their inexorable passage marked by great swaths of uprooted trees, crushed undergrowth, and huge trails studded with deep imprints that lie fully nine feet apart.

Mara are reputed to be 20 feet tall or more, gray-green in color, like weathered stone, and of hulking humanoid shape. Their most dangerous features include two massive stony arms that end in rending claws, and a hooked beak that can crush and tear. It is reported that their eyes glow red when they are tracking a quarry.

Mara communicate among themselves with bird-like cries, whistling, and calls. They can understand, and may respond to, simple mental commands.

Combat: The mara stoops to attack with rending claws and hooked beak. If both claws hit the same target, the bite hits automatically, inflicting double damage. A mara can be affected by any weapon, but has a 25% resistance to magic.

Bright, direct sunlight immobilizes a mara’s body and renders it unfit for the mara’s spirit. This effectively defeats the creature, driving the spirit into painful exile on an outer plane. Many mara have been trapped by the sun, and their abandoned stone bodies form circles and groups of standing stones to this day. Magical and man-made light, such as fire or lantern light, have no effect on the mara, nor does light from such creatures as will o wisps. At night or in stormy, overcast, or foggy conditions, mara roam at will. They can sense the presence or coming of daylight, and instinctively move to a place of concealment where they can survive until the next night. They can walk under or through water without harm, but if entangled or mired and then exposed to sunlight they are destroyed. If covered, or too deep for light to reach, mara are unaffected by sunlight, which makes deep ponds and other bodies of water possible lairs for mara.

Mara are unaffected by charm, sleep, hold, and similar mind-affecting magic, or by cold- based attacks. A holy word drives the spirit of a mara from its stone body, but if the body stands where light cannot reach, a mara spirit may later return.

Habitat/Society: Mara are huge fey creatures that roam cold regions, hunting all creatures in their paths. Dormant in shadowed lairs by day, the mara rouse themselves at night to stalk the countryside. They walk the countryside singly or in small groups, thus, their nickname “great walkers”. Crashing through underbrush and forested areas, they shake the ground with their tread, and even deep snow does not hinder them. A mara plows a trail or swath up to six feet wide with its body. Mara-trails often afford the only passage through the snowfields of the frozen north.

A mara is very slow, but very strong and fearless. Its keen senses let it track its quarry by scent, with the same chance of success as a ranger. However, the creature has little or no mind. It cannot comprehend someone leaping a gap or from one tree to another. If the prey takes refuge in a structure or faces a mara in open battle, the mara is a deadly foe. It can effortlessly uproot trees and crush undergrowth, and the icy grip of its stone claws can crush armor, flesh, and bone alike.

Ecology: Mara are subservient to tanar’ri and other powerful lower planar creatures of like alignment. Further, they can sense the presence of such creatures within a day’s ride and move to aid or join them if possible. The creatures cannot gate mara in, however. If more than one chaotic evil lower planar creature is present, the mara obeys the most powerful. Typical simple commands that mara might receive from their master include orders to search here and there, to find and slay, or hold, a certain creature, and include a mental picture of the quarry or places to search for it.

The exact mechanism by which mara occupy their stony bodies, and the way in which their spirits make their way from the lower planes to the Prime Material Plane is unknown.

Originally appeared in Monstrous Compendium Forgotten Realms Appendix (MC11)(1991).
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"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 23rd February 2009, 05:52 PM   #289 (permalink)
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Echohawk has this next one earmarked as fey, but it may be more appropriate as an outsider.
I've no idea why I flagged this one as fey, since this sentence seems to clearly indicate that it's an outsider:
Quote:
This effectively defeats the creature, driving the spirit into painful exile on an outer plane.
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Old 23rd February 2009, 06:11 PM   #290 (permalink)
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No worries. We're out of unconverted FR fey, so we might as well convert it now.
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Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 23rd February 2009, 09:10 PM   #291 (permalink)
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Well, the original text lists them as fey, and the flavor is partly fey-ish. You know, I could almost see these as a dual creature: the mara spirit (outsider) and mara body (fey with sunlight vulnerability).
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Old 26th February 2009, 09:40 PM   #292 (permalink)
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How about outsiders with some fey characteristics? Some demons already have DR/cold iron, so that works out well.
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"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
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"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 26th February 2009, 10:27 PM   #293 (permalink)
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Outsiders with affinities for evil fey works best for me.
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Old 28th February 2009, 09:50 PM   #294 (permalink)
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Quote:
Originally Posted by demiurge1138 View Post
Outsiders with affinities for evil fey works best for me.
How do you mean "affinities" here?
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Old 1st March 2009, 01:32 AM   #295 (permalink)
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Like, DR cold iron, associates with fey in the Prime Material.
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Villain- A Haiku by Demiurge
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To die. Ha ha ha.

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Old 1st March 2009, 04:18 AM   #296 (permalink)
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Sure. Let's see if we can come up with some more fey-like abilities for these.
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Old 3rd March 2009, 04:45 PM   #297 (permalink)
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Considering the fact that it's like a massive construct, it's a monster trifecta!
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Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
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Old 11th March 2009, 11:52 PM   #298 (permalink)
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Quote:
SIZE: L (20. tall)
Quote:
Mara are reputed to be 20 feet tall or more, gray-green in color, like weathered stone, and of hulking humanoid shape.
Huge?

Quote:
Mara communicate among themselves with bird-like cries, whistling, and calls. They can understand, and may respond to, simple mental commands.
Speak their own language and understand Abyssal?

Quote:
The mara stoops to attack with rending claws and hooked beak. If both claws hit the same target, the bite hits automatically, inflicting double damage.
Didn't we do this "auto bite if both claws hit" on another recent creature?

Quote:
A mara can be affected by any weapon, but has a 25% resistance to magic.
Spell resistance, but no DR.

Quote:
Bright, direct sunlight immobilizes a mara’s body and renders it unfit for the mara’s spirit. This effectively defeats the creature, driving the spirit into painful exile on an outer plane. Many mara have been trapped by the sun, and their abandoned stone bodies form circles and groups of standing stones to this day. Magical and man-made light, such as fire or lantern light, have no effect on the mara, nor does light from such creatures as will o wisps.
Sunlight = effect of banishment spell?
__________________
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
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Old 12th March 2009, 03:59 AM   #299 (permalink)
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Wow, keep forgetting about these.

Those suggestions all sound good.

I remember doing a Gnaw ability for bite combined with Imp Grab. Is that what you're thinking of? This seems a little closer to a Rend, though. Did we do that with bite?
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Old 12th March 2009, 10:49 PM   #300 (permalink)
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Let's figure out ability scores.

Int is listed as 2-4. Wis should be average to decent, based on their keen senses and awareness of proximity of demons and so forth. Cha is probably average to decent as well.

Physical ability scores (except Con) can probably be borrowed from a greater stone golem: Str 37, Dex 7

Con 30ish?
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
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