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Old 9th April 2009, 09:44 AM   #341 (permalink)
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Well, we split duo-dimension up into superior blink and keen edge for natural attacks.

And I missed the thing on masters. Let's give them a sidebar and a HD milestone.
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Old 9th April 2009, 05:13 PM   #342 (permalink)
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Ah, I missed or forgot that bit about duo-dimension.

I almost wonder if masters should be based on some kind of character class advancement. These have a vibe about them of either wizards or monks, can't decide which.
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Old 10th April 2009, 09:42 PM   #343 (permalink)
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Updated.

It also has dimension door 1/turn (10 minutes). Wanna make that a more standard x/day, or maybe 1/minute?
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Old 10th April 2009, 10:13 PM   #344 (permalink)
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3 a day works for me.
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Old 11th April 2009, 04:25 AM   #345 (permalink)
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Quote:
Originally Posted by demiurge1138 View Post
3 a day works for me.
Works here too.
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Old 13th April 2009, 05:32 PM   #346 (permalink)
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Updated.

Skills: 77
Knowledge skills are a given. What else? Gather Information? Search/Spot/Listen?

Feats: 3
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Inside my hands these petals browned;
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Old 13th April 2009, 07:13 PM   #347 (permalink)
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Combat Expertise, Weapon Finesse and Multiattack for the feats?

I like your skill selections, but Tumble is also a possibility for getting away purposes.

How often can they plane shift?
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Old 13th April 2009, 08:50 PM   #348 (permalink)
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Quote:
Originally Posted by demiurge1138 View Post
How often can they plane shift?
If we borrow from the genies, it appears to "at will", although not explicitly stated.

Quote:
These adventurers have reported that the warpers come to the Prime Material Plane to learn about the creatures native to the plane. However, only those warpers who are old and wise can visit this plane. If a dimensional warper is encountered, there is an 85% chance that it is a scholar; otherwise it is a master. A master is identified by the ring of symbols tattooed around its head and down its back which are a sign of its rank.
Should only masters have plane shift? Or are they assuming only adults have this ability?

Updated.

Is that enough Knowledge skills?

Treasure: None?

Alignment: Always neutral?

Advancement: 9-10 HD or by character class? Favored class expert? monk? wizard?
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Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
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Old 14th April 2009, 03:11 AM   #349 (permalink)
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That all looks good, I think.

Answering questions:
Plane shift -- let's give all of them plane shift between Outlands and Ethereal, but only masters can plane shift to Material. That might clear up some confusion in the original text, too. Maybe let's also do 3/day. That gives them more need to get away from an encounter rather than just plane shifting out.
I can't decide between monk and wizard for these. Probably wizard, since we didn't go particularly monk-ish on the rest of the abilities.
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Old 14th April 2009, 08:18 PM   #350 (permalink)
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Masters as wizards works for me.
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Old 14th April 2009, 09:37 PM   #351 (permalink)
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Updated.

Challenge Rating: 5?

Quote:
It is possible for a dimensional warper to be able to speak almost any language, as they study their subjects intently. They are very interested in understanding any conversations they overhear.
Tongues? Or additional bonus languages beyond their normal amount from Int?
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"Hairy balls of the Gods!" - Korgoth of Barbaria

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"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
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so it could live, I walked away now."

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Old 14th April 2009, 09:41 PM   #352 (permalink)
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How many levels before becoming a master?

EDIT: I bow before your ninja might, Shade! I like what you did with the master.

CR 5 for the basic warper seems ok, and I think that tongues is probably best.
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Last edited by freyar; 14th April 2009 at 09:52 PM..
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Old 14th April 2009, 11:36 PM   #353 (permalink)
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How about:

Polyglot (Ex): A dimensional warper speaks all languages except for secret languages, such as Druidic.
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Villain- A Haiku by Demiurge
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Old 15th April 2009, 05:09 AM   #354 (permalink)
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That works too.
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Old 15th April 2009, 04:09 PM   #355 (permalink)
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Great! That seems far more appropriate than the supernatural tongues in this case.

Updated.

A dimensional warper is 6 feet tall with a 5-foot wingspan. It weighs x pounds.
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Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 15th April 2009, 05:32 PM   #356 (permalink)
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Hmm, they're snaky and they fly. So they're probably pretty skinny. 150lb?
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Old 15th April 2009, 09:47 PM   #357 (permalink)
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Weight sounds good. They are actually flightless, and I've updated the flavor text to reflect this.

Updated. All done?
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 15th April 2009, 10:33 PM   #358 (permalink)
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Forgot the flightless bit!

Do masters need a CR boost beyond what they get from the HD? Other than that, I think we're done.
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Old 28th April 2009, 09:34 PM   #359 (permalink)
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Quote:
Originally Posted by freyar View Post
Do masters need a CR boost beyond what they get from the HD? Other than that, I think we're done.
Good question. Is time stop enough to warrant a CR increase in that range?
__________________
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
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Old 28th April 2009, 10:24 PM   #360 (permalink)
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Maybe +1, though perhaps not if they're really only using it to escape.
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