Here is the stats from GW first addition. I Will post the GW 4th stats when i get home from school.
ARK From GW 1st Addition No. Appearing: 1-4 Armor Class: 4 Movement: 15 Hit Dice: 8
These intelligent Dog men stand just short of 3 meters tall, and always walks on their well-developed hind legs. It has a Mental Strength and radiation resistance of 10. All arks have the following mutations: Telekinesis, Weather Manipulation and life leach. Arks fear large winged creatures and carry wicker shields and large clubs as weapons. They consider human hands to be a great delicacy.
Not too much to go on here, so maybe I'll wait on the 4th edition stats. Anyone care to post some conversion guidelines for gamma world for those of us unfamiliar with it?
Ok her is the 4th Ed statploc breakdown. We should be able to get some working stats out.
Number: Thi is te number apearing in the wild. Lairs or communities usualy have mre.
Percept: The creatures senses.
Could use these values to give a rough estimation of Spot and listen checks.
Stealth R/U: Short fo Stealth & Remain unseen.
Rough guidlines for Hide and or move silent checks.
AC: Armor class. works like old D&D armor class.
We are probably going to have to play this my ear by the monster description. For example a scaley monster would likely have a natural bonus to ac. I dont think there is a rough equvilant from GW ac to D20 ac.
MD: Armor class for mental attacks.
Not sure how to do this. Anyone else have any ideas?
Speed: The number of Meters per round the creture moves.
This should be a pretty straight foreword converson.
Level: This is an earmark for how much Xp the creature is worth, I dont think this will be worth much in our conversions.
Hit dice: Number of D6 worth of HP the critter has. This might be a good number to start with of cource we will have to adjust for Creature type.
Thac: Pretty much Old world D&D thaco. Noone undestands that so we will have to Fake some BAB from its hitdice.
Attacks: The creatures natural attackand how much damage that case. Should be easy to convert.
Moral: How brave the critter is.
Int: Intelligence. Nuff said. Should be a strate across conversion.
Size: How large the creaure is in meters. Extrapolate the critters size from this value.
Xp value: The xp vaue of the critter. This line dosent mean much to us.
Clumate/Terrain: The climate the creature prefers.
Organizaton: The general social structure of the critter.
Activity cycle: The time of day the creature is most active.
Diet: Herbavore, carnivore, Omnivre.
Tech Level: The monsters tech level.
Artifacts: Artifacts typicaly used my the creature.
Physical Mutations: The reatures physical mutations.
Mental Mutations: The creatures mental mutations.
Special Power: Powers not covered by muatations.
Description: The dscription of the ceature. This will be Valuable for Figuring Out things like what kind of natural armor bonus the critter might have from "fir, Scale, Chitin" Discrptors.
Combat: How the critter fights.
Society: A more detailed description on the creatures society if any.
Last edited by Nookie; 27th May 2009 at 08:14 PM..
Reason: revision of the post
"I won't kill you, but I don't have to save you." - Batman, Batman Begins "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight "Yeah, I can fly." - Tony Stark, Iron Man
Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."
Rise Against - "The Good Left Undone"
"I won't kill you, but I don't have to save you." - Batman, Batman Begins "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight "Yeah, I can fly." - Tony Stark, Iron Man
Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."
Rise Against - "The Good Left Undone"
Well in the interest of keeping it in line with already published stuff Like D20 future/apocalypse. I think that doing it d20modern style might be best. With a few notes after each entery to make it D&D-ized. more useful and generaly compatable with 3.0 - 3.5.
Here is a usefull link for tracking down critters for conversion.
Frequency: Common Organization: Pack
Activity Cycle: Day Diet: Carnivore
Tech Lv: II Artifacts: C,L
Climate/Terrain: Nonarctic Planes, Forests, Or hills.
Physical Mutations: None
Mental Mutations: Telekinesis (13), Life Leach (10)
Special Powers: None
Description: These intelligent man-dogs grow to be 3 meters high when standing on their hind feet. Their hands have adapted to tool use. Their coarse, Heavy fur offers substantial protection from the elements. They run the gamut of colors: Brown, Black, White, Blond, Spotted, Multi hued, Ect.
Arcs carry tech lvl II weapons: Swords, Spears, Bows and such. They most commonly wear leather or studded leather armor, And have rarely been seen without a shield of some sort. Their pack insignia usually emblazoned upon their shields.
Combat: The arks’ Primary strategy is to attack from ambush With guerilla tactics, Using their life leach mutation as much as possible. Sense they are not immune to this power themselves, They life leach each other as well as themselves in combat. However their mutual life leaches tend to cancle each other out/ They have an unreasoning fear of flying creatures over 1 meter.
Society: The hound folk loosely knit family units called packs. These packs can be unto 2 dozen members strong, Hunting parties rarely exceed a dozen. Packs are rules by the alpha male, usually the ark with the most combat Prowess. Other males with challenge the alphas for the rite to lead the pack. Sometimes when a pack gets large enough it will split, one following the newer alpha and the other following the old alpha.
Arks fear all TL III and IV artifacts. Ignore them if rolled as loot. However, Tech V and BI artifacts are worships as totems. The alpha males first wife is charged with care and transportation of the totems. They consider humanoid hands to be a great delicacy.
"I won't kill you, but I don't have to save you." - Batman, Batman Begins "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight "Yeah, I can fly." - Tony Stark, Iron Man
Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."
Rise Against - "The Good Left Undone"