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Old 23rd October 2008, 02:28 AM   #1 (permalink)
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avin Hobgoblin Soldier (Lvl 3)
Looking for goblin archer

Hi, any goblin archer CR 6 to 10 around?
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Old 23rd October 2008, 03:56 AM   #2 (permalink)
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Why not just make a goblin NPC with 6-10 levels of fighter or ranger?
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Old 23rd October 2008, 05:10 PM   #3 (permalink)
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Shade Goblin Sharpshooter (Lvl 2)
Here's a quick one...

Goblin Archer, 6th-Level Ranger
Small Humanoid (Goblinoid)
Hit Dice: 6d8+12 (39 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 size, +4 Dex, +2 leather armor), touch 15, flat-footed 13
Base Attack/Grapple: +6/+2
Attack: Morningstar +7 melee (1d6) or masterwork shortbow +13 ranged (1d4/x3)
Full Attack: Morningstar +7/+2 melee (1d6) or masterwork shortbow +13/+8 ranged (1d4/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Favored enemy (Humanoid [elf] +2, Humanoid [human] +1), improved combat style (archery) , spells
Special Qualities: Animal companion, darkvision 60 ft. wild empathy
Saves: Fort +7, Ref +9, Will +3
Abilities: Str 10, Dex 18, Con 14, Int 10, Wis 13, Cha 6
Skills: Hide +17, Listen +10, Move Silently +17, Ride +17, Spot +10, Survival +10
Feats: Endurance (B), Manyshot (B), Point Blank Shot, Precise Shot, Rapid Shot (B), Track (B), Weapon Focus (shortbow)
Environment: Temperate plains
Organization: Gang (4–9)
Challenge Rating: 6
Treasure: Standard (includes masterwork shortbow and 40 arrows)
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +0

Ranger Spells Prepared: (Caster level 3rd, save DC = 11 + spell level)
1st—longstrider, summon nature's ally I.

Skills: Goblins have a +4 racial bonus on Move Silently and Ride checks.

The goblin archer presented here had the following ability scores before racial adjustments and 4th-level increase: Str 12, Dex 15, Con 14, Int 10, Wis 13, Cha 8.
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Last edited by Shade; 23rd October 2008 at 05:13 PM..
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